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    by Published on March 6th, 2007 19:11

    Just wanted to keep you guys in the loop...

    ^_^ Ladies and gents, I give you:
    ThemeMagic!

    I am sure you have been hearing about all these new themes coming out, and I am sure that after a while you get annoyed swapping back and forth (Especially if one theme has an rco another one didn't)

    So to help people out, ThemeMagic will make a backup of your current theme (And allow you to save yours in a format that ThemeMagic can understand), and will let you quickly swap between them!

    You can also stick things in the "Themes\AddNew" folder to just add something to your current theme instead of reseting to your original before hand.

    ~~~~~~~~~~~~~~
    To Install ThemeMagic
    ~~~~~~~~~~~~~~
    Unzip my program somewhere.
    ~~~~~~~~~~~~~~
    To Install new Themes
    ~~~~~~~~~~~~~~
    Just make a new folder in the "Themes" one (it gets created after first run)
    and put all files in it. My program will auto install to the correct folders...

    Example:
    Say I have a theme called MyNewTheme.
    MyNewTheme is a zip file containing several RCO files and a font.
    I just unzip it to ThemeMagic\Themes\MyNewTheme
    Now when I run my program, `MyNewTheme` is an option.

    If you have 3.10 OEA, please leave topmenu_plugin.rco out.
    If you accidentally flash it, just rerun my program and choose the !OriginalBackup! to get your original theme back.

    ~~~~~~~~~~~~~~
    To Run
    ~~~~~~~~~~~~~~
    1. Go to your PSP's recovery menu, then to `Advanced`, then select `Toggle usb (flash0)`.
    2. Run ThemeMagic.bat.
    Follow on screen instructions.
    ~~~~~~~~~~~~~~
    To Add to Current Theme
    ~~~~~~~~~~~~~~
    1. Put the new items to add inside the `Themes\AddNew` folder.
    2. Go to your PSP's recovery menu, then to `Advanced`, then select `Toggle usb (flash0)`.
    3. Run ThemeMagic.bat.
    4. Select the theme `AddNew`. All items will be added to the current theme.
    ~~~~~~~~~~~~~~
    To Save Current Theme
    ~~~~~~~~~~~~~~
    1. Go to your PSP's recovery menu, then to `Advanced`, then select `Toggle usb (flash0)`.
    2. Run ThemeMagic.bat.
    3. Select the theme `S` or `s`.
    4. Name your theme (Try to avoid spaces).
    ~~~~~~~~~~~~~~
    To Restore Original Theme
    ~~~~~~~~~~~~~~
    1. Go to your PSP's recovery menu, then to `Advanced`, then select `Toggle usb (flash0)`.
    2. Run ThemeMagic.bat.
    3. When it asks for what theme to use, choose !OriginalBackup! or R.

    ~~~~~~~~~~~~~~
    To Change Themes Using a Custom Batch File
    ~~~~~~~~~~~~~~
    1. Go to the folder that contains ThemeMagic.bat
    2. create a new text file, and save it as `UseTheme.bat`, where Theme is the name of your theme.
    3. Right click the batch file (If it looks like a notepad, then you actually named it `UseTheme.bat.txt`), and select edit.
    4. Input the following into the field and save it:
    ThemeMagic.bat G: MyTheme
    Where G: is the drive the psp is on, and MyTheme is the theme you want to use. It will look for MyTheme in the Themes folder.

    <for those who like making their own batch files, my program supports the /? standard, and you can run it entirely automatically or partially automatically from command line>

    I have made two versions of this program:
    Version 1 (Nothing but my program, no Themes included): 5.07 KB:ThemeMagic!

    Version 2 (Included themes : 5.87 MB:ThemeMagic! themes included.

    The readme for each theme is included, so read them.
    If you don't have enough room, just restore your PSP to original, and free some up.

    Themes I added in:
    Black32 XMB Theme Encore 4
    PSP3d (Mine, works on 3.10 OEA)
    Zelda (This has a nonflash background, and coldboot.vag which is not flashable by itself)
    Duranium
    Blocki
    Gears Of War
    SaiZn's Orange and White
    SaiZn's Red and Silver
    theICE_Man

    These are the files my program can flash, and what they do:
    01-12.bmp ~Change the wallpapers (behind wave)
    gameboot.pmf ~Change the gameboot (Video/sound for homebrew)
    game_plugin.rco ~Change the game Loading icon
    htmlviewer.res ~Change the sounds of the browser
    impose_plugin.rco ~Change the Volume Bar
    opening_plugin.rco ~Change the cold boot sound (I think)
    photo_plugin.rco ~Change the photo loading icons.
    premo_plugin.rco ~I have no clue, but it was in a theme package.
    system_plugin.rco ~Change XMB Sound Effects (I think)
    system_plugin_bg.rco ~Change the XMB Wave
    system_plugin_fg.rco ~Change the Clock
    topmenu_plugin.rco ~Change the Menu
    ltn0.pgf ~Change ...
    by Published on March 6th, 2007 16:40

    Special offer time from Play Asia:



    Ridge Racer is back with an adrenaline fuelled racing experience featuring many new courses and vehicles. Put your foot down, kick in the nitrous and roar through 42 intense, challenging courses. Master the drift handling and take corners at exhilarating speeds to leave opponents trailing in your wake.

    Namco's Ridge Racers 2 for PSP™ is now available as English language Asia release version at discounted US$ 16.90 only.

    Game features:

    New Arcade, Duel and Survival modes in addition to the original Time Attack mode and rearranged World Tours mode
    62 high-speed vehicles available with eight brand new cars
    Compete against up to eight players via Ad Hoc Mode
    As usually, this weekly special is valid for exactly 1 week (if not sold out earlier) and this time limited to a maximum purchase of 5 units per customer. As a small restriction, please also notice that you cannot use any further discount coupons along with this special offer.

    Buy Ridge Racer 2 ...
    by Published on March 6th, 2007 16:36

    On launch day, Monster Hunter Portable 2nd moved over a half a million copies. The game, a smash! Capcom announced that it has shipped a million copies by March 6. It's expected to be the first million seller domestically. And like that, MH2nd breathes new life into the PSP. Wonder if future A-list titles for the PSP will follow?

    via kotaku ...
    by Published on March 6th, 2007 16:35

    Yes, New Zealand, that means you too. From 3pm this Friday (March 9) until 9:59pm on Sunday (March 11), Australasian Xbox Live Silver subscribers can sit at the big kids table and get Gold priveleges for nothin'. Enjoy it. Just don't mess up the place.

    Like the last free weekend, which coincided with the release of Gears, this act of charity is in honour of GRAW 2, which comes out on Thursday. Nice for you if you're picking GRAW, but for most, this is going to be all about the Crackdown.

    via kotaku ...
    by Published on March 6th, 2007 16:34

    via kotaku

    When Japanese customers won't buy your 18K gold stylus for the Sharp W-Zero3 smartphone, there's always the DS Lite. We've seen 18K gold touch pen before, but never gold bandwagoning. Retailer Coffret Jewelry actually advertises that its ¥63,000 (US $536) touch pen can be used with the Nintendo DS. Well, of course it can. It is a stylus!

    More Info ...
    by Published on March 6th, 2007 16:32

    via kotaku

    And the crapped-out Xbox 360 frustrated consumer train continues! This time it's an employee at Texas-based Tek Republik, a full-service computer shop that also doubles as a gaming center. According to employee Chris_Tom:

    Yes, every Xbox 360 I bought at launch is bricked with the 3 red flashing lights. Microsoft despite the widely reported policy of repairing hosed 360s for free that were manufactured in 2005 refuses to do so. That is pathetic. I have 4 hosed Xbox 360s sitting right here. I would gladly fix them if I could get an Xbox 360 motherboard from Foxconn. Believe me I would. Sorry, Microsoft wants to make even more money by forcing you to only be able to repair with them... Apparently only 4% of Xbox 360s have been faulty. My 100% rate must just be a statistical abberation beyond the mean. I doubt it. I've had statistics, and no other computer component I have ever owned has had that failure rate... This is a manufacturing failure of epic proportions. Perhaps one of the worst in history. This is right up their with the Atari ET game... I would prefer to just be able to buy a replacement board from Foxconn. Anyway, $140 a Xbox, half the cost of a core system to replace it. What a joke.
    Just did a search around the Tek Republik's site, and they advertising having two Xbox 360s. If this is true, who's to blame: Microsoft or this dude's rotten luck? ...
    by Published on March 6th, 2007 16:31

    via kotaku

    Aeropause posts that a recent episode of the show features a Grand Theft Auto parody. From the original post:

    Last night's episode of The Simpsons had Bart seeing a psychologist to try and figure out what motivated him to tell a ghost story about a school lunchroom cook that beheaded and made soup from kids many years ago...
    Bart initially resists the psychologist, so she feigns disinterest, saying that since she gets paid by the school either way, they might as well play videogames instead. What's the videogame? Why it's Death Kill City II: Death Kill Stories. The box art even mimics the style of Liberty City Stories and Vice City Stories.

    Bart proceeds to gleefully eradicate all of humanity in the videogame and the psychologist takes notes.

    More Info ...
    by Published on March 6th, 2007 16:28

    via insert credit

    Housewife Superstar is a DS game from a new thai game developer by the name of Studio Nocturne, though they haven't put up their site yet. I met them today at GDC because of this entrancing poster you see below. I've got closeups of the bottom bits too, as you'll see. The game, though it's just in concept form now, is basically about being the perfect housewife - learning flower arranging, embroidery, dressing up, and various other things, but all a bit tongue in cheek, not taking it seriously. It looks really fun to play, and the story bits are definitely inspired by Ouendan, which isn't so bad.

    This is one title I really hope comes out. They had a number of other very nice looking game concepts on display as well, which we'll handle in a new post entirely. For now, check out Housewife Superstar.

    Screens Via Comments ...
    by Published on March 6th, 2007 16:23

    The Xbox Live service has topped six million members worldwide, Microsoft has announced - demonstrating that the service is growing even faster than the company itself predicted.

    Last year at E3, Microsoft pledged that it would double the subscriber base of Xbox Live from three million users to six million by the end of June 2007 - a milestone it has now reached four months ahead of schedule.

    To mark hitting six million users on the service, Microsoft has released an update on key statistics related to Xbox Live - revealing that as well as the 2.3 biillion hours spent playing games on the service since its launch in 2002, Live is also coming into its own as a communication system, with over 2,000,000 voice and text messages sent between users every day.

    Halo 2 remains the most popular game on the service to date, followed by Gears of War in second place and Xbox Live Arcade title Hexic HD in third.

    However, while Microsoft revealed a number of statistics related to its Gold (paying) subscribers - such as the fact that on average, a Gold subscriber has 22 friends in his friend list - the company remains silent on the question of how many of its six million Xbox Live users are paying a Gold subscription, and how many are using a free Silver account. Silver users can download patches and content updates, chat with friends and access Xbox Live Marketplace, but cannot play multiplayer games online.

    Today's announcement did, however, include an interesting update on the popularity of the Xbox Live Arcade service - and more specifically, on what the most popular games on the service to date have been.

    Street Fighter II Hyper Fighting is the most-downloaded game on Arcade (based on downloads of the full version), followed by card title UNO in second, Bankshot Billiards 2 in third, and iconic launch title Geometry Wars: Retro Evolved in fourth.

    Other games which have proved successful on the service are Texas Hold 'Em, PAC-MAN, DOOM, Contra and Ultimate Mortal Kombat 3, which fill out the chart from fifth place through to ninth place respectively. Overall, Xbox Live Arcade has seen 25 million downloads - and Microsoft estimates that almost 70 per cent of users who have connected their console to the network have downloaded from Xbox Live Arcade.

    via gibiz ...
    by Published on March 6th, 2007 16:22

    The mobile games industry has matured greatly in the last three years, with publishers now far more aware of what consumers want from the space - with the challenge now being to apply that knowledge to their products.

    That's according to Nokia's head of global game sales, Antoine Doumenc, who was speaking exclusively with GamesIndustry.biz at the GDC Mobile event in San Francisco this week.

    "Three years ago there weren't enough professional people in the mobile games industry," Doumenc commented. "It's different today. EA Mobile, Gameloft, Glu Mobile - all of these publishers understand the market really well, and the industry itself has matured. We know need to turn that understanding into real products."

    He believes that the N-Gage platform, which Nokia championed in its keynote at GDC Mobile yesterday, will play a key role in taking that next step - both in terms of giving publishers more freedom to innovate and more confidence in assigning large budgets to mobile projects, and in terms of providing a mark of quality for consumers.

    "These publishers have the know how to create some fantastic games. But in terms of the set-up, the mobile business just hasn't been good enough - the fragmentation, the development costs, tools and so on have delayed the industry," Doumenc explained.

    "Through learning with the first N-Gage we've managed to build up an ecosystem that can be relied on, it's predictable and publishers can manage costs and also have the brand recognition that comes with it. With all of this taken care of on their behalf, publishers can now afford to take more of a creative risk and develop more games with a better return of investment."

    via gibiz ...
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