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  • DCEmu Featured News Articles

    by Published on December 5th, 2006 02:09

    via pspfanboy

    Tales of the World isn't the only Tales game heading to Japan. Bandai-Namco is adding yet another excellent Tales game to the PSP library, which continues to expand, much to the anguish of American PSP owners. Jeux France has tons of new screenshots of Tales of Destiny 2, a port of the popular PlayStation 2 RPG. Unlike Tales of the World, this game features some old school 2D graphics. However, with large, eye-catching sprites, and some cool battle animations, ToD 2 will most likely look quite stunning on the portable screen. Expect it to hit Japan in 2007, and potentially never come out in the US. Boo.

    Screens Here ...
    by Published on December 5th, 2006 02:08

    Via PSPfanboy

    The French site, Play France (O, RLY?), seems to have the very first images of the upcoming PSP port of The Warriors, Rockstar Leeds' follow-up to the first two GTA Stories games. These renders are at a much higher resolution than actual gameplay footage, meaning it'll look sharper than what will appear on your PSP. Regardless, considering the team's penchant for technical superiority, there should be little doubt that the game will look quite good on the PSP when it ships next year.

    Screens Here ...
    by Published on December 5th, 2006 02:03

    via ign

    While the PlayStation 3 is now out in North America and Japan, most of the world is waiting until next March to get its hands on the most powerful/expensive console ever. By the time the PS3 launches in Australia, the Wii and Xbox 360 will have a four-month and 11-month head start, respectively. But Sony apparently isn't worried about the delay, confident that Blu-Ray will carry the system to victory in the next-generation console wars.

    "The Wii-type functionality is more just a sub-element of what the PlayStation 3 offers," Nic Foster, general manager for Sony Australia & New Zealand, told the Sydney Morning Herald. "Wii is a core gaming device. It's a more fun, intuitive sort of product to pick up, where the PS3 is a broader entertainment solution; so you can have your fun, enjoyable gaming…but then you have a whole suite of other applications...such as Blu-ray media playback, the ability to access your music, access your photos and the interoperability with the PlayStation Portable.

    "Gamers are extremely aware of what they're after and what they want. So gamers will already have a very good understanding of what PlayStation 3 offers versus what Wii offers and many of them will probably have both devices."

    Sony Europe isn't losing any sleep over the wait for the PS3, either. Part of the reason for the delay, and for the small shipment numbers seen in the U.S. and Japan, is a difficulty in manufacturing the Blu-Ray laser diodes. But Paul Holman, vice-president of technology at Sony Computer Entertainment Europe, says it would have been "messy" to offer a Blu-Ray player later as an accessory, as Microsoft has done with its HD-DVD player for the 360. ...
    by Published on December 5th, 2006 02:01

    via ign

    According to an article by Asher Moses from the Sydney Morning Herald, Sony Australia's General Manager, Nic Foster, has some slightly poorly-worded opinions on the Nintendo Wii, as compared with the forthcoming (for Aussies) PlayStation 3.

    Foster was quoted as saying, "Wii is a core gaming device. It's a more fun, intuitive sort of product to pick up, where the PS3 is a broader entertainment solution; so you can have your fun, enjoyable gaming ... but then you have a whole suite of other applications ... such as Blu-ray media playback, the ability to access your music, access your photos and the interoperability with the PlayStation Portable."

    Foster also felt that the console's delay will not affect its overall performance in the Australian market.

    "Gamers are extremely aware of what they're after and what they want. So gamers will already have a very good understanding of what PlayStation 3 offers versus what Wii offers and many of them will probably have both devices."

    You're right, Mr. Foster. Gamers are aware of what they want. But is that still the PlayStation 3? This is the burning question that will remain unanswered until 2007. ...
    by Published on December 5th, 2006 01:58

    Info from Chubigans

    That's right, they're here! Here's a list of what's available right now to download from your PS3 to your PSP:

    Crash Bandicoot (478mb, $5.99)
    Tekken 2 (535mb, $5.99)
    Hot Shots Golf 2 (157mb, $5.99)
    Cool Boarders (283mb, $5.99)
    Syphon Filter (385mb, $5.99)


    How it works

    Upon purchasing a game, you must connect your PSP to download the file (it does not save onto the PS3 hard drive). There are two files: the game (the huge file) and the license (100kb).

    The download doesnt take all that long...its the install process that kills ya. It was nearly twenty minutes before the install process was done. Thankfully the license took about five seconds to download and install, so no problems there (the game does not run without a license, giving a "you must activate the system" error).

    You know that Certificate Utility icon new in 3.00? This is where the license is kept, with "Crash Bandicoot- No Time Limit" displayed underneath (bringing up Information allows you to see when it expires and how many hours are left...both "never" in this case). Perhaps there will be a way to rent games later in the future? (By the way, you cannot back up these games on the PS3 as far as I can tell...you can, however, back them up on a PC and swap them out if you lack space on your memory stick).

    When you boot up a PS1 game, it gives you all kinds of warnings...much like Nintendo does at the start of the DS Lite. Gah! Once you load the game you can press Home and a new screen pops up...from here, you can select the screen size, select four different types of control emulation methods (all of which are pretty interesting, with the analog stick functioning as L2 and R2) and you can even view box art and the original instructions included with the game, in it's full black and white glory (complete with the usual warning pages and notes pages...hah!)

    Saving looks to be done internally via a virtual memory card...I havent been able to save yet, but the load doesnt bring up the standard overlay that the PSP usually uses. Unfortunately you cant save your state anywhere like an emulator can...too bad, because it would have been nearly perfect.

    Another odd note, and Im not sure if its just with Crash, is that the game doesnt take up the whole screen even when using Full Screen...there are small black bars on the top and bottom. Could be just the game, not sure.

    Here are the four configs for controls (universal for every game):

    Face Buttons are all the same.

    TYPE ONE: Analog stick left and right is L2 & R2, L and R emulate L1 and R1 obviously.
    TYPE TWO: L and R on the PSP simulate L2 and R2, with the analog stick left and right emulating L1 and R1. Pressing the stick upwards is L1+R1.
    TYPE THREE: L and R = L1 and R1; Analog Stick Up + L=L2, Analog Stick Up + R=R2, Analog Stick Down= L2 + R2
    TYPE FOUR: Analog stick emulates digital pad, with the digital pad on the PSP emulating like the analog stick does in Type Two. Hope that makes sense.

    So there you go. Ill have more info later in the week but thats the gist of it...and the games look great on the system. More impressions to come!
    ...
    by Published on December 5th, 2006 01:44

    Via Neogaf

    OK, on the playstation store, there's two files you need to download. One is the main "data" file (383MB for syphon filter), the other is the 100Kb License file. Once the license is downloaded it shows up in the new "Certification Manager" on the PSP:

    Once the data file is installed, it shows up in the memory stick area just like the free demos:

    Upon loading the game, you're greeted with a familiar logo...

    And after the requisite credit screens, you get the menu:

    Introducing... Gabe Logan!

    Pressing the home button brings up a number of options available to the emulator...

    ... including the COMPLETE game manual:

    You also have the option of adjusting the video output to fill the entire screen:

    This distorts the image a little bit, but i think its worth it to get the full sized image.

    As far as the installation processes. The download went pretty quickly, and it will require the PSP to be plugged in prior to the download. Hopefully this restriction will be removed once the PS3 itself can play the games. It is clear the download is stored on the PS3 HDD, but it does not seem to be accessible from the XMB interface.

    After the download is complete, there is an installation process to the PSP, which actually takes WAY too long. Clearly its doing more than just copying the file because 383MB over USB2 should be done in a few minutes. It took at least 10.

    Also, the license download is probably going to be confusing for some people. Its not a big deal per se, but it isn't very elegant.

    Including the manual was a pleasant surprise.

    On the memory card, the game file is in /PSP/GAME/SCUS94240 and the eboot.pbp itself is 387MB, so we're clearly not just getting an ISO here.

    Screens Via Comments ...
    by Published on December 5th, 2006 01:44

    Via Neogaf

    OK, on the playstation store, there's two files you need to download. One is the main "data" file (383MB for syphon filter), the other is the 100Kb License file. Once the license is downloaded it shows up in the new "Certification Manager" on the PSP:

    Once the data file is installed, it shows up in the memory stick area just like the free demos:

    Upon loading the game, you're greeted with a familiar logo...

    And after the requisite credit screens, you get the menu:

    Introducing... Gabe Logan!

    Pressing the home button brings up a number of options available to the emulator...

    ... including the COMPLETE game manual:

    You also have the option of adjusting the video output to fill the entire screen:

    This distorts the image a little bit, but i think its worth it to get the full sized image.

    As far as the installation processes. The download went pretty quickly, and it will require the PSP to be plugged in prior to the download. Hopefully this restriction will be removed once the PS3 itself can play the games. It is clear the download is stored on the PS3 HDD, but it does not seem to be accessible from the XMB interface.

    After the download is complete, there is an installation process to the PSP, which actually takes WAY too long. Clearly its doing more than just copying the file because 383MB over USB2 should be done in a few minutes. It took at least 10.

    Also, the license download is probably going to be confusing for some people. Its not a big deal per se, but it isn't very elegant.

    Including the manual was a pleasant surprise.

    On the memory card, the game file is in /PSP/GAME/SCUS94240 and the eboot.pbp itself is 387MB, so we're clearly not just getting an ISO here.

    Screens Via Comments ...
    by Published on December 5th, 2006 01:33

    Sony has an interesting "strategy": low supply creates high demand. Ah, the wonders of basic economics concerning luxury goods. In any case, Kaz Hirai recently sat down to an interview and discussed the whole PS3 supply/demand issue, among other things. Let's highlight the big points, shall we?


    To compensate for the limited supply, Kaz says that Sony is chartering flights to bring systems to North America faster -- normally, items of PS3 size/weight are sent via boat. Production is ramping up also, but still... chartering flights is way more expensive than boats. Thanks, we guess?
    Shipments would like to be weekly to keep up with demand, but that's up to consumers. As for grabbing one off of a retail shelf casually, that's also up to the demand of consumers and Kaz has no idea when the surplus will kick in.
    Kaz says that Sony does not favor one retailer over another, so if your pre-order falls through due to unit allocation, it's the store's fault... not Sony's.
    No price cut in North America for the 20GB model. Oh well, who wants that one anyway?
    The bottleneck in production came from the blue laser diodes, but that's been fixed. Even so, says Kaz, "you do have a ramp-up period. You suddenly can't go from zero one day to 100,000 units the next day."
    Support for the PS2 will continue for some time -- unlike other console companies who drop an old console overnight.
    Kaz assures us that PS2 and PSOne titles that have compatibility issues will be ironed out with firmware updates. That's the beauty with the PS3!

    Overall, it was a good interview. Nothing necessarily groundbreaking was revealed, but it's always nice to be reassured that things are okay, even if they're not. If your dog died, you'd want a hug from your mom and not a silent crying session... or something. The point is, being told nice things is nice. How can you possibly disagree?

    via ps3fanboy ...
    by Published on December 5th, 2006 01:30

    via gamasutra

    Online reports have confirmed that the first selection of downloadable PlayStation One titles have now hit Sony's PlayStation Store, giving PSP players a chance to play portable versions of classic PS1 franchise hits like Crash Bandicoot and Syphon Filter.

    The full list of PlayStation titles currently available is Crash Bandicoot, Cool Boarders, Hot Shots Golf 2, Syphon Filter, and Tekken 2. All of the games are being sold at a price of $5.99, and range in size from 157 to 535 megabytes.

    As earlier reported, the downloadable PlayStation titles also require the latest version of PSP firmware, 3.01, to play, and PSP owners currently must own a PS3 in order to download and transmit the titles, though Sony promises to have a dedicated PSP version of the PlayStation Store online in the coming months for direct download of the PS1 titles to a memory stick.

    Clearly chosen as representative of the classic North American franchises that defined the PlayStation, the initial list is somewhat shorter and notably lacking a few key franchises already available to Japanese users. Japan's initial lineup, for instance, included Capcom's genre-defining Resident Evil: Director's Cut, Sony's 3D platformer Jumping Flash!, Namco puzzler Mr. Driller, and Bandai's cult action title Silent Bomber.

    As yet there is no word on how often the PlayStation Store will be supplied with new PS1 titles, or whether Sony will introduce price point variations or continue to stick with $5.99 for all future titles.
    ...
    by Published on December 5th, 2006 01:30

    via gamasutra

    Online reports have confirmed that the first selection of downloadable PlayStation One titles have now hit Sony's PlayStation Store, giving PSP players a chance to play portable versions of classic PS1 franchise hits like Crash Bandicoot and Syphon Filter.

    The full list of PlayStation titles currently available is Crash Bandicoot, Cool Boarders, Hot Shots Golf 2, Syphon Filter, and Tekken 2. All of the games are being sold at a price of $5.99, and range in size from 157 to 535 megabytes.

    As earlier reported, the downloadable PlayStation titles also require the latest version of PSP firmware, 3.01, to play, and PSP owners currently must own a PS3 in order to download and transmit the titles, though Sony promises to have a dedicated PSP version of the PlayStation Store online in the coming months for direct download of the PS1 titles to a memory stick.

    Clearly chosen as representative of the classic North American franchises that defined the PlayStation, the initial list is somewhat shorter and notably lacking a few key franchises already available to Japanese users. Japan's initial lineup, for instance, included Capcom's genre-defining Resident Evil: Director's Cut, Sony's 3D platformer Jumping Flash!, Namco puzzler Mr. Driller, and Bandai's cult action title Silent Bomber.

    As yet there is no word on how often the PlayStation Store will be supplied with new PS1 titles, or whether Sony will introduce price point variations or continue to stick with $5.99 for all future titles.
    ...
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