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  • DCEmu Featured News Articles

    by Published on March 5th, 2007 16:07

    Nintendo has said in a consumer email that it will give further details of a DVD playing Wii in "the latter half of 2007".

    Nintendo and Sonic Solutions revealed last year that both companies would team up and launch a DVD playing Wii at some point in the future. A Go Nintendo reader sent the Big N an email asking about it's the new model of Wii coming with DVD playback and when it will be released.

    The response? "As you know, Nintendo and Sonic Solutions have made an agreement to allow Nintendo the use of Sonic Solutions' DVD technology in a future version of the Wii console. However, launch details, like where (regions or countries) it will sell, release date, or price (although it will be more expensive than the original version) are currently unavailable and won't be revealed until sometime in the latter half of 2007. It will not be available as an add-on attachment."

    The email then goes on to deter anyone owning a DVD player (but let's face it, who doesn't?) from buying the new Wii. "For those who already own a DVD player at home, the launch version of Wii will be the best choice. This version of the console is more affordable and you'll be able to enjoy Wii games immediately."

    via cvg ...
    by Published on March 5th, 2007 16:04

    A rumour has appeared in the latest issue of EGM suggesting that Capcom will release a co-op mode for its hit zombie game (that's got nothing to do with Dawn of the Dead) Dead Rising.

    The co-op mode is rumoured to be released in two different forms. The first will be with a platinum edition of the Xbox 360 game and the second as a download via Xbox Live, presumably for those that already own the game and don't want a co-op mode enough to pay out for the game again.

    Capcom has yet to comment on the rumours so take this one with a pinch of flesh for the time being.

    via cvg ...
    by Published on March 5th, 2007 16:03

    Microsoft has finally revealed more details on its XNA contest dubbed Dream-Build-Play at the Game Developers Conference, which is quite appropriate when you think about it.

    Four bedroom developers will each bag themselves $10,000 for their winning XNA games. It'snot been made official, but each winner will get the opportunity to have their game published Xbox Live Arcade.

    The contest ends July 2 and the winners will be announced on August 13 at Microsoft's Gamefest 2007 event held in Seattle.

    via cvg ...
    by Published on March 5th, 2007 16:02

    Microsoft and Viacom have teamed up to offer Xbox Live subscribers the first ever high definition episode of South Park.

    According to Wired News, Xbox Live members in the US will be able to download the episode, Good Times With Weapons, for free from March 6 exclusively on Marketplace. Good news if you've got a US Xbox 360 but we're still waiting for this whole TV download service to kick in over here.

    It looks like MS is pushing its HD DVD player too across the pond too, as US retailers are offering special deals on the 360 add-on. Best Buy will give away a free HD-DVD disc featuring the South Park episode with any purchase of Xbox 360 or the HD-DVD add-on for two weeks at the end of March.

    via cvg ...
    by Published on March 5th, 2007 15:59

    News/release from vibestar:



    This theme is a spinoff of the iPhone skin I made. Because I wanted to make a clean look without any commercial logo's or brands I made Blocki.
    Blocki is also the first theme were the PSP logo's and tekst is fully tweaked in the XMB (as far as I know). It's called a console

    The package includes the following:

    32 bits high-res XMB icons (all icons)
    32 bits high-res Battery Icon
    32 bits High-res Volume bar
    32 Bits high-res background
    32 bits high-res Load Circle
    32 bits high-res Custom USB loadingbar
    32 Bits high-res bootlogo and gamebootlogo
    My own made font
    Bootwave and XMB wave
    Clear white gameboot
    Full audio effect change

    Lot's of other small changes

    Small about(important):

    The sysconf_plugin.rco is changed as well but is a older file. Because of this there are some icons missing
    in the settings menu's. Some of these icons will crash the PSP when clicked. Most of these aren't used tho. Flashing the sysconf_plugin.rco is free of choice. Be sure to backup first. Also when you don't have much space left on the flash0 (because of a gameboot or something) don't flash the sysconf_plugin.rco

    Tested on a FW 3.03 OE console

    The files need to be flashed to the flash0.
    I'm not responsable of any damage of what happens, since this theme is provided free and WITHOUT WARRANTY. Make sure you BACKUP the files that are written to the flash0

    Have fun and enjoy,

    Vibe Star

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    via vibestar ...
    by Published on March 5th, 2007 15:52

    News/release from Auraomega:

    Hi all, this was a little project I was working on for myself, until brethren mentioned he would like something like this, I decided to finish off a basic version and upload it on here to see what you all thought

    Basicly, it allows you to re-map the PSPs buttons using CWCheat, the program creates the files needed to change the buttons, its not a fantastic app, it took me a couple of hours to make, and most of that was re-reading my C++ programming guides (not programmed in over a year )

    Anyway, just read the readme and post on here what you think, plus anything you might like to see in later version if I do decide to update

    Please note this is only an ALPHA version, and doesn't look pritty, but it does the basic job

    Download and Give Feedback Via Comments
    via Auraomega ...
    by Published on March 5th, 2007 15:48

    New release from SG57

    Well, I made this handy tool in about an 1/2 hour (most of the time was trial and erroring text placements as i didnt have a XMB screen handy).

    This is a neat and clean OE plugin that tells you:
    Battery %
    Battery Life
    CPU Frequency
    USB On/Off
    It currently lets you:
    Change CPU frequency between 4 pre-defined values
    Turn USB on/off with the touch of a button
    Turn on/off the visibility and button input of it
    As with all OE plugins, this may be used in bot hthe VSH and in a GAME, however, currently the button input is pretty common buttons, so playing it in a game may require you to hide the info via SELECT if you are to use any of the buttons it uses (unless you like changing the CPU frequency during play randomly)

    Controls:
    Select - Turn visibility of the info on/off
    [] - Cycle through 4 pre-defined cpu clock frequencies (222,266,300,333)
    L Trigger - Toggle USB on/off
    Installation:
    Extract VSHInform.prx to 'ms0:/seplugins' folder on your PSPs memory stick.
    Depending on whether or not you want this in the game and/or in the XMB, edit game.txt and/or vsh.txt so a line in the file reads:
    ms0:/seplugins/VSHInform.prx
    Now simply go to the Plugins menu option in the Recovery menu (boot holding R trigger to get to recovery menu) and enable the plugin.
    Todo:
    Fix USB when Im not so sleep depriven
    Add screenshot functionality to pretty much make this an AIO plugin
    Add a neat little menu that you cycle through numerous features, which than may get ran by pressing the action button (ill make an action button be, say, R trigger)
    Add GFX (strangely enough, yes)

    DOWNLOAD

    Notes:
    This writes directly to the vram in a thread with the highest priority, resulting in non-flashy text <- Props to A_Nub (and whoever else may have helped?)
    This was just a side project on my main project (Safeguard) as I really needed one of these, and had 30 minutes to pull it off
    Currently, the USB toggling isn't working correctly (allows you to view the USB Connection screen and whatnot when not even in that menu), so ive only stubbed it in, not actually defined the usb enabling/disabling function. Ill fix it tomorrow after school.
    Thats about it. Let me know what you would like to see in future versions, as this is just a 1/2-hour long job, and I have time to kill now that Twin891 knows what to model.
    P.S. Tell me if you find the easter egg I threw in at the last minute =X

    Download and Give Feedback Via Comments ...
    by Published on March 5th, 2007 12:38

    SaiZn has just released these 2 customizing sets. These sets feature icons based on the Windows Vista start orb and are available in both blue and red. Here's a look at what's included in each icon set:

    * 32bit Red/Blue Vista Orb Icons
    * Volume Bar
    * Hold/Mute Icons
    * Busy Icon
    * Cross/Circle/Triangle Icons
    * Game/Music Load Icons
    * Corrupt Data Icons
    * Red/Blue Vista Orb Coldboot
    * Network Update renamed to Reboot PSP (Can be changed by hex editing or using RCO Swapper)

    Installation instrctions can be found in the included readme file. Remember, always read the readme files before you install any piece of homebrew.

    Download and Give Feedback Via Comments ...
    by Published on March 5th, 2007 07:54

    via psp3d

    Pj1115 has found a way to change the sounds you hear when you navigate around your PSP's official web browser. These utilities that he's created are the first ever with the ability to fabricate and flash custom sounds that are heard in the browser.

    Instructions (for Windows users only):

    - Get your 7 VAG files (under 2 seconds each; if it's not VAG, convert it with the included MFAUDIO tool). Place them in the RES folder of the program. There are checks to make sure they're all there.

    - Run start.bat in the program folder, and it will compile a custom file header along with your seven sound clips into "htmlviewer.snd", which will reside in the "OUT" folder.

    - Flash the htmlviewer.snd file with the included flasher which pj1115 made, or you can do it with PSPfiler or the OE recovery's Flash0 USB feature.

    - Open up your browser and test!

    Remember, this is just a POC mod, and therefore may not always work 100%, though it usually depends on the VAG files you use. Included are the default sounds and the default htmlviewer.snd file.

    Have fun!

    Download and Give Feedback Via Comments ...
    by Published on March 5th, 2007 02:35

    Here is a tutorial on how to get 100% complete game saves for popstation.

    Things you need:

    Popstation Game
    cwcheatpops.prx
    PSXeven


    Psxeven is found herehttp://batard.psxfanatics.com/

    Alright, first off get the 100% complete game saves here http://www.gamefaqs.com/console/psx/ Just click on the game you want, go to Gamesaves and then download the one you want. (it should be a .GME format)

    Now Launch PSXeven.

    Go to Memcard

    Then Press Import, and add your Gamesave.gme

    You can now close PSXeven

    Now you have to find your game id. So launch your game from your psp. (make sure cwcheatpops.prx is activated)

    Now hold select until cwcheat comes up.

    Now go to "Manage Memory Cards" then "Load memory card 1 from memory stick"

    For Crash Bandicoot 3, It should say "Currently selected memory card file: SCUS_94244-0.mcr
    Last Operation: Open error

    Now take what ever the game id was. And rename the memory card that PSXeven saved.

    So for crash it would be: SCUS_94244-0.mcr

    Now place the memory card in msroot\seplugins\cwcheat\mc

    And the next time you load memory card 1 from cwcheat, it should say "Last Operation : OK!!"

    Now in the game itself, press Load in the title screen, and you will see you 100% complete game save. Yay!!

    If this worked for you, Rep+ Me ...
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