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    by Published on January 12th, 2007 16:13

    via gamespot

    With the release of NPD Funworld's 2006 numbers today, one big question was answered. Namely, the figures revealed which of the three formerly next-generation consoles sold the most at launch.



    "...It smells like Wiictory."
    To those following the industry, the winner should come as no surprise. From its release on November 19 until December 31, more than 1.1 million "new-gen" Wiis were sold in the US. That was nearly double the approximately 687,300 PlayStation 3s sold following its November 17 launch until the end of the year. By comparison, the just over 607,000 Xbox 360s were sold in 2005 following its November 22 launch.

    During December 2006, the 360 sold more than 1.1 million units, no doubt benefiting from scant supplies of the PS3 and the popularity of Gears of War. As of the end of 2006, Microsoft's console had sold just over 4.5 million units in the US and more than 10.4 million worldwide.

    But before the Nintendo faithful begin writing epitaphs for Sony and Microsoft, NPD senior marketing manager David Riley said the only thing holding back the 360 and PS3 was production capacity. "Comparing the three consoles is like apples and oranges," he told GameSpot. "It was all about availability. Microsoft and Sony were moving them as fast as they could put them out. [But] Nintendo was on the ball."

    Riley also thought the PS3's high price--$499 for the 20GB model, $599 for the 60GB--wasn't as large a factor as many have made it out to be. "I think price plays a role there, but remember during the holiday season people have deep pockets," he said. "Kids know what they want, and if they tell mom to go buy a PS3 and she comes home with a Wii, they won't be happy."

    Fundamentally, though, Riley thinks that there are no losers in the next-gen console war--only winners. "I know plenty of gamers who own multiple platforms. That's why I despise the term console wars," he said. "I have all three, and I buy the software I want for each one."

    [UPDATE] Within an hour of the NPD numbers' release, the spin doctors were out in force. Dave Karraker, Sony Computer Entertainment America's director of corporate communications, said that his company did indeed ship 1 million PS3s in North America in 2006. "NPD doesn't account for Canada... [and] doesn't cover all of our USA retailers," he told GameSpot. "We sold-in more than 150,000 systems the last week of December, so there were many units in transit or at retailer's backrooms waiting to be put out [by year's end]."

    For its part, Microsoft claimed outright victory over the holidays. "The Xbox 360 garnered a 51 percent market share in the United States for December 2006...outselling the PlayStation 3 and Wii combined in December and outselling all next-generation consoles in November and December," the company said in a statement.

    Analysts were also skeptical, with some believing that the Wii sold more than NPD reported. "I don't understand how US Wii sell-through could be 1.1 million cumulatively, with Nintendo saying that they shipped half of their 4 million here and zero inventory on retail shelves at year end," said Wedbush Morgan Securities' Michael Pachter. "Where are the other 900,000 units? I assume 200,000 are in transit, but this number makes no sense to me at all." ...
    by Published on January 12th, 2007 16:06

    via gibiz

    The Japanese software market rose 125 per cent in 2006, to 363.89 billion yen (EUR 2.33bn), with Nintendo the most successful company in the market.

    Hardware sales for the market as a whole also climbed to 261.9 billion yen (EUR 1.68bn), a 160 per cent increase for the last twelve months, according to data from Enterbrain.

    The Nintendo DS was the best-selling hardware in the region, clocking up 7.5 million units sold, leaps ahead of its closest rival, the PSP, which sold 1.9 million units. The PS2 managed 1.5 million units sold.

    Nintendo also sold 24.2 million units of software in 2006, which rises to 29.8 million when including sales from affiliate, The Pokemon Company.

    The second highest-selling publisher was Square Enix, which managed sales of 6.8 million units.

    The top ten best-selling games for 2006 also included eight Nintendo titles - all for the DS - with only appearances from Square Enix (Final Fantasy XII, PS2) and Konami (World Soccer Winning Eleven 10, PS2) breaking up the pack.

    Pokemon Diamond/Peal was the number one selling game with 4.3 million units sold in the region, while New Super Mario Bros. was in second place with 3.8 million units by the end of the year. ...
    by Published on January 12th, 2007 16:03

    via gibiz

    A buoyant Nintendo has pledged to continue to manufacture the Wii console at "full bore," in order to satisfy customer demand, after the release of independent sales data from NPD.

    The figures revealed that the Nintendo Wii has sold 1.1 million units in the 44 days since launch in North America, supported by software releases such as The Legend of Zelda: Twilight Princess, which totalled 1.5 million sales though Wii and GameCube SKUs combined.

    "Millions of players, both hardcore and brand new, are already enjoying the unique entertainment provided by Wii, but demand for the system remains incredibly high," said NoA president Reggie Fils-Aime.

    "Our work is just beginning. We're dedicating ourselves to maximising both manufacturing and distribution full bore throughout 2007, to make sure everyone who wants to experience the future of videogaming can do so just as soon as possible."

    It wasn't just Nintendo's home console that performed well in 2006. The DS managed to sell 1.6 million units in December alone, bringing total sales in the region to 5.3 million.

    Top-selling software for the DS included New Super Mario Bros. which shifted 2 million units in 2006, while Brain Age: Train Your Brain, sold 1.1 million copies. ...
    by Published on January 12th, 2007 16:03

    via gibiz

    A buoyant Nintendo has pledged to continue to manufacture the Wii console at "full bore," in order to satisfy customer demand, after the release of independent sales data from NPD.

    The figures revealed that the Nintendo Wii has sold 1.1 million units in the 44 days since launch in North America, supported by software releases such as The Legend of Zelda: Twilight Princess, which totalled 1.5 million sales though Wii and GameCube SKUs combined.

    "Millions of players, both hardcore and brand new, are already enjoying the unique entertainment provided by Wii, but demand for the system remains incredibly high," said NoA president Reggie Fils-Aime.

    "Our work is just beginning. We're dedicating ourselves to maximising both manufacturing and distribution full bore throughout 2007, to make sure everyone who wants to experience the future of videogaming can do so just as soon as possible."

    It wasn't just Nintendo's home console that performed well in 2006. The DS managed to sell 1.6 million units in December alone, bringing total sales in the region to 5.3 million.

    Top-selling software for the DS included New Super Mario Bros. which shifted 2 million units in 2006, while Brain Age: Train Your Brain, sold 1.1 million copies. ...
    by Published on January 12th, 2007 16:01

    via gibiz

    Sony's recent sales figures in North America are proof of the company's brand power in the territory, according to US CEO Jack Tretton.

    The best-selling Sony system was the six-year old PlayStation 2, which moved 1.4 million units in December - outselling rival next-gen consoles from Microsoft and Nintendo.

    "If there was ever any doubt about the power of the PlayStation brand in the US, the December NPD data should quickly quell it," said Tretton.

    Although PSP sales rose by 130 per cent from the previous month, it was still out-sold by the DS, with Sony's handheld selling 953,200 compared to Nintendo's 1.6 million units.

    Sony managed to sell 497,000 PlayStation 3s in December, bringing the total to 687,000 of the reported one million units it has shipped so far.

    Tretton is still upbeat when it comes to PS3's performance, despite the low sales of the console compared to the figures for Wii and Xbox 360.

    "Not only did consumers drive records for PlayStation 3, they also validated the excellent value represented by PlayStation 2 and the entertainment versatility of PSP. These sales figures bode very well for the company heading into 2007," he said. ...
    by Published on January 12th, 2007 16:01

    via gibiz

    Sony's recent sales figures in North America are proof of the company's brand power in the territory, according to US CEO Jack Tretton.

    The best-selling Sony system was the six-year old PlayStation 2, which moved 1.4 million units in December - outselling rival next-gen consoles from Microsoft and Nintendo.

    "If there was ever any doubt about the power of the PlayStation brand in the US, the December NPD data should quickly quell it," said Tretton.

    Although PSP sales rose by 130 per cent from the previous month, it was still out-sold by the DS, with Sony's handheld selling 953,200 compared to Nintendo's 1.6 million units.

    Sony managed to sell 497,000 PlayStation 3s in December, bringing the total to 687,000 of the reported one million units it has shipped so far.

    Tretton is still upbeat when it comes to PS3's performance, despite the low sales of the console compared to the figures for Wii and Xbox 360.

    "Not only did consumers drive records for PlayStation 3, they also validated the excellent value represented by PlayStation 2 and the entertainment versatility of PSP. These sales figures bode very well for the company heading into 2007," he said. ...
    by Published on January 12th, 2007 15:59

    via gibiz

    Advertising agency TBWA London has defended a new marketing campaign which invites consumers to come up with ideas about how to promote Sony products.

    Titled The Big What Adventure, it's billed as "An experiment whose goal is to both seek out and nourish creativity, wherever it may be." The BWA website invites visitors to "submit ideas for real briefs", and come up with concepts for online ad campaigns, TV ads, posters, events and packaging. Products featured on the site include the PlayStation 3 and the SingStar series of games.

    The site promises a "reward" for anyone who comes up with an idea which is used. However, as spotted by Private Eye magazine, the site's terms and conditions section reveals that TBWA will own the intellectual property rights to all content submitted, and will be able use it "without payment" to the creator.

    Private Eye described the initiative as "an attempt to get the public to do TBWA's work for them" - but executive planning director Neil Houston told GamesIndustry.biz, "Thebigwhatadventure.com is an experiment in open source creativity - nothing more, nothing less.

    "More and more creative ideas and campaigns are non traditional in their form, often relying on what we would conventionally call 'consumers' to at the least participate in - and often construct - the campaign itself.

    "Learning how to collaborate and create with people outside of the conventional realms of the advertising community is something that we think is important."

    According to Houston, all briefs featured on the site are "being worked on within our creative department with at least as much vigour as any other brief in our system".

    "We are not relying on 'outsiders' to crack the brief - we have invited them to participate in the creative process with the full consent of our clients, who incidentally are at least as curious as us about this experiment," he continued.

    "If and when an 'outsider' cracks the brief, we will reward them appropriately - in much the same way as we would reward one of the many work experience placements that travel through our creative department on a regular basis - with the right combination of financial reward, personal fame and / or career progression." ...
    by Published on January 12th, 2007 15:58

    via eurogamer

    Ignition Banbury has had to drop support for the GameCube controller from the forthcoming Wii version of Mercury Meltdown Revolution.

    "We've had to drop support for the GameCube controller as it's a very much 'at developers own risk' proposition and we're not masochists!" studio manager Ed Bradley told Eurogamer, in an interview due to be published in the near future.

    Originally the game was set to offer control via tilting the Wiimote, but also analogue support through the Wii classic controller and GameCube pad. The Wii classic controller will still be supported.

    And there's lots of good news in other areas, with Bradley confirming that the team allocated loads of time to making sure the game offered excellent feedback for its tilt controls - something that's crucially important in a game like Mercury. ...
    by Published on January 12th, 2007 15:57

    via eurogamer

    Hot on the heels of news that Final Fantasy XII is due out on 23rd February, Square Enix has confirmed that the PAL conversion will be up to recent standards.

    "The 50Hz [PAL] version is fully optimised and has no borders and runs at 60Hz [NTSC] speed," a UK spokesperson told Eurogamer this afternoon. It will also run in widescreen, although there's no progressive-scan option.

    That would put it in line with the recent releases of Kingdom Hearts II and Dirge of Cerberus, also on PlayStation 2.

    PAL conversions of Square Enix games (and not just them, either) have been a bit of a sore spot for a lot of Eurogamers in recent years, so it's nice to see Squenix getting it right as we, er, draw to the end of the last generation where it's likely to matter. ...
    by Published on January 12th, 2007 15:55

    via eurogamer

    Details of Halo 3's Mongoose ATV have emerged on the Bungie website.

    It bills the two-person vehicle as an ultra-light, all-terrain vehicle, both fast and vulnerable; ideal for quickly securing an important location or for attempting a wild snatch-and-grab operation for the enemy's flag.

    However, the 'Goose won't be for everybody. While it would be a rookie error to overlook the versatility of the machine, its virtually non-existent armour and demanding handling make it a challenge to utilise effectively - as remarks on the site point out.

    "Speed is the only protection this vehicle provides; it is unarmored, noisy, and prone to roll over. It demands a level of skill from its operator that is impossible to expect from the rank and file during combat conditions. Those not qualified as expert need not apply."

    Examples of strategies when racing around multiplayer maps Valhalla and High Ground are offered further down the page. Elsewhere on the site you can catch up with how the game's designers and community team faired against each other in recent head-to-head battles.

    Open beta-testing for Halo 3 multiplayer begins in the spring. Those of you in the US have already been offered various ways to take part, whilst us Europeans will have to wait for details on our participation (unless we all want to buy Crackdown, that is). ...
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