• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • DCEmu Featured News Articles

    by Published on October 15th, 2006 10:46

    DigitalLife (www.digitallife.com), the leading consumer technology and entertainment event, announced today the Best of Show Awards. The third annual DigitalLife runs through Sunday, October 15, 2006 at New York City's Jacob K. Javits Convention Center. More than 55,000 consumers are expected to attend the only event that directly connects consumers with the companies and products that will drive holiday sales.

    The 2006 Best of Show Awards winners are:

    CATEGORY: BEST OF SHOW
    Winner: Sony PlayStation 3
    Company: Sony Electronics, www.SonyStyle.com

    CATEGORY: MEDIA DEVICE
    Winner: Neuros OSD
    Company: Neuros Technology, www.neurostechnology.com

    CATEGORY: PORTABLE GEAR
    Winner: Mio DigiWalker H610
    Company: Mios Technology, www.miogps.com

    CATEGORY: HOME THEATER PRODUCT
    Winner: HP Media Smart 37" HDTV
    Company: Hewlett-Packard, www.hp.com

    CATEGORY: SOFTWARE
    Winner: Microsoft Windows Vista
    Company: Microsoft, www.microsoft.com

    CATEGORY: GAMING HARDWARE
    Winner: Sony PlayStation 3
    Company: Sony Electronics, www.SonyStyle.com

    CATEGORY: GAMING SOFTWARE
    Winner: Final Fantasy XII
    Company: Square ENIX, www.fightfordalmasca.com

    CATEGORY: GIFT FOR KIDS
    Winner: Fisher Price SparkArt Easel
    Company: Fisher Price, www.fisher-price.com

    CATEGORY: GIFT FOR ADULTS
    Winner: MacMedia ETCHamac
    Company: MacMedia, www.etchamac.com

    CATEGORY: FUTURE TECHNOLOGY
    Winner: Whitebox Robotics 914 PCbot
    Company: Whitebox Robotics, www.whiteboxrobotics.com

    CATEGORY: SOFTWARE INNOVATOR
    Winner: Sharpcast
    Company: Sharpcast, www.sharpcast.com

    CATEGORY: HARDWARE INNOVATOR
    Winner: Ruckus MediaFlex Router
    Company: Ruckus Wireless, www.ruckuswireless.com

    CATEGORY: AUTOMOBILE TECHNOLOGY
    Winner: CellSTART
    Company: CellSTART, www.cell-start.com

    CATEGORY: BEST BOOTH
    Winner: Sony Electronics
    Company: Sony Electronics, www.SonyStyle.com

    CATEGORY: HIPPEST BOOTH
    Winner: Napster
    Company: Napster, www.napster.com ...
    by Published on October 15th, 2006 10:16

    Today we have some excellent news of a new Commercial game coming for the Dreamcast, after all these years the console still lives on . Heres the full details and screens from the pocketpc version to give you a taster:





    Revival Studios and GOAT Store Publishing today announced that Radium, a third person action adventure game originally slated to be published for the Game Boy Advance has been upgraded and will be making its way to the Dreamcast for this holiday season.

    Radium is a futuristic-styled 3D action/adventure game, using a third person perspective. The game features a total 16 levels with very realistic 3D environments in 4 different scenarios. The game will also feature high quality graphics, a multitude of weapons, bonuses and upgrades and nicely balanced gameplay.

    Gamers play as Nova, a female cyborg-experiment who has been captured and awakes inside a laboratory. You must escape from the lab that you are being held in, make your way to the city and figure out who or what is behind your kidnapping, and stop them before their plans can be spread any further.

    More information about Radium will be revealed in the future. Information can be found at the official Radium Online web site at http://www.radium-game.com/ or GOAT Store Publishing at http://www.goatstore.com/publishing/

    digg it ...
    by Published on October 15th, 2006 10:07

    Via spong

    Sony Computer Entertainment Europe’s UK MD, Ray Maguire, claims that the heavily criticised UMD format has a future, despite a number of film studios opting out of producing movies on the format and numerous retailers scaling down their UMD* offerings.

    What is the heavy criticism to which we allude? Unacceptably high cost and the fact that it’s become increasingly harder to actually find them in-store of late, will do for two.

    Speaking to trade magazine, MCV, Maguire told explained, “We’re pretty pleased with UMD… UMD has a fantastic attachment ratio. Where we’ve struggled a little is getting a decent proposition for full-length movies.”

    He continued, “UMD is not the problem – it’s getting the right content that’s the challenge. When we put shorts on UMD they sell really well, and that’s related to PSP usage. It’s about getting the offer right, and we will do that.”

    Let us know your own thoughts in the forums. Do you think the format has a future? Do you still buy UMDs? And if so which ones? ...
    by Published on October 15th, 2006 10:05

    In an interview with The New York Times, Microsoft CEO Steve Ballmer discussed the naming of Microsoft's Xbox and Zune products:

    "When it came time to name Xbox, there was certainly a class of people who wanted to have Microsoft and/or Windows more prominent. They all lost. And it was a wise choice. Not because Microsoft is bad. But it wouldn't have meant what it needed to mean to that audience. And Zune could have been Microsoft music system or Microsoft entertainment system or Xpod, I guess. But again, we thought the experience was different and it was worth giving its own identity."

    Well of course ya didn't name it the Xpod, ya big silly! We'd expect it to play games if you had named it that, and Zune has no capability in the games department. (Looks like Apple beat you to the whole Xpod thing, anyway.) ...
    by Published on October 15th, 2006 10:03

    Sony and Nintendo have promised that gamers who purchase the PlayStation 3 and Wii will be able to browse the web from the comfort of their couches. Sony will accomplish this through their own custom web browser while Nintendo has partnered with Opera Software to install a trial version of the Opera browser on the Wii.

    This led a friend of mine to ask me the following question: "Why doesn't the Xbox 360 have its own browser?"

    Good question, Vikas!

    We don't want a complicated solution that requires an operating system (though, at any given time, we've got all kinds of computers on around the house). We just want to turn on the dang console and be able to browse Youtube every once in a while, maybe between sips of mind-slurrying substances. It'd be neat.

    Now where is it? ...
    by Published on October 15th, 2006 09:59

    NERF is one of those brands that's synonymous with childhood, adolescent, and even grown up fun. When we were little, the foam was just soft enough to convince our parents we could be trusted to wield it in weapon form, yet as we well know, solid enough to inflict real pain on small friends once out in the yard. The IGN offices are a historic NERF battlefield, and some of our LARPing (Live Action Rollplaying) brethren couldn't take to the field without it.

    Sadly, a lot of these NERF pursuits involve some very un-videogaming aspects, like being outside, so when we received word that Pelican Performance had partnered with NERF with plans for a line of foam-plated controllers we got pretty stoked. Today we got the chance for an exclusive first hands-on with the first of the Pelican-NERF line, the wireless NERF pad for the PlayStation 2.

    In general size and curves, the controller is relatively similar to a Xbox 360 pad. That's about as far as the similarities go, however, as the entire controller, save for the analog sticks and buttons, is encased in a shell of injection-molded NERF foam. Pelican didn't wimp out on the design with just some foam handle-prongs and a hard plastic face, when we say the entire thing is encased in foam, we mean it.

    The handle-prongs are the softest, but seem to have some flexible tabs buried inside to provide a bit of rigidity. The rest of the controller body has a thinner layer, which is enough to feel NERF but not too think or spongy enough to interfere with button presses. As a matter of fact, the controller feels great in hand, and in showing it off around the office, practically every gamer here commented that it felt much better to hold than the usual hard-plastic pads.

    Since it's NERF we also couldn't stop ourselves from giving it the good old drop test, which progressed to a drop-kick and some light abuse. The controller seems to be able to take a solid fall if it lands on the handle prongs or its side, but Pelican isn't claiming absolute indestructibility and we can image you could damage it if you really nailed one of the analog sticks into a wall.

    We'll explore the controller's toughness over the weekend and return with the full review on Monday in which we'll delve into the button response and feel, wireless performance, and more. Until then, take a peek at these exclusive first-reveal pics and enjoy.

    Screenshots Via Comments ...
    by Published on October 15th, 2006 09:24

    I have become aware that Super Mini Mario and its various mods are difficult to run on the custom 2.71 firmware from DAX. So, here's a fairly simple way to run most of them from what I can discern:

    Some SMM mods are built for 1.0 and some are built for 1.5. While you can use SeiPSPTool to convert between the two, it doesn't help you much here. Here's what to do:

    If your SMM or SMM Mod was built for 1.0 natively (not converted from a 1.5 eboot) then: Simply place it in the GAME folder instead of GAME150. Works great! Examples: SMM (original, non-1.5 version), Chocobo Complete, Super Mini Sonic/etc.

    If your SMM or SMM Mod was built for 1.5 natively (i.e. the 1.5 version of SMM, or Super Mini Halo - SMH - which was built for 1.5): This is a bit trickier. You have to split up the contents of the SMH folder (for example) so that GAME/SMH contains all the DATA files that are NOT the eboot.pbp. So EVERYTHING that is NOT eboot.pbp goes in GAME/SMH. GAME150/SMH will contain the eboot from the SMH folder, and GAME150/SMH% is the SMH% folder without any other modification.

    So this is the structure:

    PSP
    |__Game
    |__|__SMH
    |______|__(data files here such as sound, graphics, levels)
    |__Game150
    |__|__SMH
    |______|__eboot.pbp
    |__|__SMH%
    |______|__eboot.pbp ...
    by Published on October 15th, 2006 09:02

    True to his word, NJ has released the source code for his three arcade emulators: CPS1PSP, CPS2PSP, and NGEPSP. With the release of these sources, he also released the final version of CPS1PSP which includes a minor bugfix for a single game:
    Fixed state save/load in Pang!3
    Additionally, he has addressed speculations about what project he'll tackle next:
    With this, things have settled down for me. I don't think there will be anymore updates for the forseeable future.
    As for what I'll make next, maybe I'll port something else... However, it's more likely that I'll just end it with this.

    There aren't any (that I'm interested in) from overseas makers, SEGA, or CAPCOM.
    Source could be reused for SEGA, however, sadly, I have absolutely no interest in them, including their home consoles. Additionally, I started working on CPS1PSP without knowing about the impending release of Capcom Collection. It looks like there might not be any need to make anything else.
    Just my two cents, but since there still aren't any solid PCE-S/CD emulators for the PSP, and seeing as how NJ was able to nail NG-CD emulation, that's one project that I'd personally love to see him tackle.

    Download and Give Feedback Via Comments ...
    by Published on October 14th, 2006 22:12

    Today Wii have finally Wii done the Wii site and now it looks a hell of a lot better, the Wii site already has masses of news posted daily and the latest screenshots in the forums, we will also add many new features to the site the minute we can confirm them, lets hope the homebrew scene conquers this console asap.

    For now check out Nintendo Wii News ...
    by Published on October 14th, 2006 22:12

    We weren't planning on releasing a second beta so soon, but the mail duplication issue that was brought to our attention by noobody is annoying enough to justify releasing a Beta2.

    We took the opportunity to fix a couple other problems, here's the complete list:

    - Fix the uids file not being written (mail duplication issue)
    - Get rid of the "Bentest" icon on the main window
    - Fix the hang when the app was exited through the home button during an assert comment. Although whenever such a message is encountered, it's best to hit triangle to get out of it.
    - Fix the crash on startup caused by an empty "reply to" field (any empty fields should no longer cause a crash now)
    - Fix an issue where the context menu wasn't being brought up in the address dialog

    Thanks to all users who tried PSPoste Beta1 and left us with comments and feedback, we plan on spending most of our short term efforts integrating better input methods (Danzeff and more generic IrDa driver) as well as SSL/TLS, but these features may take time.

    ben

    Download Here ...
  • Search DCEmu

  • Advert 3