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  • DCEmu Featured News Articles

    by Published on November 24th, 2006 02:19

    news via apcstart

    As if to dangle a gold medal of some sort in Intel's face, AMD is flaunting -- no, gloating over -- sorry, congratulating Nintendo on its release of the Wii console.

    It would seem AMD is squeezing its acquisition of ATI for all the juice it's worth, as it is an ATI graphics chip that pumps-out Wii's adequate graphics. Although, no longer ATI, as AMD has imaginatively decided to name the Wii's GPU the 'AMD Hollywood' graphics processor.

    One of the unique aspects about the Wii is its focus on fun and gameplay as opposed to the technology within the unit.

    Not interested in emphasizing the highly-usable nature of its technology for the Wii, AMD is only too keen to pick up the bulk of the credit for the greater focus on game innovation. It confidently declared the sufficient Hollywood chip "... resulted in Nintendo delivering a brand new level of immersive gameplay and interaction ..."

    Fans should be praising AMD for implementing such a reasonably-capable graphics chip into their Wii. Such a fine pedigree of gameplay, we hear, wouldn't have been possible with any other brand.

    "Nintendo's vision is to do something radically new and different with Wii," AMD says el presidente of Nintendo America said, continuing "... the technology hidden in the system allows us to deliver an intuitive and fun gaming experience in a silent and beautiful form factor," wrestling back some credit for the Wii's gameplay.

    Thanks to its unique controller, which we hear AMD had no part in, AMD says Nintendo's bigshot said the Wii "... not only changes how people play games, but redefines how they interact with both the system and their televisions." This goes against the norm of redefining how you don't play games.

    Cementing its position as making superbly-existent graphics chips for Nintendo, AMD's Dave 'ATI-of-yore' Orton says "Having powered the graphics in the Nintendo GameCube, AMD is delighted to ..."

    No, seriously, the rest of that quote will put you in a coma. ...
    by Published on November 23rd, 2006 23:41

    Message From Retro the dude from the PSP_Assult Video Series

    According to Ookm the purpose of flash_fatfmt.prx is intended to setup and partition the PSP's internal flash.

    Having taken a look in to the matter myself it appears that there is a security change in this module that would prevent unsigned code from executing kernel calls to the 3.01 flash, - Meaning, (Only Signed Sony Updates can write to flash)

    The good news with this is that in the event of an exploit, the 3.0 flash can still be modified

    The Problem, downgrading 3.01 is going to be a challenge unless flash_fatfmt.prx is in someway bypassed.

    via Retro'
    ...
    by Published on November 23rd, 2006 23:41

    Message From Retro the dude from the PSP_Assult Video Series

    According to Ookm the purpose of flash_fatfmt.prx is intended to setup and partition the PSP's internal flash.

    Having taken a look in to the matter myself it appears that there is a security change in this module that would prevent unsigned code from executing kernel calls to the 3.01 flash, - Meaning, (Only Signed Sony Updates can write to flash)

    The good news with this is that in the event of an exploit, the 3.0 flash can still be modified

    The Problem, downgrading 3.01 is going to be a challenge unless flash_fatfmt.prx is in someway bypassed.

    via Retro'
    ...
    by Published on November 23rd, 2006 23:26

    news via gizmodo

    Here's more hands on experience with the Xbox 360 Video Store, 24 hours after its launch.

    Speeds Should Get Better...Maybe: The system is getting hammered, and downloads are going slug-slow, or failing all together. The service stopped my movie download half way, and wouldn't download more unless I bought it again. Then I tried buying an HD movie, which failed, but took my cash anyhow (see image)

    If the system knows it took my money without showing me what it had to show me, don't you think you should give me a refund?

    Other things I've learned:

    •You can't FF or Skip Chapters in a movie until its completely downloaded.

    •Also, downloaded movies can't be re-downloaded, even within your rental period.

    •You can't download movies on other machines if you're within your grace period, either.

    •There are no movie menus, ala DVD. ...
    by Published on November 23rd, 2006 23:17

    One of my earliest childhood memories was watching my brother play such games as Super Mario Bros. for the original NES, and Final Fantasy 2 and 3 for the SNES. Of course, at the time, my own ventures in the gaming world was limited mostly to multiplayer bouts with my family. Once I was old enough to buy my own video games, however, it was in the Playstation hay-day, and once I saved money enough I finally got my PS2 when I was 17. The Nintendo in that age was different to me from the Nintendo of before, a company that I felt more indifference to than craving at its center bastion of creativity.

    But those days changed as I lay knelt before my bed, slowly opening this small, white box sporting a small, three-letter word. The Wii stood for something new, something different, something innovative. And now it was mine, the first person to get it from GameStop as the hour struck midnight, marking the beginning of the 19th of November.

    I slipped open the box neatly, not even needing to cut any tape off. What awaited me were two slide-out compartment-shelves. I slipped open the first one, to find a flock of instruction manuals, the sensor bar, the nunchuck, but more importantly, the wiimote. I slipped the protective sheath off the tiny saber, instantly noticing that it seemed smaller than predicted, and, despite reading a review that spoke to the contrary, incredibly light. So light, in fact, that it almost seemed absurd how much the item really costs.

    The second shelf I pulled out. And there it was. Taking its protective coat off, I curled the white obelisk within the dark folds of my arms, a demon embracing an angel. "It has been far too long, old friend," I muttered to it. Nintendo, I am back.


    Setup


    The setup was easy enough as any standard gaming console, barely even bothering to look through the instruction manuals, of which there are quite a few, including three copies of the same one (one in English, one Spanish/Mexican?, and one French). The only thing about the setup that really made it different from any other system was the sensor bar: small, thin, and well-balanced, it fit neatly atop my television, its thin wire draping from behind it, up into the compartment that held my Wii. And by thin, I do very-much-so mean thin, almost to the point of fear of too much weight being put on it, and long, quite long, which may come in very useful one day.

    The power adapter, audio/visual cables connected, and the sensor bar all connected in the back, it was time to fire this baby up. One thing I noticed was that the standby-light on the Wii came immediately on when I plugged the power adapter in. Though I have not even bothered reading any manual yet, I must come to the current conclusion that it is in fact impossible to turn off your Wii short of unplugging it outright.


    Turning It On


    I sat back on my couch, and pressed the little power button on the Wii-mote. Instead of getting some nice, happy-sounding startup sound like I was hoping for, however, I simply got a safety-warning/caution from Nintendo before moving on to the mundane task of filling out such things as the time, date, and location/language. At the end of it all, though, came the time to actually name my Wii. Though I take great delight out of naming my computers, I have never received any inspiration to name any of my consoles. After much deliberation, I decided on Evereska, punching in the words from an on-screen keyboard with the wiimote. Indeed, these first trials with the wiimote felt very responsive, if making a notice of my hand's own unsteadiness. One nice feature I liked was that the wiimote pulses as the cursor moves over selectable buttons. Feels like you are really moving over them.

    Once the name was complete, I was brought to the Wii Channels page. Since the box did not come with the Wii StartUp Disc like I was expecting (as some have reported), I decided to jump right in and put a game in.


    Wii Sports


    Of course, the first thing I try out is Tennis. I used this opportunity to experiment with the wiimote, letting the system tell the difference of power of my strokes. I even tried to see if a light swing would be detected in order to set the ball right over the net: turns out that that is not a recommended strategy, with motion not seeming to be picked up at all. Really, you only seem to have two moves in this game, front-swing and back-swing, along with changing the height of your racket to hit the ball. Though I tried playing this game sitting down at first, me and my friends found that it was more fun standing up. Though a simple game, we found it mildly enjoyable for it's simplicity.

    Next my friend Jesse gave a shot at bowling. I'm not sure if it is the same in real life, but at first we discovered that there is a natural tendency of the ...
    by Published on November 23rd, 2006 23:11

    news via nintendorevolution

    Go Nintendo kills the Wii rumor
    Nintendo Wii Bluetooth Is NOT Picture HungryThere's been a bizarre Wii rumor floating around that seemed so darn unlikely, even we didn't post about it. It all stemmed from a Nintendo forum user (This is becoming a trend, no?) that posted the following:

    I just went in my photo channel just to look at the opening menu (I had no pictures on the SD card, or so I thought) when I clicked on the left button. It said that there were 12 pictures available. So, I was like “what’s going on here” and viewed them. It turned out to be pictures from my brother’s phone.

    The allegation was that Wii was magically synching with nearby cellphones via Bluetooth and downloading the photos of 'em.

    Pure nonsense, says Go Nintendo.

    This is 100% not true. Bluetooth devices have to be paired with one another to get them to see each other. On top of that, there would be no reason that an SD card would have to be inserted to get this to work. To further prove that it doesn’t work, I even tried it multiple times just to give a first-hand confirmation that this isn’t true.

    Another day, another rumor debunked. ...
    by Published on November 23rd, 2006 22:41

    There is a brand new trailer for Metroid prime 3: corruption! *screams* And I have it right here!! I do not want to hear anybody badmouth the graphical capabilities of the Wii, because as you'll see shortly - this game looks frackin' hot! The game was slated to release on the same day as Wii, but was pushed back to 2007 not long after e3.

    Watch the new trailer:here...

    The game looks awesome and appears to have this epic and grand feel about it. Between this, Super Mario Galaxy and Smash bros. brawl - I think it's safe to say Nintendo have 2007 in the palm of their hand. Fingers crossed for on-line play... ...
    by Published on November 23rd, 2006 22:25

    Xandu has posted a new release of his Mario game for the PSP, heres whats new:

    Hey folks!

    This is a little update of Super Mario Power Coins!

    Changelog:
    -Ability to run by pressing the square button while moving
    -Ability to change characters : Mario, Luigi (for now)
    -GFX improvement
    -Fixed some bugs

    Next version might include:
    -Analog movement
    -More characters
    -New level backgrounds
    -New enemies
    -Level difficulty choice
    -More to come...

    Download and Give Feedback Via Comments
    via xandu ...
    by Published on November 23rd, 2006 22:25

    Xandu has posted a new release of his Mario game for the PSP, heres whats new:

    Hey folks!

    This is a little update of Super Mario Power Coins!

    Changelog:
    -Ability to run by pressing the square button while moving
    -Ability to change characters : Mario, Luigi (for now)
    -GFX improvement
    -Fixed some bugs

    Next version might include:
    -Analog movement
    -More characters
    -New level backgrounds
    -New enemies
    -Level difficulty choice
    -More to come...

    Download and Give Feedback Via Comments
    via xandu ...
    by Published on November 23rd, 2006 22:06

    Via pspfanboy

    When we first announced that Sega Genesis Collection was heading to the PSP with nearly 30 games to play on, many of you nearly pissed in your pants. At only $30, the collection is quite a steal, especially compared to Virtual Console prices ($8 for one Genesis game). What did the critics think of this orgy of games?

    Gamespot (81/100) calls it a winner - "The Sega Genesis Collection is one of the most satisfying, well-put-together classic game compilations to date... Even if you were an avid fan of the Genesis back in its heyday, chances are you never got around to playing a number of these games, many of which are still quite fun and remarkably challenging even by today's standards."
    Modojo (80/100) also thinks it's great - "This is still a wondrous trip down memory lane, with loads of 16-bit titles to invest hours in all over again. It's almost enough to make you want to go to the flea market and hunt down a lumbering old Sega CD unit. Almost."
    Deeko (75/100) thinks there's great stuff in a sea of crap - "I'll freely admit that many of the games in the collection are pure garbage, but for the most part, you're getting a wide assortment of games that literally covers the entire Sega Genesis spectrum - with four full length role-playing games to really keep you busy being the creme de la creme!"
    There's a ton of compilations coming out, but to be honest, it seems like this one is the best of the bunch. Too bad it's missing Streets of Rage. ...
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