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    by Published on September 22nd, 2006 23:53



    Hi All,

    Here is a new version (with minor changes) of PSPZX81 the ZX 81 Sinclair emulator for PSP.

    *** i would like to thanks Murilo for his feedback and good advices on this emulator ***

    What's new in this version :

    - Add speed limiter option
    - Add background change color option
    - Add .81 as a valid program file extention


    If you're looking for a manual or documentation for the zx81 itself have a look here :
    http://www.zx81kit.com/

    If you're looking for games and software have a look here :
    ftp://ftp.nvg.ntnu.no/pub/sinclair/

    Sources are included, and this package is under the GNU public licence,
    read COPYING.txt file for more information about it.




    Enjoy,

    Zx.

    Download and Give Feedback Via Comments ...
    by Published on September 22nd, 2006 23:53



    Hi All,

    Here is a new version (with minor changes) of PSPZX81 the ZX 81 Sinclair emulator for PSP.

    *** i would like to thanks Murilo for his feedback and good advices on this emulator ***

    What's new in this version :

    - Add speed limiter option
    - Add background change color option
    - Add .81 as a valid program file extention


    If you're looking for a manual or documentation for the zx81 itself have a look here :
    http://www.zx81kit.com/

    If you're looking for games and software have a look here :
    ftp://ftp.nvg.ntnu.no/pub/sinclair/

    Sources are included, and this package is under the GNU public licence,
    read COPYING.txt file for more information about it.




    Enjoy,

    Zx.

    Download and Give Feedback Via Comments ...
    by Published on September 22nd, 2006 23:53



    Hi All,

    Here is a new version (with minor changes) of PSPZX81 the ZX 81 Sinclair emulator for PSP.

    *** i would like to thanks Murilo for his feedback and good advices on this emulator ***

    What's new in this version :

    - Add speed limiter option
    - Add background change color option
    - Add .81 as a valid program file extention


    If you're looking for a manual or documentation for the zx81 itself have a look here :
    http://www.zx81kit.com/

    If you're looking for games and software have a look here :
    ftp://ftp.nvg.ntnu.no/pub/sinclair/

    Sources are included, and this package is under the GNU public licence,
    read COPYING.txt file for more information about it.




    Enjoy,

    Zx.

    Download and Give Feedback Via Comments ...
    by Published on September 22nd, 2006 21:03

    News from the Beeb

    The PlayStation 3 (PS3) has been a long time coming. Five years ago Sony announced its intention for the next generation console when it declared publicly it would develop the Cell, the powerful chip at the heart of the next generation console.

    Last year the electronics giant announced to eager gamers everywhere that the third PlayStation would finally hit shelves in Spring 2006.

    Two delays later and Japanese and US gamers will finally be getting their fix of the sleek black machine this November, while European console addicts will have to wait until next spring.

    The PlayStation 3 looks, sounds and plays as you would hope

    Since the first machines were shown in Los Angeles in 2005, the closest most gamers and journalists have ever come to a machine is in a photograph or in a glass case.

    But at the Tokyo Games Show (TGS) this year Sony finally delivered on its half a decade of promises.

    TGS is the first show where anyone can get up close and personal with the console.

    The PlayStation 3 is five years in the making

    Sony has 200 of the finished machines and is showing more than 20 titles here in Tokyo, including the first person shooter Resistance: Fall of Man and the Grand prix driving game F1 Challenge.

    But the question on everybody's lips when they step up to the machine is: has it been worth the wait?

    And luckily for Sony after stepping away from the machine, grinning, the consensus is yes.

    The PlayStation 3 looks, sounds and plays as you would hope.

    More realistic

    The first thing you notice is the landscape created in the games look more realistic than ever before. Waters glimmer, glaciers shine and trees beckon to be touched.

    The machine is released in November in Japan and the USA
    Playing the action adventure Gengi: Days of the Blade there is a scene when you must fight in a river near a water fall. As you tackle the samurai-styled warrior, water flows past your feet carrying with it curled autumnal leaves. Carp dance around you feet as you slash at the bad guy.

    The landscape is also the first thing you notice while playing the latest instalment of the driving series Gran Turismo.

    The Swiss Alps look almost photorealistic, with sunlight glinting off the snow-capped peaks and hanging glaciers.

    Detached from surroundings

    But look past the landscapes and not all is well. The cars in Gran Turismo HD, as the latest version of the game is called, seem to hover above the ground. They don't seem to interact with the road surface. The basketball players in NBA 07 suffer a similar problem. The hoop-shooters seem to skip across the floor without actually setting foot on it. The characters too seem to be detached from the surroundings of the court.

    With nothing in real life to compare it to you get sucked in

    Some games also suffer similar problems to those seen on some HD movies. The clarity of the picture and the vibrancy of the colours sometimes make pictures seem too real and in turn they look unrealistic.

    None of this really detracts from the gameplay and the developers of the titles were at pains to point out that they were still in development.

    Many of the games on show do not have these problems. In particular those that take place in worlds where you are asked to suspend your disbelief and enter a fantasy.

    Sucked in

    With nothing in real life to compare it to, you get sucked in.

    Lair is a good example. In the game you are a warrior in control of a dragon swooping through a dream landscape.


    Rival console Xbox 360 hit shelves last November

    To control the mythical beast you use the PS3's new tilt sensitive controller.

    The motion sensors in the wireless controller give you six degrees of motion allowing you to control the attacks of your dragon.

    Comparisons with the Nintendo Wii's controller are necessary but difficult.

    Like the Wii's controller Sony's gives a compelling and natural feel to games. When playing driving games for example most people seem to tilt the controller without thinking. The motion sensors exploit this.

    Two-handed affair

    But unlike the Wii's two controllers, one for each hand, the PS3 controller is a two-handed affair. For large or fast gestural movements using both hands can feel awkward and at times the controller is slow to respond.

    But overall it makes gameplay more interesting and fun. What gamers have lost in the dualshock controllers of the PS2, that vibrated to provide game feedback, they have more than gained in the new motion sensitive controller.

    The on-screen interface of the PS3 is also intuitive. It uses the same menu system as the PlayStation Portable (PSP) and gives you access to internet settings, photo libraries and downloads for example.

    Photos can be displayed using the onboard software to create slide shows, while video conferencing and instant messaging allows you to chat to your gaming pals.

    Slick software

    The menu also gives you access to the inbuilt ...
    by Published on September 22nd, 2006 21:00

    Heres an excerpt:

    The Dragon Quest franchise may not have as strong of legs outside of Japan as it does at home, but the classic DQ Slime is like Mickey Mouse in its native land. Square Enix is making sure to feed the need for Slimes with a new entry in its Monsters series of battle games.

    One of a number of Dragon Quest spin-offs, Dragon Quest Monsters is kind of like Enix's version of Pokemon. Instead of taking to fights yourself, you collect and train a number of beasts to do battle on the plains and in the forests of the land. DQM: Joker introduces a new character to this side of the series, a battler who takes up the challenge of the Joker's GP arena tournament. On the overworld, you will play as this Joker contestant as you explore the 3D space. In battle, however, you will stand aside and let your collected beasts fight it out.

    Full article ...
    by Published on September 22nd, 2006 20:59

    Heres an excerpt;

    Namco's Tales of... series has really come into its own ever since the GameCube Tales of Symphonia conquered the platform and finally came into the hearts of American gamers. Namco has produced a flurry of entries in the series for just about every platform imaginable, including two ports of classic entries to the PSP (Tales of Eternia and the recent Tales of Phantasia: Full Voice) as well as a remake on GBA of Tales of Phantasia. Added to the Tales here at TGS are two brand new and completely stunning new portable entries, both of which bring the series to handhelds in full 3D.

    Full article ...
    by Published on September 22nd, 2006 20:57

    Heres an excerpt:

    Square-Enix has taken quite a shine on the Nintendo DS, but its efforts have so far used the system only in very specific ways -- the RPG giant has made some great games already for the system, but we kept wishing that they'd find more use for the DS touchscreen and two-screen set-up, making full use of this unique system.

    In Subarashiki: It's a Wonderful World, we see just what's possible when this company really sets its mind on making the most of a system. The unique visual style and constant two-screen gameplay of this title is outstandingly realized down to the last detail -- this game just exudes top-tier talent. Members of the Kingdom Hearts staff were a part of the project, and Tetsuya Nomura and Gen Kobayashi were on hand for character design. This is no little portable game, this is an epic adventure put on the Nintendo DS most specifically because it's just about the only platform that could render this concept as imagined here.

    Full preview at IGN ...
    by Published on September 22nd, 2006 20:56

    Heres an excerpt

    Gunpey is something of a romantic notion of a videogame, something to keep very close to your heart if you are so stricken. The title, originally a puzzle game by a crew working with the late game maker Gunpei Yoko, derives its name from the beloved designer. It's always been a simple title -- another in an endless line of blocks and shapes making forms before the well fills up -- but its creative and manic gameplay is fittingly alive and well, finally brought back into action with new versions for the Nintendo DS and PlayStation Portable.

    Full article at IGN ...
    by Published on September 22nd, 2006 20:36

    Another Update from the Command and Conquer Clone for DS Project:

    I've been working on scrolling the maps around, and so far it's going ok. Couple of little bugs to fix, but otherwise alright. The maps are scrolling a DS-tile at a time, not per-pixel right now. Not sure if I need to scroll the maps per-pixel or not. I think I'm going to stick with scrolling 8 pixels at a time. Before I package this up for a beta release I'm going to let you quit from the level back to the main menu, and I need to speed up the loading times too. I'm using an older version of chrism's FAT lib, and it's fseek is broken. To get around this I coded a slower working version, and it is pretty slow. I'm going to look at downloading the latest versions of all the libs involved to bring it up to scratch. That's all for now!

    More info --> http://cncds_project.livejournal.com/ ...
    by Published on September 22nd, 2006 20:22

    El Hobito has released a great looking Vertical Shooter for the DS, heres the info:

    I'll let the images speak for themselves, now what are you waiting for get downloading!

    p.s. my top score so far is 2660 see if you can beat it!

    btw it doesn't have an ending enemies just stop comming after a while...

    Download and Give Feedback Via Comments ...
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