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  • DCEmu Featured News Articles

    by Published on October 8th, 2006 13:11

    Some screenshots of Wii accessories have been posted but they arent totally flattering

    Check em out via comments ...
    by Published on October 8th, 2006 13:08

    Winnydows has released a new version of his video converter for use with the PSP.

    Changelog

    Fixed moving and coping PMP files to PSP.
    Fixed moving and coping files to PSP for MP4 PSP 2.80.
    Changed switch languages technique.
    Fixed work with desktop folder.
    Fixed program run - program don`t start propertly on some systems.
    Some settings moved to registry.

    Download Here ...
    by Published on October 8th, 2006 13:05

    Super Smash Bros. Brawl director Masahiro Sakurai made an appearance at last week's Tokyo Game Show as part of a talk event hosted by Metal Gear Solid producer Hideo Kojima. The topic of Smash Bros. Brawl came up only once, with Sakurai assuring that development is proceeding smoothly with the game.

    It turns out that Sakurai had a bit more to say on the subject, but he was holding out for an interview with Japan's Weekly Famitsu. This week's issue contains the text of the interview.

    Mostly, Sakurai reinforced statements he'd made in the past about his big Wii project. Smash Bros. Brawl will definitely see Japanese release in 2007, he said, although he wouldn't commit to a more specific time frame.

    Following a discussion in which Sakurai commented that many Wii games seem to be tailored around the Wii controller, Famitsu asked if Smash Bros. Brawl won't be using the controller's special functionality at all. "At the very least, you won't be using it during normal play," responded Sakurai.

    Smash Bros. Brawl seems to be getting all of Sakurai's attention at the moment. Famitsu asked if he's working on anything aside from the Wii title and a recent concert that he lead in Tokyo. Apparently, Sakurai has gotten many offers, but he's turned them all down. "I feel the need to fully take on the responsibility when taking on a job. This has become even more important since becoming a freelancer. If you take on two projects, you definitely won't be able do a good job with a game as big as Smash Bros. Brawl."

    While Nintendo didn't have a presence at the Tokyo Game Show, and thus didn't show off anything from Smash Bros. Brawl, it's possible that we'll learn more when the big Japanese Wii tour kicks off in November. ...
    by Published on October 8th, 2006 12:59

    Via Slashdot

    According to a report discussed on 1up, a new study by the Nielsen folks finds that more than half of the 117 Million U.S. online gamers are women. From the article:
    "The study's announcement release doesn't break down what games they're playing, though we expect sites like pogo.com, which feature a multitude of Flash-based games are rather high on the list. Even more surprising is how many older gamers are playing. While the teenage market dominates in numbers, the study says more than 15 million gamers, about 8%, are actually at least 45 years old." ...
    by Published on October 8th, 2006 10:12

    Franxis has released a new version of his port of MAME to the GP2X, to those who havent used a GP2X before or not this emulator this is the best port of MAME to any handheld console.

    Heres whats new:

    - RAM Tweaks implemented. See the readme.txt for the information to activate them (the emulator runs aproximately 8% faster).
    Thanks to god_at_hell for the CPU/LCD/RAM-Tweaker utility and also to Craigix for the suggestion.
    - Added the ability to play in two players mode with only one USB Joypad (Player 1 = Builtin Joypad, Player 2 = USB Joypad #1).
    See the readme.txt for the information to activate this function. Thanks to GnoStiC.
    - Some code fixes to get more stability.

    Download and Give Feedback Via Comments ...
    by Published on October 8th, 2006 10:03

    Here are some new Vice city stories screenshots.

    Check them all out via Comments ...
    by Published on October 8th, 2006 09:45

    AgentQ has released a new beta version of the Port of ScummVM to the Nintendo DS:

    ScummVM is an interpreter that allows you to play Lucasarts' back catalog of point and click adventure games on modern computers. I didn't write ScummVM, that honour goes to the ScummVM team. ScummVM is written in portable C++ and has been ported to many differnet platforms, and I have made a port of it to the DS. This means that you can play all these classic games on the DS with full sound.

    Heres whats new:
    Beta 3:

    New high quality audio mode
    Max Media Dock now works (tested)
    NinjaSD support added (untested)
    M3 driver updated (untested)

    Download and Give Feedback Via Comments ...
    by Published on October 8th, 2006 09:31

    Looks like peoples in the retail industry are getting pretty stoked about the Wiis about to make it into their respective stores. We got our hands on the CompUSA hardware / software markup sheet for Nintendo's new console, as well as some spy pics of some Target Wii endcaps and the variety of accessories those will be stocking, as well. No, we're not that hard up for stuff on the console, but we do think that $12.50 is a pretty weak margin on the console, while, as expected, games, and accessories have a much fatter profit for retailers. Anyway, check it out (price on the left is, of course, retail; price on the right is cost):

    WII CONSOLE - 249.99 / 237.50
    WII REMOTE CONTROLL - 39.99 / 32.00
    WII POINTS CARD - 24.99 / 17.00
    WII CLASSIC CONTROLLER - 19.99 / 14.50
    WII NUNCHUK CONTROLLER - 19.99 / 14.50
    WII GPAK ORGANIZER&TRAVEL - 29.99 / 18.95
    WII RAYMAN RAVING RABIDS - 49.99 / 41.2
    WII THE LEGEND OF ZELDA:TW - 49.99 / 40.00
    WII RED STEEL REVOLUTION - 49.99 / 41.22

    Masses of Wii Screens via Comments ...
    by Published on October 8th, 2006 09:26

    The five Wii launch games that everyone needs to own. Start saving those pennies...

    With the launch of the Wii just two months away, hype for the innovative new console is reaching critical levels. Every gamer in their right mind should be putting down some serious cash, ready for the launch - unless, like us, you plan on blowing your November wage on it, then doing without food for a month. Who needs food when there are so many games to buy? But if you can't afford them all, here are the five that you simply must buy...

    Legend of Zelda: Twilight Princess
    This one's a no-brainer. When a new Zelda game comes out, you buy it, no questions asked. But Twilight Princess is extra special; not only will it be the first Zelda game to launch alongside a Nintendo console, but Shigeru Miyamoto has promised this will be the best Zelda game ever - and we believe him.

    We drool over every new screenshot that Nintendo releases. Seeing Link battling against giant armoured guards, with sparks lighting up the detailed textures on both combatants and bright metal shards flying everywhere is a sight to behold. It's the game that puts end to concerns about Wii's graphical capabilities. And we know that everything we've see so far only scratches the surface of what that game has in store. December 8 can't come soon enough.

    Red Steel
    Ubisoft is backing the Wii in a big way, with seven games confirmed for launch from the publishing giant. And Red Steel looks like the coolest one of them all. Aside from the fact that we love anything that's even slightly Japanese, the game's Tokyo setting and Yakuza theme makes for one massively intriguing plot.

    Ubisoft is really trying to make something special out of the functions that the Wii Remote provides. The motion-operated gun controls will set the standard for all future FPS games on Wii. And although the sword-fighting mechanics were met with mixed reactions at E3 06, they have come a long way since then, and have improved massively. Check back next week when CVG will tell you exactly how well this game plays after an extensive hand-on.

    Call of Duty 3
    The Call of Duty franchise has undoubtedly dominated the WWII FPS genre since its first release on PC in 2003. Three years later, and after the stunning sequel that rocked Xbox 360 and PC, the third game in the series is launching an offensive on Wii.

    So, the Wii version won't look as good as the Xbox 360 or PS3 versions. But we do know that Activision is cooking up some awesome control mechanics for the Wii, including thrusting your hand forwards for a melee attack, and motion-detected weapon changing. We're hoping it'll get some awesome motion-activated grenade-throwing action in there. Imagine how cool that would be.


    Super Monkey Ball: Banana Blitz
    Monkey Ball on Wii looks genius. From the moment we first saw the Wii Remote and learned of its tilt-sensing capabilities, Monkey Ball was the game we dreamed of.

    Sega has made our dream a reality. You tilt the remote to tilt the level - it was the obvious application. But it works so well. We predict it'll take some getting used to, and our super-fly Monkey Ball skills might go a bit drunk when we first pick up Banana Blitz, but we will stick with it, conquer it, and show the world what it means to be a Monkey in a ball.

    Of course, then there are the minigames, of which Sega is cooking up a whopping 50 in total. That's awesome, by the way. But as long as Monkey Target's in there and as good as it was in the past two games (Monkey Ball Adventure doesn't count), that's all that matters.

    Wario Ware: Smooth Moves
    Okay, so this one might not be available on day one, but it's expected to hit shops soon after December 8. And when it does our Wii Remotes are going to take a battering.

    Wario Ware: Smooth Moves can't fail to make for hilarious party sessions. We played it earlier last week (read the full hands-on report right here) and we had a blast of a time - and the demo was only for a single player. But the real fun will start when the final game lands with all of its crazy minigames, and full four-player compatibility.

    Do you remember those over-excited Japanese girls in the original Wii controller trailer that jumped around ridiculously while playing Wario Ware? That'll be us. Loving it. ...
    by Published on October 8th, 2006 08:36

    NJ has released a new version of his awesome CPS1 emulator for the PSP, here's translation by kando, with some small help from babelfish, exclusively translated for DCEmu!:

    Information on New Version

    10/08/2006

    CPS1PSP 1.0 was released. CPS1PSP will no longer be updated after this.
    Please wait a little while for the source code.

    --------------

    CPS1PSP 1.0 - Development End (after the source is released, the project officially will stop updating.)

    Modifications/corrections in 1.0:

    • C68K core changed to the same one in CPS2PSP.
    • Z80 core modified to CZ80.
    • Several CZ80 bug fixes.
    • "Renewing process is the same as CPS2PSP." (?)
    • Bootleg versions of games are no longer supported.
    • Drawing and processing codes were re-written, creating noticable speed changes.
    • "Corrected the pallet split application of the layer" (?)
    • Save/Load state added.
    • VSYNC is improved.
    • "Modification to the dip switch value, you reexamine the value of the switch, operate just Dip the initial value of Demo Sound of switch and Allow Continue modification to Yes" (?)
    • Corrected an autofire bug which would prevent autofiring when "Rotate Screen" is set to "Yes"
    • Screenshots are now saved as .PNG files.
    • Kernel Mode edition added.
    • Lots of other modifications.


    2 Notes on Version 1.0 Modifications:

    • About "Video Sync" option:

      • Version 1.0: VSync Performance has improved.
      • When you turn VSync "On", sound quality will be sacrificed a little, but the flickering on the screen will improve, such as in "King of Dragons", where the character flickers repeatedly in each frame.
      • "By comparison with invalid state, when processing is late, because noise the paste is easy in sound, processing with the heavy game please make basically invalid." (?)

    • Recommended settings for VSync:

      • Raster Effects - OFF
      • 60fps Speed Limit - OFF
      • Sample Rate - 11025Hz (depending on the game)...above 22050Hz is hard on the PSP.


    About Bootleg Edition Games:

    • They worked with all versions of CPS1PSP up through beta 3, but are no longer working in Version 1.0.
    • Basically i have removed these due to encoding issues and the like, and for this proper version, the coding does not correspond to any bootleg edition.
    • Because future releases of this program will most likely be made by other coders (and thats besides the fact that I dislike bootlegs), if someone finds it necessary to add bootlegs back in, please add MAME or something to the like to reference with each one.

    He says once the source is released, it will officially be done.

    *wphew* my first japanese translation

    Download and Give Feedback Via Comments ...
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