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  • DCEmu Featured News Articles

    by Published on October 30th, 2006 23:25

    News from Christ:

    Hello, I'm glad to announce that the AMAP4DS source code is available ! The source code is the v3.0. Now, you will be able to add your own map to display it on your DS screens using the AMAP4DS v3.0 map viewer engine. A lot of people ask me for several maps to add to AMAP4DS. I do my best but it will be faster if anybody - who wants - adds his favourite map by himself. I still keep adding new map too, so with your help, we should map the entire world very soon The AMAP4DS-Open-Source v3.0 package (with tutorial included) is downloadable for free on the Christ Homepage: http://www.andreani.net/ds/ Let me know about your creations, and good... maps ! Christ
    ...
    by Published on October 30th, 2006 23:23

    News/release from Benny Rebirth:

    Translated from French via Google

    Here thus a small demonstration of my engine in 3D Iso.
    There is not great a deal to make in the demonstration since it acts above all of an engine , it is thus a question rather of a “technical” demonstration.
    I do not think of taking action on the project, it agissai rather for me of a bet, to succeed in creating an engine comparable with that of Landstalker on Megadrive which is for me one of the plays, to see the play which marked more my childhood there is a dixaine year

    For the fans of the plays I am far from having the talent to carry out a “continuation” of this mythical play, I will be afraid to denature the play Landstalker, true a continuation will have for me truly to be worthy of the first opus and in the same one lined!
    Only a true computer graphics expert and musician able to preserve the spirit and the environment of the plays could make me change opinion from here, the demonstration will not go much further

    History:

    - 29/10/06: First demonstration put on line
    * Management of the collisions
    * Management of the jump
    Bugs de Collisions when the character falls (lack of precision)

    How to play:

    - To use the analogical stick or the pad to move (advised stick! )
    - X to jump!

    Other information:

    I hope nevertheless that you will like perhaps this small demonstration and will remémorrera you some memories of the demonstration of this large plays which are Landstalker

    Download and Give Feedback Via Comments
    ...
    by Published on October 30th, 2006 23:20

    New release from knight0fdragon

    So here is an update to my photocup game the graphics should be better and I fixed some bugs. Some comments would be nice so that I can have something nice and polished done, and I will work on the photo parser to allow a bigger range for the touching of tiny dots.

    Also if some people can test it on various flash cards, I would really appreciate it, thanks.

    Also should support DSRumble and WarioWare Rumble

    Some new updates:
    download images from HTTP now, so all I would need to do is make changes or additions and upload it to the web.

    Has more fat support, uses latest libfat, along with gbfs support.
    for FAT cards:
    photocup binary and data folder are needed

    for FLASH cards
    photocup binary is needed only

    To switch between files on DS and files on the HTTP, go into settings, then hit the more button and select the world.

    adding your own URL to the server is not yet supported

    also saving high score to the web will be my next goal.

    Cards I have tested it on:
    Supercard CF -> runs, and saves
    XG2 flash Lite -> runs, and saves

    Download and Give Feedback Via Comments ...
    by Published on October 30th, 2006 23:13

    Via DSfanboy

    The Pokemon website has updated and provided us with more information on some of the Wii/DS connectivity of the title. Now, the page mentions a need for software on the DS, yet does not tell if this software will be included with the Wii game, downloadable from the Wii, one of the DS games, or need to be separately purchased. Personally, we're assuming it'll be downloadable, but the article does make mention of it acting much in the way Wi-Fi does in Pokemon Diamond & Pearl.

    The site also mentions that you can bring some of your Pokemon from Pokemon Diamond & Pearl into the Wii game through the use of 'coliseum mode.' This allows you to bring 6 of those Pokemon into the game and persistently record their battle information through Pokemon Battle Revolution.

    More Info ...
    by Published on October 30th, 2006 23:12

    Via DSfanboy

    We aren't experts in the fine art that is speaking Japanese, if you hadn't already noticed. On top of that, translated pages aren't exactly the best place to get info either. If you've ever doubted that a sentence in English could not make sense, spend five minutes trying to read one of Google's translated pages. They could make Winnie The Pooh look like a perverted old bear.

    From what we gathered, this is the intro to Castlevania: Portrait of Ruin. There's lots of ass kicking and no monster gets spared. We were surprised to not hear any voice acting but we are hoping to see that get worked on in the extra months Konami has taken to improve the game.

    As always, the video is after the break unless you want to wait and see the intro for yourself when the game is released like a sissy. Enjoy!


    Video Here
    ...
    by Published on October 30th, 2006 23:10

    News from patater :

    The fourth version of Introduction to Nintendo DS Programming contains not only an updated layout, but a brand new exhaustive VRAM exploration in its new appendix. Designing your 2D graphics engine has never been easier.

    Enjoy!

    http://www.patatersoft.info/manual.html ...
    by Published on October 30th, 2006 23:08

    The Nikkei Keizai Shimbun morning edition reports today that due to component shortages, Sony will have only 80,000 units ready for the PS3’s November 11th Japanese launch. This cuts back by a fifth the initial launch target of 100,000.

    IGN mentions that minor number is even more staggering when you consider that the PS2 sold out of nearly one million units when it launched back in March of 2000.

    The big question now is if these PlayStation 3 production problems will stop their influence at the Japanese allocation, Sony’s homeland of all places, or if they will also cut down the North American launch day availability with a fifth from 400,000 to 320,000 PS3’s? ...
    by Published on October 30th, 2006 23:07

    Via IGN

    few new details have come our way on Final Fantasy XII Revenant Wings, the DS spinoff of Final Fantasy XII. Dengeki DS Style (a new magazine focusing on the DS and Wii) has an interview with director and scenario writer Motomu Toriyama and co-producer Eisuke Yokoyama, in which the two offered some hints on the game's battle system and storyline.

    The game's story takes place following Final Fantasy XII, although Toriyama said that a specific time hasn't been set. Vaan, a pirate, is in search of a treasure, and has just arrived on the floating continent of Puruvama. The game will take place both on this floating continent and on the ground below.

    It would be impossible to put in all of Ivalice (the FFXII world), said Yokoyama, but you'll be able to go to the main locations. You'll also be able to see how the characters have gone on to live following the events of Final Fantasy XII, so those who've played the PS2 RPG (it's almost out in America!) will have some bonuses to look forward to.

    Due to the portable nature of the DS, the game is being made to be playable in a short bursts. You'll progress through the story speedily, said Toriyama. The story will be comprised of episodes, building up to a large storyline which promises to maintain the Final Fantasy style drama.

    Asked if the game would use FFXII's ADB system, Yokoyama said that the battle system is mostly new. However, in order to keep FFXII players from getting confused, there will be a number of shared elements. The Gambit system will be a part of this title, although it will be simplified in order to accommodate beginner players. Also, the battle system will be fully playable with the stylus.

    Dengeki asked a question about the number of party members capable of joining your group. To this, Yokoyama responded that Fran and Balthier will definitely join in as party members (they were shown in the Tokyo Game Show trailer, after all). Due to the new game systems, Yokoyama expects there to be more party members than in FFXII.

    Summon beasts will apparently play a big role in the game. Toriyama expects Revenant Wings to have the most summon beasts of any Final Fantasy game ever. The summon beasts will be the key to battles, said Toriyama, and their use will be different from that of previous titles.

    Revenant Wings will make use of all those nifty features that make the DS so special. In addition to full stylus control, Toriyama hopes to make full use of the dual screens not just for events, but for battles and all game systems as well. The only area being left in the dark at this point is Wi-Fi compatibility. Toriyama feels that the battle system is good for competitive play, but the game won't feature Wi-Fi support unless lag can be eliminated.

    Even with all these details, there's still a lot of mystery surrounding Revenant Wings. Screenshots have yet to be shown, for instance. With FFXII set for US release shortly, expect details on this followup to slowly begin trickling out. ...
    by Published on October 30th, 2006 23:05

    Majesco announced today that it will be publishing Cooking Mama: Cook Off for the Wii in early 2007.

    Developed by OfficeCreate and licensed from Taito, Cook Off is a follow-up to the quirky kitchen adventure for the DS, Cooking Mama. Cook Off will make special use of the Wii Remote to let gamers mash, chop, slice, stir, and cook more that 300 real-world recipes from around the world. Cook Off will attempt to offer aspiring sim-chefs realistic graphics and real-time cooking effects to help keep you from burnin' your biscuits. Cook Off will also offer 2-player kitchen competitions, also known as a "cook off", to help find the Iron Chef in your family. ...
    by Published on October 30th, 2006 23:04

    Via Gamepro

    Shuttered online game retailer Lik-sang tells us that Sony is demanding $188,000 in legal fees by the first of November.
    Earlier this week the site posted a notice advising customers that it was "out of business due to multiple Sony lawsuits."

    "Blame it on Sony. That's the latest dark spot in their shameful track record as gaming industry leader. The Empire finally 'won'," the statement ended.

    In a subsequent e-mail sent to IDG News Service on Friday, Pascal Clarysse, marketing director for the Web site, said SCEI is demanding the payment of £100,000 (US$188,000) in legal fees by Nov. 1.

    "Sony should be proud of having such a die-hard import gamers community rushing to buy their products and supporting them with a passion. Instead, they march all over us," said Clarysse in the statement.

    The site also, perhaps somewhat embarrassingly for Sony, alleged that four senior Sony Computer Entertainment Europe managers had used Lik-sang.com to purchase PSPs shortly after the Japanese launch. Sony in Tokyo declined to answer questions on the issue citing a policy of not commenting on pending or completed legal action.

    The conclusion of the court case comes with some irony. As SCEI succeeded in shutting down an unauthorized sales channel to European consumers, it was also revising shipment forecasts for PSP from 12 million units to 9 million units because of lackluster demand for the games machine.
    ...
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