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  • DCEmu Featured News Articles

    by Published on May 2nd, 2006 13:10

    via Eurogamer

    Ubisoft's set to publish From Software's Xbox 360 RPG Enchant Arm in Europe and the US this summer, the publisher's announced.

    It'll be called Enchanted Arms here - a bit of a change from its rather untypable Japanese moniker "[eM] -eNCHANT arM-".

    For those who haven't been keeping up, Enchanted Arms is a turn-based RPG in which the player adopts the mantle of an enchanter-in-training, controlling more than 75 creatures over the course of his quest.

    Ubisoft's promising more than "50 hours" of gameplay, and the game includes a full hour of anime-style cut-scenes too.

    And of course it's worth noting that it's yet another game from Ubisoft's infamous leaked release schedule - denied at the time, but looking increasingly genuine.

    Also on the schedule were a new Brothers In Arms game (two in fact - so far Ubi's announced one), some new Tom Clancy games (with a new Rainbow Six already announced), and Naruto for Xbox 360, which Ubisoft unveiled just recently. Rayman 4 also appeared on the list.

    Indeed, it's looking more like Ubisoft denied the schedule because of the games it couldn't confirm - like a new Lumines for PSP and PS2, which we now know that Buena Vista will be handling. ...
    by Published on May 2nd, 2006 13:07

    via CVG

    According to our resident racing game expert, developer SimBin's GTR on PC was the finest and most realistic realisation of the motor sport on the platform ever. Rejoice then, ye hardcore racing game fans with an Xbox 360 nestled under the telly, because THQ and SimBin are wheeling GTR onto Microsoft's next-gen console. Vroom, vroom...

    GTR is roaring off the 360 start grid courtesy of a multi-title deal thing struck between THQ and SimBin. Not a whole lot has been said about the next-gen GTR yet, but we've been told to expect a game that "sets new standards for racing realism on console". GTR features all the cars, drivers and tracks from two full FIA GT Championships and is directed by professional racing driver and former FIA GT Team Owner, Henrik Roos.

    Said Roos about GTR on 360: "SimBin has built a reputation for delivering cutting edge technology, unmatched atmosphere and white-knuckle realism in our racing games. With GTR for Xbox 360 we're developing a title that is not only a truly authentic racing game, but also a challenging, realistic and entertaining game that will be easy to learn but tough to master. In other words - do it for real!" ...
    by Published on May 2nd, 2006 13:06

    Via CVG

    As next week's E3 show draws even closer, the Revolution, erm, Wii, roster, is growing larger by the day. Added to the Wii line-up Metal Slug Anthology, which was confirmed to be Wii-bound in an online interview with developer SNK.

    Speaking to IGN, SNK Playmore president Ben Herman divulged the first details on Metal Slug Anthology and talked all things Wii. "Fans worldwide have been looking forward to our return to Nintendo platforms and what better way then to bring our complete Metal Slug arcade collection to Wii," said Herman. "Our fans have demanded that we support Nintendo platforms. Let the celebration begin."

    Before you follow Mr. Herman's orders and get the Cliff Richard CDs out, cast your eyes over the exciting Metal Slug Anthology line-up, which includes Metal Slug, Metal Slug 2, Metal Slug X and all the other 'Slug sequels up to the fifth instalment. The Metal Slug collection is also slated for PSP, although Herman promised that in the Wii version the wand-controller will be used "in a new and unique way that enhances the gameplay."

    Look out next week for more Metal Slug Anthology coverage direct from Nintendo's Wii booth. We promise it'll stop sounding funny eventually. ...
    by Published on May 2nd, 2006 13:02

    via CVG

    As the fog of uncertainty slowly lifts on Nintendo's next-gen console, more and more deliciously flavoursome droplets of Wii continue to spill into our expectant maws - and Uncle Reggie Fils-Aime's just gone and fired another one from the hip.

    Speaking at the Nintendo World Store in New York City last week, Friday April 28, the vii pii of sales and marketing riiviiled that we can expect to sii the Wii's wand put to use in a brand new driving game, finally answering the question many gamers have been asking since the controller's unveiling at TGS last year.

    "I'm going to give one little secret," Fils-Aime tiised, according to Trigames.net who was on hand to record the whole thing. "Only one little secret, and hopefully I won't lose my job. We're going to show a racing game at E3 where you use the core controller in a very different way. That will answer all the questions to how you'll play a racing game."

    Quite what the game is and how it'll play is still a compliite mystery - 'net speculation has already reached fiiviir pitch, clutching at the possibility of new iterations for either Nintendo's Mario Kart or F-Zero franchises. Of course, we could be looking at something completely fresh altogether. Still, E3 hits in less than a wiik, so there ain't too long to wait now. ...
    by Published on May 2nd, 2006 13:01

    News Via Gamesindustry

    SEGA of Europe has announced Full Auto 2: Battlelines for PlayStation 3 - marking a shift in platform focus for the burgeoning car combat franchise, which was formerly an Xbox 360 exclusive.

    According to the firm, Battlelines will build on the first game's time-rewind "Unwreck" feature, ratcheting up the levels of environmental destruction and the strategic role it plays.

    "The destructible environments in Full Auto 2: Battlelines are both stunning and strategic, especially in multiplayer combat," says SEGA of America's Scott A. Steinberg. "The gameplay innovations of tactical destruction and team multiplayer vehicular mayhem combined with the tremendous power of Sony's PlayStation 3 console makes this sequel truly the next generation of combat racing."

    Full Auto had been one of the Xbox 360's major early third-party exclusives, but following mixed reviews and a fairly weak chart showing SEGA's clearly reconsidered its focus and decided to try it out on Sony's next-generation format instead.

    As well as an expanded, 20-level single-player game, Battlelines will feature six multiplayer modes playable online - including team-play variants - as well as more than 20 weapons and cars.

    There's no word on when Full Auto 2 will launch, but it will be on display at E3 next week. ...
    by Published on May 2nd, 2006 12:58

    The Akihabara Site have released a new magazine featuring the best of whats new iin high tech stuff from Asia

    Download Here ...
    by Published on May 2nd, 2006 09:19

    Moonlight has updated moonshell.

    Moonshell is a multimedia player for the Nintendo DS. It can play wav, mp3, ogg, display text files, display jpg, bmp and play video.

    1.2 Finalbeta

    changes since moonshell 1.1:

    NDSLiteDefaultBrightness (4=AutoDetect) item was added to [System] section of global.ini.
    StartupSound (2=Auto start) item was added to [Boot] section of global.ini.
    MicroDrive was supported with GBAMP. (There is MicroDrive for which compatibility is not suitable. )
    The clock plug-in was supported with MSPV30. The clock is displayed without turning off the backlight.
    MID/RCP plug-in was corrected a little. (There are no changes in the sound font and midrcp.ini. )
    WhenPanelClose (1=PowerOff) item was added to [System] section of global.ini.
    TopScreenFlip (0 = Normal, 1=180 rotation, 2=Vertical flip, 3=Horizonal flip) item was added to [System] section of global.ini.
    The close button was mounted.
    ImageControlTimeOutSec item was added to [System] section of global.ini. for full screen image.
    The bug that the DPG reproduction becomes heavy was corrected. (libnds-20060410 back to libnds-20060201)
    The DPG decoder was sped up a little.
    Dithering (3=Heavy) item was added to [DPGPlugin] section of global.ini.
    AdaptiveDelayControl (0=Movement priority 1=Synchronous priority.) item was added to [DPGPlugin] section of global.ini.
    Scroll method of the image redraw was sped up.

    EDIT:

    finalbeta 2 is out now too.

    The bug to which The MID/RCP plug-in did not liberate the file steering wheel was corrected.
    Because a private function had remained entering, it returned.
    The readme.txt of an english and finnish version was bundled. (Thank you Xtreme!)
    The readme.txt of an spanish version was bundled. (Thank you JuSJo!)

    Download and Give Feedback Via Comments ...
    by Published on May 2nd, 2006 09:19

    Moonlight has updated moonshell.

    Moonshell is a multimedia player for the Nintendo DS. It can play wav, mp3, ogg, display text files, display jpg, bmp and play video.

    1.2 Finalbeta

    changes since moonshell 1.1:

    NDSLiteDefaultBrightness (4=AutoDetect) item was added to [System] section of global.ini.
    StartupSound (2=Auto start) item was added to [Boot] section of global.ini.
    MicroDrive was supported with GBAMP. (There is MicroDrive for which compatibility is not suitable. )
    The clock plug-in was supported with MSPV30. The clock is displayed without turning off the backlight.
    MID/RCP plug-in was corrected a little. (There are no changes in the sound font and midrcp.ini. )
    WhenPanelClose (1=PowerOff) item was added to [System] section of global.ini.
    TopScreenFlip (0 = Normal, 1=180 rotation, 2=Vertical flip, 3=Horizonal flip) item was added to [System] section of global.ini.
    The close button was mounted.
    ImageControlTimeOutSec item was added to [System] section of global.ini. for full screen image.
    The bug that the DPG reproduction becomes heavy was corrected. (libnds-20060410 back to libnds-20060201)
    The DPG decoder was sped up a little.
    Dithering (3=Heavy) item was added to [DPGPlugin] section of global.ini.
    AdaptiveDelayControl (0=Movement priority 1=Synchronous priority.) item was added to [DPGPlugin] section of global.ini.
    Scroll method of the image redraw was sped up.

    EDIT:

    finalbeta 2 is out now too.

    The bug to which The MID/RCP plug-in did not liberate the file steering wheel was corrected.
    Because a private function had remained entering, it returned.
    The readme.txt of an english and finnish version was bundled. (Thank you Xtreme!)
    The readme.txt of an spanish version was bundled. (Thank you JuSJo!)

    Download and Give Feedback Via Comments ...
    by Published on May 2nd, 2006 06:37

    Hi,

    Here is a PSP version of VixPlode.
    This version works on PSP 1.5.

    VixPlode was initialy created by Mark Trotter in 83 on C64.
    http://www.gamebase64.com/game.php?id=13048&d=45&h=0

    Rules are included in the game.

    Any feedback to [email protected]

    Have fun

    JSC

    Download and Give Feedback Via Comments ...
    by Published on May 2nd, 2006 04:28

    The suprising release of Daedalus and the extremely positive feed back recieved on the project may have started something truly great. PSMonkey has long been developing his own N64 emulator for the PSP and has gone quite a long way since first releasing his port of Nincest. There's been much buzz around a possible team up with some promising posts by Nexis/PSmonkey and StrmnNrmn over at the Emutalk forums. Whether they are helping each other with information exchanges or if they have decided to team up and work on a single emulator, this can only mean good things ahead for PSP users.

    These are exciting days in the world of PSP homebrew so keep your ears and eyes peeled! ...
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