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  • DCEmu Featured News Articles

    by Published on October 21st, 2006 00:02

    Heres an excerpt

    At this year's Electronic Entertainment Expo, we were exposed to Buena Vista Interactive's original Nintendo DS title Spectrobes. It was here that the game made its public debut, but honestly, E3 isn't a very good venue to show off a deep concept like Spectrobes -- so it's a good thing that Buena Vista made the trek over to our offices this week so we could get a better idea of what to expect in this upcoming action RPG.

    Spectrobes is in the works at Japanese development studio Jupiter -- you might recognize the name as the team that worked directly with Square Enix and Buena Vista for the Game Boy Advance "continuation" of Kingdom Hearts. That relationship has apparently strengthened with Buena Vista, as the two companies are working together to establish a brand new RPG universe for Nintendo DS gamers. Spectrobes has a lot in common with Pokemon, but there's a lot here that's unique to Jupiter's design, and it's at least a game that pushes a lot of the unique capabilities of the DS hardware.

    Full Article ...
    by Published on October 21st, 2006 00:00

    Via GTAPortable

    IGN recently got to test out some of the multiplayer modes featured in Vice City Stories. They also have a few new screenshots to accommodate their article. Below are a few interesting points taken from the preview...

    • The game allows for 2-6 players in Ad-Hoc mode. Ad-Hoc means local play, no online multiplayer in this one.
    • In addition to all the multiplayer modes from Liberty City Stories, Vice City Stories will feature 4 new multiplayer modes.
    • Some street races are now called ''Quadathlon'' races. Meaning, you could for instance start off in a car, hop over to a jet-ski, then a bike and finally to a helicopter.
    • In ''Might of the Hunter'', players start off on foot, each equipped with an RPG. Players need to try and get into the Hunter first. Score points by killing the other players with the hunter or ,if on foot, shoot down the hunter with the RPG.
    • In the returning mode, ''Survivor'', teammates can now enter the same vehicle and perform drive-bys.
    ...
    by Published on October 20th, 2006 23:55

    papafuji posted this news/release:

    hello everybody,
    my name is papafuji - and i'm new on this forum -
    just a message to say that Babylon, a very fast a minimalist strategy board game has been released... wifi connection has not been coded yet, but one and two players modes are available...

    you can find it here : http://gugusse.central.free.fr/papafuji

    have fun with it

    ppfj

    Download and Give Feedback Via Comments ...
    by Published on October 20th, 2006 23:52

    Christ has updated his site with new maps for his AMap4DS proggy, heres whats new:

    Hi,

    Some new (metro) maps are released for your Nintendo DS:

    - AMAP4DS-Barcelona-Metro

    - AMAP4DS-Guangzhou-Metro

    - AMAP4DS-Madrid-Metro

    - AMAP4DS-Montreal-Metro

    - AMAP4DS-New-York-Subway

    You can download them on my homepage:
    http://www.andreani.net/ds/

    I keep going the underground world tour

    Christ
    ...
    by Published on October 20th, 2006 23:48

    StudioXcel posted this:

    Help Wanted: Scorched Earth DS #1
    Just popping in
    Objective: Port the childhood favourite "Scorched Earth" to the DS with updated graphics, physics, and gameplay.

    Information: I was looking through some vintage games on some sites, and came across Scorched Earth. It was (and still is) and amazing 2D tank game for the PC (circa 1991-1995) that had amazing physics (for that time) and boundless gameplay. After a quick battle with my friend, I decided I want to share this game with a new generation. After soon realizing I am not able to conquer such a project easily at this moment, I was left with one decision: Seek help.

    Plans: Gather a team (2-4 people).
    - Project Manager
    - Head Coder
    - Graphics
    - Other
    Decide on plan of attack with the project.
    Develop game....

    Conclusion: I hope I can get some interest in this project, and hopefully get it as a finished project. I have some great aspirations for this, and I know there are people here that are very capable of this project.

    Contact me at [email protected] if you are seriously interested or just want more information.
    ...
    by Published on October 20th, 2006 23:44

    The Board game known as Omalone has been updated to v1.7, heres whats new:

    Only UI fixes (for instance, closing the NDs will pause the game now). Go to the download section to get it. A 2.0 version is planned soon, with Wifi inside...
    For this Wifi version we'll need testers.
    Please contact us : omalone.nds at gmail.com
    There will be nothing to earn, except a great game for all of us !!!

    Download and Give Feedback Via Comments ...
    by Published on October 20th, 2006 23:35

    Dustin posted this News/release:

    OK, so here's the beta version of my new little game. It's pretty simple but I think it's also pretty fun. You are this small "ship" (it's kind of abstract everything's just balls). You can move in any direction and you must not get hit by the enemies which are flying at you from every direction. You have no weapons but can slow down time to better dodge the enemies. To do this you simply press b and everything but you will slow down. You can only slow time for a little while though. The amount of power you have left is shown on the bottom screen. As your power drains the bottom screen turns from a bright red to black. To regain your power you must grab one of three power ups.

    1. gives 10 points and restores half your power
    2. destroys all enemies on the screen and restores half your power
    3. restores all your power

    And that's it. You gain points by staying alive and by grapping power up number 1. Now this is only the beta as I want to get peoples opinions so I can change stuff. Here is a list of things that I know are not in here yet.

    1. Highscores and saving
    2. Multiplayer (2 people on one DS will be added)

    Here's some stuff I would like feedback on...

    1. Music (how important is it and what would go well)
    2. Maybe more power skills (like slowing down time) for the player.
    3. Enemy movement patterns
    4. Powerup affects
    5. A better name
    6. anything else you think would be cool

    Thanks!

    Download and Give feedback Via Comments ...
    by Published on October 20th, 2006 23:29

    Robotdawn have released a new homebrew game called Invasion, heres the details:

    Survive as long as you can by fending off heatseaking missiles using your UFO's shockwave defense.

    As a homebrew Nintendo DS game, Invasion requires some form of hardware for running homebrew or an emulator to play it.

    How to play
    Use the stylus to guide the UFO around the screen. Fire shockwaves by pressing any button or a direction on the d-pad. Pause the game with the start button. You can select your preferred background music by tapping the speaker icon on the main menu.

    Download and Give Feedback Via Comments ...
    by Published on October 20th, 2006 23:24

    Via DSfanboy

    Grasshopper Manufacture is certainly developing a reputation for unpredictability. Opinions on their last Nintendo foray, Killer 7, were all over the place -- some loved the twisted rail-shooter, others hated it, and many just scratched their heads and offered up a simple "wtf, mate?" Their new Atlus-published RPG Contact, while a little more straightforward, seems to be getting the same wide range of responses. As this is a metareview, Contact seems like a metagame; it's the little things that are praised, the inclusion of other games, references to games, influences from games, the touches from old school games. Unfortunately, the actual game seems to have suffered a bit -- even the most praise-worthy reviews indicate some gameplay issues.

    1UP - 80%: "Savvy players will almost certainly enjoy all these little references and arty concepts, so it's a shame the entire package won't hold up to their scrutiny. In crafting their gaming curiosity, Grasshopper has made some design choices that are simply curious. The autobattle system is far from engaging ... fighting enemies in Contact is a woefully straightforward process. It's impossible to dodge or block attacks. In fact, the player can only watch as Terry trades hits with his target."

    Games Radar - 60%: "Contact is a mixed bag and will delight some while disappointing others. It feels "classic," but the flipside of that is "outdated." Even though it's chock-full of personality and pomp, Contact falls short on fun, with some disappointing shortcomings. Casual RPG fans will have no problem finishing this game in less than 14 hours and a lot of that time will be spent backtracking through previous areas and grinding to boost your stats before boss fights. Also, weapons and special attacks unlocked near the end are just as unimpressive as the ones you begin with. Contact does sport an incredible surprise ending that adds depth and changes your perspective on all the main characters in the game. However, its impact is greatly diminished by the extremely short play time."

    Yahoo Games - 70%: "The linearity is one area where Contact is particularly disappointing. You'll end up stuck because you can't figure out how to trigger a certain bit of scripting (pay attention to the dialogue!), or maybe you can't figure out the trick to defeating some inscrutable boss battle. Or perhaps you haven't quite leveled up enough to easily dispatch the latest round of monsters in a new area. At times like these, all of Contact's charm can't save it from the tedium that bogs down a lot of RPGs. But it's still as solid as they come, not terribly spectacular, but the perfect fare for devotees of the genre."

    So it seems Contact definitely reaches out with its intriguing concept, and Grasshopper knows how much we like references and in-jokes, but RPGs have evolved over time for a reason. Some of that evolution should have perhaps been maintained for this title. ...
    by Published on October 20th, 2006 23:15

    Yod4Z posted this news:

    GPH has distributed the new firmware on the korean page ,here and now on Gp2xArchive: http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,42,1871

    How to put the update:
    1- Copy on the root of your SD card the file in the archive.
    2- Put on your GP2x with the SELECT and START buttons pressed until the firmeware update screen appears.
    3- When you come to the menu, go to the "Utility" menu and launch the .gpu file.

    New on this firmware:
    Audio Player:
    - ID3Tag support. Only Album and title info.
    - Choice between 11 Equalizers (NORMAL EQ, ROCK EQ, POP EQ, JAZZ EQ, CLASSIC EQ, DANCE EQ, HEAVYMETAL EQ, DISCO EQ, SOFT EQ, LIVE 3D EQ, HALL EQ)

    Video Player:
    - Correction when pause and replay an Xvid movie
    - Addition of Brithness and Contrast configuration on Setting/LCD menu. To acces to this option on the videoplayer juste press SELECT when playing movie.
    - ".OGM" files are now showed on the filebrowser

    Image viewer;
    - Updated Libjpeg then some problems with jpeg viewing file corrected.

    EBook:
    - SELECT + L or R : Begining of the file or end of the file.

    Menu:
    - 5 effects on the screen transition selectables (None, Blink, Overlap, Wipe, Blind, Scoll).
    - Ajust CPU on CPU demande option.
    - Selectable characters set (UTF-8, EUC-JP, Shift-JIS, GB2312, BIG5, EUC-KR/UHC, ISO-8859-1, ISO-8859-2, ISO-8859-3, ISO-8859-4ISO-8859-5, ISO-8859-7, ISO-8859-9, ISO-8859-10, ISO-8859-13, ISO-8859-14, ISO-8859-15, ISO-8859-16, ASCII (Like Firmware 2.0.0)) .
    - Selectable Skin if .gps file installed in the nand. To creat .gps files you have to use the Skinmaker from GPH. ".gps" files are just zipped skin.

    Tested correctly with Beat2x, supertux, ladykiller, tilmatch, raw, reminiscence, puzzleland, n-tris, falldown, dstroy, blockrage, vektar, taile-tail, sudoku2x, spout, memorygp2x, bubbletrain, Barrage, Gmenu2X, cpuspeed, CraigAmp, EnergySaver, Enexfi, gp2x_vtex, GP=2X, sterm, Cyberhockey, Deal or no Deal, Extender, Levelsshmup, Stris, sokoban, solitaire2x, starnsball, GngeoV0.7, PSX4ALL, PicoDrive V0.963, MAMEGP2x V3.1, SquidgeSNES V0.38, AlexKidd2X V0.4, GNUBoy2x V0.6.
    Just DrMdV5b7 don't work and stay freezing on the "Patching MMU hack" screen.
    ...
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