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    by Published on February 26th, 2007 22:10

    News from rlyeh:

    What's this?
    ------------


    Hi,

    Once upon a time I contacted a good graphician named NachoYagüe and we started a free game.

    We did quite a lot in a few days, however we dropped the game due to our personal circumstances.

    I've decided to go open-graphics with my game today, just before the lack of graphics kills it definitely.

    Original graphician agreed recently to let me use and modify his graphics and animations freely in this project.

    So there I go again, now with your help :-)

    The game concept is to move quickly a cute girl in a bomberman-ish scenario completing some mission objectives, before the time goes by or before any other player wins first.

    The player has to avoid other bigger animals (like a cocodrile) and players, and avoid sunking in water too.

    Some mission objectives may be:

    - reach a screen border jumping over stones without touching the water, before another player does it first. Enemy: time, wild wind & scenario.

    - reach a screen border jumping over floating trees without touching the water, before another player does it first. Enemy: time, tree rotation & scenario.

    - capture N butterflies, or other small animals before another player does it first. Enemy: time, other players & scenario.

    - capture N frogs over waterlillies before the waterlillies sunk in water. Enemy: time, other players & scenario.

    - capture N fireflies at night before the other player does it first. Enemy: low visibility, other players & scenario.

    - push other players to water. Enemy: time, other players & scenario.

    - etc

    There are power ups in each screen to help players doing his job first. They include big birds to mount which lets you jump longer, big rabbit to mount which lets you move faster, honey-catapult which to attract bees to other players, boxing-glove with spring to push players to water, etc.


    Wanna help?: what I need right now
    ----------------------------------

    - I need you to improve current animations (please keep the same graphics style :-).

    - I need you to draw new graphics and animations (please keep the same graphics style :-) :
    - Girl jumping, girl running, trees, birds, rabbits, frogs, fishes, stones, waterlillies, and leaves flying.
    - Others graphics and animations (not important right now).


    Wanna help?: how we work
    ------------------------

    - Draw your sprites and animations in any program you like as long as you encapsulate them later in a PSD (Photoshop) file format.

    - Draw sprites and animations using palettes, however, the final PSD must be hicolor and cannot use transparency, non-rasterized layers, or alpha channels.

    - Draw with larger canvas than sprite size if needed. Our exporter will crop the graphics and will do the dirty job.

    - Group static objects of a same genre in a same PSD too. For example, a file named 'flowers.psd' or 'rocks.psd' must contain a full set of static frames of different flowers and rocks. Btw, put each graphic in a layer.

    - When animating, put all frames (N) of an object in a same PSD. And put each frame in a layer.

    - When animating different orientations of a same sprite (girl walking down, left, up, right for example), put all animation sets in a same PSD (4 sets of N frames each in this example).

    - We use Photoshop's default transparent color as our transparent color. However to adjust sprite coordinates in animations we use pure green (0,255,0) and pure purple (0,255,255) in a cross-axis in bottom layer (check girl-walking.psd example). The exporter will adjust automatically coordinates by checking the position of sprites in relation with this cross-axis.

    - Default animation delay is 0 between each frame. If you want to modify delay of a frame, just rename the layer to a number. The bigger number you write, the bigger delay you get.

    - As final note, each layer you draw should include optionally some info in "author: comment" format. If there is a delay comment already (check previous note), keep the delay comment first.


    And that's all
    --------------

    Now check the current graphics set and if you feel they match your style, just join our project :-)

    Have fun!

    rlyeh

    Download Here ...
    by Published on February 26th, 2007 21:54

    Notaz has posted a new version of his Genesis and Sega Mega CD supporting emulator for the GP2X:

    After some messing around with noiz2sa got back to my main project, mostly to implement missing stuff. Still no scaling/rotation chip support, but most other stuff is there now. Will do the gfx chip next, and then only the hard stuff will be left (timing problems and various bugs).

    So this version has a good compatibility boost, which now should exceed 50% mark. Here are some games which can be made to work now (including some FMV ones, I mostly used this wishlist for testing):
    Adventures of Willy Beamish
    Final fight
    Heart of the alien
    Lunar 2 - eternal blue (textboxes fixed)
    Night trap
    Sewer shark
    There is a new ultra-slow option called "better sync", which is similar to "Perfect synchro" in Gens. So all testers should try that if game doesn't boot. For example Popful mail and Vay needs it to boot, but after start that option can be disabled and they seem to run fine (at least their very beginning does). Report any hanging/glitchy games to me, so I can look at them.

    Complete changelog:
    Fixed a long-standing problem in audio mixing code which caused slight distortions at lower sample rates.
    Changed the way 920 and 940 communicates (again), should be more reliable and give slight performance increase.
    Some optimizations in audio mixing code.
    Some menu changes (background added, smaller font in ROM browser, savestate loader now can select slots).
    1M mode DMA transfers implemented (used by FMV games like Night Trap and Sewer Shark).
    Games now can run code from WORD RAM in 1M mode (fixes Adventures of Willy Beamish).
    "Cell arrange" address mapping is now emulated (Heart of the alien).
    "Color numeric operation" is now emulated (text in Lunar 2, Silpheed intro graphics).
    "Better sync" option added (prevents some games from hanging).
    Savestates now go into their own directory (but may still be loaded from the working dir)

    Download and Give Feedback Via Comments ...
    by Published on February 26th, 2007 21:52

    Lots of people have been confused about DLDI patching with homebrew DS software, hopefully this should clarify things a bit.

    The DLDI (Dynamically Linked Device Interface) was devised because there are so many different cards you can use to run homebrew software on and they all handle the way the software can access the files on the card differently. For a while developers were getting bogged down trying to get their code running on all of them properly, but with DLDI it keeps all this file accessing code seperate, so coders can concentrate on other features of the software. It also means more homebrew in the future is likely to run on your card of choice with few problems. Sounds like good news all round right?

    So how do you DLDI patch compatible software?

    Go to http://chishm.drunkencoders.com/DLDI/ and you'll see there are different methods for patching your nds files, for Windows users I strongly recommend DLDIRC (Win32 Right Click). If you are using a Mac/Linux you'll need to follow the instructions for them on the site.

    Using DLDIRC

    Install DLDIRC from the site and when it asks you which card you would like to use, select your card from the list.

    Now when you right-click an *.nds file it will offer you the option to DLDI patch it, do so then press a keyboard key when asked and it will patch the homebrew for your card.

    It's just the .nds file you need to patch, you don't need to patch individual ROMs if it's an emulator for example. Just copy the patched .nds and any other files it requires to run in the usual way.

    Remember: Not all homebrew software needs to be patched and not all homebrew is compatible with the DLDI, read the notes that accompany the software and it should give you a good idea of if you need to patch or not. ...
    by Published on February 26th, 2007 21:46

    via random nintendo

    Random Nintendo has learned that Electronic Arts is developing an exclusive rhythm game for the Wii. While information is still scare, we do know that the game will be an entirely new property.

    The currently untitled Wii project is under development at EA's Montreal studio. The game, which reportedly has a 1970s vibe, will have players control dancers by moving both the Wii Remote and Nunchuk. While it may sound similar to Konami's Dance Dance Revolution: Hottest Mix, one of the main differences appears to be the lack of a dance pad for EA's game.

    This project is the latest in a growing number of Wii titles from EA. Later this week, the company will be releasing SSX Blur, with entries in the Tiger Woods, Medal of Honor, and The Godfather franchises slated to hit the Wii in March. RN will bring you more on EA's new rhythm game when it's officially announced. ...
    by Published on February 26th, 2007 21:43

    via siliconera

    A couple of extra TurboGrafx-16 / PC Engine games coming to the Wii Virtual Console next month. Japan gets: Syubibin Man, Fire Pro Wrestling: Combination Tag, Double Dungeons and Galaga ’88. North America and Europe are also getting Double Dungeons and they are getting Splatterhouse. Double Dungeons isn’t exactly exciting news, it’s a basic first person RPG where you explore 22 dungeons collecting gold and fighting monsters. It might temporarily quell the desire for RPGs on the Wii Virtual Console, but not for very long. Splatterhouse is a little bit of a surprise. After three games, Namco Bandai put their ultraviolent Friday the 13th inspired beat-em up to rest. The game has Rick explore a haunted house carrying weapons like a 2×4 that slams poltergeists into the background. Galaga ‘88 (aka Galaga ’90 outside of Japan) is a remake of the classic shoot ‘em up Galaga where the enemies have new attack patterns and lets players rescue two captured ships during boss fights to make one super outer space shooting machine. Since Galaga ’90 has appeared on arcade compilations it is probably going to appear on the Virtual Console in other regions sometime in the future. ...
    by Published on February 26th, 2007 21:42

    via tvg

    Rockstar must have surely known that it wouldn't take too long after the announcement of Manhunt 2 before a certain Miami lawyer began sniffing around. After a campaign of negativity bordering on hatred towards Rockstar Games, an "alleged" post on a Manhunt forum from the man himself claims:

    "Miami attorney and anti-violent video game activist Jack Thompson has been asked by individuals in the United Kingdom to help stop the distribution of Take-Two / Rockstar's hyperviolent video game Manhunt 2 in that country due out this summer. The game will feature stealth murder and torture. The last version allowed suffocation of victims with plastic bags.

    The original Manhunt was responsible for the bludgeoning death of a British youth by his friend who obsessively played the game. The killer used a hammer just as in the game he played. Take-Two / Rockstar, anticipating the firestorm of criticism with the release of the murder simulator sequel, is lying to the public on both sides of the pond in stating this week that the game had nothing to do with the murder.

    Take-Two is also stating that the sun does not rise in the east because Take-Two makes no money from its rising in the east. Take-Two has been repeatedly found in the U.S. by the federal government to be guilty of fraud, so what would one expect it to say.

    Jack Thompson has agreed to this request from the U.K. Look for this effort to begin shortly given the summer of 2007 release date."

    Of course, the original Manhunt was at the centre of a dispute in the UK, linked to the murder of Stefan Pakeerah, by his friend Warren LeBlanc in 2004. Despite calls from conservative media publications and the game being pulled from high street retailers, the police denied that any link existed and it eventually was discovered that the victim was the owner of the game.

    Expect further details and controversy to appear shortly. ...
    by Published on February 26th, 2007 21:39

    CPC has released a new app for the PS3, heres the features:

    It is an installable otheros.bld file, which runs a custom application on the PS3.

    Features:

    • Web Interface (via HTTP) that lets you do all of the below featured!
    • Check Blu-Ray Disk size
    • Format internal PS3 HDD
    • Explore HDD (Linux side), and download files to a PC.
    • Explore Blu-Ray Disks, and download files to a PC (with UDF 2.5 Support!)

    Note: With SAK v1.00 you can now dump your PS3/Blu-Ray disc images without installing PS3 Linux, however, you must still format the PS3 HDD prior (as if you were going to install PS3 Linux) in
    order to install/use the OtherOS-- this is a $ony requirement unfortunately.

    Not so "feature" features:

    • Reboot console
    • Reboot console to PS3OS
    • Poweroff console

    Download and Give Feedback Via Comments ...
    by Published on February 26th, 2007 21:33

    Dolqube posted this news:

    The wii scans AR and rejects it because it thinks its ntsc region. Thats where all the problems are coming from.

    THIS SHOULD WORK WITH ANY VERSION OF AR
    AND IMPORTS ALSO

    i was playing for a while seeing if i could get a game to reboot into ar
    for example in pso when it returns from the web page mode with no avail

    but i found a hole in the wii itself.... hehehe

    ------------------\
    Dolqube's disc trick|
    ------------------TUTORIAL-------------------------

    1. put an orig gc game into the wii.
    2. hover the remote over the start button.
    3. press the eject button.
    4. press start at last second. ie. before the button is disabled
    5. swap discs really fast .ie get it started before blue light comes on.
    6. away we go AR and imports. note: AR not needed for imports

    good luck all. hope they dont patch this. no more updates for me.
    ...
    by Published on February 26th, 2007 21:21

    New press release:

    Electronic Arts announced today that the company is developing MySims™, the first game in a revolutionary new line from the developers of the blockbuster franchise The Sims, designed especially for the Wii™ and Nintendo DS™ platforms.

    MySims introduces a charming cast of whimsical characters while delivering the creativity, customization and classic open-ended gameplay that has enchanted Sims players worldwide. Players begin by creating their own toy-like Sim that reflects their personal style and attitudes. From pig-tails and baseball caps to dreadlocks and Mohawks, the options are endless and the style is unlike any Sims game to date. By unlocking cool new clothing, hairstyles and accessories, players explore the game’s incredible depth of customization and expression… and the characters are just the beginning!

    Transforming the traditional Sims gameplay for the Wii and Nintendo DS platforms, MySims moves the player to a delightful but disorganized town where – thanks to the easy and unique controls – they can re-shape everything and make it their own. The town is rundown, but the player can make it much more dynamic. Using a selection of building blocks, unique patterns and engaging creativity tools, players can design furniture and appliances, architect new homes and businesses, and re-define the entire MySims landscape!

    As players explore and build up the town, they will get to know dedicated, long-time residents like the always-busy Mayor Rosalyn P. Marshall and Buddy – the mostly-lazy hotel Bellhop. Once things start to look up, they’ll meet and choose from a variety of colorful, would-be residents. Will they build a restaurant for Gino Delicioso the Italian Chef, or will they help Ocean Breeze set up his Yoga studio instead?

    Design is everyone’s domain in MySims. From building a new Pizza Oven for Gino to putting the finishing touches on a new roof for Buddy’s busy hotel, each completed task will help the town grow. As it expands to new areas, players will receive special building blocks, decorations and patterns which help customize their unique creations. From furniture and buildings to the town as a whole, every choice informs how residents and visitors feel and behave.

    “We want MySims to provide a creative play experience like never before on a video game system,” said Executive Producer Tim LeTourneau. “By giving players the tools to create literally any kind of world they want in MySims, we’re reinforcing the idea that the players create the magic. Will the town support a plethora of spooky, mysterious townsfolk – or buzz with the laughter and smiles of fun-loving Sims? It’s your call! In MySims, what players make… makes all the difference!”

    MySims will be available for the Wii and Nintendo DS platforms in Autumn 2007.

    About MySims


    MySims is the first game in a revolutionary new line from the developers of the blockbuster franchise The Sims™, designed exclusively for the Wii and Nintendo DS platforms. Explore a whole new world that’s yours to transform with MySims. Socialize with the locals and uncover all sorts of useful and surprising treasures hidden throughout the town. Accessible and intuitive controls make it enjoyable to create Sims, build their homes, and interact with other Sims and their world. For more information check out www.Mysims.com ...
    by Published on February 26th, 2007 21:21

    New press release:

    Electronic Arts announced today that the company is developing MySims™, the first game in a revolutionary new line from the developers of the blockbuster franchise The Sims, designed especially for the Wii™ and Nintendo DS™ platforms.

    MySims introduces a charming cast of whimsical characters while delivering the creativity, customization and classic open-ended gameplay that has enchanted Sims players worldwide. Players begin by creating their own toy-like Sim that reflects their personal style and attitudes. From pig-tails and baseball caps to dreadlocks and Mohawks, the options are endless and the style is unlike any Sims game to date. By unlocking cool new clothing, hairstyles and accessories, players explore the game’s incredible depth of customization and expression… and the characters are just the beginning!

    Transforming the traditional Sims gameplay for the Wii and Nintendo DS platforms, MySims moves the player to a delightful but disorganized town where – thanks to the easy and unique controls – they can re-shape everything and make it their own. The town is rundown, but the player can make it much more dynamic. Using a selection of building blocks, unique patterns and engaging creativity tools, players can design furniture and appliances, architect new homes and businesses, and re-define the entire MySims landscape!

    As players explore and build up the town, they will get to know dedicated, long-time residents like the always-busy Mayor Rosalyn P. Marshall and Buddy – the mostly-lazy hotel Bellhop. Once things start to look up, they’ll meet and choose from a variety of colorful, would-be residents. Will they build a restaurant for Gino Delicioso the Italian Chef, or will they help Ocean Breeze set up his Yoga studio instead?

    Design is everyone’s domain in MySims. From building a new Pizza Oven for Gino to putting the finishing touches on a new roof for Buddy’s busy hotel, each completed task will help the town grow. As it expands to new areas, players will receive special building blocks, decorations and patterns which help customize their unique creations. From furniture and buildings to the town as a whole, every choice informs how residents and visitors feel and behave.

    “We want MySims to provide a creative play experience like never before on a video game system,” said Executive Producer Tim LeTourneau. “By giving players the tools to create literally any kind of world they want in MySims, we’re reinforcing the idea that the players create the magic. Will the town support a plethora of spooky, mysterious townsfolk – or buzz with the laughter and smiles of fun-loving Sims? It’s your call! In MySims, what players make… makes all the difference!”

    MySims will be available for the Wii and Nintendo DS platforms in Autumn 2007.

    About MySims


    MySims is the first game in a revolutionary new line from the developers of the blockbuster franchise The Sims™, designed exclusively for the Wii and Nintendo DS platforms. Explore a whole new world that’s yours to transform with MySims. Socialize with the locals and uncover all sorts of useful and surprising treasures hidden throughout the town. Accessible and intuitive controls make it enjoyable to create Sims, build their homes, and interact with other Sims and their world. For more information check out www.Mysims.com ...
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