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  • DCEmu Featured News Articles

    by Published on November 11th, 2006 21:55

    Yongobongo posted this news/release:

    Currency Converter for PSP Version 2
    I have just updated the currency converter, with some simple updates:
    -Now in EBOOT format
    -More Currencies
    -Better GUI
    Download

    Compatible with:
    1.00 - 2.71 and 2.71 SE-B (and SE-A)

    This will not work on LUAPlayer windows!!
    This is KXploit format, so it will definately work on 1.50, and 2.71SE-B.

    Enjoy guys!

    Download and Give Feedback Via Comments
    via yongobongo ...
    by Published on November 11th, 2006 21:54

    Hi all.

    As promised I have finished the "secret" game i told you about earlier in the week.

    The game is based/type of PSPRevolution/Dance Club game, and is my most advanced game yet.

    Game Features

    Fully Automated Dancing Character.
    Multiple Animated Lights on Dancefloor.
    4 Levels.

    The aim of the game is to press the arrow buttons on your psp that corrospond to the arrows displayed on screen.

    This is my most Advanced and impressive Game release so far so please check it out.

    Download - Via ZionMax - Here



    Download and Give Feedback Via Comments ...
    by Published on November 11th, 2006 21:51

    The new PSP Hardware revision known as Ta-086 has had new images surface in China

    Images Via Comments, What secrets the TA-086 holds in unknown at this time but as soon as we find out we will let you know. ...
    by Published on November 11th, 2006 21:48

    Teen put in hospital by 36-year-old man as a result of stock shortages

    While it’s normally hardware launches that prompt violence and silliness, it would seem that recently reviewed title Gears of War reached such a level of hype that some customers were actually prepared to use their fists to secure themselves a copy.

    According to reports currently floating around the internet, a 15-year-old boy was attacked and actually put into hospital by a 36-year-old man who kicked off in a queue outside a branch of Gamestop in Detroit.

    Apparently, the argument developed after store clerks informed the crowd that stocks were running out, at which point the 36-year-old customer attempted to cut in line and when challenged swore at and repeatedly punched the 15-year-old who was to receive the last copy of the game.

    Naturally the police were called and the man was arrested for aggravated assault and is currently awaiting arraignment at a local correctional facility.

    The kid on the other hand was so badly beaten that he had to go to hospital for treatment to wounds on his face, head and neck. The real bummer though is he doesn’t even have his rightful copy of Gears of War to play as he mends either – this is currently being held by police as evidence.


    http://www.360-gamer.com/news.asp?id=104 ...
    by Published on November 11th, 2006 21:46

    Article from Boston Herald

    With the holiday shopping season inching upon us, I’ll be writing soon about Sony’s new PlayStation 3 (launching Nov. 17 for $600) and Nintendo’s new Wii (launching Nov. 19 for $250), as well as games for Microsoft’s Xbox 360 ($400). But there is yet another great gift option: Sony’s handheld PSP.

    After a year and a half on the market, it’s still pricey at $250. But scores of good games come out for PSP every month. It is sort of a luxury item, but I love it. It fits in my pocket, yet the screen is splendid. Here’s a look at some classic PSP games and a few newbies.

    Newish ‘‘LocoRoco” is a holy-cow game, as in, holy cow this is a cute, addictive, bizarre blast. You play as a yellow, happy blob. You roll along a cartoon land, picking up items along the way, like in ‘‘Sonic the Hedgehog” but gentler, merrier and slower. You don’t have feet to run. Instead, you press buttons to turn the world sideways, and gravity forces you to roll along. I imagine that kids, adults who aren’t allergic to cuteness and female gamers would eat this thing up. It’s rated ‘‘E.” Grade: A.

    The new ‘‘Grand Theft Auto: Vice City Stories” and 2005’s ‘‘GTA: Liberty City Stories” may be the most entertaining games available for the PSP, if you’re into shooting people, robbing them and driving fast cars through city streets. Rated ‘‘M.” Grade: A.

    ‘‘Tiger Woods PGA Tour ’07” is the signature sports title for PSP, I think. It has lush greens, gorgeous action and swinging is easy to figure out. It’s easy at first, very difficult later on. Rated ‘‘E.” Grade: A.

    This summer’s ‘‘Field Commander” is one of the most fun role-playing games I’ve played on any system, and I don’t love role-playing games. You send tanks, helicopters and soldiers along a chesslike path to beat competing armies. It’s a great brain game with nice artistic flourishes and fairly difficult. It’s rated ‘‘T.” Grade: A-.

    ‘‘SOCOM U.S. Navy SEALs: Fireteam Bravo” is more ambitiously entertaining than it sounds. You go undercover and save the world from terrorists. The fun is in negotiating intricate, moderately difficult battlefields, or shooting against other gamers. Also out now is the sequel-worthy ‘‘SOCOM: U.S. Navy SEALs Fireteam Bravo 2.” The original is rated ‘‘M,” the sequel ‘‘T.” Grade: A.

    Full Article ...
    by Published on November 11th, 2006 21:20

    Article from IGN

    The PlayStation 3 and PlayStation Portable are like two peas in a pod, sharing and sharing alike all the way down to the common XMB menu -- these two were made for each other. We connected up our PSP to the final retail PS3 (updated to version x1.10) to see how well the duo worked together.

    Remote Play

    The highly-unexpected PS3-to-PSP Remote Play feature is unfortunately not yet active at this time -- the feature is listed on the PS3 menu and is functional, but because the PSP will not be updated to the necessary v3.0 until later this month, the PSP cannot reciprocate the feature. We did notice a few things about the feature, however. For one, the set-up seems to have some manual functionality to it, as the PS3 asks for the PSP's SSID (which should be displayed on the PSP once it's updated to v3.0 -- we don't know yet how long this SSID will be.) The menu will not let us get past that, but assumedly, from here the PS3 and PSP would begin auto-searching for each other and then it'd go from there. On the Remote Play feature set, we were able to test the mode and were a little surprised (and somewhat disappointed) that the PS3 actually has to kick out of HD mode to 480p when it switches to Remote Play -- it'll take 1080p video and stream it to your PSP, but the PS3 has to take time resetting itself (and your monitor) for the mode.

    Media Playback

    The PlayStation 3 will mount just about any time of USB drive and, so long as it has the proper directory structure, will take its media from that system. PSP mounts as a USB Memory Stick device -- nothing special, but since PSP folders are the same as PS3 folders, your PSP Memory Stick should be pre-formatted out of the box.

    One of the first things you'll notice is that the PSP itself is recognized as a PSP -- the menu will say PSP, will list a PSP icon, and will even pull the name of your PSP as the media device you are using (for example, our Japanese Ceramic White PSP showed up as "Gandalf", as we had cleverly named it Gandalf the White way back when we bought the system.) Your media will show up in its proper place from the PSP, with Music, Video and Photos loading from the PSP to PS3 easy enough. In a nice extra feature, you can tap triangle and browse a full media structure on your PSP Memory Stick -- you actually see what folders files are stored in and can see not only the currently-chosen media type but also whatever media type is available to check out.

    File loading is as fast as your Memory Stick allows, and in our tests, there was no delay at all loading tunes and videos off a connected PSP -- it all runs about as fast as a PlayStation Portable does. You also have the option of copying media from here, either from the PSP to PS3 or the other way around. (This same option is available for all USB connections.)

    One of the disappointments so far with PS3 media playback: no thumbnails of most media types unless it's on the HDD. Pictures, it does fine with -- it loads thumbnails of your pictures right away. Video, however, will neither load the standard bitmap thumbnail (in the old MP_ROOT folder) or auto-generate a running thumbnail from the video itself. (In an aside, it seems that Sony was incorrect in stating video thumbnails were "realtime" on the menu when running from the hard disc -- instead, the PS3 generates and stores a thumbnail video for the file, similar to how the PSP used a THM file for its thumbnails.) And most surprising of all, Music folders did not display their album thumbnail, a common feature on media players -- it works on PSP, but it doesn't work yet on PS3. (Note that this may simply be a feature to be added later, as even CDs ripped and auto-labeled for Album/Artist/Song do not include album art.)

    On a final couple of notes, the PS3 does not have the ability to modify or browse PSP saves -- game saves and PSP applications do not appear anywhere on the PS3 front-end when reading from a PSP unit (or loading a Memory Stick). You also cannot use the built-in Memory Stick formatter to format a stick on PSP -- you must take out the Memory Stick and plug it into either the Memory Stick slot (with adapter for the smaller Memory Stick Duo format) or USB Memory Stick device. Signs also appears to point to a lack of the PS3 to play downloaded games off of anything but PS3's internal hard disc -- when we formatted our Memory Stick for PS3, it did not have a GAMES folder as on PSP, although it did create a PS3 root folder and an "Updates" folder for downloading PS3 updates from the web and loading them onto PS3 (if you can't connect your PS3 up to a network connection.) One bit of good news is that the PS3 can offload game saves -- PS3, PS2, or PS1 -- to the PSP's Memory Stick, making saves perfectly portable (so long as they're not locked saves, as a few PS3 saves will be.)

    Gameplay Cross-Play

    There is not yet a PS3 game out yet that uses the PSP for any purpose -- the first should be Formula One (although
    ...
    by Published on November 11th, 2006 21:20

    Article from IGN

    The PlayStation 3 and PlayStation Portable are like two peas in a pod, sharing and sharing alike all the way down to the common XMB menu -- these two were made for each other. We connected up our PSP to the final retail PS3 (updated to version x1.10) to see how well the duo worked together.

    Remote Play

    The highly-unexpected PS3-to-PSP Remote Play feature is unfortunately not yet active at this time -- the feature is listed on the PS3 menu and is functional, but because the PSP will not be updated to the necessary v3.0 until later this month, the PSP cannot reciprocate the feature. We did notice a few things about the feature, however. For one, the set-up seems to have some manual functionality to it, as the PS3 asks for the PSP's SSID (which should be displayed on the PSP once it's updated to v3.0 -- we don't know yet how long this SSID will be.) The menu will not let us get past that, but assumedly, from here the PS3 and PSP would begin auto-searching for each other and then it'd go from there. On the Remote Play feature set, we were able to test the mode and were a little surprised (and somewhat disappointed) that the PS3 actually has to kick out of HD mode to 480p when it switches to Remote Play -- it'll take 1080p video and stream it to your PSP, but the PS3 has to take time resetting itself (and your monitor) for the mode.

    Media Playback

    The PlayStation 3 will mount just about any time of USB drive and, so long as it has the proper directory structure, will take its media from that system. PSP mounts as a USB Memory Stick device -- nothing special, but since PSP folders are the same as PS3 folders, your PSP Memory Stick should be pre-formatted out of the box.

    One of the first things you'll notice is that the PSP itself is recognized as a PSP -- the menu will say PSP, will list a PSP icon, and will even pull the name of your PSP as the media device you are using (for example, our Japanese Ceramic White PSP showed up as "Gandalf", as we had cleverly named it Gandalf the White way back when we bought the system.) Your media will show up in its proper place from the PSP, with Music, Video and Photos loading from the PSP to PS3 easy enough. In a nice extra feature, you can tap triangle and browse a full media structure on your PSP Memory Stick -- you actually see what folders files are stored in and can see not only the currently-chosen media type but also whatever media type is available to check out.

    File loading is as fast as your Memory Stick allows, and in our tests, there was no delay at all loading tunes and videos off a connected PSP -- it all runs about as fast as a PlayStation Portable does. You also have the option of copying media from here, either from the PSP to PS3 or the other way around. (This same option is available for all USB connections.)

    One of the disappointments so far with PS3 media playback: no thumbnails of most media types unless it's on the HDD. Pictures, it does fine with -- it loads thumbnails of your pictures right away. Video, however, will neither load the standard bitmap thumbnail (in the old MP_ROOT folder) or auto-generate a running thumbnail from the video itself. (In an aside, it seems that Sony was incorrect in stating video thumbnails were "realtime" on the menu when running from the hard disc -- instead, the PS3 generates and stores a thumbnail video for the file, similar to how the PSP used a THM file for its thumbnails.) And most surprising of all, Music folders did not display their album thumbnail, a common feature on media players -- it works on PSP, but it doesn't work yet on PS3. (Note that this may simply be a feature to be added later, as even CDs ripped and auto-labeled for Album/Artist/Song do not include album art.)

    On a final couple of notes, the PS3 does not have the ability to modify or browse PSP saves -- game saves and PSP applications do not appear anywhere on the PS3 front-end when reading from a PSP unit (or loading a Memory Stick). You also cannot use the built-in Memory Stick formatter to format a stick on PSP -- you must take out the Memory Stick and plug it into either the Memory Stick slot (with adapter for the smaller Memory Stick Duo format) or USB Memory Stick device. Signs also appears to point to a lack of the PS3 to play downloaded games off of anything but PS3's internal hard disc -- when we formatted our Memory Stick for PS3, it did not have a GAMES folder as on PSP, although it did create a PS3 root folder and an "Updates" folder for downloading PS3 updates from the web and loading them onto PS3 (if you can't connect your PS3 up to a network connection.) One bit of good news is that the PS3 can offload game saves -- PS3, PS2, or PS1 -- to the PSP's Memory Stick, making saves perfectly portable (so long as they're not locked saves, as a few PS3 saves will be.)

    Gameplay Cross-Play

    There is not yet a PS3 game out yet that uses the PSP for any purpose -- the first should be Formula One (although
    ...
    by Published on November 11th, 2006 21:19

    We know that the PS3 can surf the Net thanks to the included browser on the Cross Media Bar, but just how fully featured is the web application? We took our retail PS3s out for a spin on the Web to see if there were any hiccups that users might run into with their new systems.

    One thing that we discovered is that while the PS3 can open up and display multiple browser windows, you can easily run out of memory if you access pages that are media or plug-in heavy. At one point, we tried loading up the IGN homepage, followed by Ifilm and ESPN, and promptly received a message stating that the console was out of memory for the browser application. This forced us to close a window so we could continue our web surfing. We did find that connecting a USB keyboard and mouse was infinitely easier to use than the standard keypad that was brought up by the browser, so if you're planning on doing a lot of web surfing with your system, you may want to look at disconnecting these two peripherals, which work as soon as you plug them in.

    We also discovered that while the PS3 has extremely limited plug-in support. While the homepage of the console is set to Playstation.com, Flash rotations on that site runs much slower than that on a normal computer. We're guessing that's because the PS3 has an outdated version of Flash included in the system software; sites that use the latest Flash plug-ins, like Ifilm to help deliver trailers and movies, were rejected during browser use. What's more, we didn't find Quicktime or Windows Media plug-in support, so watching trailers on the Quicktime site or clips off our own site from the PS3 didn't work as well as we'd hoped.

    Finally, we also discovered that there's a limited amount of support for downloading content from the Web to your PS3 via the browser. We weren't able to transfer a file from a website to the hard drive on the PS3 -- in this case, our footage of Motorstorm's intro; instead, we were prompted to select a location to save a file to on an external storage media, like a portable hard drive or thumb drive. What's more, if you want your PS3 to recognize this file, the folder it's placed in has to be in the same directory structure that the PSP or PS3 acknowledges or it will remain unknown to the system. What's more, the same limits on the Cross Media Bar for the PSP exist for the PS3: it only goes one level deep, so don't expect to lay files in a multiple folder-deep directory tree.

    Via IGN ...
    by Published on November 11th, 2006 21:17

    Via IGN

    Although it was never confirmed, rumors of a semi-active Sleep Mode to be included in PlayStation 3 surrounded the days leading up to launch. It made sense, of course, since the PlayStation Portable uses the same menu as PS3 and has a Sleep Mode, and also the PS3's network features require it (or at least recommend for it) to be plugged in and active all the time. Unfortunately, the final retail PS3 units do not seem to have anything more complex than the PlayStation 2's own Standby Mode.

    Standby Mode is your basic PlayStation shutdown sequence -- like PS2, the system shuts down and the lights turn red, and it's off (it just takes a lot longer on this system than PS2 did.) There is also a switch in the back of the system, but as with PS2, you're supposed to leave it in Standby mode rather than switch it off completely -- remember too that you can also start the system up with a push of a button on the controller this time. There is not a nifty Sleep Mode like on PSP, however, which was designed for the portable but could have been very nice on a console as well. Sleep Mode on PSP allows you to flip a switch and turn the system somewhat off -- the screen is black and the disc stops spinning, but the RAM stays loaded so that the system can quickly be turned back on even after you've had it in Sleep for days, picking up exactly where you left off in your game or video playback. On PSP, this is of course a necessary feature to make the system pocket-friendly, and it also helps save batteries. It's not as necessary on PS3, but we would have liked to have seen it on the system -- it'd make those few minutes waiting for the initial load of huge, streaming games like GTA rarely a problem since you could slip the system into Sleep rather than left on in Pause mode when you finally feel the need to take that hour-long dump you've been holding off for the past three straight, sleepless days while playing.

    We haven't been able to test yet to see if the PS3 does anything in its Standby Mode other than await being turned on (it will charge a PS3 controller if it's connected to USB, that's about all we know so far), but at the moment, Standby Mode isn't all that thrilling. There doesn't seem to be any always-on feature like the Wii's Connect 24, and SCE had already confirmed that it has no plans for the kinds of Push Content that will will do (where the system will find media and automatically download it to your machine -- a somewhat intrusive imposition on your storage space that is more than paid off for by the "Christmas Morning" feeling of switching on your system and finding something new installed to it.) The PlayStation Network is still not yet fully operational, so we haven't tested to see if there is any kind of feature built into Standby with the new online system (maybe it can download files and then shut itself down so you can shop before going to bed?), but we doubt there'll be any surprises there. We are curious to see if the PS3 is at all receptive to PSP commands for the new Remote Player feature, as it would be a bummer to have to leave your PS3 on all day long every day if you wanted to access it remotely to show a friend a video or listen to your music rips while out in the yard. It would be interesting to know if there's any possibility of adding Sleep in future versions of the PS3 system software.

    Look for further tests of the PS3's least thrilling features as we play with the hardware more. ...
    by Published on November 11th, 2006 21:15

    News/release from EO

    Hi, I'm Eo.

    This is my first work on NDS, it is a reader for EDICT dictionnary format (Roman based alphabet languages/Japanese).

    Even though there are already commercial japanese dictionnaries for DS (latest versions with shape recognition are quite impressive), I started to implement this reader for EDICT to have access to the dictionnary of the word processor I use on my PC: jwpce. There are a couple of projects in progress around using the same dict format and I really look forward to them for it seems that they will be far more finalized than mine...

    It is now still a proof of concept for testing Edict file access and displaying kanjis. The interface is a bit "rudimentary"... I'm trying to find a good way to display the characters and give access to functions. To keep the distribution small (less than 1MB with 7Zip) and save on memory I had to do some sacrifices on CPU so it is not yet really responsive too.

    Any suggestions or bug report are welcome.

    If you have time, you learn Japanese and you are looking for open source tools go have a look at Jim Breen's Japanese Page (EDICT homepage): http://www.csse.monash.edu.au/~jwb/j_edict.html

    Eo

    Download and Give Feedback Via Comments ...
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