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  • DCEmu Featured News Articles

    by Published on September 16th, 2006 15:43

    Heres the top 20 games for consoles in the USA for AUGUST, no DS Domination here, heres the charts:

    1. Madden NFL 07 (PS2)
    2. Madden NFL 07 (360)
    3. Dead Rising (360)
    4. Madden NFL 07 (Xbox)
    5. Final Fantasy VII: Dirge of Cerberus (PS2)
    6. New Super Mario Bros. (DS)
    7. NCAA Football 07 (PS2)
    8. Grand Theft Auto: Liberty City Stories (PS2)
    9. Brain Age: Train Your Brain in Minutes a Day (DS)
    10. Ninety-Nine Nights (360)
    11. NCAA Football 07 (360)
    12. Naruto: Ultimate Ninja (PS2)
    13. Big Brain Academy (DS)
    14. Guitar Hero bundle (PS2)
    15. Grand Theft Auto: San Andreas (PS2)
    16. Star Wars: Battlefront II (PS2)
    17. Madden NFL 07 (PSP)
    18. God of War (PS2)
    19. Mario Kart (DS)
    20. NCAA Football 07 (Xbox) ...
    by Published on September 16th, 2006 15:33

    Another release for 2.80 owners until the Eloader comes out, this is a release by Youresam, heres the info:

    Ive ported shine's snake game for 2.80 users (well..it uses the new exploit, so I guess 2.00+?)
    Place the SNAKE folder in your memory stick inside PSP/PHOTO/
    Note that instead of opening the photo folder to run it, while you have the photo icon highlighted, press triangle, then Slideshow. (good success rate)

    And press SELECT to quit

    Download and Give Feedback Via Comments
    Via youresam ...
    by Published on September 16th, 2006 15:28

    The PSP Tribune has updated to Issue 5, heres the info:

    Well, its a new part of the month, and a new issue of the PSP Tribune! This month our cover story is GTA: Liberty City Stories, set to release this fall.Also included inside is a Preview of Gun: Showdown, a review of Super Monkey Ball Adventure, and MUCH more.

    Take a look!

    Download at Official Site ...
    by Published on September 16th, 2006 15:25

    Heres an excerpt:

    It's recap time, folks. This time, we're talking about the different gangs in the upcoming PSP title, Gangs of London. First with a name like Gangs of London, it's not too difficult to figure out what the game's trying to do. Set on the streets of England, you can assume the role of several different gangs. As in Pursuit Force, another title revolving around gangs, each criminal group in Gangs of London represents a different subculture.

    You'll find the Jamaicans, Chinese, Russians, Pakistanis and British each has their own lawbreaking club trying to rule the streets of London. Making things even more interesting is the fact each gang plays differently. You'll find more than just cosmetic differences, in other words. For example, each gang has two sets of skills: hand-to-hand combat and vehicle. When on-foot, characteristics such as power and stamina come into play. But when you're tearing through the streets of London in a vehicle, you'll want a gang who has good handling and speed attributes.

    Full Article at IGN ...
    by Published on September 16th, 2006 15:22

    Heres an excerpt:

    So, two years ago, the PSP was released, and one of the biggest launch titles for the system was Namco's Ridge Racers. Essentially, the title was a compilation of the classic Ridge Racer courses from previous games rolled into one package. Since the game's release, Namco has been giving the system a lot of love with quality titles and updates to some of their classic titles, such as the Tales series. When the company announced plans to release a new Ridge Racer for the system, there was definitely some excitement, especially when screenshots were released which showed off tracks from previous Ridge games that didn't make the cut in Ridge Racers. If this were a world where everything went right and things always turned out the way they should, Ridge Racers 2 would've had tons of new tracks from the previous titles as well as some from the 360's RR6, but that's not how things turned out. If you're a Namco fan, you might want to turn back now, the next couple of hundred words are not going to be pretty.

    To focus on what's actually new in Ridge Racers 2, there are around ten new tracks in the game, taken from various Ridge Racer titles of the past. My personal favorite, Phantom Mile from Ridge Racer Type 4, is one of those new tracks in the game. Unfortunately, there aren't any tracks taken from Ridge Racer 6. Two new modes appear in the title; Duel, which allows you to race one on one with a computer-controlled opponent using a similar car to yours, and Survival.

    Full Article at IGN ...
    by Published on September 16th, 2006 15:15

    Matthias Zauner, Ralph Windischhofer & Martina Karan have released a Video of their new excellent Homebrew project for the DS, heres the full info:

    ndsvisuals (working title ...) is a system designed to loosen VJs from their stationary input devices, by equipping them with a wireless remote control - more precisely: a nintendoDS gaming console. by using all the features the nintendoDS provides (such as two screens, a touchscreen, wirless networking, ...) it enables VJs to control their visual performance from wherever they have a WLAN-connection to their notebook.
    While the NintendoDS is only used as the user interface, the actual calculation of the video output is processed by a server application which is based on vvvv (vvvv.meso.net), a "multipurpose toolkit for real time video synthesis".

    ndsvisuals enables you to select, playback, mix and blend your footage by drag&drop, change color and opacity, or scratch your videos by moving the NintendoDS' stylus over the touchscreen.

    Besides controlling videofiles, it is possible to include own vvvv-patches as plugins into your visual performance, which then can process all NintendoDS-Inputs and therefore can be fully controlled by ndsvisuals. stylus movement can be used e.g. to rotate a 3D-scene, control speed of movement, or simply draw onto the screen, just to name a few of the possibilities.


    list of functions:
    display an overview of available footage as screenshots on the NintendoDS
    arrange footage on three layers by drag&drop
    change color/opacity of layers
    blend layers by using different blend modes
    scratch videofiles by moving the stylus over the touchscreen
    control playback speed
    include your own vvvv-patches as plugins, just by placing them into a specified directory and inserting a few special-named input nodes
    control the vvvv-patches directly with the NintendoDS
    combine videofiles and vvvv-patches
    change the opacity of all three layers by using a 2D-crossfader

    Videos at the Official Site ...
    by Published on September 16th, 2006 15:04

    Dark Knight ez posted this news/release:

    Hey all.

    AmplituDS is my first real project for the NDS, and it being one of the first homebrew games to feature (IT) music and not only that, but on top of that it's actually also used as gameplay element.
    It's based on the gameplay of Amplitude for the PlayStation 2. From the people who also created Guitar Hero.

    The current release only uses SRAM to save one's highscores and options.
    Support for FAT and thus allowing people to create (and insert) their own game stages will follow shortly, also including the ability to write the savefile as a file to the inserted FAT card.

    Other than that... It should be noted that the game is not the easiest game out there. For beginners, I recommend starting out by choosing Close View as camera mode and using the Turrican version. The SMB remix stage is harder but more fun if you get it right due to the high recognisability factor of the song.

    So, have fun!

    Download and Give Feedback Via Comments ...
    by Published on September 16th, 2006 14:54

    Via DSFanboy

    It's the picture that has everyone frothing -- but Nintendo's not giving up the details just yet, despite rampant speculation about precisely how the two Nintendo platforms will hook up. Will it be a whirlwind romance or a true partnership?

    Here's what we know -- the Wii will serve as a "download station" for the DS. And we have the image from Nintendo's site. The translated text mentions Pokemon, and though our Google translation is weak at best, it seems that you can pull Pokemon off the DS and onto the Wii. What for? We're not sure yet. And what will a "download station" provide, anyway? Will the DS be able to handle Virtual Console titles?

    Connectivity is nothing new when it comes to Nintendo. Eventually, we'll be able to connect enough Nintendo platforms to build a giant stompy robot, so it's not at all surprising that the Wii and the DS will have a special relationship. As for theories, we are firmly behind the PinkSquiggle Technology mentioned at the Ars Technica forums. And we'd still like a pony.

    Screenshot Via Comments ...
    by Published on September 16th, 2006 14:44

    Franxis has released a new version of his excellent MAME Arcade emulator for the GP2X.

    Heres whats new:

    MAME GP2X 2.7 (September 16, 2006)
    ----------------------------------

    - Squidge MMU Hack included. Some speed improvements in the framerate and also in the biggest Neo·Geo games.
    Thanks to Squidge, NK, Reesy, Pepone and Kounch for the information and help.
    - USB Joypad support through the GP2X Interface Board. Thanks to GnoStiC for the integration of the USBJoy
    library created by Puck2099.

    Download and Give Feedback and Compatibility Reports Via Comments ...
    by Published on September 16th, 2006 14:20

    Thanks to Jadabloom for the news tip.

    McZonk who won one of our Coding Competitions has posted an update on his site:

    It's been a while since the last post. I was writing my bachelor thesis, so i had no time. I easily fall into tempations, so I locked my PSPs away and get some distance between me and all the nice stuff. But now Team Emergency Exit is back.
    Quake 2 will be the top psp project I'm working. I'm still a big fan of the game and want to finish it.
    Homebrew Manager was a nice idea. But there seems not much interest in it. I also don't find a server that would host the homebrew. Project is stopped. If anyone is interessted in source code, please contact me on irc.
    DualFlash is obsolete with the mod chip. And it is too expensive for me to play with the hardware. So the project is stopped.
    ******* will be a new game from TEE for psp and pc. It is no port, it will be a complete new game. We have a much wider range of possibility since BrainBox has joined the team: new games with new models.

    And for all who didn't tested it yet R-Gear PSP from Shazz, a buddy from Titan.

    Nice to hear some news on the Quake Front. ...
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