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  • DCEmu Featured News Articles

    by Published on November 23rd, 2006 22:01

    Via PSPFanboy

    This franchise has come a long way since it was released on the 3DO back in the mid-90s. I remember how frustrated I got having to slow down to a near stop just to successfully navigate a curve. But now, the Need for Speed franchise is one of the best around, and it seems Need for Speed Carbon: Own the City continues the franchises forward progression.

    PGNx Media (87/100) - It's one of the rare times where you should purchase both the console versions and the PSP version since both offer different yet extremely compelling racing.

    Games Radar (80/100) - We're definitely keen on the PSP version, serving up some solid racing fun that'll get your heart pumping and your fingers moving. Just be sure to get by with a little help from your friends.

    IGN (70/100) - Own the City simply feels like more of the same. Sure, there's an open city and wingmen that'll take out your opponents during a race, but neither of these are huge, game-changing additions.

    I haven't had the chance to play the game yet, but from these reviews, it seems like a pretty decent game. Hopefully, EA continues the Need for Speed franchise on the PSP. ...
    by Published on November 23rd, 2006 22:01

    Via PSPFanboy

    This franchise has come a long way since it was released on the 3DO back in the mid-90s. I remember how frustrated I got having to slow down to a near stop just to successfully navigate a curve. But now, the Need for Speed franchise is one of the best around, and it seems Need for Speed Carbon: Own the City continues the franchises forward progression.

    PGNx Media (87/100) - It's one of the rare times where you should purchase both the console versions and the PSP version since both offer different yet extremely compelling racing.

    Games Radar (80/100) - We're definitely keen on the PSP version, serving up some solid racing fun that'll get your heart pumping and your fingers moving. Just be sure to get by with a little help from your friends.

    IGN (70/100) - Own the City simply feels like more of the same. Sure, there's an open city and wingmen that'll take out your opponents during a race, but neither of these are huge, game-changing additions.

    I haven't had the chance to play the game yet, but from these reviews, it seems like a pretty decent game. Hopefully, EA continues the Need for Speed franchise on the PSP. ...
    by Published on November 23rd, 2006 21:55

    Heres an excerpt:

    How do you fill in the gaps of a legendary story with a tale that's been eagerly awaited as long as a system has been released? If you're Kojima Productions, you proceed very carefully, especially with your trademark character. Ever since the PSP was released, Metal Gear Solid fans have been clamoring for an action title with the scope of the console titles. Although the turn based strategy of the Metal Gear Acid titles was a temporary solution, the desire for a true action title has never actually been fulfilled until now. In less than two weeks, Konami and Kojima Productions will raise the curtain on Metal Gear Solid: Portable Ops, the latest chapter in the Metal Gear saga.

    The story of Portable Ops is designed to answer a number of questions from Snake Eater and lay the groundwork for later Metal Gear titles. While we won't go into a lot of details, we'll highlight some of the basic plot details that are well known. Portable Ops starts on November 10, 1970, which is six years after the events of Snake Eater. Mysteriously, Snake is kidnapped, drugged and thrown into a South American jail cell, where he finds himself interrogated by Lieutenant Cunningham, a former CIA agent. Cunningham is searching for information related to the Philosopher's Legacy, the much sought after secret from Snake Eater. Cunningham isn't particularly easy on Snake, and leaves his cell after torturing him for a while.

    Full article ...
    by Published on November 23rd, 2006 21:55

    Heres an excerpt:

    How do you fill in the gaps of a legendary story with a tale that's been eagerly awaited as long as a system has been released? If you're Kojima Productions, you proceed very carefully, especially with your trademark character. Ever since the PSP was released, Metal Gear Solid fans have been clamoring for an action title with the scope of the console titles. Although the turn based strategy of the Metal Gear Acid titles was a temporary solution, the desire for a true action title has never actually been fulfilled until now. In less than two weeks, Konami and Kojima Productions will raise the curtain on Metal Gear Solid: Portable Ops, the latest chapter in the Metal Gear saga.

    The story of Portable Ops is designed to answer a number of questions from Snake Eater and lay the groundwork for later Metal Gear titles. While we won't go into a lot of details, we'll highlight some of the basic plot details that are well known. Portable Ops starts on November 10, 1970, which is six years after the events of Snake Eater. Mysteriously, Snake is kidnapped, drugged and thrown into a South American jail cell, where he finds himself interrogated by Lieutenant Cunningham, a former CIA agent. Cunningham is searching for information related to the Philosopher's Legacy, the much sought after secret from Snake Eater. Cunningham isn't particularly easy on Snake, and leaves his cell after torturing him for a while.

    Full article ...
    by Published on November 23rd, 2006 21:54

    Heres an excerpt;

    It's one of the most popular racing games of recent times in Australia, and V8 Supercars 3 Shootout (released as TOCA Race Driver 3 Challenge in the United States) on PSP looks set to continue the high quality of past titles. As a matter of opinion, we think it's definitely one of the best looking racers on the system, and in the prolonged absence of a portable Gran Turismo, it has an excellent and accurately modelled feel to the handling that said series might be a little envious of.

    For Australian racing enthusiasts, it's always nice to see local cars, tracks and drivers take centre stage. This has always been a major point of attraction for fans of the V8 Supercars series. The PSP iteration is no different in this respect. In the Quick Start mode, players can initially choose from either a Holden Commodore VZ or a V8 Ford Falcon BA. From here, you can select from the default racing team and driver for each make.

    Featured in this version is a comprehensive list of the biggest in Australian and international racing. Ricky Cole, Steven Brady, John Hartshorne, Piers Johnson, Matt Griffin and dozens more fill out the ranks.

    Quick Start, as the name implies, takes you straight into the action - a continuous championship that pits you against 20 other drivers on a world tour of tracks. It's a continuous championship, too - bowing out of a race will affect your overall standing and you'll start the next track at a serious disadvantage. However, if you're new to the series, we'd heartily recommend working your way through the early stages of the World Challenge mode before jumping straight into the races - if not, you're liable to end up pressed against the cement embankments more often than you'd like.

    Full article ...
    by Published on November 23rd, 2006 21:54

    Heres an excerpt;

    It's one of the most popular racing games of recent times in Australia, and V8 Supercars 3 Shootout (released as TOCA Race Driver 3 Challenge in the United States) on PSP looks set to continue the high quality of past titles. As a matter of opinion, we think it's definitely one of the best looking racers on the system, and in the prolonged absence of a portable Gran Turismo, it has an excellent and accurately modelled feel to the handling that said series might be a little envious of.

    For Australian racing enthusiasts, it's always nice to see local cars, tracks and drivers take centre stage. This has always been a major point of attraction for fans of the V8 Supercars series. The PSP iteration is no different in this respect. In the Quick Start mode, players can initially choose from either a Holden Commodore VZ or a V8 Ford Falcon BA. From here, you can select from the default racing team and driver for each make.

    Featured in this version is a comprehensive list of the biggest in Australian and international racing. Ricky Cole, Steven Brady, John Hartshorne, Piers Johnson, Matt Griffin and dozens more fill out the ranks.

    Quick Start, as the name implies, takes you straight into the action - a continuous championship that pits you against 20 other drivers on a world tour of tracks. It's a continuous championship, too - bowing out of a race will affect your overall standing and you'll start the next track at a serious disadvantage. However, if you're new to the series, we'd heartily recommend working your way through the early stages of the World Challenge mode before jumping straight into the races - if not, you're liable to end up pressed against the cement embankments more often than you'd like.

    Full article ...
    by Published on November 23rd, 2006 21:32

    Via Elation

    QUASI88 is a NEC PC-8801 Emulator for the PSP.

    Heres whats new:

    Addition of keyboard lock

    Addition of [kibodokonhuigu]

    Addition of analog input

    Adding clock modification to the menu

    Download and Give Feedback Via Comments ...
    by Published on November 23rd, 2006 21:32

    Via Elation

    QUASI88 is a NEC PC-8801 Emulator for the PSP.

    Heres whats new:

    Addition of keyboard lock

    Addition of [kibodokonhuigu]

    Addition of analog input

    Adding clock modification to the menu

    Download and Give Feedback Via Comments ...
    by Published on November 23rd, 2006 21:26

    cooliscool posted this news/release:

    Here's a new version of Dolphin Memory card maker (GCI>Memcard_x.raw) which should actually work. Been working on it on and off and it's much more dynamic, should work. Note that I haven't tested it as I have no GCMs/ISOs.

    What it does is allows you to download .GCI saves from say, gamefaqs, and convert them to usable Dolphin Memcards. Just open a .GCI in the program, and click "make dolphin memcard." From there, just overwrite (or make a new one, doesn't matter, though you'll eventually have to overwrite) your old memcard_a.raw or memcard_b.raw file, and run the game. Currently it only supports injecting on a per-file basis (as in, only one game per memcard_x file), but the next version will fix that. Keep in mind that the "data" folder is necessary, and that no other memcard_a.raw will work if placed here (so keep a backup!).

    Future versions will be a bit more fancy, such as banner loading, game name recognition (to an extent.. internal names), etc.

    Requires .NET framework 2.0.

    Edit: Download removed.. undergoing a fix.

    Edit 2: Error fixed, tested and works (tested with Wind Waker only, though it'll work with all others theoretically). Source (VB .NET.. uncommented, sorry), and binary are attached.

    Download and Give Feedback Via Comments ...
    by Published on November 23rd, 2006 21:12

    Microsoft won't let the Zune function as an external USB drive? Fine. We'll make it function as an external USB drive our damn selves. Looks like the fine chaps over at ZuneBoards have divined a method to make the non-MSC non-MTP Zune open the hell up and act like a real drive for god's sake. They haven't yet posted the tutorial on how to do it (so as far as we know this might be a hope-shattering Thanksgiving-day hoax) but we're kind of thinking those guys wouldn't let us all down like that, so watch out here for further developments.

    More Info ...
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