• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • DCEmu Featured News Articles

    by Published on December 23rd, 2006 22:38

    news via jakartapost

    The time has come to choose a new video game console for households and video game kiosks. Console producers, especially Wii (pronounced wee) from Nintendo Co., have targeted their systems to appeal to both young and old alike.

    The question now is which console will rule the Indonesian market. Will it be Wii, PlayStation 3 (PS3) from Sony or XBOX 360 from Microsoft?

    It is easy to tell who will not rule. XBOX 360 has already been out for a year without a game title that people really want to play.

    Nintendo's Wii, with its innovative remote sensing controller, beats the PS3 in several aspects. Wii is the cheapest among the three consoles. With a retail price of US$249 (Rp 2.2 million), a gamer can go home with a full set, including a multi-sport game and a controller. The PS3, on the other hand, retails for $500 or and $600, with the difference depending on hard disk space.

    The relatively affordable price makes the Wii more attractive for people who only want to play games. Sony, with its price, has a double objective. Its system is actually a subsidized Blu-ray player, the next wave in home video systems. If Blu-ray sells well, then High Definition Video spearheaded by other companies will have to dim its lights. Sony, however, failed to dominate its own Betamax to VHS two decades ago in the world market.

    Nintendo, well known for its mustachioed plumber Mario series, is more player-oriented than PS3 in terms of innovation and playability.

    Shigeru Miyamoto, creator of Super Mario Bros and the Legend of Zelda, says high-tech or realistic graphics are not their main concern. "I stood behind the gamers to study how to make the experience of gaming more fun to everybody," Shigeru said as quoted by CNN.

    Nintendo has invented a new controller, a remote control-like device that people use as a magic wand or sword in fantasy games, a racket in tennis games or a gun in shooting games.

    The drawback so far is that the strap, which is used to hold the controller close to the wrist, can break and fly off in the excitement of the moment. A change to a stronger strap, however, is on the way.

    PS3 duplicatedcontroller concept to some extent in that it also uses motion sensor. However, their wireless controller still looks like a conventional controller which is held with both hands.

    Nintendo has created pixelized characters that old school gamers have fallen in love with. Link, an elf-like hero from Legend of Zelda, and Samus Aran, probably the first superstar female to fight aliens in a game called Metroid, have ongoing series.

    Not only are these characters marketable, their gameplay has been highly fluid, exact and responsive to players, compared to other video games.

    The success of the current Nintendo console will depend on how many third-party game producers will support the console with their titles. Nintendo has been known to exclude many third-party releases, and this has made it suffer in the past as gamers bought other systems.

    Wii's predecessor, the Nintendo 64, was left behind when the original PlayStation came out. Customers had a chance to play more games with PS than with the Nintendo 64.

    Nintendo's strategy, which was to play it safe and not cater to games with violent content, has deterred mature players from buying the console.

    PS2, the best-selling console of all time with over 100 million units sold, has been successful because of the multitude of titles available under its belt and moderate retail price. From role playing, shoot-em-ups to silly puzzle games, they have them all. PS3, with all its might, will have a hard time replacing PS2 in most local video game kiosks if it remains so expensive.

    For Nintendo, the number of consoles sold correlates to third-party software. Could the big guys at Nintendo tolerate games such as the popular Grand Theft Auto franchise? If they can, then PS3 will be in for a much harder race.

    Satoru Iwata, president of Nintendo, says that Wii should attract both avid gamers and non-gamers alike. Simple and easy to learn games could have the whole family enjoying playing video games together. In this sense, graphic details and computing power, which is the strength of PS3, is not a concern for Wii.

    PS3, which created hysteria during its launch day, turns out to be a complicated machine. Gamers have to deal with its hard-to-understand operating interface to be able to enjoy its capabilities.

    Iwata says that Wii has adapted to the increasingly busy lives of people, so a small learning curve is paramount. A person should be able to pick up the controller and learn to play a game within minutes.

    Nintendo DS, a handheld released in 2004, has been ...
    by Published on December 23rd, 2006 21:54

    here is my third release of my animation app with LOADS of new features! i had some down time with all the bad weather in depere, wisconsin (usa)

    new features include-
    *new menu system with more options like:
    --saving destination
    --saving format (jpg and png supported)
    *new guidence system
    *early protocol and fuction loader
    *new saving script with:
    --functioning keyboard
    ***too many new features to list

    to install:
    extract to your luaplayer/applications folder and run "index.lua"

    to do:
    integrate the new anilib 4 for spritesheet functionality

    please leave comments so i know what to imnprove for v4.

    side note:
    devs feel free to use my code with proper credit given (to me)

    download and give feedback via comment ...
    by Published on December 23rd, 2006 20:54

    new installer via csfreakno1



    Here is a translation of what they had to say

    "Hello, has I mean first EASY Downgrader young here about 2.80. I have already enough experience with Downgrader, but this is also new for me. This is all first version and can still errors contain. A detailed README file is contained. IMPORTANTLY This Downgrader writes on the Flash0. Use on own danger! First RELEASE, REQUEST WATCHING OUT! After the installation of the Datein on the PSP, only the PSP start again then the Downgrader a starting! "

    Instructions
    If you do use that easy install then MAKE SURE that you use xLoader rather then eLoader.

    IF YOU LOAD eLoader THEN YOUR PSP WILL BRICK...

    Here is just a QUICK guide to the easy installer...

    1) Format memstick with a 2.8 NON TA-082 PSP.
    2) Connect PSP via USB and run easy installer.
    3) Select PSP drive in the easy installer and let it install the files.
    4) Turn off your PSP.
    5) Turn on your PSP and goto PHOTO -> Memory stick -> xLoader 280
    6) You should see two icons in the xLoader 280 folder. If xLoader loads correctly then nothing should happen. If it fails then MS will blink and then PSP will crash.
    7) Once xLoader is run successfully, goto GAME -> MEMORY STICK and run the downgrader.
    8) You should see the DG menu.
    9) Pray to God and cross your fingers.
    10) Hit O to start DG.
    11) Wait for it to say "Finished. PowerOff to exit"
    12) Hold Power switch up untill psp is completely off.
    13) Pray again.
    14) Turn on PSP, you should now get a Blue Screen Of Death so press O to reset settings.

    THIS DOWNGRADER IS NOT FOR TA-082 USERS

    CONGRATS! You should now have a 1.5 PSP..

    WARNING: I STILL RECOMEND AGAINST USING THIS ... YOU SHOULD JUST WAIT FOR A FOOL PROOF DOWNGRADER... I TAKE NO RESPONSIBILTY IF THIS GOES WRONG...

    There you will find the installer and a translated read me

    Thank you

    download and give feedback via comment ...
    by Published on December 23rd, 2006 20:44

    new release from rattmuffen

    Zlink 0.5-P

    heres what rattmuffin had to say-

    From readme:

    1.

    Three Mini games

    Zelda-Quiz!

    Z-Type , a shoot'em up game

    2.

    -Mini games

    Avoid - Avoid the snakes and go to the door and there's no turning back!

    Controls: D-Pad = Move
    Start = Exit
    Select = Restart

    Bounce - Bounce three rupees against the wall and don't miss 'em
    This game still has some weird bugs, but what the heck! That's just fun

    Controls: D-Pad = Move
    Start = Exit
    Select = Restart

    Chase - Catch rupees and be faster than the freaking mummy!

    Controls: D-Pad= Move
    A-Pad= Move
    Start= Exit
    Select= Restart

    Zelda-Quiz
    10 questions about Zelda stuff.
    Are the questions too easy? Or maybe too hard? Pleaaase give me some feedback.
    Questions will be exchanged in every release (I hope!)

    Controls: Triangle,Square,Cross = Answers
    Start = Exit
    Select = Restart

    Z-Type
    A shoot-em' up game. Kinda crappy, but I'll work hard on this one.
    Next release will have three levels and it WILL be better.

    Controls: D-Pad = Move
    Cross = Shoot
    Start = Exit
    Select = Restart

    3.

    Programming: Rattmuffen
    GFX: Mostly ripped from R-Type, Zelda & Zelda II, but I did the menus!

    Music:

    Filename Composer Original song name

    Intro.xm DreamSection Link returns
    gameover.xm Anak Zelda save screen bounce.xm Andreas Rhodin Mr.Gamers Zelda
    dung.it Cheap Alert Omg dungeon
    disco.it Unknown Zelda - Disco Remix
    void.s3m Unknown Void of the vortex

    I wouldn't have made it this far without Evilmana's and Charlie's wonderful tutorials on Evilmana.com, and
    a thanks to Bronx for his HUGE Lua scripts/examples/snippets thread on PSPU.

    LUA 3D Cube in Z-type -> Options -> Usb'n'Stuff is made by Nils

    4.
    Next release (1.0-P) will probably contain the following:
    Z-Type: Two new levels, better controls, better graphics
    Zelda-Quiz: Ten new questions, better graphics
    Bounce: Fix all nasty bugs
    Avoid: Better music!

    And a whole new Adventure game!
    Maybe some more mini games, who knows?

    Planned release date: 20XX
    -------------------------
    End of readme

    Known Bugs:
    Slowdown in the first boss level
    "Bounce" IS a bug!
    Select-restart in Avoid, caused crashes so I removed it

    If you want to help me with these bugs just mail to me.

    Oh, and sorry for bad English, I'm from Sweden!

    screenshots:




    download and give feedback via comment
    via rattmuffen ...
    by Published on December 23rd, 2006 20:32

    Just a reminder for everyone that the DCemu Annual Award's final round is almost over.

    All voting will end on Christmas Day (2 more sleeps), which should give you time to decide who and what will get your valubale votes. Remember each and every vote counts so participate to get your favorites to win!


    So get voting!
    ...
    by Published on December 23rd, 2006 20:25

    It has been confirmed that yes this downdater indeed works and it is not fake nor was it created to intentionally brick psp's. The downdater was tested by fanjita himself and he has assured everyone that it does indeed work!

    The problem is that the downdater doesnt read if you have all the files that are nessesary to downdate in the correct places on your memory stick. So intern the downdater just runs the downdating process without a check to see if you have the files in the right spot.

    So there is conformation that this downdater works. We do advise that everyone wait untill a easy downdater installer is released, this way it will make it alot easier for users to downdate there psp.

    If you are going to downdate please be sure to read the instructions properly and make sure that you have the correct files in the right places. We are truly sorry for all who have bricked there psp's and im sure the brick tally is quite high. Please remember to read instructions and congrats to all who have downdated successfully!

    Thank you ...
    by Published on December 23rd, 2006 18:19

    new release via joek2100

    This is for 3.02OE-A and has been tested with it.

    This is a modified version of the opensource mp3 prx for irshell. It will play
    mp3 files from ms0:/PSP/MUSIC . It has random and sequential play modes,
    pause, next and a builtin "overclocker".

    seplugins/irsmp3.prx is the plugin. Read an 3.02OE (or higher) plugin install guide here
    near the bottom of the first post, look for "How to Install PRX's Manually".
    You could also copy the seplugins directory to the root of your memory stick if you don't have
    any other plugins installed.

    Having too many prxs loading at the same time can reduce compatibility or
    prevent it from working properly.

    It is also a good idea to wait until the game is finished loading up before starting playback.

    This will probably be the final release except for bug fixes, updates for newer versions of open edition firmwares.

    Controls:
    (The Note button is to the left of select)
    Note + Left Trigger = pause/resume playback
    Note + Right Trigger = switch playback mode between random and seqeuntial
    Note + D-Pad Left = previous song (only in sequential mode)
    Note + D-Pad Right = next song
    Note + D-Pad Up = Volume up (for the mp3)
    Note + D-Pad Down = Volume Down (for the mp3)
    Note + Triangle = Change CPU speed
    Note + Square = Toggle On Screen Display (default off)
    Note + Circle = Reload list of mp3 files (needed if you change the files in the music folder using usb)
    (when READY is displayed in the bottom left hand corner, press Note+ Left Trigger to start playback)
    Note + Cross = Change brightness level (from current up to maximum
    Changelog:
    0.1: Initial release
    0.2: Fixed usb,suspend and resume bugs
    Added a seperate flasher for vsh mode
    0.2b: Fixed a bug which could crash the psp if the mp3 filename was too long (Note there is still a limit of 100 mp3 files)
    Added subdirectory scanning (there can be any number of subdirectories)
    Added previous mode in Sequential mode
    Modified the controls
    0.2c: Fixed a bug that would cause a crash if there were more than the max # of mp3s on the memorystick
    Raised the playlist limit to 300 files
    Made on screen display off by default because it sometimes causes a crash
    Moved allocation of playlist to user mem. This may increase compatibility.
    0.3: Re-did the playlist code so no memory allocation is needed. This saves alot of mem and will reduce crashes.
    Reset to default CPU speed on exit
    0.3a: Added more CPU speeds
    Added a brightness toggle including maximum brightness(the one that normally requires your psp to be plugged in) (NOTE+X)
    0.3b: Added an independent volume button
    Should startup faster
    Made the on screen display stay on when Note + Square is pressed
    Added volume and filename to the on screen display
    0.4: Fixed for use under 3.02OE (probably final release)

    download and give feedback via comment
    download via joek2100 ...
    by Published on December 23rd, 2006 16:57

    new release via 0okm

    Thanks to Team C+D, moonlight, hitchhikr, Noobz, PSPDev  And all support me people.

    Experimental. Extremely dangerous.
     No warranty. Use on your own risk and responsibility.
     Anything may happen. We recommend you to avoid seeing/downloading/using this.
     Emergency exit ->
    http://www.jp.playstation.com/psp/index.html
    this CAUTION copy from SEC(nem)

    if you dont know how to use, Don't use it

    Removed instructions on how to install untill downdater becomes more stable!

    Use at your own risk!

    DCEmu announcment & Warning

    This downdater is extreamly experimental, and there has been a few bricks. DCEmu would like to give a warning to all who are about to try this downdater. You must relize that it is a first release and it is still very early in development. Im positive that a easy downdater will be released soon and that a future release with a more stable downdater will be released in the future.

    Thank you!


    Removed download link find Ookm's blog here

    *Fanjita is running some test on this downdater, also there are some who successfully downdated. Ill post results as it comes.*

    *update* fanjita has successfully downdated along with other users *update* ...
    by Published on December 23rd, 2006 16:25



    Hi All,

    Here is a new version of PSPGGo !

    What's new in version 1.0.3 :

    - Support of SGF comments
    - New Game over handler :
    you can go back or save SGF file, even if the game is over, and
    you have to choose explicitly "new game" to restart a new game.
    - Bug fix

    How to use it ? Everything is in the README.txt file.

    Sources are included, and this package is under the GNU public license,
    read COPYING.txt file for more information about it.

    Special thanks to all PSPSDK and GNU-Go developpers.

    ** This should be the last release ... **

    Enjoy,

    Zx. ...
    by Published on December 23rd, 2006 16:16

    new release via Grimfate126

    heres what Grimfate126 had to say-

    well, i guess this is my christmas present to all lua devs, anim lib 4!
    from the readme:

    This is the fourth release of Animation Lib. This version now supports all sprite sheets. Which makes it very easy for LUA developers.

    Heres a F&A for those who are confused

    Q: what IS animLib??
    A: its a library of functions meant to help lua devs with doing animations.

    Q: why should i use it?
    A: have you ever tried making an animation in lua? you know all those arrays and timers you have to make? and all the loops? well, animlib does this for you, and you can pretty much play an animation in only TWO LINES OF CODE (one to load the anim, one to blit it)

    Q:doesnt animlib 2 also have sprite sheet support? why should i use this instead?
    A: Animlib 2 only supported single column or single row sheets. with this version, you can use ALL SPRITE SHEETS. also, in animlib 2, sprite sheets were REALLY REALLY complicated. in this version, its even easier than blitting a normal animation!

    New Functions

    function SS.new(header, extension, nWidth, nHeight, where) -- loads a new animation, REALLY EASY.

    function SS:blit(x, y, delay) -- blits a current sprite sheet. EVEN EASIER.

    function SS:advancedBlit(x, y, delay, numLoops) -- same as SS:blit() but adds a loop functionality

    function SSause() -- pauses the sprite sheet

    function SS:resume() -- resumes the sprite sheet

    function SS:reset() -- resets the sprite sheet

    function SS:free() -- frees the sprite sheet from memory

    function SS:resetLoop() -- resets loop number, you should call this everytime after you use the SS:advancedBLit() function

    function SS:getTime() -- returns the current timer time

    function SS:getRow() -- returns the current row of the animation (not really needed)

    function SS:getColumn() -- returns the current column of the animation (not really needed)

    function SS:getLoops() -- returns the number of lops the animation has made. (only if youre using the advancedBLit function)

    as i said before, loading sprite sheets with this version is so easy. i cannot emphasize this enough.

    tutorial for loading/blitting spritesheets:

    -------------------------------------------------------------------------------------
    function SS.new(header, extension, nWidth, nHeight, where)
    -------------------------------------------------------------------------------------

    this function loads a new sprite sheet. arguments:

    header - the name of the sheet (without the extension)
    extension - the extension of the image
    nWidth - the width of every "frame" in your sprite sheet. ALL FRAMES MUST HAVE THE SAME WIDTH FOR ANIMLIB TO WORK!
    nHeight - the height of every "frame" in your sprite sheet. ALL FRAMES MUST HAVE THE SAME HEIGHT FOR ANIMLIB TO WORK!
    where - use this if your image is in another folder
    -------------------------------------------------------------------------------------
    function SS:blit(x, y, delay)
    -------------------------------------------------------------------------------------

    see? this is what i meant by how EASY it is. all you have to give is:

    x - x position of the animation.
    y - y position of the animation.
    delay - the delay you want inbetween frames, (in millisceonds)

    if you cant give that much info, then animlib is not for you.

    -------------------------------------------------------------------------------------
    function SS:advancedBlit(x, y, delay, numLoops)
    -------------------------------------------------------------------------------------

    this is the EXACT SAME THING as the previous blit function, BUT, this one lets you loop it a certain amount of times.
    with the OTHER blit function, it would continue endlessely, with this one, you can set how many loops you want it to do.

    numloops - the number of loops you want it to do

    after those number of loops, it will stop showing the animation.

    ALL OTHER FUNCTIONS ARE SELF-EXPLANATORY

    IMPORTANT:when loading a sprite sheet, you have to call it like this:

    Variable = SS.new(whatever)

    NOT

    Variable = ANIM.new(whatever)

    ONE MORE THING:

    i recommend reading this tutorial, before using this lib: (it might help a bit) find that here

    To use simply put this in your code:

    dofile("animLib.lua")

    --at the beginning ...
  • Search DCEmu

  • Advert 3