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  • DCEmu Featured News Articles

    by Published on December 12th, 2006 20:46

    Via wiifanboy

    Elebits, the launch title (before Metroid Prime 3 was pushed back) this blogger wants the most, has finally released and we can now go hunting for those tiny little critters, tearing apart kitchens and gardens as we do so. We're quite sure, based on our time with the title at E3 and what has been shown since, that we're going to love it, but what about the rest of the game reviewing world? What do the critics think of the game?

    Game Informer - 70%: "The tactile sensation of pointing at a popcorn cart and flinging it into the stratosphere is interesting and fun, but simple movement and navigation will occasinally be a needlessly frustrating obstacle." [Jan 2007, p.106]

    IGN - 83%: "If you're looking for a visual stunner, Elebits is not for you. But if you just want a really fun outing that's every bit as original as it is engaging, I think Elebits is your game. This title is destined for sleeper status."

    Gamebrink - 89%: "A solid title that uses the Wiimote and Nunchuk controls extremely well. If you're not in it for the offline 4 player multiplayer, which isnt all that great, or the level building then this is probably a rental. Though, if you want to get perfect rankings on all the levels youll likely want to make it a purchase." ...
    by Published on December 12th, 2006 20:34

    Mediumguage has updated his text reader and file manager for the PSP to v1.0

    Heres the translated (via crappy google)Whats New:

    Because 2006/12/10 ver1.9+ release # presently there is no PSP in labor assistant of the writer, the test is not possible. If there is a malfunction, we ask report positively.  The trigger to of ○filer HACKER MODE was improved.    Old: L, <- keeps pushing R is pushed in state.    New: L, <-, among three keys of R, either one keep pushing two last 1 are pushed in state.   File even when sticking and deleting it tried to retain the alignment state of the folder.   File even when sticking and deleting it tried to retain cursor position.   Folder alignment “alignment is not” state was added to mode.   Folder procedure of compilation was modified.    Old: With suitable name folder compilation -> change renewal the folder name: When folder name input -> the folder of the name compilation ○ text indicating viewer long Japanese composition, the bug which cuts line in the middle of full size letter was corrected.   When memory is insufficient, when viewer is started, the bug which has fallen was corrected.

    Download and Give Feedback via Comments ...
    by Published on December 12th, 2006 20:26

    News/ release from Mov:

    This is a plugin for autostarting eboots under firmware 2.71se (tested only under se-C)

    Features:

    - cheesy fix allowing cpu speed changes (amongst other things?) for autostarted
    iR Shell 3.0 under 2.71 kernel (not sure if the problem affects apps besides iR Shell
    - haven't checked - but the workaround is enabled for all 2.71 apps anyway).

    - support for associating the following buttons with apps: triangle, circle, cross,
    square, left/right triggers, up, down, left, right, select, start, home, hold &
    the wlan switch state (on/off).

    - config file support (psp/system/xautob.cfg); format: `button=ms0:/path/to/eboot'.
    includes basic comment support (lines prefixed with #), kernel specification,
    pretty loose button/kernel reading (ltrigger is the same as LtRiGgEr is the same as
    ltrig, 150 cross = cross_150, etc.). blank or invalid path entries in the config are
    interpreted as "load the XMB"; if multiple entries for the same button are found the
    last one is used.

    example config:


    # wlan switch on? start irshell under kernel 2.71..
    wlanon=ms0:/psp/game271/irshell271/eboot.pbp

    # wlan switch off? start irshell under kernel 1.5..
    wlanoff_150=ms0:/psp/game150/irshell150/eboot.pbp

    # load xmb
    ltrig=

    Download and Give Feedback Via Comments
    via irshell forums ...

    Tiled 

    by Published on December 12th, 2006 20:21

    Tomaz posted this news/release:

    Here's a little Slide Puzzle homebrew I've been working on for a few days which is a port of a PC game i made several years ago.
    This was made just for fun and to test the functionality of the 2D part of my PSP game engine.

    only tested on :
    1.5 fw

    use d.pad left / right in the menu to choose which image to use for the puzzle.
    X will select that image as puzzle and start the game.
    Ocne inside the game the d-pad moves the marker and hitting X while selecting a tile that is next to the empty tile moves it there.
    TRIANGLE shows what the puzzle should look like once its completed.
    Start exits the current game and puts you back in the menu.
    Select takes a screenshot.
    When a puzzle is beaten pressing any key will put you back in the menu.

    Future ideas are:
    5x5 and 6x6 puzzles.
    Add some sounds.
    Add a timer and a store the Record time for each puzzle.

    Any other ideas are welcome.

    Download and Give Feedback Via Comments

    via tomaz ...
    by Published on December 12th, 2006 20:16

    Art has released a new version of his firmware modification program for the PSP, heres whats new in this release:

    New for X-Flash V17b:
    - Release to fix name plate routine.

    Yesterdays release had these changes:

    New for X-Flash V17:
    - Auto checking for incorrect PSP registry version at startup.
    User is kicked if a 1.50 registry is present in a 2.71 SE firmware
    installation, or vice versa. A prompt is given to restore regitsry
    settings in the XMB menu.
    - Implementation of custom coded '6AM Sample Player'.
    Sound effects are resampled louder and clearer.
    Sound sample files are biult into the program eboot file.
    - Mikmod audio library is now used soley to play demo music.
    - Startup file checking sequence is faster since there are less
    external files to validate
    .

    Download and Give Feedback Via Comments ...
    by Published on December 12th, 2006 20:08

    Nj has released a new version of his CPS2 emulator for the PSP, heres the translated whats new:

    * It was the schedule which renewal of binary does not do for a while, but because romcnv_cps2.exe is renewed,
     It compiles in order to avoid confusion.

    Non compressed cash data arrangement inside the file was optimized.
     Because ver.8 there is no compatibility, when the non compressed cash file is used,
     Please do again to draw up once more. Concerning the type of the non compressed cash file,
     Perhaps there is no modification above this.

    * In regard to CPS1PSP and MVSPSP, with modification of specification inside as for renewal of the source as for doing
     It is, but because in the future it does not renew binary, please compile with each one.

    Download and Give Feedback Via Comments ...
    by Published on December 12th, 2006 20:06

    mICrO from NewOlds dev group it’s happy to bring to the to community the game trailer for they incoming first title for PSP and Windows: Pollo Pollo!



    The game it’s almost ready to be release in first quarter of 2007

    Note: This game trailer it’s been recorded using Windows based screen capture software, so don’t reflect the real game quality.

    http://newolds.blogsome.com

    This game it’s will be released as homebrew game.

    Full Game Source will be included, execpt MGE (Micro Game Engine) our own cross platform game engine, that will be release separetely.
    ...
    by Published on December 12th, 2006 20:04

    MrMr[iCE] has updated his Snake game for the PSP, heres the details:

    Here's a little homebrew I've been working on for a few days:

    http://www.box.net/public/9llzhzk930

    runs on :
    1.5 fw,
    2.8 with eloader 0995 (thanks 785274)
    2.71 SE-C (thanks Anti-QJ)

    use the analog stick to steer the snake. 3 kinds of food will show up:
    1) normal (yellow) food that can add from 1 to 8 segments to the snake
    2) slowdown (red) food that will slow down the snake.
    3) booster (blue) food that will add 1-8 to the score multiplier, and make the snake go faster
    Start button will pause/unpause the game
    X button will give you a speed boost

    Theres a top 5 score board for keeping track of your best scores.

    If you have the headphone remote, you can use the Rewind and Forward buttons to steer the snake.

    As you collect food, the snake will get longer and faster. You've got 3 lives. Each time you run into yourself your tail will get cut off from where it was hit, and you lose a life. On last life, the game will exit back to XMB.

    The snake can also wrap around edges, meaning if you go off left side of screen, you reappear on right side, etc. Thanks to Shine on #pspdev for help on this.

    A 1up system is in place. You start with 3 lives, and will get additional lives if you get up to the next life score posted next to the life indicators. First 1 up is at 1 million, after that it will depend on how well you are doing. The higher the score multiplier, the higher the next life score will be

    Also added some sounds when snake eats or hits itself. Enjoy

    heres a video clip of a test:

    http://www.youtube.com/watch?v=YC0Cd5-YZT8

    Download and Give Feedback Via Comments
    via mrmrice ...
    by Published on December 12th, 2006 19:59

    News/release from -TacticalPaper:



    This is now version 0.5. It now has a theme chooser screen at the beginning of the game from which you can choose a theme. The theme system it uses also allows for custom themes relatively easily. Hope you guys like the new graphics version!

    BTW, I challenge you all to get past level 22!

    Space Invaders Portable v0.5

    For instructions on making custom themes, see CTT.txt, included in this package.

    Controls:
    -Left: Move left
    -Right: Move right
    -Cross: Shoot bullet

    Features:
    -Shooting the space invaders
    -Score and highscore
    -Multiple Levels
    -Dying
    -New graphics
    -Theme se;ection
    -Easy-to-make custom themes

    Features planned in future:
    -Rewriting for optimization
    -Bosses
    -Pickups
    -Different weapons

    Changelog:
    v0.5:
    -Added themes system, allowing player to select a theme before playing. 5 themes for now
    -Custom themes are supported, see CTT.txt for instructions.

    v0.15:
    -Fixed bug causing you to die when invader you've already killed reaches you, due to not checking whether the invader is alive or dead when checking collision.
    -Removed lives system to improve efficiency, and because, well, if you die once, you're going to die twice more very soon.

    Download and Give Feedback Via Comments
    via tacticalpaper ...
    by Published on December 12th, 2006 19:53

    via gizmodo

    What do you get when you take a TiVo, a Super Nintendo, and two drunks? A Super NinTiVo. These guys took a working TiVo unit and shoved it inside the body of a Super Nintendo. Hence, Super NinTiVo. Everything works afterwards, even down to the IR receiver—which they had to order another of because they broke the first.

    The only downside is that..

    the hard drive doesn't actually fit in the unit, so it just sits bare-assed on the outside.

    Screens Via Comments

    more info ...
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