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  • DCEmu Featured News Articles

    by Published on December 21st, 2006 22:09

    As expected now the Wii has been released and the DS is so strong, an article on buisness week discusses the future for the GBA and Gamecube:

    The overarching message for Nintendo appears to be a relatively simple one this holiday season, as simple as they would claim the Wii Remote is to use—appealing to gamers, be they young, old, hardcore, non-traditional or lapsed. And while the $200 million for advertising the Wii turned out to be an erroneous number (that's apparently Nintendo's annual marketing budget), Nintendo is obviously trying hard to get the word out.

    But that leaves one final question: what about Nintendo's older systems (GBA, GCN)? The GBA had a very solid November, with over 600k hardware units sold and if there was any time for a last push with the GCN, now would be it. Dolecki offered, "Our focus right now is on Wii and DS, but we have a huge installed base of Game Boy fans. Third-party publishers have tapped into that audience, and we have a library of nearly 950 games for GBA," she said, adding, "Nintendo GameCube owners can also experience The Legend of Zelda: Twilight Princess. "
    ...
    by Published on December 21st, 2006 21:56

    Via joystiq

    Remember a few years ago when the "All Your Base" phenomenon briefly transformed retro gaming into an ironic obsession that all the hipsters wanted a piece of? Well now a newer game seems to be getting the Internet flash overexposure treatment, and the hipsters are on standby.

    The "Phoenix Wrong" phenomenon actually started in July, when Newgrounds member AshfordPride posted the first in a hilarious four-part series of Flash videos featuring Phoenix Wright characters performing widely known pop culture quotes (trust us, it's funnier than it sounds). The phenomenon has only really taken off in the past few months, with copycats making dozens of "Phoenix Wrong" tribute animations of varying quality. The lot of them have been collected on an "official" web site complete with comics, fanart and even a tutorial (PDF) on how to make your own.

    Whether or not this fad continues to grow or goes the way of other passing memes is largely up to you, the internet. We trust you will choose wisely.

    More Info ...
    by Published on December 21st, 2006 21:52

    via insert credit

    RSF has put up a new flash video, though it passed under my radar for some time (in fact, he's due for a new one). This one's shorter than many of his earlier works , such as Michael Fantasy and Sega Fantasy IV. Anyway, Super Mario Underworld is an epic battle between the Mario and Luigi (or something? maybe?) set in the Super Mario World universe. As usual, it's epic and awesome, though the song has lyrics this time, featuring someone who probably didn't get very good grades in English. It's apparently a psuedo-parody of this flash video, which appeared at flash★bomb '05, a japanese flash animation event. Looks like they didn't do it again in 2006, unfortunately.

    Flash Video here ...
    by Published on December 21st, 2006 21:47

    From the depths of Nintendo's own Pokedex, we've managed to liberate two clips of Pokemon Battle Revolution, revealing Wii's first 'Mon game to be already in fighting form.

    Out now in Japan, this isn't just the first console-based version since GameCube's Colosseum and XD, it is also the first time the beasts can be taken online. So why not click on the movies tab above to see the monsters in motion?

    But if you don't know the full details of the game, it's a traditional trainer versus trainer affair, much like N64's Stadium. There is also the twist that not only can you use your DS's stock of beasts in battle but the handheld's touch-screen can also be used as a control system in combat. And while there isn't a story mode to worry about you can still develop your stable as you progress through the fights and even buy in extra items at the shop for use in both Revolution or DS's upcoming Diamond and Pearl.

    Pokemon Battle Revolution is currently without a European or US release date but that neatly links us into a bit of connected Pokey news, for the US release date for Pokemon Diamond and Pearl on DS has been announced as 22 April. Which should interest us Brits because, not only has no date been set for the duo's European debut but - of course, like all games on DS - they are region free. So importers might like to warm up their credit cards right now, especially since early buyers will be able to snaffle a limited edition with a special stylus.

    Videos Here ...
    by Published on December 21st, 2006 21:45

    The holidays aren't over quite yet, but given the current state of release lists, it's understandable that gamers would be planning their purchases for early 2007 already. One title that Microsoft hopes makes the cut is Crackdown, the free-roaming action game where players take control of superhuman crime-stoppers to clean up the streets of the fictional metropolis Pacific City.

    Microsoft today gave gamers some guidance on when they could expect Crackdown to roll into retail by announcing an official release date of February 20. What's more, those on the fence about whether or not to pick up the game can download a free demo from the Xbox Live Marketplace starting January 18. The demo version of the game will include online cooperative play as well as single-player action.

    via gamespot ...
    by Published on December 21st, 2006 21:40

    via gamespot

    While Nintendo has added a steady stream of downloadable games to its Wii Virtual Console service every Monday since the system's November launch, the publisher has generally offered its legitimate classics with less renowned offerings. That won't be the case this coming Monday, as Nintendo is celebrating the Christmas holiday by releasing a quintet of high-profile retro games on the Virtual Console.

    For its own part, Nintendo is releasing the original NES classic Super Mario Bros. for 500 Wii points ($5). Backing up the company's portly plumbers will be a pair of best sellers from the Super Nintendo era: Capcom's Street Fighter II: The World Warrior and Konami's Super Castlevania IV. Each of those games will sell for 800 Wii points ($8).

    The final two games announced for release Christmas Day are pulled from non-Nintendo platforms. The Sega Genesis game ToeJam & Earl dances its funky way onto the Virtual Console, followed by the TurboGrafx-16 shoot-'em-up R-Type, both for 800 Wii points ($8). The R-Type price is notable since all previous TurboGrafx-16 games on the Virtual Console have sold for 600 Wii points ($6).

    Finally, Nintendo also announced a pair of games that would be released for the Virtual Console the Monday after Christmas, New Year's Day. The publisher will start the new year by swinging for the fences with Baseball and fighting in the streets with Urban Champion. Both games debuted on the NES and will sell for 500 Wii points ($5).

    Nintendo has said it will release new games for the Virtual Console service every Monday at 9 a.m. Pacific time. ...
    by Published on December 21st, 2006 21:38

    news via Mathieulh

    This is the 3.0 OE-A pre-release thread (this will be the final name, it stands for Open Edition)

    Here is a non-exhaustive list of its features:

    Unchanged since 2.71SE-C:

    - Can run homebrews using 1.50 kernel (same compatibility as 2.71 SE-C)
    - Recovery menu
    - Built-in iso/cso support (appears in the vsh under the GAME menu)

    Changed since 2.71SE-C:

    - Runs 3.02 vsh
    - Can run homebrews using 3.02 kernel

    Removed since 2.71SE-C:

    - Location Free player
    - Korean fonts

    Added since 2.71SE-C:

    - UMD-VIDEO Region free
    - PSP kernel Region selector
    - O/X button selector
    - WMA enabeling option
    - Flash player Enableing option

    - Pops (SCE psone emulator) drm protection hacked (that means that you can now your games in more than one psp and share those over the internet)

    Very Interesting News, as soon as any more news appears we will have it.

    EDIT: Firstly people, i didnt know anything about this until a few minutes before posting the News, so i do not know the answer to half of your questions.

    Download Here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=46711

    Thirdly, the PSX emu hack lets you share with other people, which means you can play PS1 games without a PS3, however, the games have to be the ones gotten from the playstation store and distributing them is illegal.

    Finally, i do not know if Dark_AleX is working on this, but my guess is that he is, as this is basically a sooped up version of 2.71 SE. This is 2.71 SE with 3.02 instead of 2.71 ...
    by Published on December 21st, 2006 21:38

    The New York Times' 'How it Works' series touches on a remote with a twist: the Nintendo Wiimote. The article describes the micron-sized machines that make it work, displays cut-away graphics of the little white marvel, and rounds out the discussion with a breakdown of where the tech came from. From the article:
    "The controller's most-talked-about feature is the capacity to track its own relative motion. This enables players to do things like steer a car by twisting the remote in the air or moving a game character by tilting the remote down or up. 'This represents a fabulous example of the consumerization of MEMS,' the tiny devices known as micro-electro-mechanical systems, said Benedetto Vigna, general manager of the MEMS unit at STMicroelectronics, a leading maker of the accelerometers embedded in the controllers. (Nintendo itself declined to talk about the controllers' inner workings.) He said the motion sensors, using the technology that activates vehicle air bags, can accurately sense three axes of acceleration: up and down, left to right, and forward and backward."

    via slashdot ...
    by Published on December 21st, 2006 21:37

    via gibiz

    The growing market for interactive DVD games can help videogame publishers and developers reach new, casual gaming audiences, says industry veteran Dominic Wheatley.

    Wheatley, who co-founded Domark before taking it on to the stock exchange as Eidos, believes the iDVD market is comparable to the games industry twenty years ago, where an influx of companies lead to a boom or bust market.

    "It seems to me like the 1984 videogames market all over again," said Wheatley.

    "To start with you can sell anything, and then a huge amount of competition comes in and a lot of people bow out. But those strong enough to remain standing can actually begin to build a nice business in this category."

    For Wheatley, who's company Bright Things has just released Lara Croft Tomb Raider: The Action Adventure on iDVD, the attractions of the market to publishers and consumers are obvious.

    "Publisher have told us they're interested in iDVD games because they are non-threatening and accessible and players can win easily."

    "Through this they can get hooked on a character like Lara Croft, and maybe upgrade to a console or PC version. iDVD games could be a great ambassador to the videogame industry by getting game IP into the hands of people who don't usually buy videogames," detailed Wheatley.

    With the market growing from around 30 titles last Christmas to over 200 games on shelves this season, Wheatley believes savvy publishers should see iDVD as an opportunity to expand IP into a complimentary business model.

    "It doesn't compete with a pure console game, what it does is broaden the market. It's very much like the budget sector, where publishers can look at it as extra income. Let someone else do the work and take a piece of the profit ? what's not to like?"

    Bright Things, which also counts Eidos exec Ian Livingstone as a chairman, believe that it's unique in bringing an action game to market, and compares its attitude of enticing new consumers to games as similar to that of Nintendo.

    "What we're trying to do is pioneering and the response so far has been very positive," commented Wheatley. "It'll be very interesting to see if it catches on this year or whether the education of consumers takes longer than that - next year we'll have to double our efforts with a line of new products."

    "Nintendo is making a huge amount of noise about widening the market and bringing games to a new audience. The approach of a very easy control method is to dismantle the complexity attached to videogames, and we're part of that movement but in a different direction," he added. ...
    by Published on December 21st, 2006 21:35

    via gamesindustry

    The DS continues to dominate the Japanese all-formats charts, with 14 titles in the top twenty exclusive to the Nintendo handheld.

    Only two Wii titles feature in the top ten, with the high-profile Legend of Zelda: Twilight Princess dropping out of the top twenty all together.

    Two Pokemon titles sit at the top of the charts, with Pokemon Diamond selling over 123,000 units and Pokemon Pearl another 97,000 copies, according to Media Create.

    The top seven titles in the charts are all DS games, including Kirby Squeak Squad at number three and New Super Mario Bros. at number five.

    At number eight is Wild Arms 4 for the PlayStation 2, while Wii Sports and Pokemon Battle Revolution are the only two games for Nintendo's new home console, at nine and ten, respectively. ...
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