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    by Published on February 20th, 2007 18:27

    As Tekken fans wait with baited breath for the next episode of the series, Tekken 6, to arrive, Sony hopes this PS3 port of the latest arcade, Tekken 5: Dark Resurrection, will tide you over.

    The 1080p-compatible port of Dark Resurrection will be made available as a download on the North American PlayStation Store.

    As well as the crisp resolution, PS3 owners will also be able to play as Jinpachi Mishima, a boss character that was unplayable in the arcade version.

    Checking out the screens, you can see it lacks the super-spit and polish of PS3 games, and Tekken 6 - the game we're really waiting for - will inevitably look a lot better.

    The game is already available on the Japanese PlayStation Store. A UK announcement is yet to be made.

    via cvg ...
    by Published on February 20th, 2007 11:51

    Xbox live currently down for maintenance, it should be back up in a hour or 2 (1300 GMT/ 0500 PT).

    This is all for server maintenance only, no updates. ...
    by Published on February 20th, 2007 11:48

    If you got your hands on Crackdown already, download these four free agents. The set includes a character with Sam Fisher style head gear. Hey why no female characters ?

    Name: Four-Play Pack
    Price: Free
    Availability: Gold Members in all Xbox Live regions except Germany
    Dash Details: Before getting busy, download and get into the action with these four new Agents

    Major Nelson ...
    by Published on February 20th, 2007 02:01

    New release from pj1115.:

    Hey!

    Thanks for downloading Outa-Space PSP. First off, I would like to thank Jas0nuk and pailes for providing advice as to the best way to a couple of things!
    I would also like to say that when I first announced Outa-Space PSP over at the QJ forums, the source code I asked for help with was SO shoddy; not only wouldn't it compile, it was a mite dangerous, too. Per to advice, I went and studied a bit more, and this is what I've made. It compiled properly, and it's completely different code, which has been tested extensively. There are no risks with this program that carry on from the last, so there's no need to worry, it won't bite!

    This application is designed to remove any features of the XMB you don't want. That way, you would have more room for gameboots and the like.

    It includes the usual font switching stuff, but you can also dispose of camera & GPS functionality, network update, the certificate utility, photo functionality, music functionality, video functionality, the XMB browser, and RSS. You can choose which ones you want to dispose of in the menu of the program, but all-in-all, if you were to completely sap your XMB of features, you could save around 4mb. =)

    Please make note that removing photo, video, music (or stuff like that), only the XMB will notice a difference. UMDs and the like will heed no functionality damage, and will function fine. Also, the PSP won't crash when you try to use a deleted feature, it will simply

    The features you remove aren't disabled, they're deleted, so once you get rid of them, they're gone until you re-install a new firmware. (Whether you're downgrading or upgrading, or even restoring a custom firmware, it makes no difference).

    Lastly, Outa-Space PSP is designed for Dark_AleX's OE firmwares (preferably 3.10 OE-C), but it will work on 1.50+. (The only difference being that if you were to disable something like certificate utility on a firmware like 1.50, there would be nothing removed from your flash, as those features hadn't been added at the time of that firmware's release.
    Still, you should be careful.

    Final note:
    I will not be held responsible for any damage incurred through use of my software or as an indirect result. As this program accesses vital areas of the PSP system, there is ALWAYS a small risk of damage.

    Download and Give Feedback Via Comments ...
    by Published on February 20th, 2007 01:58

    Updated release from Xmod:

    BG Split/Merge v1.2 by xmOD

    README!

    This app lets you split/merge the 01-12.bmp file on your psp which holds the default backgrounds on your PSP. With this, you can fully customize your default backgrounds.

    -x-x-x-x-x-x-x-x-x-x-x-
    To split the 01-12.bmp:

    1. Run the exe file of the program.
    2. Click the browse button to find the 01-12.bmp.
    3. Hit the Split button to split the file.
    4. Go to the same place where your 01-12.bmp is and you will find a folder called "Split 01-12.bmp" which contains the split individual files.
    5. You can edit any or all of the 12 backgrounds.
    -x-x-x-x-x-x-x-x-x-x-x-

    NOTE: After editing, you may want to hex edit the edited files if you want all backgrounds to display otherwise only the first one would display. Refer to the link below for more info:

    -x-x-x-x-x-x-x-x-x-x-x-x-x-
    To Merge the individual files into 01-12.bmp:

    1. Click the browse button and locate the split 01-12.bmp folder.
    2. Hit Merge button to merge all the files.
    3. Now look in the same split files folder for the merged 01-12.bmp
    -x-x-x-x-x-x-x-x-x-x-x-x-
    WARNING!
    Although this software has been tested by me and is working perfectly on my PSP's but i still am NOT responsible for any partial/permanent bricks. Use this on YOUR risk ONLY! YOU are RESPONSIBLE is ANYTHING happens to your PSP!
    -------------------------------------------------------

    Release Notes:
    1. Right now i have only tested this with 60x34 backgrounds only.
    2. This app is limited by me to split 01-12.bmp of upto 500 kb of size only but you can merge files of any size together. This means you can split only 60x34 pixel backgrounds but can try merging 250x142 pixel(hi-res) backgrounds. Please share the results.
    3. I'm planning on adding file padding the third release so that you dont have to hex edit the files yourself.

    Enjoy! ;-)

    Changelog:

    v1.2
    - Added support for browse function so you dont have to type the full path yourself.
    - Added an error check which lets the user know before flashing whether all backgrounds will be displayed or just one.

    Download and Give feedback Via Comments ...
    by Published on February 20th, 2007 01:54

    via destructoid

    I am constantly counting down the minutes until 300 comes out in theaters. Now, I'm being taunted by 300: March to Glory, being released by Warner Bros. Interactive Entertainment and Eidos for the PSP.

    This is one of those movies to games that I think could actually work. The comic and film are both extremely action based, with the bulk of the enjoyment coming from the action scenes. If the in-game camera can suddenly change for when you perform a "wrath attack," which I can only assume to be something like a finishing move, to show the attack in a cinematic light, then I think it'll add quite a bit to the enjoyment of the game. The trailer shows off the finishing moves, which look like God of War meets Prince of Persia.

    From the descriptions on the site, it seems as though your health will rely on you continually fighting. While this seems like something that is a little unfair, it really forces the player into the Spartan mindset of constant combat. The only thing that seems to be lacking is the amount of time spent on this game. I have a feeling that like the comic, this will not take very long to get through, and that you'll be left with a somewhat unfufilled feeling.

    The game will let you play either as King Leonidas and fight on your own, or as a phalanx group. I have a feeling the game will let you switch between the two in battle, depending on what sort of enemy you're facing. There isn't a lot of gameplay footage as of yet, but hopefully there will be more information on how this combat system works later.

    Anyways, take a look at the screens and let me know what you think, since this game might push me over the edge into getting a PSP, but I want to hear if the PSP owners will be buying this or not.

    Screens Here ...
    by Published on February 20th, 2007 01:51

    via pspfanboy

    When I went to my local game store to pick up Chili Con Carnage last week I was met with blank stares. No matter the day, they said they didn't have the game in and didn't have a release date for it. Knowing the game was supposed to come out on 2/13 I knew it was either delayed or they didn't order any copies. It looks like the game was in fact delayed. Chili Con Carnage is now listed to come out on 2/27, so it looks like there is still a little while to wait. No other sites have reported on this delay, so its reasons are unknown. Maybe Eidos didn't want to release the game the same week as The Warriors and Ratchet & Clank. Whatever the reason, let's hope that this is the last delay the game sees. ...
    by Published on February 20th, 2007 01:46

    via ps3fanboy

    I can't wait for this one! The final retail build is supposed to be much better than the PS3 store demo. Who knows if that's true, but these screenshots sure do look pretty. This is about as close to the "target render" as we can hope at this point. If the game looks this good in motion, MotorStorm may quickly become one of my all-time faves. I don't ever seem to get tired of playing the demo.

    Screens Here ...
    by Published on February 20th, 2007 01:43

    Archeide has posted a new release of his Snes emulator for the Nintendo DS, heres whats new:

    It has been a long time with no real updates of SNEmulDS.. This first release break this silence, and i hope it will please everyone. First of all, the main change is the integration of the CPU engine of SnezziDS. In fact, I wanted to make my own CPU engine in ASM, but i rapidly saw that i couldn’t do better than bubble2k did. I recognize his work as a masterpiece in DS homebrews. I personnally added some new features from the original C CPU of SNEmulDS: speed hacks, memory protection, and ROM paging/dynamic reloading (giving Large ROMs support for Slot-1 cards). All combined CPU engine and speed hacks give a great boost in speed.
    There are also various changes:

    Implemented MODE 7
    Partial line by line engine for MODE 7 games
    Implemented MODE 3,4 (256 colors)
    Now SNEmulDS uses devkitpro 20 and libfat library from chishm with DLDI support, for better compatibility
    Improved ROM paging, reducing bugs for Large ROMs (> 3 Mo)
    Fixed memory leaks (And consequently, fixed famous “Unsupported Large LoRom” bug)
    Three level of speed hacks : no speed hacks, medium speed hacks, full speed hacks. Each level give various compatibility and speed enhancements.
    Fixed various bugs
    Now SNEmulDS sources are under GNU license, to be compatible with snezzids
    Get it here : (don’t forget to patch it with your DLDI driver, SNES games are loaded from SNES directory)

    Download and Give Feedback & Compatability Reports Via Comments ...
    by Published on February 20th, 2007 01:38

    New release from MrSid

    Here is yet another Commodore 64 classic for the Nintendo DS. And this time it's something with a special connection to Nintendo.
    As you may know, Giana Sisters was a blatant rip-off of Super Mario Bros, so Nintendo sued to get the game removed from the shelves.
    Today I bring Giana Sisters back onto Nintendo turf.

    Video = http://www.youtube.com/watch?v=fqDRyk8up44

    Download and Give Feedback Via Comments ...
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