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  • DCEmu Featured News Articles

    by Published on October 25th, 2006 04:39

    SonicDS 1.2 Beta, is a big improvement of the alpha! Heres a list of things that have been added/fixed!:

    Plays larger levels
    Improved the engine
    Has AI, but I didn't add it to the Sample files(If you want AI, build it with your level)
    You can jump from under platforms!
    Can play more music!
    Has death engine(Not in samples)
    Sonic has a faster jump
    Hold Y to speed up alittle.
    Has rings!(Not in sample)
    Sonic The Hedgehog!(LMAO)

    This game still has no lag, sound, a level builder(Improved), and Sonic!



    Works on any emulator!
    Sample Levels: Route 48, Stick World

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    by Published on October 25th, 2006 01:29

    Updated release from the Unique warrior:

    here I go ... another update with new futures .

    --------uFlash v.1.50--------
    --------by The Unique Warrior------
    -tried every thing again on the menu.
    - added option Flashing registry.
    - adeed option Rest to defult option.... from flashfiles/registry/
    ------------------------------------

    --------uFlash v1.0 ----------
    ---------by The Unique Warrior-----
    Futures:

    It Can Dump Flash0:/ and Flash1:/ to ms0:/dump/
    It can Flash Gamboots, Backgrounds and Fonts... I have tried it many times for your safty.
    you can change the background if you want. just name it welcome and put it in uFlash folder
    It can Dump your registry file into ms0:/registry .
    Start will Toggle USB when pressed in the menu.
    Home Will Exit .... From the menu.

    Remember:

    Your Flash Dump is only FOR YOUR USE ONLY .

    Use with extreme caution

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    via unique warrior ...
    by Published on October 25th, 2006 01:24

    News/release from rowanmcau:

    at the moment it's just a shooting game but it will end up being a lot more the next release should have dodge-um-cars and much more by the final release
    give it a go so i can get some feed back plz

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    via rowanmcau ...
    by Published on October 25th, 2006 01:19

    New release for PSP, heres the details:

    What is Smoove?
    Smoove is a pixel, tile and sprite-editor for the Sony PSP equipped with Lua.
    You can read, write and edit .PNG-Files.
    Screenshot

    for more screenshots scroll down
    Features
    - Pixeleditor
    - Zoomedit
    - Animationeditor
    - Flexible Framesize
    - Copy buffer
    - Open Files (.PNG)
    - Save Files (.PNG)
    - Create tiles, sprites and pixelartworks
    - Creates grafic files compatible to classic 2d games. Instantly ready to use as sprite and tile maps in any gameproject.

    Requirements
    - Sony PSP (with firmware hack)
    - Luaplayer V0.16 (tested) or higher (there are still some unfixed issues with luaplayer V0.20)

    Credits
    made by
    Martin Wisniowski (020200) build upon HSV by e-ma.

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    by Published on October 25th, 2006 01:15

    Coolguy5678 posted this news/release:

    This version allows extra maps to be placed into a folder, which can be loaded and played on. There is also a superpower powerup, although the code for it was already in v1.0 . I also stopped the annoying key repeat on the menu .

    Gameplay
    --------

    This game is similar to Bomberman. There are three powerups:
    Bomb powerup - This pink powerup gives you an extra bomb.
    Power powerup - This yellow powerup makes your bombs more powerful.
    Superpower powerup - This blue powerup gives you extremely powerful bombs!

    Game modes:
    Single player - One human player and three AI's in a free-for-all.
    2 Player: 1v1 - Two human players against each other
    2 Player: FFA - Two human players and two AI's in a free-for-all.

    Controls
    --------

    Single Player:
    Move: D-pad
    Drop bomb: X or O

    2-Player:

    Player 1
    Move: D-pad
    Drop bomb: Left shoulder button

    Player 3
    Move: Face buttons (X, O, square, triangle)
    Drop bomb: Right shoulder button

    Miscellaneous:
    Pause game: Start
    Save screenshot to PSP/PHOTO/TNTScreen.bmp: Note
    Return to game menu: Select
    Quit to XMB: Home

    Extra maps
    ----------

    Any maps added to the maps folder will be loaded into the game. In the game menu, you can select a different map using the shoulder buttons. Only 20 maps can be placed in this folder, if there are any more then they will not be loaded.

    Four extra maps are included:
    boom.map - Everyone starts with very powerful bombs. Takes "insanity" to a whole new level :-).
    soft.map - Same as above, but with only soft blocks - no hard blocks.
    centre.map - The first player to reach the centre of the map gets very powerful bombs.
    maze.map - A maze.

    If you want to make your own maps, see the README in the Custom maps folder.

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    via coolguy5678 ...
    by Published on October 25th, 2006 01:11

    Via Siliconera

    After we posted up a sizable list of new skins in Lumines Live I discovered that these skins were hardly exclusive to the Xbox 360. A representative from Buena Vista Games told us, “We can confirm that all the skins in Lumines Live will be in Lumines II — plus more.” There are a total of 60 skins in Lumines II, which is 20 more skins than Lumines for the PSP and 26 more than the current total of skins for Lumines Live. Lumines II also has the skin edit mode found in Lumines Live where you can select the order of skins to play. ...
    by Published on October 25th, 2006 01:09

    Heres an excerpt

    A little less than two months to go before the sequel to Castlevania: Dawn of Sorrow hits the Nintendo DS. Castlevania: Portrait of Ruin is a promising follow-up that removes gimmicky touch-screen elements in favor of a hardcore Castlevania experience on the dual-screen handheld. We've already had tons of hands-on play with versions in the past, but Konami stopped by the office so we could check out the multiplayer component that can be experienced both locally and over the internet.

    There are two different "connectivity" modes: a cooperative Boss Rush mode as well as a Shop players can set up to sell item for a decent profit. The shop is exactly what it sound like it is: a player chooses a set amount of items from his or her inventory and sells it for the in-game value to prevent cheating (you know, give a buddy a super rare item for a single penny? Not going to happen). When players sell their item to a friend, the item doesn't leave their inventory...they're selling a "copy" of it to the other player. This is good for players that might not have an item that the other player managed to secure deeper in the game. While in the other players' store, they're visually represented by their choice of Castlevania creature on the other person's screen.

    Full Article ...
    by Published on October 25th, 2006 01:07

    Nintendo has issued an official statement on a couple of tiny bugs gamers have been discovering in Pokemon Diamond & Pearl, the latest entry in the zillion selling Pokemon series.

    Following the Japanese release of the games two weeks back, Nintendo states that two bugs have been reported. This will only make sense if you've actually played the games (and seeing as how Diamond & Pearl have only been released in Japan so far, we're sure that means just a few of you), but here are the specifics.

    A: After entering the Union Room from the second floor of the Pokemon League, when you try to go up to the second floor of the Pokemon Center, you get stuck in a wall never to return.

    B: In a special room in the Pokemon League, if you face the automatic entrance and use the "Naminori" skill, you get stuck in a wall never to return. Nintendo warns that you shouldn't do this, as it could lead to a loss of data.

    Nintendo has posted solutions to both bugs. They're pretty specific, so for the few who actually imported the Japanese versions of these games, we'll point you in the direction of Nintendo's official Q&A page.

    One of Nintendo's solutions, for those silly enough to have saved their game while stuck in a wall, suggests that players take the DS to a retail DS Station, which, starting 10/27, will be able to fix the problem. That's a first for the service!

    The US versions of Pokemon Diamond & Pearl, due out next year, should have these problems fixed. ...
    by Published on October 25th, 2006 01:06

    News via GTAportable.com

    The December issue of PSM, featuring the first review of the game, also contains an article detailing all of the multiplayer modes in Vice City Stories. As we've heard before, there are then in total. Some of these multiplayer modes include some power ups, like Radar Invisibility, Mega Damage, Health Boost, Frenzy Instant Repair, and Sticky Tires. Read the info on multiplayer modes below...

    Vice City City Survivor: Standard death match or team match.
    Street Rage: Midnight Club-style races on the streets of Vice City.
    Protection Racket: Team up with some buddies to either defend your turf or attack a rival's gang turf. If you're attacking, you have to try and destroy your rivals' four vehicles.
    Taken for a ride: It's like Capture the Flag, except it's ''Capture the other Team's Car.
    Tanks for the memories: Everyone's scrambling to get to the lone tank on the map. The one in the tank for the longest amount of time is the winner, but players have weapons like rocket launchers to blow the tanks up.
    Hit List: One player is the hunter (the mark); everyone else is a hunter, The Mark's objective is to stay alive as long as possible; however, the Mark can't see the other players on his radar, nor can he stay in a vehicle for long(the vehicle will explode after some time has passed). Once the Mark is killed, someone else will become the Mark. The Mark that survives the longest becomes the winner.
    Grand Theft Auto: Players make money by acquiring specific cars and delivering them to certain locations. The worse shape the cars are in when you deliver them, the less cash you'll get. The one with the most cash at end is the winner.
    Might of the Hunter: It's like Tanks for the Memories, except you're trying to get a Hunter helicopter instead of a Tank. Players are armed with Rocket launchers and should try and take the hunter down. The Hunter should then try to kill the players on the ground with his Rocket launchers. If the player in the Hunter stray too far away from the playing area, he'll die and the hunter will spawn again. The hunter is indicated on the map with a white helicopter icon.
    Empire Takedown: Players are split into two teams, and each has their own empire state. There are also explosives to be found somewhere on the map. The object is to grab the explosives and plant them at the other team's empire state, which starts a countdown timer. The team that planted the explosives must defend the explosives until the timer runs out, while the other team tries to remove the explosives from their empire site before the timer runs out. If they're successful in removing the explosives, the timer pauses, and the tables can be turned on the other team. When the timer reaches zero, the empire site explodes. The team that successfully destroys their opponents' empire site wins.
    V.I.P. R.I.P.: On one side are the V.I.P and the defenders. On the other side are the Attackers. The V.I.P. is tasked with collecting five briefcases, one at a time(get one briefcase, and another will spawn randomly somewhere on the map). Once all five are collected, an escape location will appear. While the V.I.P is trying to do all this, the Attackers are trying to kill the V.I.P. If the VIP escapes, he wins; if the Attackers successfully assassinates the V.I.P., they win.
    ...

    Marbl 

    by Published on October 25th, 2006 01:01

    Heran Bago released his first game : Marbl ! Basically, you play as a marble. The direction pad makes you build momentum in one direction. You can also jump and dash. It's also not bad visually, I'd like to imagine. not too bad for 80% MS Paint...

    The demo uses sound as well as hardware rotation. So to play it perfectly, you should really use the real hardware.
    If you must use an emulator, please use DualiS. It's the only one right now that I've tried that can emulate both the rotation and the sound. Even then, the sound emulation isn't perfect. Believe me, I've checked around.

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