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  • DCEmu Featured News Articles

    by Published on September 17th, 2006 16:00



    Hi All,

    XZ81 is an emulator of the Sinclair ZX81 computer running on Unix systems.
    It has been written by Russell Marks in 1995.
    See http://rus.members.beeb.net/ for further informations.

    I've sucessfully modified, and port the source code of the version 2.1 of xz81 and
    it's now working fine on PSP !

    It has been developped on linux for Firmware 1.5, and 2.1+ using DevHook
    and the two great GTA eloaders (0.97 and 0.98 ) from http://www.fanjita.org/.

    How to use it ? Everything is in the README.txt file.

    If you're looking for a manual or documentation for the zx81 itself have a look here :
    http://www.zx81kit.com/

    Sources are included, and this package is under the GNU public licence,
    read COPYING.txt file for more information about it.

    Special thanks to all PSPSDK developpers.

    Enjoy,

    Zx.

    Download and Give Feedback and Compatibility Reports Via Comments ...
    by Published on September 17th, 2006 11:12

    News Via GTA Portable.com:

    I've narrowed down the new information below, so you don't have to read all of it.

    • One of the several new mini-games in Vice City Stories includes golfing! In one mission, you'll take on a golfing challenge with a character called Gonzales (the guy you kill in GTA: Vice City with a chainsaw). The entire control scheme consists of only one button. Tapping it will start a meter in motion, you then move it around to your desired powered level and once chosen, you tap it again. The process starts again, only choosing the accuracy of your shot.
    • In the Empire Building mode there are six types of businesses, that include protection, extortion, and prostitution. The Director at R* Leeds, Gordon Hall, said that they will reveal more types as the release date gets closer.
    • Your businesses will get attacked so you can hire and arm bodyguards to protect them. They will also function as safe houses (There are said to be 30 of them).
    • The mode will be three tiered, meaning they'll be split into low, middle and high, each requiring more investment for staff and resources.
    • To make the mode even more interactive, you'll be able to choose which business you want to run at a desired location. The locale will affect your success, for instance a drug smuggling business will perform good near the Airport or Docks.
    • Employees are recruited in a similar way that you would gang members in San Andreas. If they want to work for you, they'll accept, and if not, you'll just have to find another.
    • Notifications of attacks on your businesses will be similar to that of San Andreas too, only it will show up on Vic's pager. The business attacked will be able to defend himself, depending on the amount of staff, bodyguards, and weapons you equipped them with.
    • Pedestrians on the streets of Vice City will be commenting on your success, so in the beginning you might get a few insulting ones, and as you progress they'll get more friendly.
    • There is a picture that has a building that is under construction. The name of the construction company is T.U.M.E. Construction.

    Scans Here ...
    by Published on September 17th, 2006 11:07

    Heres an excerpt:

    C3: How did the concept for Phoenix Wright arise, why do you think it has become such a popular franchise in Japan and where did the idea of translating the GBA games to the DS come from?

    Ms. Matsukawa: I think the reason why this series became popular in Japan was that the players appreciated the GBA development team's passion for good quality. Then, word of mouth spread - that was how it became popular. I feel that the development team and the players communicated through the game.

    Full Article ...
    by Published on September 17th, 2006 11:04

    SuperJoe posted this news/release:

    UPDATE V0.2 Released

    A new version out! alpha 0.2, I've still got things to work out such as the zombies death animation and stuff, but you can finally kill them now!

    Controls:

    X - Jump
    Y while jumping - Kick
    Pad Left and Right - Skate
    R - Revive all zombies!


    Hey there! My first post here, I've started on a small project to get me started on ds homebrew, a small zombies mashing game, right now its just an early alpha, there's zombies that follow you and you have full movement capabilities, move with the pad - jump with A. I plan to expand on it greatly, let me know if you have any suggestions for gameplay.

    Download and Give Feedback Via Comments ...
    by Published on September 17th, 2006 10:56

    Richard Bannister has released news today of an update to 26 of his Emulators, heres the release news/info:

    Updates are now available for twenty six of my emulators. The major change in this update is improved file handling code, which at long last allows those wonderful people in Japan to use Kanji in their file names. I spent three weeks in Japan last year and immediately fell in love with the country; hopefully I'll be able to get back there in a few years.

    As always, there are a number of fixes that affect all the different emulators:

    Fixed several endian bugs; of particular note, screenshots and audio recordings now work correctly on Intel Macs.
    File extensions are now included by default when saving screenshots or audio recordings.
    Worked around issue preventing keyboard from working in full screen mode in Arnold and Frodo.
    Resolved a number of situations where keyboard input would be registered even though the emulator window was not active.
    (Enhancer) Resolved a visual glitch in the Preferences->Filter dialog.
    (Enhancer) Updated eSellerate engine to prevent dead items being left in trash every reboot.
    (Enhancer) Fixed issue where occasionally serial numbers might be rejected.
    (Enhancer) Fixed endian bug preventing network play from working between PowerPC and Intel.
    There are also some updates to individual emulators:

    BSNES: In sync with the latest release for PC.
    fMSX: Added support for RAM expansions. The English version of Snatcher now runs.
    Handy: Ported to Xcode and recompiled as Universal Binary.
    Horizon: Added option not to remap colon key.
    Nestopia: Added file filtering to the open dialog.
    Nestopia: Added sound sample support for assorted Japanese games. Nestopia will prompt you for the files if you choose one.
    Nestopia: Added support for drag & drop with NSF files.
    Nestopia: Added support for muting the five main sound channels independently.
    Nestopia: In sync with the latest release for Windows.
    SMS Plus: Resolved an error with the keyboard labelling.
    That's all for now. Enjoy.

    Simply Outstanding, Download them all from his site HERE ...
    by Published on September 17th, 2006 10:48

    Sony has released the September version of the PSP Content Pack, heres whats featured:

    PSP® Content
    Need for Speed™ Carbon: Own the City - Trailer (ESRB: E10)
    The Godfather: Mob Wars - Trailers (ESRB: M)
    Mercury Meltdown - Wallpapers (ESRB: E)
    Lemmings™ - PlayStation® Underground™ Wallpaper Contest
    September Calendar Wallpaper
    PSP® TV Spot - Mr. Goose

    More Info ...
    by Published on September 17th, 2006 10:44

    FifthE1ement has released the Complete Guide to Flashcarts and Homebrew on the Nintendo DS!, the guide stands at 27 pages and is an absolute must read.

    Heres the info from the page:

    FifthE1ement's Complete Guide to Flashcarts and Homebrew" is a complete guide to the flashcart and homebrew scene on the Nintendo DS. This new version comes in Adobe Acrobat Reader "PDF" format and includes pictures, comparisons and information on every current and upcoming flashcart on the DS. The guide also contains information on how to get started with flashcarts and homebrew and how to go about buying, using, and getting the most out of your Nintendo DS. Find every Nintendo DS homebrew game and application and learn everything there is to know about flashcarts.

    Download and Give Feedback Via Comments

    Well done FifthE1ement ...
    by Published on September 17th, 2006 10:31

    With their ears to the rails, listening intently for the faintest sounds of an oncoming hype train, our buddies at PS3 Fanboy finally heard the much delayed Sony marketing machine leave the station, albeit a couple months late.

    During their routine screening of the OPM podcast, they learned that the November issue of OPM (Official PlayStation Magazine) would reveal a title "that you have not heard of and won't heart about" ... until November that is. Choo-choo!

    We're just wondering how OPM is supposed to oversee the review of the game when their Managing Editor already said she's not buying a PlayStation 3?

    This presentation of ultra-super-fantastic-glee-splenderific hype machine has been brought to you by OPM. ...
    by Published on September 17th, 2006 10:29

    NHL starts next month, and with it comes the sport's video game counterparts on all major platforms that aren't made by Nintendo. So how does EA's NHL 07 stack up against 2K's NHL 2K7 on the 360? Here's what the critics are saying about each via MetaCritic:

    NHL 07 - Average review score of 82

    IGN 87% - "A great hockey game, pure and simple...NHL 07 represents the first truly next-generation gameplay innovation."
    1UP 80 % - "It'll feel like you're learning videogames all over again, and the reward is scoring off a wicked slapshot after a series of quick, sharp passes. Ahh, the joy. Ultimately, the biggest praise that can be heaped on this game is this: It feels like hockey."
    Gamespot 82% - "NHL 07's thrilling new skill stick makes up for its bare-bones package."
    NHL 2K7 - Average review score of 77

    IGN 89% - "Online, 2K Sports continues to lead the pack with online leagues and franchises and stat tracking. While NHL 07 features an excellent gameplay innovation with the skill stick, NHL 2K7 is the most complete, all-around hockey title on the 360."
    1UP 65% - "EA's NHL effort is masterful, ballsy, and innovative. NHL 2K7 is stale, boring, and predictable."
    Gamespot 83% - "The outstanding gameplay mechanics will be familiar to fans of the series, but NHL 2K7 makes important strides in the realm of presentation with this year's 360 offering." ...
    by Published on September 17th, 2006 03:21

    SEGA announces new PS3 launch title

    September 15, 2006 - Sega will be at the PS3's launch over in Japan with one of its lesser-known arcade titles. The company announced today plans to release Sega Golf Club for the PS3, in time for the system's 11/11 launch.

    The exact name of the PS3 version is "Miyazato San Kyoudai Naizou Sega Golf Club." This translates to the somewhat bizarre "Sega Golf Club, with the Miyazato Siblings Built In." The Miyazato siblings are a brother, brother, sister trio of professional golfers, consisting of Kiyoshi Miyazato, Ai Miyazato and Yusaku Miyazato.

    Sega's made a few modifications to make the arcade title suitable for the PS3. The arcade version used a special control setup with a small analogue lever for swinging. The PS3 version will use the left analogue stick to replicate the lever. To swing, you first tilt the left stick, then rotate it to set your power. Let go of the stick at the right time, and you'll swing.

    Visually, the PS3 version looks like a next generation version of the arcade title. The arcade version ran on Sega's GameCube-based Tri-Force arcade board, so a visual update was expected. Check out our high resolution screens for a closer look.

    In addition, Sega has added new modes of play to the PS3 version:

    Round: 18 holes played with a single player and three computer players, following the standard rules of golf. You can set the computer player level and can chose between arcade mode, where you have a time and shot limit, or original mode, where all limits are removed.

    Putter Golf: This mode offers wacky greens for your to test your golfing skills. By successfully striking item boxes, you earn new items.

    Challenge Mode: This mode has an Outrun-like progression system. That is to say, when you clear one hole, you're allowed to select two additional holes of varying difficulty. Each hole presents a specific goal, with some even asking you to hit your ball into the water!

    3 Hole Match: A 3 hole battle mode where players bet items on each hole. The game expects that each player will use his own memory card.

    You're free to select from the three Miyazato siblings for each of these modes of play, or you can make use of a custom character that you've created on your own.

    Currently, four courses have been announced for the PS3 version: Taiheiyo Club, Phoenix Country Club, Bali Hai Golf Club and St. Andrews Links. While these are all real life courses, the game will also, like the arcade version, have courses made exclusively for the home.

    Sega is going to have some big competition in the golf genre come launch, as Sony's own Minna no Golf 5 (Hot Shots Golf 5) is also expected to launch with the PS3 in Japan. We'll get a chance to see how the two titles stack up to one another at the Tokyo Game Show next week

    Sega Golf Club, I never heard about a golf game by Sega before.. Great news ...
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