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    by Published on February 23rd, 2007 14:57

    news via nintendojo

    Long before Mario got a fresh New paint on DS, an actual sequel to Super Mario World was released; and yet, many things about Yoshi's Island -- from its place in the Mario universe to the visuals and gameplay -- made sure that it was separated from the rest of the series. Having been a cult classic for a decade, Yoshi's Island finally has a real sequel. Forget Yoshi's Story, Yoshi's Island DS is what fans have been waiting for.

    visuals

    The soft, hand-drawn pastels of the original return in the DS follow-up, but the intoxicating beauty of the first game seems to have been muted in the transition to a handheld. Perhaps subtle details are too hard to convey on a smaller screen; or it may have something to do with the visuals resembling a cartoon as opposed to a child's drawing. Whatever the case, the storybook charm that made Yoshi's Island so memorable did not arrive intact.

    That isn't to say the game is ugly. Far from it, in fact. The worlds, while familiar settings from the first game, are vibrant and colorful. Even more attractive is the complete lack of any permanent heads-up display. This cleanliness combined with two screens for the field of play creates a strong sense of freedom within each level. Just because the visuals aren't quite up to snuff with one of the best looking games on the SNES doesn't mean it isn't nice to look at on its own merits.

    audio

    Developer Artoon managed to capture most of the original's visual experience, but the music was not so lucky. The intensely hummable music of Yoshi's forbear has been replaced with mediocre and forgettable tunes from the annals of Satuday morning television. This isn't altogether new for a portable game, but the series pedigree had set the bar incredibly high. Rounding everything off are the typical Yoshi grunts and yums that Nintendo has been using since Yoshi's Story. In short, nothing here hasn't been heard before or is worth hearing again.

    gameplay

    Yoshi's Island DS doesn't stray too far from the core gameplay that fans loved. The saddled dinosaur still jumps and floats through levels, swallowing enemies and using them as egg ammo against other opponents. Even the world maps are the same as Yoshi's last outing, complete with spinning level portraits. Were it not for one crucial addition, Yoshi's Island DS would feel like more of an expansion pack than a real sequel.

    In the past, Baby Mario had exclusive dibs on the Yoshi ride, but now a few more infants have joined the fight for that spot. Baby Peach, Donkey Kong and Wario take turns in the saddle, each of which have unique abilities. Peach can use her umbrella to float upwards with gusts of wind, Donkey Kong can climb on vines and Wario can use his magnet to move platforms and suck up coins. Naturally, it is sometimes necessary to switch between the babies to overcome obstacles and progress through the game, but sometimes it comes down to preference. For instance, eggs thrown while Donkey Kong is riding explode on impact, while Baby Mario's got a knack for the ricochet.

    Other than Yoshi's increased babysitting duties, not a lot has changed. This isn't a problem, however. Like New Super Mario Bros., originality is forgone in favor of fundamentally solid platforming gameplay. Nintendo was founded on this type of gameplay, and Artoon has shown that they've done their homework. It starts out simple enough, but the difficulty level spikes starting with the fourth world. Hardcore vets who love the first game should be in heaven, but tykes may get frustrated that they haven't developed the motor skills to complete the game. Though the levels get a good deal harder, the bosses at the end of every castle are almost always pushovers; but they're fun to vanquish nonetheless.

    Developers have tangled with the dual screens on more than one occasion, particularly the space between them. This dead area provides a problem for games like Sonic Rush and Metroid Prime Pinball, wherein the two screens represent one continual space. Likewise is the case with Yoshi's Island DS, where sometimes platforms and enemies disappear within the vacuum. For much of the game, Artoon makes use of this area, hiding extra lives among other bonuses within it. The real pain comes with the auto-scrolling levels, where the progress is forced and the player's only hope is luck or clairvoyance. Otherwise, level memorization is the only answer, and one that players shouldn't have to swallow.

    multiplayer

    N/A

    Overall

    Many were skeptical when it was announced that the developer of the ill-recieved Xbox franchise Blinx: The Time Sweeper were at the helm of the Yoshi's Island sequel. Yet, it looks like that their worries are put to rest with the resounding quality of the end product. Fans should be content ...
    by Published on February 23rd, 2007 14:54

    news via kotaku

    I just heard back from Neal Mueller and Chris Grubb, the two guys who brought along DS's on their climb up Mt. Everest. It's pretty cool how this works: I send my questions to a contact in New York, who then sends them on to the Base Camp on Everest. When Mueller and Grubb are back in camp they answer the questions, then shoot back their responses in the opposite direction.

    I tried to ask the best questions that you guys sent me. So here goes--Mueller did the answering this time around:

    Where are you now?

    We are in the country of Nepal on the South side of Mount Everest. We are about 35 miles from the nearest town, Namche, and only connected to this town by a dirt walking trail used by Sherpas, tourists and yaks. We are writing to you from Mount Everest Base Camp where we are spending some time between acclimization climbs up the mountain. We only have access to email while at Base Camp, so while we carry with us and play the Nintendo DS systems up on the mountain, all of our contact with the outside world comes while we're resting and recovering at Base Camp.

    Have the extreme temperatures been a problem with your DSs?

    The systems have performed extremely well, even in the extreme conditions. When the systems get very cold, there is a slight flicker of the screens and the battery life is dramatically decreased (this is an issue with any battery powered electronics in extremely cold temperatures). These issues are easily resolved, however, by storing the DS systems in our sleeping bags with us at night, or by warming them up in clothing pockets next to our bodies before each playing session.

    Does the Wireless play seem to work for you in tent?

    The Wireless play works very well when two people are in the same tent. We usually share a tent up on the mountain and always eat in the same tent, so this is the most common scenario for when we choose to play against each other. We have run into some issues with Wireless play between tents, but we believe that it is due to the metal alloy poles used as part of the tent structures and not due to a limitation on the range of the machines.

    What games did you guys bring with you?

    We brought Mario, Metroid Prime, Madden Football and a multi gamepack that has a number of smaller games contained on the same cartridge.

    Do you have a favorite yet?

    Our favorite at the beginning of the trip was Madden Football because it is a multi-player game and has excellent graphics and funny voiceovers from Madden. After several dozen Madden games we looked into Mario64 a bit more and loved the depth of the game. We've been racing for the past couple of days to see who can rescue the Princess first... a noble challenge.

    Have you had a lot of time to play during the climb itself? I would imagine you would be pretty bushed at the end of each day.

    During the climb, we spend almost the entire day climbing, preparing food and melting snow and ice into water. You're right that there isn't a lot of time and that we're completely beat at the end of each day, but we can't imagine a better way to get our minds off of our aching bodies than an intense game of Madden Football! During rest days at Base Camp, we have time to explore the 15 levels in Mario and really get into the games to a much greater extent than we're afforded while on the mountain.

    Any plans for planting a DS at the peak?

    A pretty funny idea. We could leave a system for the next gamer that makes it to the peak. In reality though, every ounce that you can save in your pack on summit day increases your chances of making it to the summit and we're already looking for ways to cut even more weight from our packs. We are planning on bringing the systems to the South Col, however, which is above the "Death Zone" and at an altitude where life is impossible to maintain for more than a few days at a time.

    How do you recharge the DS? Do you have a hand crank or solar panels?

    We run everything off of solar power at Base Camp, including charging the DS systems when the batteries are getting low. We had a scare yesterday since it had been cloudy and snowing for two days and hadn't been able to charge the systems, but we woke up to sun this morning and were able to get everything fully charged again to survive another string of bad weather if necessary. I like the hand crank idea, but it would be tough to use the touch screen while concurrently charging the batteries... maybe a foot crank though?

    Feedback via comment ...
    by Published on February 23rd, 2007 14:52

    news via vggen



    Atlus’ ever-expanding library of quirky, Japanese-flavored games has grown a little today, as Izuna: Legend of the Unemployed Ninja is now available for the Nintendo DS. In the game, you play as a female ninja, Izuna, who angers the gods, getting a town cursed in the process, and must find a way to right those wrongs. We’ve included the oh-so-brief press release below:

    IRVINE, CALIFORNIA — FEBRUARY 20, 2007 — Atlus U.S.A., Inc., a leading publisher of interactive entertainment, today announced that Izuna: Legend of the Unemployed Ninja has shipped to North American retailers and is in stores now!

    Finally, a dungeon RPG strong enough for a man… but played as a hot chick! Bust out those nunchucks and get back to the old school, hardcore, monster bashing we all grew up on! See if you have what it takes to conquer the impossible levels and gruesome bosses. After all, does it get any better than the feeling of cold steel at the palm of your hands?

    Here's just a taste of what's being said about this eagerly-awaited title!

    “Izuna is a retro-esque action-RPG that stays true to its heritage of fast-paced gameplay, while injecting a much-needed dose of humor along the way, something that is often in short supply in RPGs.” ~GameAlmighty

    “ The joy is in the witty comedy. It's not just that the lines are funny, but that they seem completely out of place in this Japanese dungeon RPG. It acts almost as a spoof and is a welcome change to a genre filled with the same stories year after year. ”
    ~Nintendojo

    Izuna Key Features:

    * Deep, challenging labyrinths that change every time you enter!
    * Use Talismans to cast spells or power up your equipment!
    * Customize and power up your weapons, which gain strength over time! ...
    by Published on February 23rd, 2007 14:45

    news via vooks

    In an interview by GameDaily, Spin Master Perrin Kaplan talks about the Wii, its online features, third party support and the GameCube. Kaplin talked about how in the upcoming months between January and June, there will roughly be 27 games coming too Wii and that’s not including the oldies scheduled for the Virtual Console.

    Perrin then went on to discuss the Wii's online services stating that "“Some of that friend code stuff (for online game play) is really built for the mass consumer, not just the gaming world…" she then she had this to say "I think we feel pretty confident about our position; at the time online comes [to the Wii] I think people will be pleased with it." After that she talks about how the "hardcore" gamers aren't happy with anything and can't have it come fast enough.

    She also talked about how the Wii's third party support is the best Nintendo has seen since the SNES. Why are all the 3rd parties jumping onboard the Wii train? "I think they’re inspired by the remote and I think they’re inspired by the simplicity and fun of what it is we’ve been able to do, and I’m sure out of that comes some learning. We all learn from each other."

    Probably the most interesting part of the interview would be the fact that Perrin tells us that the GameCube is discontinued. Yes, you read right, the GameCube is officially dead. Nintendo aren't planning to build any more GameCube consoles and after what is in their current inventory is sold, that’s it, no more Cubes unless you find one second hand.

    feedback via comment ...
    by Published on February 23rd, 2007 14:43

    news via hexus

    Play as 14 different characters

    In Mario Party 8, a whimsical ringmaster has invited Mario, Peach and the rest of the crew to his carnival. Mario Party 8 keeps the surprises coming with minigames that draw upon the Wii Remote's motion, pointing and button control in a variety of ways. Players always know how to jump into the action by watching an animated tutorial that shows how to use the Wii Remote.

    Following tradition, Mario Party 8 takes the social, strategic game play of board games and adds breaks for quick, action-oriented minigames. In the main mode, players travel across six boards in search of Stars, landing on spaces that are helpful (example: giving coins) or a hindrance (example: sending Bowser in to mess with the player). Several variations for these boards tweak the main goals to enhance game play for solo sessions, two-player games and three- to four-player games.

    In addition, Mario Party 8 includes four more minigame-infused kinds of board games, such as Tic-Tac Drop, where players earn the right to put the next mark on the board by winning a minigame.

    Check out these new screenshots!

    Screens via comment ...
    by Published on February 23rd, 2007 14:39

    news via dailytech

    The Wii may see a hardware revisions sooner than expected

    Video game consoles are essentially a closed platform. Once the hardware is finalized, the specifications usually remain the same throughout the lifecycle. There have been little tweaks here and there with the more home consoles towards the end of their life cycles, such as slimmer and smaller PlayStations, but game systems usually keep the status quo.

    Handhelds are a different story, however, as Nintendo has written the book on how to reinvent and redesign portable systems. Nintendo clearly realizes the profit potential of incrementally improving its hardware—not so much as to introduce new functionality, but to increase usability—so that customers may even buy the same system twice.

    The most recent example of this is the Nintendo DS, which saw an initial release form of a bulky, sturdy folding brick, and later reinvented into the DS Lite, a sleek, shiny iPod-like fun machine. Considering Nintendo’s great success with this strategy, it should not be surprising to learn that the games maker is plotting a similar strategy for the Wii, perhaps even earlier than most expected.

    In an interview, GameDaily asked Nintendo of America VP Perrin Kaplan if the ‘hardware revision model’ would applied to the Wii, to which she replied succinctly, “Sure, absolutely. You'll see the ways in which we do that.”

    Kaplan’s assertive, but tight-lipped answer points to more than just adding something like DVD video playback. In fact, a DVD movie-enabled Wii has already been announced for release later this year. Kaplan comments on the DVD playback as something minor in the scheme for Wii: “I think it's just to give them a choice. We've not yet come out with a firm date; we haven't talked about it too much. It's not the top thing on our list.” When asked if DVD video capability was part of the plans for a new Wii hardware revision, Kaplan says, “There are always lots of things in the future.”

    The Nintendo marketing VP isn’t showing any of her cards, but one thing is for sure: there will be another Wii. The obvious things that Nintendo would do to make the Wii more attractive are add new colors, increase its internal flash memory, include rechargeable batteries for Wii Remotes and component cables. There isn’t much merit to making the console any slimmer or lighter, and high definition support isn’t likely to happen.

    The Wii is attaining mass-market appeal, much like the iPod. It may only be a matter of time before Nintendo adopts Apple’s hardware redesign strategy.

    Give feedback via comment ...
    by Published on February 23rd, 2007 14:37

    news via hexus

    Nintendo are expanding their Wii Virtual console by adding two new formats to the existing ones. Games for the NEO GEO and MSX formats will be available for download this Spring in Japan. Currently, Nintendo haven't confirmed whether the formats will be available in the US, UK or Europe.

    According to the Japanese Nintendo site, the first two games made available will be Eggy and Aleste.

    Amongst those games that we could be looking forward to are the Fatal Fury series, Metal Slug and Neo Bomberman on NEO GEO and Metal Gear, Dragon's Quest and Final Fantasy for the MSX.

    feedback via comment ...
    by Published on February 23rd, 2007 14:35

    news via fortwayne

    Video games are usually a solitary pastime. But that doesn’t mean that gamers are anti-social misfits, any more than readers, knitters or crossword solvers.

    We have friends, siblings, spouses and kids, and when we’re not off saving the world on our own, we enjoy playing games with our loved ones.

    No one has emphasized the social aspect of gaming more than Nintendo. The company named its new machine “Wii” (pronounced “we”) to emphasize “this console is for everyone,” with the double-i meant to symbolize “the image of people gathering to play.” Wii games like “Wii Sports,” “Rayman Raving Rabbids” and “Super Monkey Ball Banana Blitz” are undeniably more fun to play with a crowd.

    That’s not to suggest that the Wii has a stranglehold on multiplayer action. Particularly in the sports and fighting genres, there are plenty of PlayStation and Xbox games that thrive with two or more players. But Sony and Microsoft haven’t reached out to non-traditional gamers the way Nintendo has.

    •“WarioWare: Smooth Moves” (Nintendo, for the Wii, $49.99): “Smooth Moves” is a collection of more than 200 “microgames,” each about five seconds long, that require you to use the Wii’s remote control in different ways. You may be asked to hold it like bicycle handlebars, a barbell or a telephone; as the events get sillier, you hold it in front of your nose or on top of your head. You’ll find yourself flapping your arms, swiveling your hips, squatting and jumping.

    Each round consists of 10 to 20 microgames that seem to come faster as the game progresses, and half the battle is figuring out what the game wants you to do before time runs out. The main multiplayer challenge is like a game of hot potato in which you pass the remote each time a new game starts. There’s plenty of irreverent comedy, with tasks ranging from zipping up a guy in a panda suit to helping granny put her dentures in, which makes “Smooth Moves” almost as much fun to watch as it is to play.

    •“Wii Play” (Nintendo, for the Wii, $49.99): The “Wii Sports” disc that was packaged with the Wii attracted a lot of players to the new console, and I still find myself returning to its sweet bowling simulation. Fans have been clamoring for more, but “Wii Play” is a letdown. It consists of nine games, only one of which – billiards – has any real staying power. Most of the remaining games – shooting, table tennis, laser hockey, a tank battle and cow racing – show some promise but just don’t have enough meat on them. And the final three, including fishing and two observation games where you have to find and manipulate your “Mii” avatar, are just annoying.

    The main draw for most Wii maniacs is that “Wii Play” comes with a controller, which normally costs $40. So, for an extra 10 bucks you’re getting a fairly decent demo disc. And since Wii controllers have been in short supply, it may be a bargain that’s too good to pass up.

    •“Fuzion Frenzy 2” (Microsoft, for the Xbox 360, $49.99): With “Fuzion Frenzy 2,” Microsoft has tried to muscle into the party-game market by hiring Hudson Soft, the developer of Nintendo’s popular “Mario Party” franchise. Unfortunately, “Frenzy” substitutes the charm of Mario and his gang for an irritating intergalactic game show. There are 40 different minigames, ranging from lame (gravity-defying slam dunks) to somewhat amusing (smashing your opponents with a hammer), but there’s nothing you’ll want to play more than once.

    Frenzy” is also marred by a confusing scorekeeping system and a dumb gimmick that allows losers to play cards to steal points from the winners, killing any desire to play skillfully. Still, “Fuzion Frenzy 2” is the only thing of its kind on Microsoft’s console, so it could be an adequate rental for Xbox 360 users desperate for a party game.

    feedback via comment ...
    by Published on February 23rd, 2007 14:33

    news via philly

    Sure, there are some great games like Wii Sports and The Legend of Zelda: Twilight Princess, but I'm especially impressed with Nintendo's foray into online connectivity. While Microsoft's Xbox Live service proved during the last console generation that Bill Gates and company had online gaming mastered, no one could have predicted that Nintendo would do so well with its first serious attempt to connect a console to the Internet.

    While Nintendo's previous system, the GameCube, could get online via either broadband or dial-up adapter peripherals, there was practically no reason to bother. Only devotees of Sega's Phantasy Star Online role-playing game had the need to reach cyberspace. It's an entirely different story with the Wii, which is equipped with Wi-Fi connectivity right out of the box, allowing it to go online through your wireless home network. Wii owners who lack Wi-Fi support can buy a $29.99 LAN adapter to connect to a standard wired network.

    Once online, Wii gamers can check out news and weather information or surf the Web using a Wii-optimized, beta version of the Opera web browser. Parents who are concerned about their children's Internet use - and who isn't these days? - should take note of parental controls built into the Wii set-up menu. These can be used to limit access to the online environment as well as block children from playing inappropriate games. Without the parental controls activated, I readily accessed social networking site MySpace as well as the Playboy Web site through my Wii - all in the name of research, mind you. Thankfully, it only takes a minute to configure the parental filtering.

    The Wii Shop Channel lets gamers access old-school games, for a fee. Some of the most beloved titles from retro systems like the NES, SNES, N64, Sega Genesis and TurboGrafx are available for download, and more games are being added on a regular basis. Nintendo calls this feature the "Virtual Console." Just be aware that you'll need an additional controller to play the older games. GameCube controllers will work with some of the retro titles, but others require Nintendo's Classic Controller, which sells for $19.99 but can be hard to find. The latest addition to Wii's online menu is the Everybody Votes Channel, which allows gamers to have their say in online polls.

    If there's a gripe concerning the Wii's online component, it's that, as of now, there are no actual games featuring online play. That means you can't play a Wii game against an opponent who isn't sitting next to you on the couch. The first wave of online multiplayer-enabled Wii titles should become available by summertime, so we'll have a better idea of the system's multiplayer capabilities by then. It would be great, for example, to play the new Smash Bros. title, scheduled for a late June launch, against opponents from around the world.

    In the meantime, I'm amusing myself with Wii Play, an amusing game that builds on the casual, fun style of Wii Sports. Players can choose one of nine mini-games, including Fishing, Laser Hockey and Shooting Range. All are easy to learn, but challenging nonetheless. My favorite is a battle between toy tanks that shoot it out with cannons, missiles and mines, all while navigating a wooden maze. Want to play against a friend? Nintendo makes it easy by including an extra Wii remote inside the Wii Play package.

    feedback via comment ...
    by Published on February 23rd, 2007 14:25

    new release via hallo007



    This application if very good for customizing your firmware. This program does write to flash. Be advised that no one is responsible besides yourself if you brick your psp!

    Changelog for Flash Agent F4

    * Bug fix : crash after relink dummy files
    * Bug fix : a "." can eb added in your own instruction manual site
    * Bug fix : Manual hacks should work 100% now
    * Graphics Bug fix: dumping
    * new start up
    * !!Security upgrade!!
    * Music can be played under file browser
    * screenshots can be made while pressing note
    * Possibility to flash system_plugin.rco and recover
    * Possibility to flash game_plugin.rco and recover
    * Firmware version showed while start up
    * Possibility to view the size of a file
    * Possibility to move faster in file browser

    download and give feedback via comment ...
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