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    by Published on July 13th, 2006 19:44

    When will Nintendo ship its next-generation games console, Wii? Nintendo's not giving a precise date, of course, but some retailers are beginning to hazard guesses. Whether they're based on inside knowledge or the latest internet rumours we leave to you.

    Amazon.co.uk, for example, presents an array of Wii-compatible games, all of which are due to ship on 24 November. So too, it seems is the console itself, which has even managed to garner a pair of five-star reviews. Not bad for a machine you can't see outside of a Tokyo lab.

    The famous etailer has no price posted for the console, but importer Renchi.com wants £136.75 for it. No great insight there: that's the dollar-to-sterling conversion price based on the assumption Wii will cost $250 Stateside.

    Shopto.net, on the other hand, has a more realistic UK price: £150 - kind of what we'd expect based on what Nintendo has said about the US price and what we know of the inevitable UK mark-up. The online retailer also says the console will ship on 15 October.

    GIven the recent suggestions by market analysts that the Wii will debut sooner rather than later, presumably to get in ahead of Sony's PS3, Shopto.net's date sounds interesting. Of course, it may not know, and the suggestions that Nintendo is already ramping up Wii production may simply indicate the manufacturer wants to make sure no consumer gets left out on the big day. Whenever it is.. ...
    by Published on July 13th, 2006 19:23

    News from BBC

    A sensor implanted in a paralysed man's brain has enabled him to control objects by using his thoughts alone.
    The experimental set-up allowed the man, who has no limb movement at all, to open e-mail, play a computer game, and pinch a prosthetic hand's fingers.

    The US team behind the sensor hopes its technology can one day be incorporated into the body to restore the movement of paralysed limbs themselves.

    The Massachusetts-based team's study is published in the journal Nature.

    It's just wild

    Matthew Nagle

    Matthew Nagle, 25 at the time of the trial, was left paralysed from the neck down and confined to a wheelchair after a knife attack in 2001. He was the first patient to try out the brain sensor.

    A team of scientists inserted the device, called a neuromotor prosthesis (NMP), into an area of the brain known as the motor cortex, which is responsible for voluntary movement.

    The NMP comprises an internal sensor that detects brain cell activity, and external processors that convert the activity into signals that can be recognised by a computer.

    See how the system works
    Although the patient's spinal cord had been severed for three years by the time of the trial, the scientists found that brain cell activity - or neural firing patterns - persisted in the patient's motor cortex.

    The electrodes in the NMP were able to record this activity and send it to a computer. The computer then translated the firing patterns into movement commands which could drive computer controls or artificial limbs.

    Regained independence

    Using the device, Mr Nagle was able to move a computer cursor to open an e-mail, play simple computer games, open and close a prosthetic hand, and use a robot limb to grasp and move objects.

    Mr Nagle said the sensor had restored some of his independence by allowing him to carry out a number of tasks - such as turning the lights on - that a nurse would normally do for him.

    He told the BBC: "I can't put it into words. It's just wild."

    Lead researcher Dr Leigh Hochberg, a neurologist at the Massachusetts General Hospital, said: "One of the exciting results from the trial is that this part of the brain, the motor cortex, could still be activated voluntarily by this gentleman with spinal cord injury.

    "The fact that this activity was still there, despite the injury that had occurred several years ago, is very encouraging for our potential ability to harness those signals to control an external device."

    Co-author Professor John Donoghue is director of the brain science programme at Brown University and chief scientific officer of Cyberkinetics, the company that created and trialled the sensor.

    He said: "The results hold promise to one day being able to activate limb muscles with these brain signals, effectively restoring brain-to-muscle control via a physical nervous system."

    The sensor is inserted directly into the brain
    The team also looked at a second, 55-year-old patient, but said technical issues meant the sensor could not record brain activity.

    Professor Stephen Scott, from Queen's University, Ontario, Canada, said in a related article: "This research suggests that implanted prosthetics are a viable approach for assisting severely impaired individuals to communicate and interact with the environment."

    But he warned that considerable problems needed to be overcome before this technology could be put into regular use.

    He said problems such as the device's longevity, infection risks, and data transfer methods needed to be looked at.

    Tested too early?

    Professor Igor Aleksander, an expert in neural systems engineering at Imperial College London, UK, said: "I think this is enormously important stuff because there is real potential for helping people that have had severe neural disabilities."

    But Professor Miguel Nicolelis, a neurobiologist from Duke University, was critical of the research.

    He told the BBC's Science in Action programme that although some positive signs had been seen for one patient, the paper showed that the technology did not work in the second, older patient.

    He said: "When you decide, like this company did, to go into clinical trials for an invasive technique the stakes are very high.

    "They should have demonstrated something that lasts for a long period of time, that it is reliable and safe, and that it can restore much more elaborate functions. I don't think that this paper shows that.

    "I think it was too early to use this kind of technology in this kind of clinical trial."

    Is Mind Control the future of games ? ...
    by Published on July 13th, 2006 19:19

    Sony and Nintendo can try to differentiate their target markets, but the reality is that their upcoming consoles will still compete against one another. That's obvious, but if recent Japanese anticipation polls say anything, it's that Japanese gamers prefer to wait for the strong PlayStation brand until a "significant PS3 price-drop." In the interim, they could be swooping up Wiis if the console's motion controls and virtual console deliver.

    Put on by Otona Fami (a Famitsu publication), the poll solicited the opinions of gamers, retailers, and developers, with gamers having the lowest interest in the PS3 at 16.7% and developers with the highest level of interest at 27.3%. Expected launch sales aside, it looks like the Japanese still haven't warmed up to the idea of at least a long-term $500-600 PlayStation console. ...
    by Published on July 13th, 2006 19:18

    The latest out of Tokyo reports that PlayStation 2 outsold Xbox 360 by 21,236 units in the last week of June. Not good. Sure the Japanese launch of Xbox 360 was marred by a lack of content targeted at Japanese consumer interests, but Mizuguchi's N3 Ninety Nine Nights has since been released, and so has Final Fantasy XI -- though we suspect Japanese gamers are content playing FFXI on their PS2s, as they've been doing since 2002.

    With Sony and Nintendo on the verge of launching their new consoles, Microsoft has run out of time to gain a significant foothold in Japan. A May poll, conducted by Cross Marketing, found that out of 366 self-identified gamers, 256 of them want a PlayStation 3. Of the respondents that were permitted to select multiple next-generation consoles, 127 said they wanted Wii. Only 93 said they wanted Xbox 360. "I can't say I'm beaming with confidence in Japan," president and chief executive officer of Microsoft Japan Darren Huston admitted at a company event last Thursday. Not good. ...
    by Published on July 13th, 2006 19:15

    Yep, Its the long over due project update post. Sadly this one is chalk full of bad news. Sadly I did not wish to post this to see it flooded on a bunch of news sites but too many are asking whats up. So better to fill everybody in.

    - ngPsp -
    Erm, Well its not dead yet. Last weekend I spent 3 days reporting the pc core to psp again and trying to improve where I botched things. I also added afew things that improve performance some. I would have posted the release already but I am kind of dragging my feet in getting a brand new gui coded. Sorry about that.

    Anyways the next build 1.4 will probably be my last major build for this project. While there still wont be audio, I have recoded everything clean enough for someone to easly continue on with it. Hopefuly someone will. I might do a few small revisions to fix issues but nothing major.

    - Monkey64 -
    This one is not dead either. So for the love of god please stop saying I quit. I've slowed down alot since I dont see a reason to rush & burn my self specialy with deadalus around. So I am now more just researching and doing test to see what I can do to improve or change n64 emulation. So far i've got a few fps boost by converting more to run in 32bit vs 64bit. I'm also trying to see if I cant get a performance boost out of the cop1. I'm also trying to get my hands on a 64DD unit to do some research (currently debuging the ipl4rom and now need a unit to probe the registers).

    So while there wont be a update in near future. It's still moving along in development.

    - Iris -
    Iris is on extensive hold for the time being. I really need a new engine since iris is a dirty hack of my old bspviewer. So no new iris for the summer. Sorry.

    - Beat-em Up -
    The beat-em up I anounced a while back is in the same state as iris. I need a new engine before I attempt to go anywhere with this. So it too is on hold.

    - Oh snap? -
    I wont give out details but me & a good friend are working on a solid compo entry for the up and comming competition. Lets just say if this does not impress anybody for homebrew, nothing ever will!! Fyi, its a new FPS game. ...
    by Published on July 13th, 2006 19:13

    News from Gizmodo

    Following up a post from yesterday, we heard a Target employee noticed prerecorded movies distributed on Sony UMDs (an acronym meaning UnMitigated Disaster, um, rather, Universal Media Disc) were suddenly absent from the store where he worked, and from other Target locations, too.

    Now our beloved brothers at Kotaku have found confirmation from another reader, saying the chain has decided to devote shelf space to other products, but noted that Target will keep trying to move those slow-selling PlayStation portable UMD disks on its web site.

    Kotaku sleuths further confirmed by calling a couple of local Target stores, which admitted that the doomed UMD products were indeed no longer on sale at Target retail outlets. Can every other store in the world be far behind? Die, UMD, die! And every other proprietary format! And the horse you rode in on!

    I also noticed that Lik Sang have pulled UMD films too. ...
    by Published on July 13th, 2006 19:10

    Just to keep you up with everything Zelda, we've got our hands on a collection of concept artwork from The Legend of Zelda: Twilight Princess to share with you.

    The art includes sketches of new creatures and locations from the new game, which is due for release this year for GameCube and Wii.

    Star of the game is, of course, Link who must explore the vast land of Hyrule in order to uncover the mystery of the Twilight Realm, which has plunged the world into darkness. This time Link has the power to transform himself into a wolf as well as having the aid of a mysterious figure called Midna.

    In the pictures you can see the new design for Gorons and some freaky pictures of clown-like characters Raka and Tobi.

    Screens Here ...
    by Published on July 13th, 2006 19:08

    News from Gamespot

    Sony Computer Entertainment Europe was the big winner in this year's Develop Industry Excellence Awards, which took place last night at the Hilton Metropole in Brighton on the UK's south coast. It took home three awards, whilst other notable winners included Bizarre Creations and Criterion.

    The event was attended by around 400 members of the UK and European development community, and over 60 companies were nominated in four main categories for a total of 18 awards.

    SCEE won the Publishing Hero award for its achievements throughout the past year, as well as two awards for Buzz! The Music Quiz--the first for New Console IP (Intellectual Property), and the second for Innovation in the Buzz! controllers.

    Liverpool-based Bizarre Creations won two awards for their work on the Xbox 360--the Best Use of Online, which related to Geometry Wars 2 on Xbox Live Arcade, and the night's biggest accolade, the Grand Prix award for Project Gotham Racing 3.

    Another UK studio, Criterion, also scooped two gongs in the ceremony. Best Art/Sound was awarded jointly for arcade racer Burnout Revenge and sumptuous shooter Black, and it also took the Best In-House Development Team accolade as well.

    In the Studio Category, BigBig won Best New UK/European Studio, Rebellion was named Most Improved Studio, Gameloft won the Mobile Studio award. Rockstar Leeds took the Best Handheld Studio title, thanks in large part to the success of Grand Theft Auto: Liberty City Stories on PSP. ...
    by Published on July 13th, 2006 19:08

    Atari is back with a website covering technical details on coding for Dreamcast using the FENIX/DIV engine:

    It's compiled from various sources, and I'll be adding more info as I find it. I've also put up a log of the development of my game Xaz on the site. Visit http://www.briandeuel.com and click the 'game console works' link to view these pages.

    If you're interested in porting or developing a game using the FENIX engine, check out his tutorials - They're very easy to follow.

    Source: DCEmu UK Dreamcast Dev Forum ...
    by Published on July 13th, 2006 19:07

    Source: Tech blogs Engadget and Gizmondo citing a source is a source of course, of course .

    The official story: See below.

    What we heard: The work week got off to a sizzling start on Monday when a report from the Seattle Times stated that Microsoft's rumored portable, sometimes referred to as the xPod or Xboy because of its music and gaming potential, was in fact a line of portables. Citing a source, the author of the article said that the "Argo" would feature WiFi capability and compete in the same market with the DS and PSP.

    Microsoft obviously would not cop to the news, and declined to comment entirely.

    But that wasn't all that sprang forth from the wealth of knowledge from sources. Engadget talked to its spies and found out that Argo was the name of the project, which is under the watchful eye of none other than J Allard, the former face of the Xbox. The sources also revealed that the gadget would be dubbed "Zune."

    However, even though Allard is overseeing the project, the Zune looks like it will be mostly music-centric--for now, at least. The WiFi capability is in place primarily for wireless song transfers, not multiplayer gaming. Gizmondo states that there will be some gaming however, just not anything like an on-the-go Xbox.

    Of course even the iPod, which is rumored to be the target of Zune, has some mini-games, such as a Breakout rip-off. The likely power of the Zunes' games? Think something like Palm-OS-based diversions, or even simple Xbox Live Arcade games.

    Of course the Zune could also just be the first step towards something bigger. People are already speculating about Xbox 360 integration with the device, beginning with streaming audio, like the iPod currently does. But add a few buttons, a thumbstick, and a little more horsepower, and the Zune could soon be singing gamers' tunes.

    Bogus or not bogus?: Not bogus that Microsoft's handheld is named Zune, and not bogus that it won't seriously game in its first incarnation. ...
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