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    by Published on February 22nd, 2007 11:19

    update on strmnnrmn's blog:

    Plans for R10

    Now that R9 is finally available, I'm ready to start making plans for R10. Firstly, I really don't want to leave it so long between releases again. The longer I leave between releases, the more hype builds up, and the harder it is to meet people's expectations. I prefer the idea of doing fairly frequent, incremental releases rather than relasing versions with huge sets of changes periodically.

    So I'm currently planning to release R10 sometime around the end of March. The question is, what should I focus on?

    The areas which clearly need lots of work are speed and compatibility. Unfortunately it's a bit of a chicken-and-egg situation - if the emulator runs slowly, it doesn't matter if certains roms don't run, because they'd still be unplayable. On the other hand, there's no point in having an ultra-fast emulator if it doesn't run the games people want to play. As I see it, I have to keep working on both of these things - in the long term, it doesn't make sense to concentrate on one and not the other.

    I think the best approach is to alternate on work between the two areas. R9 saw significant speed improvements, but almost no progress with compatibility, so I'm currently leaning towards trying to get a few of the more popular titles running. But you're the ones who are going to be using the emulator, so I want to hear your views on what I should work on next.

    Please reply to this post with your opinions on what I should work on next. Have a good play with R9 to see what's changed - maybe some things are working better than you expected. Maybe some things are no longer working? Here are a few suggestions:


    Speed. Make it faster generally? Is there a specific game that runs slowly which you'd like to see an improvement with?
    Compatibility. Should I work on FlashRAM support? Is there a specific game that doesn't boot, or crashes the emulator? Does your favourite game boot, but then crash when you try to start playing?
    Audio. The audio support is quite new. Are there certain games where it doesn't work? Should I try to improve the audio so it's less choppy?
    Graphics. Maybe your favourite game runs, but there are significant graphical glitches?

    Save Games. Save game support is currently 'in' for EEPROM and MemPak based saves, but very flaky. Should I work on improving this so you don't lose your hard-earned progress?
    Savestate. Would it be better for me to implement savestate support, so you can save an resume a game at any point?
    As I mentioned earlier, I'm going to be away all next week, but I'll try to post as many comments as I can before then. When I get back I'll work through the comments and announce what I'm going to concentrate on for R10

    -StrmnNrmn ...
    by Published on February 22nd, 2007 10:49

    Vicious Cycle Software, today announced that the Vicious Engine, its middleware solution for cross-platform development, is now approved for the Xbox 360Tools and Middleware Program.

    "The Vicious Engine’s entry into the Xbox 360 Tools and Middleware Program reflects our continued dedication to providing developers with the tools they need to create great games for the latest video game systems," said Eric Peterson, president at Vicious Cycle Software. "Using the Vicious Engine, developers can focus on creativity and innovation rather than worrying over technical details."

    Released in 2005, the Vicious Engine is currently a newcomer to the game engine arena. However, it has been noted that it is one of the first game engines offering complete support for the PSP and Wii platforms.

    The engine is currently being use in game like 300: March to Glory, Alien Syndrome and Dead Head Fred ...
    by Published on February 22nd, 2007 08:56

    NJ has released a new version of his awesome Emulators for CPS1PSP,CPS2PSP,MVSPSP and NCDZPSP!

    Changelog:


    * Attendant upon the source integration of NCDZPSP, all sources were rewritten.
    * Adding Japanese user interface edition with all emulators. Japanese user interface edition when it compares with English edition, about 800KB consumes memory in excess.
    * MAME Plus! It corresponded to the command list of type. Please put command.dat on the same directory as EBOOT.PBP. Furthermore, when the Japanese command list is used, about 800KB memory is consumed in excess.
    * The item which can be set with makefile increases, but UI_BPP32 other than NCDZPSP the one which it tries not to use is good, is. Compiling is possible, but memory is not enough and when the game cannot be started occurs. ...
    by Published on February 22nd, 2007 05:47



    Monster Hunter 2, the hunters have supposedly turned out in high numbers at major stores like the one Biccamera in Shinjuku. It is really heart warming to see that people turn up for games on our beloved handheld the PSP and it certainly shows that "show content will buy" works and $ony better get more quality games than remakes to our system

    The firmware is 3.10 on the UMD and i guess we lose a lot many friends who can homebrew presently to make that shift to a firmware not yet downgradable . DARK_ALEX / NOOBZ we look forward to your exploits...

    The images of the long winding lines for MH2 are below
    http://www.famitsu.com/game/news/200...67506,0,0.html

    and also here

    http://www.famitsu.com/game/news/200...67506,0,0.html

    Lets look forward to some great numbers of sales next week from Famitsu/media create

    SPREAD THE NEWS ABOUT THIS AT DIGG



    Heres the full info about whats been released:

    Monster Hunter Portable 2nd



    Price: US$ 48.90 (~25.20 GBP)

    Sequel to the extremely popular release of 2006. As well as the usual graphical improvements, theres also 4 player Wireless gaming mode.

    Buy at Play Asia

    Monster Hunter Portable 2nd Accessories Set

    Another addition for fans is the accessories set. heres the packshot:



    The set contains a back faceplate, UMD Holders, Headphones and what looks to be a postcard in the theme of Monster Hunter Portable.

    It retails for US$ 24.90 (~12.83 GBP)

    Buy at Play Asia

    Finally for the killer fan of the game and collectors is the

    Monster Hunter Portable 2nd Hunter Pack



    it retails for US$ 349.90 (~180.30 GBP)

    You get a Gold PSP, Monster Hunter Portable 2nd Game, 2 Replacement Faceplates, One Carry Case, Strap and some soft toys all in the theme of the game.

    Buy at Play Asia ...
    by Published on February 22nd, 2007 01:30

    new release via strmnnrmn of his Nintendo 64 Emulator for the PSP.



    Heres what StrmnNrmn had to say-

    I've been working hard making the last few changes for Daedalus R9, and I'm pleased to say that it's now ready for download

    I've talked a bit about what's in this release, so I'll not repeat everything here. Here's a summary though:

    * Faster
    * New UI
    * Audio
    * Various graphical fixes

    Please note - as audio support is very much 'beta' at the moment, it's disabled by default. You can enable the setting either in the front-end, or from the pause menu.

    Please also note: To keep the distribution size down, I've not included any 'preview' pictures for the rom selector alongside the emulator. You can download and extract the 'Extras' file above for a few sample previews. It should be easy enough for people to create their own preview pictures - see the readme.txt for more details.

    That's about it for now. Please post comments with any immediate feedback. I'm going to be a bit busy for a few days (and then I'm off skiing on Sunday for a week), but I'll try to reply to as many questions as I can in the meantime. I'll also try to get the ball rolling with my initial thoughts on stuff I want to do for R10.

    Enjoy,
    -StrmnNrmn

    Help Spread the Word of this excellent release



    Add to and check out our Daedalus Compatability List
    Download and give feedback via comment ...
    by Published on February 22nd, 2007 01:16

    finally it is here

    Quote Originally Posted by Strmnnrmn
    Daedalus R9 - Rejoice!

    I've been working hard making the last few changes for Daedalus R9, and I'm pleased to say that it's now ready for download:


    I've talked a bit about what's in this release, so I'll not repeat everything here. Here's a summary though:

    * Faster
    * New UI
    * Audio
    * Various graphical fixes

    Please note - as audio support is very much 'beta' at the moment, it's disabled by default. You can enable the setting either in the front-end, or from the pause menu.

    Please also note: To keep the distribution size down, I've not included any 'preview' pictures for the rom selector alongside the emulator. You can download and extract the 'Extras' file above for a few sample previews. It should be easy enough for people to create their own preview pictures - see the readme.txt for more details.

    That's about it for now. Please post comments with any immediate feedback. I'm going to be a bit busy for a few days (and then I'm off skiing on Sunday for a week), but I'll try to reply to as many questions as I can in the meantime. I'll also try to get the ball rolling with my initial thoughts on stuff I want to do for R10.

    [Edit 1:07AM - You may need to wait a few minutes for sourceforge's mirrors to synchronise. Sorry ]

    Enjoy,
    -StrmnNrmn
    This is great news, I hope that Wally will get a new compat list up soon.

    Go to http://strmnnrmn.blogspot.com/ for the latest download. ...
    by Published on February 21st, 2007 23:30

    Heybee howdy folks! PSP Galaxy, sponsored by Play Asia, is back once more with our latest Special Edition! To celebrate the launch of our own web-comic 'Gamers Galaxy', we've compiled the first 12 issues into one easy-to-read, PSP-formatted special issue, for you to peruse at your own pace! There's so much hilarity and excitement packed into this issue, you may just get brain damage, but if you survive you can follow Cameron, Brooke and the rest of the gang at our main website every Wednesday and Sunday at www.gamersgalaxy.net .

    Comic Writer: Terranova
    Comic Artists: Evilution, Prime

    Download ...
    by Published on February 21st, 2007 22:16



    Hi All,

    Here is a new version of PSPAtari the emulator of Atari 800,
    800XL, 130XE and 5200 series.

    For those who haven't seen previous versions, Atari800 is an emulator
    for the 800, 800XL, 130XE and 5200 models of the atari personal computer.
    It can be used on console, FrameBuffer or X11.
    See http://atari800.sourceforge.net/ for further informations.

    PSPATARI is a port on PSP of the version 2.0.2 (April 08 2006) of Atari800
    from Petr Stehlik.

    What's new in version 1.0.6 :

    - Multiple keyboard mapping feature (Thanks to Pou-chan) :
    You can now toggle between 3 different keyboard mapping using
    LTrigger and RTrigger keys
    - Add help menu
    - New background image
    - Bug fix in Rom file requester
    - Bug fix in screenshots
    - Bug fix in keyboard handler

    How to use it ? Everything is in the README.txt file.

    Sources are included, and this package is under the GNU public license,
    read COPYING.txt file for more information about it.

    Enjoy,

    Zx.

    PS: For those who wonder how to use 5200 Roms :

    You have to load them using the original atari800 emulator menu
    (the white "Atari800 menu" option in the emulator window ).

    Then select "Cartridge management" then "Insert cartridge" and
    specify your disk image file, then choose the cartridge type 5200,
    and go back to the emulator using LTrigger.

    Download and Give Feedback Via Comments ...
    by Published on February 21st, 2007 21:44

    via pspvault

    pspwner has released version 1.10 of his Magic8Ball homebrew for the PSP.

    This new version features:

    New graphics and icon by gas
    Toggle USB and credits
    Hacker mode controls: change answer type (POSITIVE, NEGATIVE, INDIFFERENT, NORMAL)
    FANTASTIC new graphics by PSP-Vault member gas
    EBOOT form for all PSP homebrew users

    Download and Give Feedback Via Comments ...
    by Published on February 21st, 2007 21:40

    via pspdowngrades

    Zora_182 from our forums has released an update to his PSP platformer, Super Mario Brothers PSP v0.03!

    The aim of the game is to save Peach, who was kidnapped by Bowser!
    This addictive game never gets boring, it will have you playing your PSP for hours!

    Here’s what Zora_182 had to say:

    I redid the texts, makes the game go smoother, meaning that it crashes less often

    I also added a little extra, so enjoy!

    Sound good?

    Download and Give Feedback Via Comments ...
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