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    by Published on March 10th, 2007 21:07

    codes02 from lan.sh has released General IdStorage Repair and 1.50 ipl enabler. This is a fix for TA-082/86 PSPs that have been downgraded. I used it and confirm that it works.

    Quote Originally Posted by codes02
    This is a program I have created and generally modified for my own use as new developments in the idstorage on ta082 motherboards were revealed. With the recent revelations by SilverSpring, the fact that only the 0x5 key must be corrupt to boot the 1.50 ipl, and due to random confirmations of this by numerous other forum members, it now seems we have reached the end of the path of idstorage modification for the purpose of fixing ta082 mobo's.

    This program is for kernels with module loading already patched and that support normal eboots (these usually are bundled one in the same).

    SE and OE firmwares as well as HEN revisions should certainly function.

    It features functions to repair the idstorage (except for key 5, with it modifies and restores so that it is seen as corrupt) from every idstorage fixer program i could think of. If you have done custom modifications to your idstorage and shuffled the keys yourself, don't use this. In fact, if it tells you you utilized a program you did not, i recommend you exit immediately and perhaps notify me in some way (don't scream) and i may decide to fix it.

    In any case, if run from a non idStorage Fixed psp (such as one running 2.71 or 2.80) it will detect this and do a simple 0x5 key corruption in the same way done on the hardware downgraders. The second byte of 0x5 is changed to 0x68 from 0x6b.

    Credits : always to dark_alex for the original patching of higher kernels and the first idstorage fixer (of which this is simply a modification), noobz team for furthering the HEN enabling, SilverSpring for his extraordinary disasm work (you can never give him too much credit), and all others who have done their own research and testing and posted their discoveries for all to examine and learn from.

    Source is included as well so feel free to modify it as long as credit is given.

    Noob Instructions : don't run this program. wait for some bugs to get lost first, or when you know what your doing. Preferably when both are true.

    I have tested this on my own 2 psps and it has worked fine (no bricks!) but in any case, this is for experienced users only as it contains a clear danger of bricking.

    I in no way guarantee its safety, nor do i suppose it covers all possible idstorage corruption programs. Use at your own risk.
    USE AT YOUR OWN RISK.
    Source: http://lan.sh/showthread.php?t=838 ...
    by Published on March 10th, 2007 19:08

    Via StrmnNrmn's Blog

    Weekend update

    It's been a busy week at work, what with catching up after my week off and GDC, so I've not managed to post as many updates as I'd have liked.

    On Daedalus I've been starting to take a look at the list of potential optimisations I listed and working out what to tackle first. To help me do this my first job is to do some work on Daedalus's profiler, to try and figure out where the biggest wins are going to come from. Hopefully I'll be able to report back with some interesting findings this weekend.

    On a related note, I've spent the morning looking at converting the source control I'm using at sourceforge from CVS to Subversion. I've been meaning to do this for some time. I've never really been a fan of CVS, and as I'm using Subversion for other projects at work and at home I thought it made sense to migrate Daedalus over too.

    So you can now access the latest Daedalus source* through Subversion:


    svn co https://daedalus-n64.svn.sourceforge...alus-n64/trunk
    daedalus-n64


    With CVS I usually only updated the source alongside every release. Ideally the repository would contain an up-to-date copy of my local build, but I've had problems in the past where people have distributed 'intermediate' builds of Daedalus PSP, bugs and all. I only ever release new builds when I think there are enough new features and its stable enough to make it worthwhile for people to download and install; updating a source a bit less frequently gives me a bit more control and helps prevent everyone's time being wasted with intermediate builds. I think that I'm going to continue with this policy for the time being. We'll see how it goes.

    -StrmnNrmn

    *This is still just the R8 source which I lifted from CVS today. I'm in the process of testing whether this compiles OK, then I'll refresh the repository with all the changes from R9. I'll update this post when the R9 source is available.

    Edit: R9 source commited to Subversion, all seems to be compiling OK. ...
    by Published on March 10th, 2007 17:30

    news via gamingbits

    Nintendo of America is releasing a couple new Wii commercials in the coming week. The two commercials are based on creating a Mii. Wii gamers already know the success Nintendo has on its hands with the Miis. The Mii commercials show Nintendo knows it as well by placing it in the spotlight with these two ads.

    View commercials via link provided
    gamingbits ...
    by Published on March 10th, 2007 17:25

    news via mercurynews

    NINTENDO'S INNOVATIVE SPORTS SIMULATIONS CAPTIVATE A NEW POPULATION OF GAMERS

    It's too early to say that Nintendo's red-hot new console, the Wii, is bringing huge numbers of newbies to video games. But it's not too early to /recognize/ cite the hints of exactly that kind of revolution.

    Could the Wii be a short-lived fad? Not likely, but impossible to rule out. Could its converts people with almost no previous gaming interest turn out to be a relatively small pool of consumers? Sure.

    But until hard research arrives, we're left with anecdotal evidence that is remarkably rich and intriguing.

    Nintendo says employees are recounting one example after another of reeling people in as soon as games such as the ""Wii Sports'' versions of tennis and bowling are demonstrated. Those games are based on using the Wii's one-hand remote to simulate the movements you would make if you were playing those sports for real.

    Reggie Fils-Aime, Nintendo of America president, says he has a non-gamer girlfriend how did that happen? and that he doesn't have to worry about her becom ing sick and tired of all things Wii. Instead, he says, she's usually the first one in any group to say she wants to keep playing.

    Skeptics can argue that anything Nintendo reports is self-serving. But feedback from Mercury News readers has been just as emphatic. It's not just a local reaction Web readers are putting in their two cents from around the country.

    And it's the bowling game, despite a huge first wave of publicity about

    the tennis game, that's inspiring some of the best anecdotes.
    In a comment posted on the Mercury News blogs, one gamer wrote that he never had been able to interest his mother in anything he played and that she hadn't even tried a game since the 1980s. But when the Wii entered the house late last year, ""She noticed my brother and I playing bowling, and a few minutes later . . . we were playing a video game together.''

    It wasn't just a momentary attraction, either: ""She used to love bowling, but due to a bad knee and busy schedule, hasn't been able to play in years. (The) Wii brought back some of the fun that she'd been missing, so I left it at her house. She plays with my brother at least once a week. I couldn't imagine her wanting to play if the game were done with traditional controllers.''

    The ""mom'' factor shows signs of emerging as a Wii theme. Before the console launched, there was considerable speculation about whether the Wii could draw in meaningful numbers of new women players. But consider this tale from the blogs:

    ""I also brought my Wii console home for Christmas, and my mother, who I have never seen try any game except for "Tetris' in her life, after seeing what my brothers and I were doing, asked to play some "Wii Sports' tennis! It was definitely a moment to get out the camera and take a picture!

    ""I thought she would enjoy it and then let others play. No! She proceeded to play game after game for over an hour! I have been completely amazed at how the Wii brought that out of her (finally!) and how she can now appreciate my love for gaming.''

    There are scattered press reports of group events being inspired by the Wii a video-game bowling tournament at a retirement community in the Chicago area, for instance and a recent comment on the Mercury News blogs referred to a Wii-themed party:

    ""My girlfriend's dad and his partner (both 50ish) bought a Wii. Not after seeing ours in action, but after visiting a some of their friends for a Wii party. Now they have more games then me. I am amazed this is the first console they have ever owned. The pull of "Wii Sports' and "Wii Play' is stunning.''

    The recently released ""Wii Play'' is a mix of sports and non-sports games, including table tennis, billiards and ""Tanks!'' (a maneuvering and shooting game). In a small way, it symbolizes the next challenge for the Wii: Sustain the interest created by sports simulations with a broader set of games.

    Among the upcoming major titles are ""Super Paper Mario'' (early April), a more traditional video game despite including Wii innovations, and ""Mario Party 8'' (late May), a conglomeration of group-oriented games. If Wii newbies migrate to those games, we can start talk ing about Nintendo changing the entire culture of entertainment.

    feedback via comment ...
    by Published on March 10th, 2007 17:18

    news via techwhack

    Nintendo to let Wii gamers compare their Miis

    Japanese videogame console maker Nintendo has said that they are currently working on developing a new channel for their Wii gaming console.

    This new channel would allow Wii gamers to compare their Miis. Mii is a virtual character Wii gamers can create on their consoles. These characters can be used to play games with other gamers on the network.

    Nintendo game creator Shigero Miyamoto said in a statement that they expect to launch this new channel soon and it would enable gamers not only to share their custom avatars, but to vote on them in popularity contests.

    Nintendo also confirmed that the first of their Mario games for the Wii gaming console would be released later this year. The game has been titled “Super Mario Galaxy”.

    feedback via comment ...
    by Published on March 10th, 2007 17:11

    new release via SG57

    Ok. Ive taken the liberty and modded lua player to allow you to assign, and unassign devices. This means you can now flash to flash0,flash1 and read from disc0 and even use IrShell's usbhost/nethost devices, all in Lua (however those may be used... maybe a better file browser? :S)

    Anyways... This is a mod of Cool's Lua Player v0.20. Because of such a high bricking rate this may dish out, I put enough security, that the only way for you to get a brick, is if you, yourself, flash a bad file, be it corrupt, replacing a crucial system file, etc.

    Ive now tested my example 4 times. It will first unassign the flash0 device/driver, than reassign it with write-read privelages. Than, it will back up your current 01-12.bmp (xmb themes image). Than finally, you press the [X] button to flash your own 01-12.bmp you want to replace your now old one with (but dont worry if you dont like the new xmb background theme, as your old one is backed up). It loads the one you want as your XMB background theme from ms0:/01-12.bmp, and the backup is saved the same, but with a .backup suffix.

    Once done with it all, press START to return to lowser, or press HOME and go back to XMB and see how it looks.

    Always a chance of bricking so be warned!

    Download and give feedback via comment ...
    by Published on March 10th, 2007 17:04

    news via IGN

    Sony intends to bring features of its new online service to handheld devices.

    March 9, 2007 - The shockwaves felt from the announcement of Sony Computer Entertainment's impending online community Home are still rippling through the industry. So far, of course, that impact has put all the focus on PlayStation 3, but in the future, SCE may be able to use re-direct some of the Home movement towards its other "Game 3.0' system, the PlayStation Portable.

    In a Home technical FAQ on Sony Computer Entertainment's DevNet service, the company addressed the question of whether Home will be accessible outside of your PlayStation 3. The company confirmed that aspects of Home are being considered for use on PlayStation Portable and possibly cellphones. Sony did not answer directly what its intentions might be with a mobile version of Home or give a timeline of when to expect further answers on these possibilities. The full quote about how Home relates to PSP is as follows:


    Q: Is Home a PS3 specific service? Will users be able to access Home through other devices? Initially Home will only be accessible via that PLAYSTATION®3, although over time our intention is to enable users to interface certain Home features and services via other networked devices such as PlayStation®Portable (PSP®) and mobile phones.

    However it might be that Sony could "enable users to interface certain Home features" with PSP would be welcome -- this system is dying for a community network service of some type. However, PSP owners might want to temper expectations of a portable Home until we see what Sony actually does with it. It could well be that while the communication aspects of Home might come to PSP, it would be in the form of a more standard communication service -- text chat, VOIP exchanges, AIM-style Friend Lists, etc. -- than a full-fledged 3D version of home on the portable. Although Home is an amazing application capable of 3D gaming and other forms of interactivity, its underlying principle technology is simply standard communication methods (in fact, users can skip Home's virtual world entirely and just message or chat with each other on the standard PS3 XMB menu.) So, while your friends are exploring a 3D world of people and conversations, PSP home users might simply see a chat log and a Lobby List.

    Even that, however, would be a huge service for the PlayStation Portable, which currently has no means of communicating with the PlayStation Network userbase and no community service of its own (unless you count the online crowd gathered for SOCOM and Syphon Filter battles.) Whether the PSP does or does not have a virtual world version of Home (and we're not saying it won't -- we're just saying that Home services might be quite different from what we're all excited about on PS3), that still means you would have Friend Lists and email access and the ability to challenging gamers before booting your favorite PSP game to see if anybody is online to play it. Plus, this would give PlayStation gamers a portable means of checking out what's going on at Home when they're not at home to check in on PS3.

    Home is a major part of the future of PlayStation, and we'll be following its developments to see how Home expands and (hopefully) where else gamers can call Home.

    give feedback via comment ...
    by Published on March 10th, 2007 15:36

    Pad plugin for PCSX2, the PlayStation 2 emulator, updated.

    It's what the official site said:

    Just a quick note to let you guys know i have just uploaded a modified version of SSSPSX Pad 1.7 to change how its pressure sensitive buttons work. If you play games such as Final Fantasy XII and Gran Turismo 3, you will know on the current release you have to press X+R2 O+L1 etc, well not anymore Smile

    You can find this release in the Download section.

    Big thanks goes out to Nagisa for this excellent plugin and i hope you will consider using this pressure style in future releases instead of the 2-Button combos

    changelog:

    -Altered "Get_Pressure" code so no 2-key press is needed
    -Removed the "Ignore default libraries" from VS2005 Project, this stopped it building. ...
    by Published on March 9th, 2007 23:10

    Updated release from trex6662k5 of his remote interface for the Foobar Media Player:

    Heres whats new:

    Changes and additions since 1.1
    ---

    !!!Consider this a final unless bugs require killing. Until I improve tracklist display.

    *Minor optimisations
    Moved more global varibles to local
    Optimised local split()
    Took out funtions out of the network loop, add a check instead. - Minor
    *If the queue is broken, reset the counter.
    *Next, Previous, Random buttons now change colour when pressed
    Play, Pause, Stop still rely on actual Foobar2000 status.
    *Killed a bug which crashed the psp if you attempted to scroll a blank tracklist.
    Killed related bugs
    *Cleared the queue if you pressed Previous (Since foo_controlserver also does this)
    *Added the ability to add a playlist to queue (Although it MIGHT miss a few of the last tracks)
    *Made the TMP images refresh often when new data gets added.
    Now changing the playlist also updates the playlist count in the playlist
    *Added more Error messages
    ------

    Changes and additions since 1.0
    ---

    *Made the analogue stick a little less sensitive
    *Moved to Elxx's build of Luaplayer
    Faster WiFi (its magic)
    I had to make more fonts because of Luaplayer's <2.0 inability to alpha blend image to image
    Now works great at 100mhz
    *Moved a few global varibles to local

    DOWNLOAD HERE
    PICTURES HERE

    Give Feedback Via Comments
    via trex6662k5 ...
    by Published on March 9th, 2007 23:07

    ai3gtmc has released a new version of his Bible for the PSP:

    ----Changelog----
    Now Version 0.3
    Added with New testament
    God's Word in Red
    Added Index for Old And New Testament*read the read me*
    renamed thegoodnews folder to tgnb for faster typing(pressing actually)

    Version 0.2
    not too much
    renamed the folder thegoodnewsbible to thegoodnews
    due to some bugs

    Download Here

    Give Feedback Via Comments
    via ai3gtmc ...
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