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  • DCEmu Featured News Articles

    by Published on September 10th, 2006 15:03



    Hi All,

    Here is a new version of PSPColem the Colecovision Emulator for PSP.

    For those who haven't seen previous versions, ColEm is one of the best emulator of the ColecoVision
    videogame system written by Marat Fayzullin. It's running on FreeBSD, HP-UX, SunOS, Solaris, Linux,
    and other Unix systems. PSPColem is a port to PSP of Colem (Unix version 1.0).

    *** I would like to thanks Crait for his help on the graphic icons ***

    What's new in version 1.0.6 :

    - Emulator menus reorganisation (new menu for settings)
    - New icons and background image
    - The percent of battery left is now displayed in the emulator window
    - Add a watchdog to automatically return to the emulator menu
    when the battery is very low (< 5%)
    - New feature to save and load a distinct setting file for each games
    - Add keyboard change skin option
    (you can add your own virtual keyboard images in the graphics directory).
    - Speed limiter option
    - Delete files option (in the file selector)
    - Screenshots are now saved in PNG format instead of BMP
    - Huge speed improvement (that's why there is a speed limiter now)
    - Bug fix

    How to use it ? Everything is in the README.txt file.

    Sources are included, and this package is under the GNU public license,
    read COPYING.txt file for more information about it.

    Enjoy,

    Zx.

    Download and Give Feedback Via Comments ...
    by Published on September 10th, 2006 15:03



    Hi All,

    Here is a new version of PSPColem the Colecovision Emulator for PSP.

    For those who haven't seen previous versions, ColEm is one of the best emulator of the ColecoVision
    videogame system written by Marat Fayzullin. It's running on FreeBSD, HP-UX, SunOS, Solaris, Linux,
    and other Unix systems. PSPColem is a port to PSP of Colem (Unix version 1.0).

    *** I would like to thanks Crait for his help on the graphic icons ***

    What's new in version 1.0.6 :

    - Emulator menus reorganisation (new menu for settings)
    - New icons and background image
    - The percent of battery left is now displayed in the emulator window
    - Add a watchdog to automatically return to the emulator menu
    when the battery is very low (< 5%)
    - New feature to save and load a distinct setting file for each games
    - Add keyboard change skin option
    (you can add your own virtual keyboard images in the graphics directory).
    - Speed limiter option
    - Delete files option (in the file selector)
    - Screenshots are now saved in PNG format instead of BMP
    - Huge speed improvement (that's why there is a speed limiter now)
    - Bug fix

    How to use it ? Everything is in the README.txt file.

    Sources are included, and this package is under the GNU public license,
    read COPYING.txt file for more information about it.

    Enjoy,

    Zx.

    Download and Give Feedback Via Comments ...
    by Published on September 10th, 2006 15:03



    Hi All,

    Here is a new version of PSPColem the Colecovision Emulator for PSP.

    For those who haven't seen previous versions, ColEm is one of the best emulator of the ColecoVision
    videogame system written by Marat Fayzullin. It's running on FreeBSD, HP-UX, SunOS, Solaris, Linux,
    and other Unix systems. PSPColem is a port to PSP of Colem (Unix version 1.0).

    *** I would like to thanks Crait for his help on the graphic icons ***

    What's new in version 1.0.6 :

    - Emulator menus reorganisation (new menu for settings)
    - New icons and background image
    - The percent of battery left is now displayed in the emulator window
    - Add a watchdog to automatically return to the emulator menu
    when the battery is very low (< 5%)
    - New feature to save and load a distinct setting file for each games
    - Add keyboard change skin option
    (you can add your own virtual keyboard images in the graphics directory).
    - Speed limiter option
    - Delete files option (in the file selector)
    - Screenshots are now saved in PNG format instead of BMP
    - Huge speed improvement (that's why there is a speed limiter now)
    - Bug fix

    How to use it ? Everything is in the README.txt file.

    Sources are included, and this package is under the GNU public license,
    read COPYING.txt file for more information about it.

    Enjoy,

    Zx.

    Download and Give Feedback Via Comments ...
    by Published on September 10th, 2006 13:07

    I have finally gotten around making beta 2 of my first lua game named GO GO GO!

    This version is more on the looks side of things...I still have alot to do on this game..but if you think its pretty cool why dont you go ahead and download it!

    My new version includes
    +A main menu with the option to move from option to option(only 1 option works for now..soz i will fix in my next release) ...well its not much...but i released this to show everyone that i was still working on it...

    Over at qj i got a lot of bad feedback...and well it kinda put me off...thats why this release has taken quite a while!

    Thanks The ex over at qj for the graphics and SG57 for help on the coding!

    I have learned alot over this game and i hope i continue to learn!

    Please i have been having trouble with a collision problem were the one guy goes too much to the left but not enough on the right...if anyone could tell me how to fix this i would be very happy!!!!!!!

    Thankyou dcemu...without your wonderfull people this could not have been released...

    well here it is! Hope you ENJOY!

    Download and Feedback Via Comments ...
    by Published on September 10th, 2006 12:11

    Ratx has released a new version of his Homebrew patcher for the Supercard series of Flash Carts:

    SuperCard Magic Homebrew Patcher v0.2

    - turns your random .nds / .ds.gba file into a supercard .sc.nds file

    o Usage:

    - copy scmhbp.exe onto your hardrive eg into c:/ds
    - drag and drop homebrew.nds/ds.gba onto scmhbp.exe, a .sc.nds file will be
    produced in the directory of the original file. If this filename already
    exists you will be prompted to delete it.

    o Features:

    - scans the file header for ndsloader(s) - removes extra copies
    - scans the file for the correct arm9 offset + SA crc
    - if a ndsloader is needed it is incorporated into the .sc.nds
    - new "fixed" Devkitpro .nds files are detected

    Download and Give Feedback Via Comments ...
    by Published on September 10th, 2006 12:06

    Youresam has released a new version of his Netlib app for the PSP, heres the details:

    This is a new version of netlib, a library designed to make luaplayer games online. Note that all that is new is the server, and the IP used for netlib (I am now hosting it )
    Changes:
    -Fixed crash after 100 IDs
    -Changed values of IDs and AMWs allowed
    -New output interface:
    *Has datestamps
    *When you run the program, it prompts what information to output.
    *Colored text

    I am thinking of creating a small library that uses netlib that makes it even easier to make an online game (a library for a library, oronic?). It might just use a command like connectGame("gamename")

    Note this requires the .NET framework installed.

    Download and Give Feedback Via Comments ...
    by Published on September 10th, 2006 11:53

    Weltall has released a new version of CW Cheat for the PSP. This is a cheat device for Devhook:

    Heres whats new:

    This is a new version of cwcheat: the 0.1.3
    This new version has a lot of improvement and bug fixes.
    -On the code side we have all the conditional codes and the copy byte code finally working right under all circonstances (and some of them are finally added to the database)

    -plus it's available a new code type which is the jocker type: this code executes a line of code if the selected buttons are pressed

    -On the code searching side now the search for a difference is implemented and working fine

    -Other than this now thanks to danzel it's available the complete remaPSP integrated into cwcheat.

    -and on the side of supporting apps it's available an application which permits you to automatically download the latest database from the psp and much more new functions and fixes which you can see from the changelog

    Updated Version Released

    Someone told me that cwcheat with monster hunter freedom eur crashed the psp so after some investigation I’ve found that the problem was a buffer overflow in the database reading runtimes w hich now is corrected.

    Plus I’ve added some new things.

    0.1.3B RELEASE

    [CORE PRX]

    -correct a bug which overflodded the kernel ram if a game had more than 399 cheats and could lead to a crash

    (eg: monster hunter freedom eu)

    -now 420 cheats are supported per game (now all mhf cheats can be loaded)

    -now the remaps folder of remaPSP is moved to ms0:/dh/ before it was in ms0:/

    [INSTALLER]

    -removed the 0x0 from the GUI

    [PACKAGE]

    -added a french manual by stark from cfccar

    Download and Give Feedback Via Comments ...
    by Published on September 10th, 2006 11:23

    Dickydick69 has released a new version of his movie streaming app for the PSP, heres whats new:

    - JPEG images will be transferred as jpeg (faster!) all others as PNG
    - can handle all image sizes (rescale on server)
    - small images centered
    - large images rescaled
    - image slideshow (just the same as playlist)
    - better psp/ip detection in installer
    - bug removed with identical rss feed titles
    - rss feed date added in listing
    - some other stuff
    - correct name in irshell?

    Download and Give Feedback Via Comments ...
    by Published on September 10th, 2006 09:53

    Exophase has released 2 new versions of his excellent GBA Emulator for the PSP, heres the release info from the readme file:

    v0.7 - (beta than ever)

    # Fixed a dynarec bug involving flags generating functions in
    contiguous conditional blocks. Fixes music in Super Mario
    Advance 2-4.
    # Fixed a dynarec bug where Thumb mov imm instructions wouldn't
    set flags. Fixes Zelda: Minish Cap, Megaman Battle Network,
    probably others. Comes at a slight speed cost.
    # Fixed a MIPS dynarec bug where some delay slots might not
    get filled rarely, causing chaos. Don't know if it improves
    any games.
    # Improved self-modifying code detection. Makes Golden Sun,
    Golden Sun 2, and Madden 2007 sorta work but excrutiatingly
    slowly. Looking for a game-specific workaround for this - if you
    want to play these games you'll have to wait for now
    # Fixed a bug causing the interrupt disable flag to go down
    when SWIs are entered, causing crashes/resets. Fixes
    Super Mario Advance 2-4.
    # Fixed menu crashing when strings with certain characters are
    printed (for instance going to the menu after loading the
    BIOS)
    # Accidentally forgot to render win0 + win1 + objwin when all
    active at the same time, many weeks ago. Added that, should fix
    some parts in games that had frozen screens.
    # Fixed some issues with gpsp.cfg needing to be present and
    corrupting, hopefully. At the very least sanity checks are
    performed on the config file.
    # Made it so assigning the frameskip button to something besides
    triangle actually worked as expected.
    # Fixed ability to restart current game if nothing is loaded
    (ie, crash)
    # Added interrupt on cpsr modification support to the dynarec
    (fixes backgrounds in Castlevania: Harmony of Dissonance)
    # Added open addressing for ldm/stm instructions (fixes
    Super Mario Advance 3)
    # Improved cycle accuracy a little. Don't know of anything this
    fixes, but games with idle loops will run a little better w/o
    idle loop elimination (but should still be added when possible)
    # Fixed some bugs causing sound to play sometimes when it shouldn't.
    @ Added dead flag elimination for Thumb code. May possibly have
    noticeable performance increases (Thumb emited coded size can
    have a reduction of 20% or more)
    @ Added code generation for divide SWI. May have a small speed
    increase in some games.
    + Added analog nub support (special thanks to psp298 for the
    code)
    + Added fractional frameskip. Go below 0 to get them. A frameskip
    of 1/2 for instance means render 2 out of every 3 frames, 2/3
    means render 3 out of every 4 frames, etc. Possibly useful for
    games that are not quite fast enough at fs0 but fullspeed at
    fs1...

    One version is faster and the other more compatible, choose which one works for you.

    Download and Give Feedback Via Comments

    Post your Compatibility Reports HERE ...
    by Published on September 10th, 2006 08:07

    Birdman has just released his new SMM mod dubbed 'Super Mini Homer'

    Here's what he posted over at
    Deviant PSP

    I know what your thinking, Super Mario Mini is old. Well, you are correct. This is a old game, but i decided to release this mod now. This new mod is not just a simple GFX change, but a whole new game. What i have done is made the cloud look like a brick. In doing this a level can look like a block, but have ways to walk though it. If you like tricky games that make you say "WOW" this is the mod for you.

    YOUR MISSION:
    Your homer and your world is crashing down on you. The forbidden donut has been taken. If a person finishes the donut Homer will lose his soul. You must use regular donuts for fuel you in your search for the Sacred Donut. Yes, there will be those who are out to make sure the donut is not found. But you must prevail to save your soul!

    What this feature adds:
    -New Grafix
    -New Levels (14)


    Plans on next release:
    -Custom Sound effects

    DOWNLOAD LINK ...
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