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    by Published on December 6th, 2006 20:27

    via pspfanboy

    Smackdown is out today. I was originally going to do a Metareview for this game, but I decided: why not focus on the one crucial flaw of last year's game? The load times. As you may remember, WWE SmackDown! 2006 got smacked down by the gaming community by having quite possibly the worst load times of any game in recent memory. Is this year's iteration of the popular wrestling franchise any better? Let's find out:

    Gamespot (79/100) - "Load times are still a big issue, as well, though not quite as humongous an issue as they were last year. Prematch load times are still long and annoying, especially when you have entrances set to on; menu transitions, especially in season mode, take longer than they ought to; and creating a wrestler can still be a time-consuming process, thanks to the loading. Again, Yuke's did improve this aspect somewhat this year, but load times continue to get in the way of the game."
    Games Radar (80/100) - "The developers remembered this, too; they made a focused effort to drastically reduce loading. And it worked: the loads aren't lightning quick, but they are far faster, now measuring in double-digit seconds instead of minutes."
    GameZone (85/100) - "On to the bad news, the game suffers from heavy lag that just doesn't pertain to the Ad Hoc multiplayer mode but throughout the single-player mode as well. This, of course, is a major annoyance that often leads to missed punches or choke slams. Secondly, the long load times are back, although - on a lighter note -they're not as frequent as the first game." ...
    by Published on December 6th, 2006 20:24

    via pspfanboy

    PS3s aren't the only thing ending up on eBay. It appears that someone posted a PSP devkit on eBay . These plain looking gray boxes are used to develop and test PSP games, and in the wrong hands, could possibly compromise PSP security quite swimmingly. The bids got up to $329 before the auction was closed, most likely by an angered Sony lawyer. According to PSP3D, these kits are contractually licensed to developers, meaning some developer somewhere is probably going to be in a whole world of legal pain very soon.

    Screengrab Via Comments ...
    by Published on December 6th, 2006 20:14

    Via IGN

    Nintendo may be giving away a Wii version of golf with every US system, but those looking for a more filling experience have only one choice for now: Super Swing Golf, from Tecmo. The US version is due out in a few weeks, but in order to get a sneak peak at the final build, we played through a few holes in the Japanese version, which hit Japan opposite the Wii itself on 12/2.

    We already shared with you a close-up look at Super Swing Golf, or Swing Golf Pangya, as it's known in Japan, back in early November (check out our preview for more). So the big question is, how has the final version come together?

    Tecmo's development studio did a few things very right. The game supports Dolby Pro Logic II and progressive output. The non-Nintendo Japanese launch titles have, for the most part, avoided these. Tecmo has also made full use of the Wiimote as a pointing device during menus, another feature lacking from many of the launch titles.

    Swing Golf does suffer from some of the problems one associates with a game that was rushed out for launch. Load times are a bit on the long side -- a surprising rarity for Wii games so far. Judging by the abundance of loud seek sounds during the loading, this looks like something that could have been refined had the developers had more time.

    The game is also middle ground as far as presentation is concerned. Visually, the simple character models and occasionally choppy framerate, put Swing Golf in the list of Wii titles that do little to push the system's visuals beyond GameCube levels. The menu system is pretty bare bones and a bit tricky to navigate. The game lacks voices for its "Pangya Festa" story mode, an unfortunate omission in light of the cute the character designs.

    Some of the control issues that we mentioned in our preview early last month weren't addressed for the final version. Swing Golf's selling point comes from its use of the Wiimote, and there's no denying that swinging the remote like a golf club adds a new layer of fun to the experience. But outside of that, the game does a bad job with button layout, making for some downright confusing moments.

    We'll have a full review of the final US version closer to its release (now set for December 12). In the meanwhile, download our new gameplay clips, which we grabbed from the final Japanese version. ...
    by Published on December 6th, 2006 20:13

    via IGN

    The PlayStation Network is off to a slow start, but things are going to get a lot more interesting in the near future. According to Japan's Famitsu Weekly, Bandai Namco will be releasing a version of Tekken 5 Dark Resurrection for the download service. A release date and pricing information were not announced.

    This version of Tekken 5 is based off the arcade update that powered the recent PSP entry in the series. The PS3 version will feature full 1080p visuals and the playable debut of boss character Jinpachi, who was unplayable in the arcade version. The various modes found in the arcade game, including arcade battle, ghost battle and gallery, will also be updated for the PS3 version.

    At the very least, this ought to hold Tekken fanatics over until Bandai Namco is ready to start talking about Tekken 6. ...
    by Published on December 6th, 2006 20:12

    A xbox user going by the name REDRUM6622, is sueing Microsoft because of freezing problems following the dash board fall update

    what REDRUM6622 posted

    Well I really just followed the same lines you guys took (BBB Complaint and also a complaint though a lawyer website)I was just contacted by the lawfirms about it. We put together the case and I signed the papers to be the Plaintiff suing Micosoft on behalf of the class(YOU GUYS), and BAMM they did the rest. They were already aware of these forums aswell as others complaints.


    he also posted a bit of the Class Action Suit


    Filed on the 29th November:

    XXXXX XXX, Individually and on behalf of all others similarly situated,
    Plaintiff, v.
    MICROSOFT CORPORATION, a Washington Corporation, and certain unidentified Microsoft Corporation affiliates, Defendants. )))))))))))))

    Case No.
    CLASS ACTION COMPLAINT FOR:
    1. BREACH OF CONTRACT;
    2. VIOLATION OF CONSUMER
    PROTECTION ACT (RCW 19.86); AND 3. NEGLIGENCE
    JURY TRIAL DEMANDED

    SUMMARY OF CLAIMS
    1. This is a class action against Microsoft and its affiliates for Breach of Contract, violation of the Washington Consumer Protection Act (“CPA”) (RCW 19.86) and, alternatively, Negligence. Plaintiff brings this action on behalf of himself and all other persons who experienced hardware problems with their Microsoft Xbox 360 gaming consoles following installation of Microsoft’s Fall 2006 Update for the Xbox 360.

    THE PARTIES
    2. Plaintiff XXXX XXX is an individual resident of California. Plaintiff is the original purchaser and current owner of an Xbox 360 gaming console. Plaintiff brings this action individually and as a class action under Rule 23 of the Federal Rules of Civil Procedure on behalf of the class specified herein.

    at this stage we are going by what REDRUM6622 has posted and there has been no confirmation yet

    Read the complains on the official xbox forums ...
    by Published on December 6th, 2006 19:53

    NOTE: This release is old, for better working drivers with rumble and bluetooth support, look right here.


    The Sony PS3 SIXAXIS controller can be used on a Windows PC but Windows XP and upwards would be best. It works as USB HID device under Windows.

    Here's the instructions to make it work:

    1. Download and install the filter driver (libusb-win32-filter-bin-0.1.10.1.exe). (attached zip)
    2. Unpack ps3sixaxis_en.exe
    3. Plug the SIXAXIS into your PC.
    4. Run ps3sixaxis_en.exe once. A command prompt window will appear for a few seconds.
    5. When the window closes, press and hold the PS button on the Sixaxis controller for at least 2-3 seconds.

    If you want to see if the controller is being detected:

    1. Go to Control Panel > Printers and Other Hardware > Game Controllers.
    2. Select the Playstation 3 controller and choose Properties. A dialog window will appear.
    3. Move both the analog sticks and press the buttons. The cursor and bars will move in the Axis section and the numbers in the Buttons area will light up.
    4. If output is displayed, the controller is properly detected and working fine.


    Download and Give feedback Via Comments ...
    by Published on December 6th, 2006 19:46

    New version of the BeatEm UP Engine for the PSP/DC/DOS/WIN.

    Updates

    There have been quite a few additions in features. But only if you are a modder. However, PSP and DC users will appreciate one of the new features I've implemented and that is....

    Sprite Database Management Modders tend to reuse sprites such as walking, running, etc... over and over and instead of allocating space for every sprite I now reuse the original sprite and its ID. So what does this mean to you then gamer....

    2MBytes of RAM has been saved on mods like Final Fight Appocolypse 2nd and Battle Toads. However, a huge mod like A Tale Of Vengence we are saving 8MBytes of memory.

    Lastly, alot of bug fixes have been done. If you find a bug then please post it at http://www.borgeneration.com/ where you can also find the weekly updates to the engine and all the mods you can handle.

    -SamuraiX ...
    by Published on December 6th, 2006 19:46

    New version of the BeatEm UP Engine for the PSP/DC/DOS/WIN.

    Updates

    There have been quite a few additions in features. But only if you are a modder. However, PSP and DC users will appreciate one of the new features I've implemented and that is....

    Sprite Database Management Modders tend to reuse sprites such as walking, running, etc... over and over and instead of allocating space for every sprite I now reuse the original sprite and its ID. So what does this mean to you then gamer....

    2MBytes of RAM has been saved on mods like Final Fight Appocolypse 2nd and Battle Toads. However, a huge mod like A Tale Of Vengence we are saving 8MBytes of memory.

    Lastly, alot of bug fixes have been done. If you find a bug then please post it at http://www.borgeneration.com/ where you can also find the weekly updates to the engine and all the mods you can handle.

    -SamuraiX

    Upgrade to new build as of 12-09-2006 Huge bug was uncovered by NovaKane and is now fixed. For more details look at my direct response to NovaKane.

    Download and Give Feedback Via Comments ...
    by Published on December 6th, 2006 19:35

    Onakasuita have started on apps for the Wii, heres the info:

    --what's WiinRemote
    a program for moving cursor using Wii Remote on Windows PC.
    (reading 3-axis linear accelerometer's value)

    --how to use
    1.connect Wii Remote to PC via bluetooth (how to connect)
    2.launch WiinRemote.exe

    New in this release

    key repeat implemented

    Download and Give Feedback Via Comments ...
    by Published on December 6th, 2006 19:30

    Some guy is using his Wiimote and PC to make sweet music.

    Check out the vid here --> http://vids.myspace.com/index.cfm?fu...oid=1524401318 ...
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