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  • DCEmu Featured News Articles

    by Published on February 7th, 2007 02:04

    New release from pasky13 of his Database editor for Weltalls Cheat device:

    Whats New In V1.40:

    CWcheat POPs Database Editor and CWcheat Standard Database Editor are now in one complete package! Simply switch between editing modes through the CONFIGURE menu.
    PEC Database Converter now built into CWcheat Database Editor. It should no longer freeze in game when loading the converted database since the strings converted are no longer greater than 32 characters in length. The PEC Database Converter can be found under the TOOLS menu.
    Minor bug fixes.
    Cosmetic improvements.

    I have three goals in mind with this program:

    Easy and painless editing of Weltall's CWcheat databases.
    Cosmetically pleasing. No one likes a bajillion icons and buttons all over their forms.
    A Small footprint. This one is very important to myself. I always frown upon developers who create install shields for programs that don't warrant the necessity for them. A installshield is not required when all you are doing is putting 'x' file into 'y' folder. Usually when uninstalling these simple programs, lots of registry entries are created and left behind when uninstalling that the casual user doesn't know about. Having an installer for the coolness factor is not the route to go. Besides, who doesn't mind a single file that is under 250KB and has so much functionality, just run it and go!

    I have a few more features planned for the program and I plan to implement them in the near future.

    As usual it requires the Microsoft .NET 2.0 Framework which can be gotten directory from Microsoft at their website:

    http://www.microsoft.com/downloads/d...displaylang=en

    Download and Give Feedback Via Comments
    via pasky13 ...
    by Published on February 7th, 2007 02:01

    Coolguy5678 has released an Unofficial CSPSP Editor, heres the details from the homepage:

    Note: Maps created with this editor may not work if you use the "__SCE__" naming trick.

    Unofficial CSPSP Editor is a map editor for the PSP Game CSPSP. It is written in Java so it should run on any operating system with a JRE (most major OS's have one).

    Download and Give Feedback Via Comments ...
    by Published on February 7th, 2007 01:58

    Raf has released a new version of Links Browser and a Plugin of it for PSP Radio:

    New stand alone and plugin release 1261.

    The plugin version is for PSPRadio 1.1.xxxx
    The plugin version has a memory limit of 5MB

    What's New for Links2 PSP Port
    ================================
    links-2.1pre23 PSP r1261 (2007-02-06)
    NEW FEATURES
    (raf) Changed default background color from gray to white (for html).
    (raf) UP/DOWN in html now scroll up/down (without R+)
    (raf) UP/DOWN at the top/bottom of a menu list will wrap (user request).
    BUG FIXES
    (raf) Plugin: Fixed openssl compile options (-mno-explicit-relocs), this fixes the problem where the Links2 plugin wasn't working. (You will need to upgrade openssl from the pspdev svn to rev.2169 or greater --if you want to compile links2 yourself).
    KNOWN PROBLEMS
    (raf) Plugin: Priorities have not been optimized, so the plugin runs slow if pspradio is playing music.

    Enjoy!,

    Raf.

    Download and Give Feedback Via Comments ...
    by Published on February 7th, 2007 01:49

    via pspfanboy

    Tiki Games is currently developing a PSP-exclusive RTS game called "Galaxy's End." Read more about the trials and tribulations of being an upstart developer in this three-part series by Tiki Games President Kevin J. McCann. See part 1 of the feature here.

    Looking back, there are things I've done right, and other aspects that were in some senses just plain naïve. The areas that were right were our approach to the tools/technology and assembling core team members that I've worked with while avoiding anyone that had egos (or primadonna attitudes) and laying out the design and milestones before actually bringing the team onboard. The last thing you want to do is be writing designs while a team is being paid and waiting for you to finish designs. This happens a lot in the game industry – so I was happy to avoid it. And I targeted the RTS genre because it's a genre I really enjoy, and I wanted Tiki Games to be the first to create a high-quality RTS for the PSP. The PSP has the power to do a very attractive 3D RTS which made it even sweeter.

    But for what I did right there were also things that were naïve. It's easy to convince yourself "I'll create an original IP for the PSP that focuses on an untapped market – the RTS. It's huge on the PC – let's try to bring them over by creating an RTS from the ground-up for the PSP. And we'll also be relatively low-cost in terms of overall budget. Surely publishers will appreciate that!"

    In reality, while myself and my team had been in the industry for a long time, and shipped a number of titles, as a new start-up we're unproven from a publisher's viewpoint. And an original IP isn't nearly as powerful as having a license for some big property.

    So to step into this with "I'll create a new IP in the RTS genre for the PSP. We'll then create a solid proof-of-concept playable demo. How can it go wrong?" Well, toward the end of 2006 I did a lot of traveling (and have done similar this year so far), and while Galaxy's End was well-received at most publishers, we're still a new company with no shipped titles, and the RTS genre doesn't equate to guaranteed success on a handheld.

    We had some extremely positive meetings with publishers – they felt the game looked sharp, that we had conquered any control doubts (meaning the game does play well on a handheld), and they liked the overall game concept. Then the following week was something along the lines of "marketing finds it too risky." Lots of temporary elated moments followed by extended periods of frustration. ...
    by Published on February 7th, 2007 01:47

    Crave Entertainment today announced the development of the new Nintendo DS pet simulator, Purr Pals. Unlike Nintendo's own Nintendogs series, Purr Pals focuses on the feline variety of pet, allowing players to adopt, care for, and raise kitten playmates.

    Purr Pals features 40 breeds of kittens to choose from, each with its own unique personalities. Gamers must use proper care and training techniques to modify their kitten's behavioral traits. The game also features voice-command support, as well as several mini-games which can be played with the kitten.

    Purr Pals will be arriving on the DS in late March 2007 for a suggested price of $29.99.

    via ign ...
    by Published on February 7th, 2007 01:44

    Today, Conspiracy Entertainment announced that it intends to begin developing games for Nintendo's newly released Wii game console. Conspiracy is already a publisher of games for the GBA, GameCube, and DS.

    "Nintendo's Wii platform is an exciting evolution in the explosive video game market. Its unique design, ease of use and key features such as interactive TV channels bridges the gap between seasoned 'gamers' and their non-gaming friends and family," said Sirus Ahmadi of Conspiracy. "We plan to publish games for a variety of users, including a whole new audience of first-time players worldwide. As a long-standing publisher for Nintendo's gaming platforms, Conspiracy Entertainment takes an early position in creating games for new hardware platforms as quickly as possible, and we intend to do just that for Wii."

    Conspiracy is searching for game licenses and developers currently working on Wii titles. The company has not provided any specifics regarding release dates, but Conspiracy remains hopeful about releasing its first Wii games in the first half of 2007.

    via ign ...
    by Published on February 7th, 2007 01:43

    Fans of the Elder Scrolls series have always loved the flexibility the franchise afforded them during their adventures, but when the eagerly awaited Elder Scrolls IV: Oblivion was released last March, even they were astounded by its depth. Players could literally choose their own adventure within the massive game, which offered over 200 hours of play. Characters could be customized in various ways, and it was easy for gamers to make powerful magic users, fighters, thieves or other classes as they attempted to close the gates of Oblivion. For PC and Xbox 360 gamers, it was a match made in RPG heaven. Fortunately for PS3 owners, Oblivion will soon be descending upon the system. We got the chance to play the latest build of the game today, and we came away with new impressions from the land of Cyrodiil.

    Apart from the initial scale of Oblivion, which was simply huge, Bethesda Game Studios augmented the adventure with eight downloadable plug-in features. Items like the Horse Armor download seemed much more of a minor adjustment than a significant addition to the gameplay. Others like the Orrery or Mehrunes' Razor provided separate locations for players to battle through, collecting experience and valuable items. Unlike the PC and 360 versions, the PS3 edition will not feature all eight of the currently available plug-ins for the game. They may find their way to the PlayStation Store at some point in time in the future, but they will not be added into the version as a "PS3 Collector's Edition" or a special copy of Oblivion. Instead, the title will only include the recently released Knights of the Nine side quest, as you attempt to recover lost artifacts of the Divine Crusader and restore glory to the order of warriors.

    Players of the PC or 360 version of the quest know that only those characters who don't have any infamy associated to their name can begin the pilgrimage to start the Knights of the Nine quest. However, there have been a few changes made for the PS3 version. Characters can now immediately set out on their pilgrimage to the Wayshrines of the Divines as soon as they exit the sewers at the start of the game (which served as a tutorial). This immediately lets you bypass having to track down the rumor about the attack on Anvil Chapel and start on your quest for righteousness.

    The PS3 version of Oblivion isn't a simple port of the game either, although players who have picked up the 360 version will be very familiar with the control scheme. For one thing, the PS3 version has been optimized to take advantage of the Cell processor and hardware that the system offers. As a result, the game runs a lot faster than the 360 build. Entering dungeons or buildings results in a load of 3-5 seconds, compared to the 7-10 seconds or longer for the 360 version of the game. Similarly, the amount of framerate drops or hitches that cropped up in the wilderness as you accessed a new area on the 360 have been substantially reduced on the PS3 version. There is a plan to completely eradicate these issues as the game nears release, as well as fixing a number of bugs that were present in the other builds. Kiss the item duplication glitch goodbye.

    The visual presentation of Oblivion has also been significantly enhanced. While it was a beautiful title on the 360, far off environmental details often displayed low resolution textures. This has been fixed with new shaders dedicated to rendering the foreground cleanly with sharper details, so rocky landscapes now have craggy appearances instead of smooth, non-distinct surfaces. While there is still a fair amount of pop-in that occurs (which can't be helped due to the size of the world), the draw distance is farther than the 360 version. As a result, screens from the PS3 version should approach those from high end PCs running Oblivion, which is an impressive feat.

    via ign ...
    by Published on February 7th, 2007 01:40

    Today Namco Bandai announced Tekken 5: Dark Resurrection would be available to download later this month from the PlayStation Store in North America. Available in Japan since the end of last year, this update to Tekken 5 features two new characters and updated environments.

    Jinpachi Mishima, the previously unplayable boss from the arcade game, is now playable in Dark Resurrection. The game runs in 1080p and all of the arcade game's modes have been included and updated.

    Along with Virtua Fighter 5, releasing February 20, this is turning out to be a good month for PS3-owning fighting game fans.

    via ign ...
    by Published on February 7th, 2007 01:37

    Via IGN

    We all knew that Nintendo has been leading the console scene over in Japan since the release of the Wii, but some sales figures provided by Enterbrain on the 6th reveal just how big the gap is. Over January, Nintendo sold approximately 405,000 Wii units, well beyond Sony's 148,000 PS3 units, the PS2's 111,000 units and the Xbox 360's 40,000 units.

    In the race for next generation supremacy, this puts the Wii at 1,395,000 units, with the PS3 trailing at 614,000 units.

    The Wii wasn't the number one system in January, though. That honor goes to the DS, which sold about 700,000 units. Nor was the PS3 the highest selling Sony system, as the PSP managed sales of 230,000 units over the month.

    In software, the DS is still tops. Dragon Quest Monsters Joker, released late last year, sold 400,000 units over the month, besting the mighty Pokemon Diamond & Pearl, which combined for 370,000 units. Wii Sports is still selling hot. The Wii launch title took third for the month with 350,000 units. It's widely expected that the game will become the Wii's first million seller some time next month.

    Here's the full top 10 software chart for January, as provided by Enterbrain:

    1. Dragon Quest Monsters Joker (DS, Square Enix): 402,992
    2. Pokemon Diamond & Pearl (DS, Pokemon): 370,832
    3. Wii Sports (Wii, Nintendo): 355,243
    4. Wii Play (Wii, Nintendo): 283,758
    5. New Super Mario Brothers (DS, Nintendo): 229,797
    6. Grand Theft Auto San Andreas (PS2, Capcom): 209,974
    7. Brain Age 2 (DS, Nintendo): 208,875
    8. Common Knowledge Trainer (DS, Nintendo): 203,206
    9. Animal Crossing (DS, Nintendo): 181,869
    10. Kirby Squeak Squad (DS, Nintendo): 155,997

    These sales figures cover from January 1 to January 28 ...
    by Published on February 7th, 2007 01:28

    Gamefly the leading rental firm for Video Games has released their charts of which game for each system is the most rented:

    Top Overall :

    Crackdown
    Lost Planet
    Battlestations: Midway

    Nintendo Wii:

    Wario Ware: Smooth Moves
    Sonic and the Secret Rings
    SSX Blur

    Playstation 3:

    Sonic
    Virtua Fighter 5
    Grand Theft Auto IV

    Playstation 2:

    God of War II
    Rogue Galaxy
    Bully ...
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