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    by Published on October 11th, 2006 20:00

    Nintendo's monthly Japanese conference reveals winter line-up as well as a smidgen of new Wii and DS information.

    18 games will go on sale for the Wii in Japan this year, 16 of which will be available alongside the console on its December 2nd launch.

    Apparently, Nintendo's marketing department is following the same strategy as it did with the DS, trying to capture a new audience of non-gamers in much the same way it did with its dual-screen handheld.

    In addition to announcing that Big Brain Academy will appear on Wii next spring, top games bloke Shigeru Miyamoto plans to release a "health pack" for the Wii, saying that he wants to get the whole family using the console every day to manage their health and perform exercises. We don't like the sound of that; where's our kebab trainer?

    The line-up of Wii accessories was also discussed, with the usual array of video cables (composite, s-video, component and Japan's D-terminal) making the list, along with a LAN adaptor for 2800 yen (12.6 GBP) and a 512 SD memory card for 3800 yen (17 GBP).

    Elaborating on its much-touted Virtual Console, Nintendo plans to have 30 titles from the Famicom, Super Famicom and Nintendo 64 consoles available by the end of the year, with another 30 from the Mega Drive and PC Engine formats, although it didn't reveal any specific games.

    Pricing will range from 500 (2.25 GBP) to 1000 yen (4.5 GBP) and points cards of the 1000, 3000 and 5000 varitety will be available in store, with the latter coming bundled with a free classic controller.

    Interestingly, Nintendo also confirmed it will be using similar delivery methods to the Virtual console to bring "Compact Software" to Wii. Although details are still sparse, this will apparently be Wii software available for download for lower than regularly published games. Should Xbox Live Arcade be worried?

    Moving on to DS, a new piece of cooking software was also revealed, following-up the success of the recently-released Talking! Cooking DS Navi which has sold over half a million copies.

    DS Complete Menu Collection is a collaboration with cooking mag publisher Orange Page, and will release alongside a bizarre magnet stand that will allow budding-chefs to stick their DSs to the fridge. Finally we can show off our Picto Chat are to the whole family.

    Finishing off with its almost-dead GameCube, Nintendo decided that the GameCube version of Legend of Zelda: Twilight Princess will only be sold on Nintendo's online store, perhaps looking to avoid confusion at retail.

    Unfortunately Nintendo was unavailable for comment on the availability in Europe, but at least the Wii version is shaping up nicely. ...
    by Published on October 11th, 2006 19:55

    Xfire is developing a middleware solution that will allow developers to incorporate cross-platform communications between users playing on PC and the PlayStation 3 console.

    Sony's PS3 launch title Untold Legends: Dark Kingdom will be the first title to incorporate online functionality via the Xfire gaming service, allowing users to communicate whether using console or home computer.

    The announcement confirms rumours that surfaced last month, and highlights Sony's willingness to incorporate third-party solutions in its answer to Microsoft's Xbox Live.

    "Many of our PC game players already use Xfire to find and play with their friends online," said John Smedley, president of Sony Online Entertainment.

    "By integrating Xfire features into our games we are able to strengthen our online community, making it even easier for our players to remain connected, whether they're on a PC or a PlayStation 3," he added.

    "The opportunity to work with the PlayStation 3 is tremendous," said Mike Cassidy, CEO of Xfire.

    "Many Xfire gamers and game publishers have been asking us about a version of Xfire for console play for some time now. Working with SOE on one of their highly anticipated PlayStation 3 launch titles is a very exciting beginning for Xfire's new console game product." ...
    by Published on October 11th, 2006 11:04

    Consoles too expensive for intended audiences say Oz boss

    Sony Australia's Michael Ephraim has questioned the price point of rival next-gen hardware, stating the Wii is "a lot to fork out" for the intended family audience, while branding the Xbox 360 as "pricey".

    Speaking to Australia's The Age newspaper, Ephraim also said he believes that the PAL delay of the PS3 will not impact sales in the long term.

    "My only question for this Christmas on Wii is the price point," said Ephraim.

    "Even though it's affordable, at AUD $400 (EUR 237) plus whatever you need to buy accessories-wise, I'm guessing you need to spend about AUD $500 (EUR 296) to take home a Wii and enjoy it."

    "For this Christmas, I think that price point is still not family entertainment because AUD $500 is a lot to fork out, but we welcome the Nintendo heritage of gaming where they can appeal to a broader audience because long-term that is critical for the industry," he said.

    And while admitting Microsoft had done "fairly well" at launch, the Australia boss believes the Xbox 360 is focused on too narrow an audience and still priced too high.

    "I think their product offering is still not broad enough. The content is narrow and appeals only to a very core group," he said.

    He added: "It's still pricey, and I'm sure Microsoft will do everything they can, but if you just look at the offerings from each format and the marketplace that we are now playing in, especially PlayStation 2, it has to be affordable because we are talking about mass-market and non traditional gamers."

    Discussing the PlayStation 3, which will retail at AUD $830 (EUR 492) and AUD $999 (EUR 592) for the two sku's, Ephraim stated that the post-Christmas delay of PAL units was an initial disappointment, but retail had backed the move and was now looking forward to a clear sales window during the March launch.

    "We would have loved to have launched for Christmas. But based on our discussions with retailers, they are very keen and excited about a March launch because it gives us a period to communicate with our customers that is not cluttered," he said.

    "So in the long run, if you take a five-year or three or two-year view, it won't have any impact at all," added Ephraim.

    Source = GamesIndustry.biz ...
    by Published on October 11th, 2006 10:10

    Chui has posted an update on his projects here
    Now i am focused to finish FAZE and FAME/C cpu cores. I want to release for christmas:
    - MAME4ALL with FAZE and newest FAME/SH4.
    - DCaSTaway with FAME/SH4.
    - UAE4ALL with newest FAME/SH4 and a bit assembler to blitter.
    - ZX4ALL with FAZE and full features.
    - NEO4ALL with FAZE and FAME/SH4.
    - AES4ALL with fast preload and a stand-alone version without menu.
    - UAE4ALL/GP2X with FAME/C.

    For next year i want restart SNES4ALL port with FOX, it need a lot of rewrite assembler code.

    About PSX4ALL, i was waiting to PSX4ALL code is a bit mature.
    ...
    by Published on October 11th, 2006 09:52

    Via Deviant PSP



    Kevin S. and Tarek F. have posted details on there new shell.
    Well i know the last one was crap becouse of all the bugs and lack of stuff so i decided to stay up all night last night and work on this. i added some great features. BIG thanks to dread for helping me even more getting this running and with the codding . Here is a features list :

    - Mp3 player
    - Usb
    - Options ( shows battery info as of now )
    - multi task ( you can listen to music while doing other things )
    - you can now exit features by pressing both triggers
    - exit gui via start - takes a min

    Known bugs :

    - sometimes crashes when goe back into mp3 or usb for a 2nd time

    Download and Give Feedback Via Comments ...
    by Published on October 11th, 2006 09:45

    Via Deviant PSP

    Hey, folks, there has been a nice PSP portal out there for quite a while and I found it recently and wanted to use it so I asked the creator, Milad, for it and he handed the project over to me because he is working on 2.8 homebrew. This is basically a humor portal and can be run on 2.7+ or using devhook.

    Here is a usebar if you like this.



    Some screens.



    DOWNLOAD HERE!!! ...
    by Published on October 11th, 2006 06:47

    New Comercial PSP Game released, heres the details:



    Fourth installment in the long-running Japanese character-growth simulator series. Princess Maker 4 is a conversion of an original PlayStation 2 title. Like in the previous episodes, you raise a young girl over an eight year period, until she turns eighteen. To raise your "daughter," you set up her schedule, forcing her to study and attempting to increase her various parameters. You'll also go on vacation and take part in yearly festivals. Character designer Takami Akai has taken on a supervising role for this installment, with Sister Princess artist Naoto Tenhiro takes over as principal designer. Dozens of different endings await.

    More info --> http://www.yesasia.com/?/info.php?pro...9&lsaid=219793 ...
    by Published on October 11th, 2006 06:45

    New issue of the PSP Xmag, heres whats new:

    Right on time, here’s Issue 9, featuring 115 pages and exclusive content!

    -An exclusive editorial by Vahid of PSPCrazy
    -User poll and opinion results
    -The latest in PSP news
    -Homebrew and PC application reviews
    -Game reviews and previews
    -And much more!

    More Info
    ...
    by Published on October 11th, 2006 06:42

    The Polish PSP Team have released a new issue of their magazine for the PSP, download at official site here --> http://www.psp-team.pl/news.php ...
    by Published on October 11th, 2006 06:36

    Via psp3d

    Fanjita and AlexRichter have just released their long anticipated automatic homebrew installer (as the title suggests, for the PSP3D Ultimate Goodies And Cash Giveaway contest), which utilizes the PSP-Homebrew.eu database, in order to grab the latest homebrew games and applications, download, and install them to your PSP, without the need for a PC intermediate. Though it is an early version of the application, and some of the presentation is a bit rough (and, obviously, the complete library of homebrew games is not install-o-tron-able yet), Install-o-tron makes for an outstanding tool which simplifies the process of installing homebrew to the PSP. No longer do you have to mess with placing EBOOTs here, folders there, etc; Install-o-tron does all the hard work for you with its .ZIP interpreting algorithm (alongside an hbinfo.txt, which is what seperates Install-o-tron compatible homebrew from those not yet compatible). It even smart installs homebrew that is only compatible with your specific firmware version!

    Install-o-tron introduces a simple, new addition to homebrew packaging, which makes it easier for both humans and computers to install homebrew (which Fanjita and AlexRichter recommend for all developers to follow). This initial release supports a selection of popular homebrew, however, in the near future, the list will be expanded dramatically, ultimately allowing you to install any homebrew from the database with ease. In the future, it will also come bundled with all eLoader releases, so there should be no need to manually install it.

    Download and Give Feedback Via Comments ...
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