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    by Published on August 24th, 2006 01:31

    Heres an excerpt

    Forgive me if I seem overly worried, but usually, handing off your most prized franchise to an outside developer always seems really dodgy. Especially when said franchise is Final Fantasy, a license to print money if there ever was one. Developed by Matrix Software, with the supervision of Square-Enix, the Nintendo DS version of Final Fantasy III has finally arrived. Fully remade with new graphics, audio and several gameplay changes, this is the first Final Fantasy title to appear on the DS, and it also marks the first time that this particular title has ever appeared outside of Japan.



    To get things out of the way, there are actually several differences between the two versions, aside from the obvious visual and audio overhauls. First off, the NES version of the game featured four generic characters that you controlled at the beginning of the game. In the DS version, you start off with one character named Luneth, and you'll eventually pick up the rest of your party along the way. The other characters are Arc, Refia and Ingus, all of whom have significant back stories instead of being simple, generic characters found in the NES version. Since you only start with one character that means choosing jobs - which we'll explain later - also happens later on in the game. Basically, the story starts off with Luneth being approached by one of the great crystals, and tells him of the peril that's facing the world. The game's story moves fairly quickly, and within the first two hours, you're going to get way more story and cool gear than you would in the first ten hours of any other modern RPG. But that's how all of the old school RPGs are; the pacing is excellent and it rarely skips a beat.

    Full Article ...
    by Published on August 24th, 2006 01:31

    Heres an excerpt

    Forgive me if I seem overly worried, but usually, handing off your most prized franchise to an outside developer always seems really dodgy. Especially when said franchise is Final Fantasy, a license to print money if there ever was one. Developed by Matrix Software, with the supervision of Square-Enix, the Nintendo DS version of Final Fantasy III has finally arrived. Fully remade with new graphics, audio and several gameplay changes, this is the first Final Fantasy title to appear on the DS, and it also marks the first time that this particular title has ever appeared outside of Japan.



    To get things out of the way, there are actually several differences between the two versions, aside from the obvious visual and audio overhauls. First off, the NES version of the game featured four generic characters that you controlled at the beginning of the game. In the DS version, you start off with one character named Luneth, and you'll eventually pick up the rest of your party along the way. The other characters are Arc, Refia and Ingus, all of whom have significant back stories instead of being simple, generic characters found in the NES version. Since you only start with one character that means choosing jobs - which we'll explain later - also happens later on in the game. Basically, the story starts off with Luneth being approached by one of the great crystals, and tells him of the peril that's facing the world. The game's story moves fairly quickly, and within the first two hours, you're going to get way more story and cool gear than you would in the first ten hours of any other modern RPG. But that's how all of the old school RPGs are; the pacing is excellent and it rarely skips a beat.

    Full Article ...
    by Published on August 24th, 2006 01:30

    Via IGN
    Today Konami revealed new gameplay details for their upcoming action role-playing game Lunar Knights. The first Nintendo DS game from Kojima Productions, Lunar Knights is an epic vampire-hunting RPG featuring a night and day mechanic that lets players hunt down the armies of the undead around the clock with two playable characters.



    Lunar Knights is set in a bleak future which mixes gothic and sci-fi elements in a world overrun by bloodthirsty vampires. The two heroes -- Lucian, a warrior of the night who harnesses the power of the moon, and Aaron, a gun-toting fighter powered by the rays of the sun -- must work together using their unique abilities to eradicate the dark threat.

    During the course of the game, the top screen is used for the 'paraSOL' system which cycles between night and day and generates real-time weather effects, granting additional power to each character's abilities while impacting the types of enemies they encounter. The changing conditions have a major effect on the game's action, shown on the bottom screen of the DS, with Lucian more powerful at night and Aaron growing stronger during the day.

    As the pair explores the world of Lunar Knights they are accompanied by one of six Terrennials -- elemental guardians that will help them through the environment and offer assistance in battle. Summoned via the DS touch screen and microphone, players can unleash the unique power of their Terrennial in the form of Burst Attacks, wherein specific movements will create elemental attacks to devastate the armies of the undead.

    More at the link above ...
    by Published on August 24th, 2006 01:30

    Via IGN
    Today Konami revealed new gameplay details for their upcoming action role-playing game Lunar Knights. The first Nintendo DS game from Kojima Productions, Lunar Knights is an epic vampire-hunting RPG featuring a night and day mechanic that lets players hunt down the armies of the undead around the clock with two playable characters.



    Lunar Knights is set in a bleak future which mixes gothic and sci-fi elements in a world overrun by bloodthirsty vampires. The two heroes -- Lucian, a warrior of the night who harnesses the power of the moon, and Aaron, a gun-toting fighter powered by the rays of the sun -- must work together using their unique abilities to eradicate the dark threat.

    During the course of the game, the top screen is used for the 'paraSOL' system which cycles between night and day and generates real-time weather effects, granting additional power to each character's abilities while impacting the types of enemies they encounter. The changing conditions have a major effect on the game's action, shown on the bottom screen of the DS, with Lucian more powerful at night and Aaron growing stronger during the day.

    As the pair explores the world of Lunar Knights they are accompanied by one of six Terrennials -- elemental guardians that will help them through the environment and offer assistance in battle. Summoned via the DS touch screen and microphone, players can unleash the unique power of their Terrennial in the form of Burst Attacks, wherein specific movements will create elemental attacks to devastate the armies of the undead.

    More at the link above ...
    by Published on August 24th, 2006 01:13

    The DS Flashcart arena is a big one these days, heres the info about the DS Link flash cart coming soon - Translated info:



    Ediy development team spent months developing, is a grand launch of a new generation of DS replication backup card -- "DSLink" She used DS users, the standard DS cassettes size, the use of TF (MicroSD) memory card unlimited expansion capacity, no capacity constraints, she no longer needs to use the battery backup archiving system but the use of DS dedicated flash filing system, the risk of loss is no archiving, and she can also direct and zip operation TF series cassettes with the GBA card game, the old users more functions. . . . . .

    We GBA replication card era, the use of software to enable the whole range of zip cassettes support DS games to GBA, resulting in DS also displayed a more brilliant light, especially ZIPII512M cassettes, not only with perfect GBA game functions, a more complete DS game functions, which greatly extend the product life cycle. Zip series tape with the introduction of Norflash structure, the fastest speed of data retrieval, fully guaranteed and DS games cassettes consistent results. But first-generation DS replication cards Norflash structure, it also brings cassettes capacity. Therefore, the introduction of a new generation of copying cards in the pipeline, but this time we have a new design ideas, cutting edge products produced This performance, and more new generation of design. But this has also brought more difficult and more protracted development cycle, the only product in advance, to ensure that users can more investment, which also demonstrated we are responsible for the attitude of the users.

    We will rely on years of experience, in a spirit of responsibility, the user, the software and hardware products to tap the potential to enhance the function of getting the majority of returns have been to support our users.

    DSLink is DS mainframe support equipment. TF cards can use the equipment and the operation of the DS game ROM, a variety of demo, various third-party software, books, comic books, films, photos, music, etc., to meet recreation, learning and development purposes.

    1.DS original card size, perfect for
    DSLink identical size and DS original card, inserted after DS mainframe not conspicuous, and DS could mainframe perfect match is one of the real original DS card size, capacity expansion can be unlimited replication backup card products.

    2. Support TF (MicroSD) cards unlimited expansion capacity
    DSLink is used to store various TF card game data, such as the capacity to support 128M,256M,512M,1G,2G TF cards. TF through replacement cards, users can increase their storage capacity DSLink achieve unlimited capacity expansion.

    3. DS mainframe support, with the use (Note)
    DSLink Slot1 Chacao is the use of the DS cassettes, so perfect mainframe support DS package NDS,NDSL,IDS,
    IDSL. And perfect the equipment that can be achieved by using very convenient.

    4. Support the use of GBA and GBA games between Chacao expansion cards
    As DSLink use DS Slot1 Chacao products, which could support and inserted in the GBA game between GBA Chacao, and also support the need to use DS Slot2 Chacao (GBA Chacao) expansion cards, such as shock packages, cruise expansion cards, gyroscopes sensors, and so on.

    5. 4M flash using original filing system, without batteries, archiving never lost
    DSLink the filing system using the same cassettes and original DS flash and EEPROM archiving, and archival capacity expansion to more 4M can now keep all the perfect games archived data, but also to support potential future large capacity data archiving. And the filing system is not required to maintain data without cell loss, completely eliminate the Need for charging various battery failures caused archiving lost.

    6. Embedded in the operating system could be upgraded storage space and built-in high-speed data buffer, the operating games without delay
    DSLink embedded operating system with the storage space, and support future software upgrades can be continuously enhanced functions, and have failed to prevent the escalation functions, even failure can escalate once again resumed. DSLink more built-in high-speed data buffer function to ensure that the operation of some of the game nor frequent data retrieval delay.

    7. Zip support GBALink series cassettes between direct operation of the TF Card function GBA games
    As is the use of the DS Slot1 Chacao cassettes to directly support the operation of GBA games. But DSLink can and GBALink zip match series cassettes directly onto the memory card operation TF GBA games, but included decompress faster pace than that GBA games will be automatically added to the filing TF cards. This corresponds to a significant increase in the figures for zip card capacity.

    8. Support DS games, film, books, comic books, photo viewing, music broadcast, and other functions
    DSLink operational support DS game ROM can also support multimedia functions (support MoonShell), the film can achieve broadcast, read comics
    ...
    by Published on August 24th, 2006 01:13

    The DS Flashcart arena is a big one these days, heres the info about the DS Link flash cart coming soon - Translated info:



    Ediy development team spent months developing, is a grand launch of a new generation of DS replication backup card -- "DSLink" She used DS users, the standard DS cassettes size, the use of TF (MicroSD) memory card unlimited expansion capacity, no capacity constraints, she no longer needs to use the battery backup archiving system but the use of DS dedicated flash filing system, the risk of loss is no archiving, and she can also direct and zip operation TF series cassettes with the GBA card game, the old users more functions. . . . . .

    We GBA replication card era, the use of software to enable the whole range of zip cassettes support DS games to GBA, resulting in DS also displayed a more brilliant light, especially ZIPII512M cassettes, not only with perfect GBA game functions, a more complete DS game functions, which greatly extend the product life cycle. Zip series tape with the introduction of Norflash structure, the fastest speed of data retrieval, fully guaranteed and DS games cassettes consistent results. But first-generation DS replication cards Norflash structure, it also brings cassettes capacity. Therefore, the introduction of a new generation of copying cards in the pipeline, but this time we have a new design ideas, cutting edge products produced This performance, and more new generation of design. But this has also brought more difficult and more protracted development cycle, the only product in advance, to ensure that users can more investment, which also demonstrated we are responsible for the attitude of the users.

    We will rely on years of experience, in a spirit of responsibility, the user, the software and hardware products to tap the potential to enhance the function of getting the majority of returns have been to support our users.

    DSLink is DS mainframe support equipment. TF cards can use the equipment and the operation of the DS game ROM, a variety of demo, various third-party software, books, comic books, films, photos, music, etc., to meet recreation, learning and development purposes.

    1.DS original card size, perfect for
    DSLink identical size and DS original card, inserted after DS mainframe not conspicuous, and DS could mainframe perfect match is one of the real original DS card size, capacity expansion can be unlimited replication backup card products.

    2. Support TF (MicroSD) cards unlimited expansion capacity
    DSLink is used to store various TF card game data, such as the capacity to support 128M,256M,512M,1G,2G TF cards. TF through replacement cards, users can increase their storage capacity DSLink achieve unlimited capacity expansion.

    3. DS mainframe support, with the use (Note)
    DSLink Slot1 Chacao is the use of the DS cassettes, so perfect mainframe support DS package NDS,NDSL,IDS,
    IDSL. And perfect the equipment that can be achieved by using very convenient.

    4. Support the use of GBA and GBA games between Chacao expansion cards
    As DSLink use DS Slot1 Chacao products, which could support and inserted in the GBA game between GBA Chacao, and also support the need to use DS Slot2 Chacao (GBA Chacao) expansion cards, such as shock packages, cruise expansion cards, gyroscopes sensors, and so on.

    5. 4M flash using original filing system, without batteries, archiving never lost
    DSLink the filing system using the same cassettes and original DS flash and EEPROM archiving, and archival capacity expansion to more 4M can now keep all the perfect games archived data, but also to support potential future large capacity data archiving. And the filing system is not required to maintain data without cell loss, completely eliminate the Need for charging various battery failures caused archiving lost.

    6. Embedded in the operating system could be upgraded storage space and built-in high-speed data buffer, the operating games without delay
    DSLink embedded operating system with the storage space, and support future software upgrades can be continuously enhanced functions, and have failed to prevent the escalation functions, even failure can escalate once again resumed. DSLink more built-in high-speed data buffer function to ensure that the operation of some of the game nor frequent data retrieval delay.

    7. Zip support GBALink series cassettes between direct operation of the TF Card function GBA games
    As is the use of the DS Slot1 Chacao cassettes to directly support the operation of GBA games. But DSLink can and GBALink zip match series cassettes directly onto the memory card operation TF GBA games, but included decompress faster pace than that GBA games will be automatically added to the filing TF cards. This corresponds to a significant increase in the figures for zip card capacity.

    8. Support DS games, film, books, comic books, photo viewing, music broadcast, and other functions
    DSLink operational support DS game ROM can also support multimedia functions (support MoonShell), the film can achieve broadcast, read comics
    ...
    by Published on August 24th, 2006 00:42

    News from GP2X UK

    Game Editor, the games creation tool for the PC has now been released for the GP2X. Now you can make GP2X games with no programming knowledge. ...
    by Published on August 24th, 2006 00:37

    This amazing new trailer for Rainbow Six Vegas gives you an unprecedented view of the casino-bothering terrorist takedown, showing an entire mission from beginning to end, complete with developer voiceover explaining how the game works. Hit the movies tab quick and get watching the next-gen footage - it'll convince you that Rainbow Six has finally returned to form.

    After this teasing mix of window-bursting, bad guy-blasting, order-giving action, we can't wait to go fully hands on with Rainbow Six Vegas. Set to launch in the autumn for 360 and PS3, we'll be tracking down new info for team Rainbow's next-gen operation just as soon as we've snuck off to watch this brill trailer again. And maybe once more after that.

    Trailer Here
    ...
    by Published on August 24th, 2006 00:35

    Who needs an excuse to gawp when you've got brand new Metal Gear Solid 4 screens, eh? Solid Snake's personal war is quite literally you versus the world, with the planet's conflicts now waged by private military companies that make money from massacres. Hit the images tab for more shots of what is sure to be PlayStation 3's most impressive title.

    So what's the story this time around? A life-long rival of Snake's is manipulating the mass of private armies to prepare a nuclear attack on the rest of the world - can our favourite chain-smoking, bandana-wearing hero beat the odds and save the world before his own DNA kills him? Of course he can, and to help you complete your final mission you'll have the benefit of new cloaking technology and Otacon's assistance as you go.

    That's about all that's new, as Kojima and his team are busily working away in a secret bunker hidden from prying journalists as they aim to complete the Metal Gear saga for launch next year. But we'll have all the info as soon as it breaks, so don't go anywhere else.

    Screens Here ...
    by Published on August 24th, 2006 00:19

    Via Gamespot

    One of the major disappointments at Tokyo Game Show 2005 was the lack of playable games for the PlayStation 3. In fact, there weren't any playable PlayStation 3 games on the show floor last year--only on-stage demos of such titles as Metal Gear Solid 4: Guns of the Patriots.

    That won't be the case this year. Sony Computer Entertainment revealed that 27 PlayStation 3 titles will be playable at the Tokyo Game Show. This year's Electronic Entertainment Expo featured significantly fewer playable titles.

    TGS, which will be open to the general public for part of its September 22 to 24 run, will let gamers sample a variety of next-generation titles, including high-profile E3 no-shows like Devil May Cry 4. A number of PlayStation Portable games, including several that support the system's upcoming global-positioning system add-on, will also be shown in playable form. Also, the Sony booth will feature a theater at which new video footage of an additional 35 titles will be shown. A preliminary list of titles to be shown follows below.

    PlayStation 3 playable titles:
    Armored Core 4 (From Software)
    Blade Storm Hyakunen Sensou (Koei)
    Coded Arms Assault (Konami)
    Devil May Cry 4 (Capcom)
    The Eye of Judgment (Sony Computer Entertainment)
    Fatal Inertia (Koei)
    Formula One World Championship (working title) (Sony Computer Entertainment)
    Genji (working title) (Sony Computer Entertainment)
    "Gran Turismo" Series (Sony Computer Entertainment)
    Heavenly Sword (Sony Computer Entertainment)
    Lair (working title) (Sony Computer Entertainment)
    Mahjong Taikai IV (Koei)
    Minna no Golf 5 (working title) (Sony Computer Entertainment)
    Mobile Suit Gundam: Target in Sight (Namco Bandai Games)
    MotorStorm (Sony Computer Entertainment)
    Railfan (Ongakukan)
    Resistance: Fall of Man (Sony Computer Entertainment)
    Ridge Racer 7 (Namco Bandai Games)
    Warhawk (Sony Computer Entertainment)

    PSP playable titles:
    Ace Combat X: Skies of Deception (Namco Bandai Games)
    Boxers Road 2: The Real (Ertain)
    Gundam Battle Royale (Namco Bandai Games)
    Homestar Portable (supports GPS) (Sega)
    Jan-Sangokumusou (Koei)
    Jeanne D'Arc (Sony Computer Entertainment)
    Metal Gear Solid: Bande Dessinee [released in the US as Metal Gear Solid: Digital Graphic Novel] (Konami)
    Metal Gear Solid: Portable Ops (supports GPS) (Konami)
    Minna no Golf-jou (supports GPS) (Sony Computer Entertainment)
    Monster Hunter Portable 2nd (Capcom)
    Navigation Software (working title, supports GPS) (Edia)
    Ratchet and Clank Portable (working title) (Sony Computer Entertainment)
    Sarugettchu Piposaru Racer (Sony Computer Entertainment)
    Tales of the World Radiant Mythology (Namco Bandai Games)
    Tenchi no Mon 2: Busouden (Sony Computer Entertainment) ...
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