• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • DCEmu Featured News Articles

    by Published on February 19th, 2007 18:36

    Robert Durbin has released a new version of his Press Your Luck game

    Heres whats new:

    I fixed some annoying bugs, involving trading spins on a 3 players game. also made it so when you click on most buttons they wont activate until you release the stylus, this caused some probs where you may spin or pass when you didnt intend too, cause the buttons would change on you and they would detect the stylus and consider it a click.

    I have made a new version with an online scoreboard using WIFI..

    Download and Give Feedback Via Comments ...
    by Published on February 19th, 2007 18:29

    Robert Durbin has released a new version of his Deal or no Deal game

    Heres whats new:

    I made a version that has sounds from the game, but its not working perfectly, sometimes sounds dont play or they do other wierd things.

    Download Here ...
    by Published on February 19th, 2007 18:02

    It's not from Dark_AleX, it's from someone called eiffle56. The features are:

    * Recovery Menu
    * Boot Menu
    * Integrated uxMB
    * You can start 1.00 style EBOOTS
    * Loads ISO/DAX files
    * You can hide corrupt data icons
    * You can load your own plugins(PRX)
    * Autoboot EBOOTs at startup
    * Never turn off the backlight in XMB

    Can only install from 1.50

    4.So...how to install?
    Just copy all files from MS_ROOT to your Memory Stick and run the installer.
    WARNING: It could BRICK your PSP. You do this on your own risk!
    The installer can Update any 1.50, 1.50 Custom Firmware POC, 1.50 EE-A.

    5.And how do I use this crap?
    Just hold R while booting up your PSP to enter the recovery menu. From here you can unbrick your PSP and set some options.
    To activate the boot menu, hold L while booting. From here you can start the XMB, iRShell and an own UI.
    Note for iRShell: You need an unkxploitet 2.xx Version. Simply copy everything in flash0:/irshell.

    To show the uxMB menu, press select in the XMB. From here you can activate USB, start ISO/DAX files and so on.
    Note for ISO/DAX loading: You need an UMD inserted to use this Feature. If a game won´t load, hook the file in XMB(X Button) and try to start it via MPH Game Launcher.

    To load plugins, simply put the path to them in the ms0:/PSP/SYSTEM/plugins.txt.
    You can change the Autoboot path via ms0:/PSP/SYSTEM/autoboot.txt. With X at startup you can start your Autoboot EBOOT even if its disabled.

    Flash at your own risk, any program that touches Flash can Brick your console

    Download and Give Feedback Via Comments ...
    by Published on February 19th, 2007 18:00

    Another update from the CnC DS site:

    Ok this is a hastily written update, mucho busy! Can’t believe a week has gone already, the time has really flown! The reworking under the hood is mostly done now.. I’ve changed the way I handle units and buildings so its even more unified which has simplified a few things. The debug menu code changes are pretty much done, which is good.

    The weapon reloading code is working, but I’ll probably change it again in the future. There’s some cases when a weapon charges before it fires that the system can’t do, e.g. an obelisk. Otherwise a unit can happily fire and destroy another unit now. Oh and you can select buildings now to see their health. Oh did I mention armour types in an earlier post? There are up to 8 different armour types right now though that number can grow as needed.

    I cant wait for this game - wraggy ...
    by Published on February 19th, 2007 17:36

    via joystiq



    Tired of waiting for Nintendo to produce a solution, Chris Williams, a PhD student in Mechanical Engineering, made his own clip to attach a Wii remote to the Classic Controller, handily solving one of our Wii annoyances. All it took was three hours of labor and some high-tech equipment to make Williams something of a hero in Nintendo circles.

    Photo Gallery

    "I thought you guys might be interested in a little weekend project of mine. I fabricated a clip that attaches the Wiimote to the Classic Controller, using the 'mysterious' 3rd shoulder button.

    "I've always hypothesized that the 'mystery' button (un)connects an as-of-yet unreleased clip that would allow you to attach your Wiimote to the Classic Controller. The idea being that such a thing would be good for (a) getting the Wiimote out of the way and (b) for any games that may want to have a mix between dual-analog controls and motion-sensitive controls.

    "I'm working on my PhD in mechanical engineering, and as such I spent some time in my research lab over the weekend working on graduating. I figured that while I was there, I'd spend some time trying to bring this hypothesis to fruition. So, using the lab's Stereolithography machine (a type of rapid prototyping machine), I made a clip. It took about an hour to draw in CAD, and it took the machine about 2 hours to make it.

    "You feed it a CAD model, the computer slices it into cross-sections, and then the part is built one cross-section at a time. SLA does this by tracing a UV laser over a vat of photo-polymer resin -- a viscous material that solidifies once it is exposed to concentrated UV light. One layer is made via a series of laser scans, the part is lowered deeper into the vat, a new layer of resin is spread over it, and the process repeats itself. "
    ...
    by Published on February 19th, 2007 17:34

    via joystiq

    One of Famitsu's criticisms of Fire Emblem: Dawn Goddess, which is released in Japan this Thursday, is that the game makes no particular use of the Wii's Remote. This could have been a GameCube release. But it's not, and yet there remains a perfectly adequate way to play Fire Emblem: get a Classic Controller (which is just what the girl in Nintendo's latest TV ad has done). Click through to see the TV spot and notice the girl's surprisingly honest facial expression -- does Classic Control mean profound boredom?

    Vid Here ...
    by Published on February 19th, 2007 17:32

    via kotaku

    Things in Korea are starting to change. A country known more for its voricious PC gaming appetite looks poised to be the settling for yet another console war. This year, the PS3 will launch in June, and the Nintendo Wii will hit stores sometime later. With the Xbox 360 out in Korea since 2006, is Microsoft worried? Says Microsoft Korea director Kim Dae-jin:

    When we first started to sell Xbox 360 a year ago, many people from the game industry and the media worried about us. But now, things have turned rosier. We will have some healthy competition in 2007 and that will expand the market volume. Even though PlayStation and Nintendo are joining the race, we will still be able to make more sales than last year.

    If the DS is any indication of how Korean gamers view Nintendo, huge initial sales since the product when on sale show that the Wii could be a hit. Sony has an uphill fight as Sony Computer Entertainment Korea faces big losses and recently cut its staff by a quarter — Hence the delayed PS3 launch in Korea. Piracy might be to blame for Sony's woes, though. And since Microsoft Korea is apparently moving more units than its Japan branch, things do look promising! ...
    by Published on February 19th, 2007 17:29

    It's President's Day here in the United States of America, and while a quarter to a half of the country takes a day to exchange presents, dress up like their favorite head of state, and generally celebrate until the kids go to bed and the fake Abe Lincoln beard and fishnets come out (just me?), Nintendo is busy bending space and time to bring you the latest in old stuff for you to play on your Wii.

    This week features the highly overrated Donkey Kong Country, where you get to maneuver plastic simians of varying size and shape around a plastic world, collecting plastic bananas. The series always struck me as slightly creepy...if 2D had an uncanny valley, this was probably it.

    Then there's the 1-2 rhyming punch of Streets of Rage (Genesis) and The Legend of Kage (NES). The first is one of the classic side-scrolling beat-em ups, and the second is game starring a ninja desperately in need of pants on a quest to save a princess from some evil. Darn that evil.

    Finally we have New Adventure Island (TG16), the fourth Adventure Island game which plays almost exactly like every other game in the series, only this one is much more...Turbo-Grafxy.

    There you have it, four old games made new by the magic of having to pay for them again!

    via kotaku ...
    by Published on February 19th, 2007 17:27

    via kotaku

    It looks like Halo 4 might have just been accidentally confirmed, not that news of a sequel to the Xbox 360's top exclusive would be surprising at all.

    The Bungie guys were kind enough to donate a voice cameo in Halo 3 for non-profit Hollywood Arts, a group that "reaches homeless young people through the arts." But in the description of the official eBay auction for the cameo it seems that some legumes were spilled.

    Voiceover will be recorded at Blindlight Studios in Hollywood, CA before May 15, 2007 or this package will have to redeemed for Halo 4.

    While this seems pretty straight forward, I suppose it's possible the Hollywood Arts people jumped to some conclusions when they said there was a Halo 4, but I sorta doubt it.

    Bungie has stated that Halo 3 will finish story arc, but there could be more games set in the halo universe (Halo Wars anyone)

    Update:

    the description has been rewritten with the only change being "If you miss this deadline, this opportunity becomes applicable to a future Bungie project".

    So it looks like it was just a mistake

    update 2:

    From Bungie


    The cameo is for Halo 3, and the timeframe is tight, although the “wit” who wrote the eBay copy originally joked that if you don’t make the session in time, you’d have to end up in Halo 4. Note that was NOT an announcement, but rather a sad clunker of a gag.
    ...
    by Published on February 19th, 2007 17:26

    via kotaku

    The deadly flying wiimote epidemic of 2006 very well could have been avoided if only Nintendo had maintained the same safety standards it had back in 1982. Kotakuite Astrofox has unearthed evidence proving that the venerable company once dedicated itself to saving its products and customers from the vile infant scourge.


    I just found my original donkey kong game and watch and it had all the documentation with it. You thought Nintendo of 2007 was paranoid, try Nintendo 1982. Stickers specifically designed to keep babies from breaking open the unit, and feasting on the sweet sweet batteries inside.

    Back in '82 I may have been only nine years old, but I still remember the horrible things the packs of roving babies would do...the atrocities. Whole car batteries devoured as onlookers cried out for something...anything to protect their precious power cells. I shudder to think what the world would be like if Nintendo hadn't discovered anti-toddler sticker technology. We owe them a debt we can never repay, so the next time you take a wiimote to the forehead, you just thank your lucky magic stars that the batteries inside are safe. ...
  • Search DCEmu

  • Advert 3