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    by Published on March 1st, 2007 22:18

    via dsfanboy



    Capcom released a ton of screens today for the new Megaman ZX sequel, Rockman ZX Advent, and they show exactly what we want to see in our Megaman games: running from left to right and shooting at robots, all delivered in gorgeous hand-drawn 2D. We could look at stuff like this all day. Coincidentally, that's kind of our job.

    In the first ZX, kids use "Biometals" ("Livemetals" in the Japanese version) to transform into robots similar to X and Zero from the Megaman X series, as well as a fused ZX form. The kids from last time, Vent and Aile, have been replaced by a pair of functionally-identical crimefighting children, called Grey and Ashe.

    They operate a new Biometal, called Model A, which enables transformation into a dual-wielding robot seemingly based on Axl from Mega Man X7, a game that we're glad is on the PS2 (so we don't have to like it).

    Screens Here ...
    by Published on March 1st, 2007 22:14

    via dsfanboy

    We're puzzle junkies. Yes, we love the genre and are always keeping our eyes out for new and interesting puzzle games. Tetris, Puzzle Fighter and Lumines are some of our most favorite games of all time. That's how even with the Disney theme stamped all over this title, we're still interested in Meteos: Disney Magic. Sure, we kept a realistic head about us and kept thinking of how it wouldn't be better than its predecessor. But then they changed how the game would be played and we became interested again. Then we forgot about it for a bit, but Mizuguchi's interview came and our interest was renewed yet again.

    Now, the game has released and although many of the reviewing outlets haven't made their determination on the game's worth, we wanted to start this topic in the hopes that anyone who has gotten their hands on the game would speak up and let us know how it compares to the original. So, without further delay:

    IGN (80/100) says the game improves on the original: "Meteos: Disney Magic does a really good job moving the design forward. Now let's bring back the alien worlds and take this sucker online."
    Nintendo Power (75/100) sees the experience as being improved also: "Meteos: Disney Magic does more than provide a Mouseketeer-friendly facelift to one of the DS's best puzzle games; thanks to the ability to move blocks horizontally, the sequel has a thoroughly different dynamic than the original block launcher." ...
    by Published on March 1st, 2007 22:13

    via dsfanboy



    Eventhough he owns a PSP, Joystiq reader Zach sent in this beaut to the fine folks over there, looking for some props on his masterpiece. Well, he gets them here at DS Fanboy (we'll overlook the PSP) as we wouldn't mind one bit fusing a DVD player with a NES. It's just yet another way we could instill more Nintendo into our lives (never a bad thing).

    What do you guys think? Senseless butchering of a timeless console or an ingenious method of putting some life back into dead technology?

    Photos Here ...
    by Published on March 1st, 2007 22:06

    Straight from PDROMs.de

    [ PDRC 3.666 ] 03.01.2007 - 04.03.2007

    Deadline THIS Sunday!!!

    Send your submissions to

    shahzad(dot)sahaib(at)web(dot)de

    A confirmation mail will be sent maximum 48 hours later, to know your entry has reached.

    To go sure you can additionally cc the entry to submissions(at)pdroms(dot)de

    Entries recieved so far:
    The AcchiappaStelle by Neurox (GP2x)
    Subhunt by appriv (GP2x)


    Introduction Text:
    It's time for a new coding competition, PDRC #3.666 hits the web. This is the sixth coding competition held by PD Roms. Due to the success of PDRC #2.5 we rewarm a topic...

    Your job:
    Create a one-screen LCD style game for one of the following systems:

    • Super Nintendo Entertainment System aka SNES (tested with ZSNES or Snes9x)
    • GP2x (tested on the real thing, one file games prefered but not must, seperated readme files are ok)
    • Gameboy Advance (tested via Supercard on the real thing, if it does not work on a SC via Visualboy Advance or no$gba)
    • Gameboy Classic and/or Color (tested via BGB or no$gbc)
    • GP32 (tested on the real thing, one file games prefered but not must, seperated readme files are ok)
    • DREAMCAST (tested on the real thing, please submit a burnable cd image/selfboot plus scrambled or unscrambled binary)
    • Nintendo Entertainment System aka NES (tested via emulator)
    • Wonderswan Classic and/or Color (tested via emulator)
    • PC Engine / Turbo Grafix 16 (tested via emulator)
    • Neo Geo Pocket Classic or Color (tested via emulator)
    • Sega Master System (tested via emulator)
    • Sega GameGear (tested via emulator)
    • Intellivision (tested via emulator)
    • ColecoVision (tested via emulator)
    • Megadrive / Genesis (tested via emulator)
    • Neo Geo and/or Neo Geo CD (tested via emulator, submit drivers if required)
    • Nintendo 64 (tested via emulator)


    No Nintendo DS and No PSP, sorry (due to lack of having the real hardware and not beeing emulated proper)

    General Rules:
    • All systems will take part in one pot!
    • Participants keep their full copyright.
    • Games must not contain any copyright violation (Use of copyrighted characteres, titles, etc.). By entering a title you guarantee to have (obtained) all rights on the used code, media, graphics, etc. We reserve the right to refuse and/or disqualify entries violating copyright. In case you have obtained permissions to use copyrighted stuff, we want to see a proof.
    • The game must be freely distributeable to everyone - We don't care under what kind of license your are going to release it.
    • Due to fairness we do NOT allow plain ports. Everyone should have the same base to start an entry. We don't have a problem if you get impressions from other existing games.
    • Games have to be unreleased and stay unreleased till the final results are out, but can be announced or promoted beforehand.
    • Submit as many entries as you like. Each entry seperated in one compressed file (.zip prefered)
    • Judges are allowed to enter, but their entry will not be voted/scored for a prize. Same applies if a judge is indirectly involved in a production (eg. leveldesign, graphics, music, ...)
    • Submit your entry to shahzad(dot)sahaib(at)web(dot)de - By submitting your entry, you agree to have fully understand all given rules.
    • Submission Deadline is Sunday 04.03.2007 23:59 in YOUR timezone.
    • We reserve the right to modify rules, for better and clearer understanding. We are also in the position to RAISE the prize money or add more prizes at any time. Any changes will be stated out at the bottom of this page.


    Rules for your production:
    • If you use Fenix, Python, ZoT and/or LUA coded games, make sure you put the RUNTIME LIBRARY packaged with your entry.
    • If you keep the file size low, it will be honored.
    • The entry must be child-proof - No abusive material (racism, pornography, extreme violence...)
    • You can use the full size resolution of your picked system, but the game has to be on one screen.
    • The "sprites" must be in one color, preferably black.
    • The background picture can contain as many colours as you like, but keep the colors realistic in relation with the foreground.
    • The game must play like those old "Nintendo Game & Watch" or "Q&Q" games. To get a proper impression have a look at this picture:


    • As start sequence you have to show all "sprite positions" at once (see picture), if you add a logo or anything before such a screen, is your choice (xy presents or similar stuff)
    • Please don't add funky music to your entry, a LCD game doesn't have real music. We expect beep sounds


    Prizes:
    • #1 150 US$
    • #2 100 US$
    • #3 50 US$


    If you submit three games and all three games rank in the TOP 3 you will take all the money.
    ...
    by Published on March 1st, 2007 21:39

    Via wiifanboy

    This looks like it's going to be one issue that doesn't go away, at least, not for a while. Since the advent of the Wii browser, some sites have taken it upon themselves to provide Wii-optimized content, and shockingly, some of those sites specialize in adult content. Some individuals have made the point that this content is directed at children. One site initially posed this theory last month and has (unsurprisingly) been deluged with comments. The folks at The Porn Talk keep reviving the issue, and they even made a page dedicated to the porn threat in living rooms around the world. In the wake of the backlash following that move, they've asked a question of gamers: "So what advice would you have for parents that don't understand technology? What advice would you give to Moms and Dads in regards to internet porn and Wi-Fi devices like the Wii? Is porn exposure to kids even an issue in your opinion?"

    Well, let's see if we can't provide a few answers.

    Let's start with the last question first, because the rest seems to hinge on that. Do we think kids and porn are a good mix? The short answer is no, we think that adult material should pretty much be for adults (see what we did there?). Of course, it's up to parents to decide how and when to educate their children, in most cases, and we're not trying to tell anyone how to raise their kids. In general, however, we do think that pornography should not be readily available to children.

    Now that we've established that we're on the side of the good guys here, we can discuss issues that are important to parents before making any major entertainment/electronics purchase for their child or children. There are a few important questions parents should ask themselves about any form of entertainment -- specifically, questions about where boundaries are drawn. This seems to come easily for most parents with movies and television, it's almost as though there is some sort of disconnect for many parents when it comes to gaming and computers. Web content, gaming, music -- these forms of entertainment are really no different from movies. If you don't allow your child to watch R rated movies without supervision, the same should probably apply to other forms of electronic entertainment, particularly when they have online content. Supervision is good. Be involved with what your child is taking in.

    Many parents do try to take an active role when it comes to such boundaries: they set up parental controls on their cable units, disallow certain kinds of rentals at the video store, and limit the types of television shows children are allowed to watch. Setting up a filter on a PC or parental controls on the Wii (or any other system that features them) is really no different. Sure, maybe some parents are a little shaky with the technology ... but isn't it worth the twenty minutes it might take to figure it out if it protects your child? The Wii is designed to be simple, and this simplicity extends to the parental controls.

    In fact, we tested the parental controls settings to see how difficult it might be for those who aren't so tech savvy. It's an extraordinarily simple interface, and twenty minutes was a generous estimate of the time it might take a parent to set up filters. Simply open the Wii menu in the lower left corner of the starting screen, choose settings, and then parental controls. Everything from there is explained, screen by screen, and restricting the Internet Channel completely is as simple as clicking a "yes."

    So what would we tell Moms and Dads who are concerned about the Wii? We'd tell them to research anything that might allow content they're not sure is right for their children. They need to be able to take an active role in establishing what's okay and what is not.

    While we're on the subject of what should not be okay -- it's important for people to remember that the Wii is being marketed for everyone. Everyone is not limited to "children" or "families." Everyone includes just that: everyone. This includes adults who have every right to browse pornographic material from their computers, their cellular phones, and yes, even their gaming consoles. It's time we got past the idea that gaming is a children's hobby -- because that simply is not the case. In trying to demonize the Wii, it seems that people are asking the world to tailor itself to children. Should we ban all movies that are not PG? Should we scrap the Internet all together? Certainly, the 24 hour news channels will have to go, because images of violence, war, and general poor taste are probably not healthy, either.

    Just as broadcasting pornographic material on a public billboard would be in bad taste, so too is asking that everything be dialed down to the level of a child. And that is what we would tell mothers and fathers about the Wii. Enforce standards in your homes that are best for your families. Don't ask the world to enforce those standards for you, not when it's ...
    by Published on March 1st, 2007 21:36

    via palgn

    Sometimes, fiddling with your new toy can be useful. And it seems that by fiddling with their PAL Wii, some clever chaps have achieved something not thought possible with an un-modified console. A user of a certain forum (that we won't name because of some questionable activities there, legally speaking) who goes by the handle 'dolqube' apparently decided to experiment with his Wii console's GameCube boot function. And he found that it's actually possible to run original NTSC GameCube discs on a PAL Wii console without modification, and without the use of Datel's Freeloader software.

    The method goes like this: Pop a PAL GameCube disc into the Wii, and head to the 'Disc Channel'. A GameCube logo should be up on the screen. Point the Wii Remote's cursor over the 'Start' option so it's highlighted, and while keeping your hand steady, press the eject button on the Wii. For about one second, the 'Start' option will remain active. In this window of time, hit the A button on the Wii Remote and then swap out your ejected PAL GCN disc with an NTSC (Japanese or USA) disc, which the Wii will accept into the drive.

    If you get it right, the Wii should boot up in GameCube mode and run your NTSC game! We've tried it with several different games from both the USA and Japan, and after learning the timing, we got every game running on our PAL Wii first time.

    What's great about this trick is that unlike many 'disc swap' import tricks in the past (such as those that worked on the Sega Saturn and the original PlayStation) this one doesn't require any physical modification of your console, and probably won't even harm it since the Wii is simply using its own disc loading mechanism the whole time. Apparently the reason it works is that the Wii takes a couple of seconds to power itself down to GameCube mode, but for the sake of brevity it tells the disc to boot before the transformation is complete. It is the window between the two that allows this trick to work.

    But will it work with imported Wii discs? PALGN's resident 'import crazy man' Chris Sell has tried and can't get it to work. So it seems not for now, but we'll keep you updated. ...
    by Published on March 1st, 2007 21:34

    via playnintendo

    Alright, so unfortunately Husain himself wasn't able to post this story, but give full credit to him on the following:
    So here are the questions asked:

    1. So here's the big question; when will we be getting the full version of the browser to download on Wii?
    2.The biggest problem (Which is still very small) to do with the Opera browser is that typing can be very slow (Especially for Novices). There was a rumor that keyboard drivers were a possibility. Does that stand?

    3. A question asked by many is if the "safe zone" (Black bar above screen) will still be there in the final version. Can you tell us anything about that?

    4. The browser has a very unique and natural sense of going online, with the exception of tabs. We noticed tabs were not on the Nintendo DS browser either. Is there a reason for why?

    5. We know Flash 7 is used because it is the most offical version, but will Java be used in final version?

    6. Will there be a wider variety of viewing media in the final version, or is Flash the limit?

    7. Our last question is will there be any updates to the browser after this version, or is this it?

    And here are the answers...
    Hi Husain,
    I can help you out with a few questions, but for the rest you'll have to wait for the final version of the browser to be announced, as we are under NDA with Nintendo.
    First, I'm glad to hear you enjoy the browsing experience on Wii! We believe you'll soon find the browsing experience on Wii to get even better.
    1) Opera and Nintendo are planning the release for the final
    version of the browser for late March/early April.
    2) You will have to check with Nintendo on their plans to offer a
    keyboard. Opera would not be involved in this.
    3-6) Cannot answer at this time.
    7) The browser for Wii will be regularly updated.

    Sorry about the limited answers, but it's the best we can do right now.
    Thanks, Berit

    Take note that the keyboard fact is still a possibility, seeing as Opera doesn't really have much to say about it. The release date now has a possible early "April" entry there (a bit different from the previously made solid "March" statements), and it appears that the Opera browser will have regular firmware updates... possibly for the keyboard function soon to be implemented?
    ...
    by Published on March 1st, 2007 21:24

    Vicious Cycle Software Inc. today announced that the Vicious Engine®, the company's powerful middleware solution for cross-platform development, has joined Nintendo's WiiTM Third Party Tools Program.

    The Vicious Engine is a middleware solution for creating games across multiple platforms. The tool's ease of use and wide array of features separate the Vicious Engine from the competition as an approachable technology that does not require a large staff of full-time programmers to maintain.

    "Wii is a remarkable platform with boundless potential," said Eric Peterson, president of Vicious Cycle. "As a Wii middleware solution, the Vicious Engine will provide developers with a practical approach to exploring the unique and creative possibilities of Wii. Our technology allows developers to focus on what makes Wii special-fun gameplay and innovative peripheral integration."

    The Vicious Engine's capabilities allow developers to create games with ease and speed while still delivering top-notch quality. Point-and-click scripting, Wii RemoteTM and Nunchuk integration, intuitive AI (Artificial Intelligence) development, straightforward platform conversion and the ability to powerfully render complex, dynamic scenery efficiently are just a few of the many features of the Vicious Engine. ...
    by Published on March 1st, 2007 21:16

    via gizmodo

    Hoping to take great ideas from the both the Xbox 360 and the Wii, Sony's planning to introduce a new PS3 feature called PlayStation Home. This new app/feature is rumored to be a blend of Microsoft's achievements and Nintendo's Miis. How does it work?

    Well, the PlayStation Home is a little virtual home in which the avatar you make (your Pii?) will live. When you complete a game, it'll award you with a little trophy or toy to place in your home that your avatar can interact with. Not only that, they're planning to make your avatar social—like MySpace—and have it interact with other people's avatars.

    All of this is rumored still, but Sony seems to be doing something big next week at GDC. We're willing to bet that this is it. ...
    by Published on March 1st, 2007 21:13

    via gamespot

    The video portion of Microsoft's Xbox Live Marketplace continues to swell, thanks largely to an animated group of troublemakers from South Park, Colorado.

    Microsoft's director of Xbox Live programming, Major Nelson (real name Larry Hryb), updated his blog with a list of new content coming to Video Marketplace this week, and fans of South Park will have plenty to watch.

    I have no idea what's going on right now.
    Seasons 5 through 8 of the program, which includes the classics "Cripple Fight," "Scott Tenorman Must Die," and "Good Times With Weapons," will be available for download exclusively over Xbox Live. The Academy Award-nominated South Park: Bigger, Longer, & Uncut feature film is also due on XBL this week.

    Other TV shows new to the Video Marketplace include teen dramas The OC, Laguna Beach, and One Tree Hill, season two of Robot Chicken, and new UFC brawls. New content from beyond the boob tube includes the geriatric romp Grumpy Old Men and trailers for Transformers, Bee Movie, and Blades of Glory. A complete list of this week's content is below.

    Television Shows
    South Park (Seasons 5-8)
    The OC
    Laguna Beach (Seasons 1, 2)
    All of Us (Season 4)
    New UFC Fights
    Robot Chicken (Season 2)
    Tim & Eric Awesome Show Great Job (Season 1)
    One Tree Hill (Season 4)

    Movies
    South Park: Bigger, Longer, & Uncut
    Grumpy Old Men

    Theatrical Trailers
    Blades of Glory
    Pathfinder
    Bee Movie
    Simpsons Movie
    Fred Clause
    Harry Potter & the Order of the Phoenix
    Transformers ...
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