• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • DCEmu Featured News Articles

    by Published on September 30th, 2006 18:50

    posted at Blue Swirl

    BmpToVmu is a command line tool that allows to create a VMU icon or eyecatch from a BMP image. You'll then be able to insert converted bitmaps in a VMU file, which is particularly useful for your games/emulators/apps projects for Dreamcast.

    you can download locally here, or from Blue Swirl ...
    by Published on September 30th, 2006 17:29

    Somebody loves you!, Archeide posted a MAX MEDIA version of SNEmul DS!!

    Just watch saving, it's experimental, and loading one save after the other erases all of them AND sram.

    So watch it. Also, thank me, because I did this all while needing to run to the bathroom.

    Download and Give Feedback Via Comments ...
    by Published on September 30th, 2006 12:59

    CPU_Smarts has posted a new entry in our Dream Coding Grand Prix 2006 Coding Competition, heres more details:

    Hello everyone,

    Ok this is my first DS Lua game that I've released, It's similar to the "point and click" adventures such as Myst, it has some VERY simple puzzles though, or that many, a 5 year old could beat this. Anyway, It's not fully complete, i decided to split it into parts so it will make it easier to find a bug when it happens

    Download and Give Feedback at the release thread here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=37265 ...
    by Published on September 30th, 2006 12:44

    Another Commercial game demo for the PSP via PSPfanboy

    We knew it was only going to be a matter of time before the downloadable game demos from Tokyo Game Show found their way onto the internet for all of us to enjoy. The latest demo for you to download to the system is Ape Escape Racer. Although it didn't get the best previews, this demo will let you make your own decision on the quality of the game. This updated file will work on firmware 2.80 and above.

    Download and Give Feedback Via Comments ...
    by Published on September 30th, 2006 12:44

    Another Commercial game demo for the PSP via PSPfanboy

    We knew it was only going to be a matter of time before the downloadable game demos from Tokyo Game Show found their way onto the internet for all of us to enjoy. The latest demo for you to download to the system is Ape Escape Racer. Although it didn't get the best previews, this demo will let you make your own decision on the quality of the game. This updated file will work on firmware 2.80 and above.

    Download and Give Feedback Via Comments ...
    by Published on September 30th, 2006 12:28

    Via PSPfanboy

    Have fun with Bounty Hounds, the arcade shooter from Namco Bandai. This demo requires firmware 2.80 and above. Once you're done playing, give us your opinion. Is it different from what the critics think? The game is now available in stores.

    To play the demo, download the file. Then, connect your PSP, navigate to PSP/GAME and create the folder ULJS00021. Put the EBOOT file into the folder and voila!

    Download and Give Feedback Via Comments ...
    by Published on September 30th, 2006 12:09

    Insert_witty_name posted this news:

    TheLazy1 has ported Wolfenstein 3D to the PSP.

    Here's what he had to say about it:

    Here is a quick port of Wolfenstein 3D based off the SDL port and using some code from my other Nintendo DS port.

    A few notes:
    ------------------
    1) May still be a few bugs
    2) No sound
    3) No music
    4) No saving
    5) No loading
    6) The analogue stick is used for movement, even in the menu

    Default key mapping (from imap.txt):
    Code:
    shoot=cross
    use=circle
    run=square
    cancel=triangle
    menu=select
    pause=start
    nextweapon=right
    prevweapon=left
    strafeleft=ltrigger
    straferight=rtrigger

    You can redefine the keys if you don't like how it's set to by default, just check imap.txt to see how it goes.
    If you do find a bug, let me know so it can be fixed.

    I have tested this on firmware 1.5 (emulated) and through the 2.71 XMB with the latest homebrew enabler.

    Thanks to:
    Raphael (GU code)
    Insert_witty_name (Various bits of code/info, file hosting)
    Anyone on IRC who put up with my dumb questions.

    Download and Give Feedback Via Comments ...
    by Published on September 30th, 2006 11:17

    Via Gamedaily

    The PlayStation 2 was capable of having online play via several games offered for the system, but Sony was at a disadvantage by not prepping a dedicated network for said games. You could still hook up easily via online lobbies and such, but without Sony giving much presence to the proceedings, it almost felt independent instead of company-sponsored. Fortunately, the company's trying to make amends with their PlayStation 3 console, offering up a full-blown service complete with downloads and online-supported gameplay...even if all the details haven't been revealed on it yet.


    Pros: For starters, the ability to really implement your personal style into the PS3 community. Sure, some may be turned off by certain kinds of gamers, but you have plenty of options available. You can put together video blogs with the help of the PS3 EyeToy and show the world what's on your mind, as well as customize videos and music. The service will also feature a vast supply of downloading opportunities, both through the PSP and with various "classic" downloads from the PlayStation 1 library. How this will work has not yet been broken down, however. The menu also looks easy to navigate through, and the basic level of service will be free. As for game support, well, it'd be killer to "frag" people in Resistance: Fall of Man. We're still waiting on confirmation.


    Cons: The downloadable content through this service still looks kind of iffy. So far, only one game has been revealed for the service- flOW- and it's currently available for free. During the Tokyo Game Show, Sony proclaimed that several classic Mega Drive and Turbo Grafx games would be available through their service, although Sega indicated that such a deal for their Mega Drive library hasn't yet been reached. And we know that the "basic" service for the PlayStation 3 Network will be free, but what is that indicating about an "advanced" service? We need to get more details on that, as well as game pricing.

    Overall prognosis: Sony has a long way to go before they can get a service that's on the same level as the Xbox Live Arcade. They have plenty of great promises in the making, especially with their PS1 titles, but with so few titles actually revealed (and in less than two months to the system's release, no less), it's looking kind of lowly right now. Only time will tell how this network shapes up. ...
    by Published on September 30th, 2006 11:15

    Via Gamedaily

    Nintendo missed a HUGE window of opportunity when they released the Nintendo GameCube and didn't include any kind of online options. The company released a broadband adapter for the system, and a couple of games, mainly the Phantasy Star Online titles, took advantage of the peripheral. But Nintendo didn't really do anything in terms of a network, leaving the likes of Mario Kart: Double Dash!! and Super Smash Bros. Melee to be played off-line. Fortunately, the company's been making huge steps since that time, what with the Wi-Fi Connection network for the Nintendo DS, which is a big hit. The Nintendo Wii, arriving in mid-November, will take further advantage of this network with a variety of downloads and features.


    Pros: The Virtual Console looks to be STACKED with content. Not only does Nintendo have a vast library of their own games to choose from (NES, Super NES, and Nintendo 64), but they also have the full support of Sega with their Genesis titles, and Hudson Soft with their Turbo-Grafx games. This could lead to hundreds of games eventually available for the service, with ten new titles hitting each month. Furthermore, the menu system looks great thus far, with numerous options through the online connection to check out, including news and weather. And the fact that the Opera browser that the system uses will initially be free upon the system's release is music to everyone's ears, I'm sure.

    Cons: The online play of the WiiConnect service has not yet been addressed. We know that the initial launch line-up won't consist of online-supported features, particularly third-party games. We're figuring that Nintendo's waiting to lay out actual online play features with their 2007 releases, including a Pokemon game and the recently delayed Metroid Prime 3. Also, browsing through pages with the Wii-Mote looks easy at first, but scrolling up and down and trying to input messages looks difficult. And where's the "rental" option for these games? When the Virtual Console was first introduced, we had an option to either "buy" or "rent" the games. Now only the "buy" option is there.

    Overall prognosis: It's good that Nintendo's finally foreseeing what online features are all about, and the WiiConnect 24 service looks to be loaded with content and goodies. Now if a few things can get addressed, such as online play against others and browsing capability, we could see a great service in the making- just like the Wi-Fi Connection. ...
    by Published on September 30th, 2006 11:14

    Via Gamedaily

    There's no doubt that Microsoft has made huge strides with their Xbox Live service. Initially introduced on the Xbox console for online play, the service has since evolved on the Xbox 360 as a full-blown community page. Downloadable demos are available around the clock, as well as new videos, features, and Xbox Live Arcade titles. In fact, today's release of Doom should awaken the hardcore gaming community, having players "frag" each other in several deathmatches. And this is just the beginning, as several titles, including original games such as Castle Crashers and classics like Castlevania: Symphony of the Night, are making the rounds.

    Pros: Microsoft has nailed down the online service of Xbox Live perfectly. It has grown well, allowing users to put together their own pages and download whatever they choose, be it videos, demos, or actual games. The online play works fast and smoothly, with only the occasional hitch with connection coming around. There's also some games that take this community one step further with extra interaction, like Project Gotham Racing 3's televised races. And the fact there are two types of packages to choose from- Silver and Gold- should attract all kinds of gamers, rich or poor.

    Cons: This "artist of the month" feature doesn't really do much for the service. Yes, Jessica Simpson is hot. A blind man could see that. But I don't get on the XBLA to download her latest video, I get on there to play games. Some of this content is pretty much unnecessary. Also, the pricing structure of the Xbox Live point system may be a bit much for some. 1600 points for $20? This could be steep, especially for those who dropped half of those points on a decade-old game such as Doom. And lastly, Microsoft still charges a $50 yearly fee for Gold online support for Xbox Live. This is nothing new, but in the face of the "free" competition, it's a pain in the wallet.

    Overall prognosis: Even though some of the features are a little bland and the price a bit high for some, Xbox Live Arcade still sets the standard for what online gaming should be. It has a vast library of titles to choose from right now, and several more coming that look to be outstanding. The online play is smooth and efficient, and future games (like Halo 3) should support it strongly. ...
  • Search DCEmu

  • Advert 3