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  • DCEmu Featured News Articles

    by Published on August 17th, 2006 16:16

    While we've seen our fair share of off-the-wall handhelds that do a dab of everything, including aplenty of overseas knockoffs that usually aren't what they claim to be, this little gadget seems to have a bit more credibility than the usual mishmashed portable. The Pocket Pad, reportedly sold through Alpha Plus, is a handheld gaming device with a button layout reminiscent of the original Game Boy, and rocks a 2.4-inch LCD that could potentially induce uncomfortable amounts of squinting while gaming. The 'Pad doubles up on the fun by providing a built-in MP3 player with 1GB of flash storage to accompany the nine internally-housed retro Sega titles, reportedly including Ecco the Dolphin and the obligatory Sonic the Hedgehog. While there's no word on whether this thing plays any other games, it does sport an SD slot in case your music library exceeds the 1GB barrier (or you just want to give your homebrew apps a try). A rather unexpected addition to the feature set is the inclusion of a TV-out jack that should enable you to pipe that button-mashing mayhem onto the big screen while at home. Deets concerning the battery life and included accessories (not to mention a warranty) are unsurprisingly missing, but if you've got money to gamble and a hankering for pocketable Sega action, the Pocket Pad will supposedly drop in October for £80 ($151).

    More Info
    ...
    by Published on August 17th, 2006 16:10

    PS3 will eventually triumph, with Xbox 360 second and Wii a distant third - eh?

    Analysts lead a pretty rarified life, lobbing predictions about the future of the gaming industry from their ivory towers, while scantily clad lovelies presumably serve them tall drinks before they make their next pronouncement on how things will turn out.

    Okay we exaggerate a little for effect, but the latest predictions to float across the ether this morning come from Boston-based research Yankee Group, who have cast the runes to tell us that the PS3 will eventually triumph in North America, followed by a close running Xbox 360 - with Nintendo's Wii trailing way behind the big two - although it'll take until 2011 for it all to shake out.

    Yankee say the PS3 will capture 44 percent of the US market by 2011 boasting sales of some 30 million units, with 360 snapping close at its heels with 27 million, while the Wii gallops up the rear with a little over 11 million units dispatched to happy homes over in the land of Uncle Sam.

    Overall, Yankee reckons there'll be fewer consoles sold than in the current gen and also predicts that digital distribution will become increasingly important. But a little closer to our own time zone, it also says MS will be in a good position for major price cuts on the 360 next spring. Nice.

    Make of all that what you will, but we think it's seriously underestimating the appeal of Nintendo's next-gen. Now we're off to sacrifice a chicken and read its entrails to let you know how sales will go for the PS4, Xbox 720 and Nintendo Mii go in Europe by the year 2025. ...
    by Published on August 17th, 2006 16:09

    We heard you last night, when you knelt down at the side of your bed in your jim-jams, hands cupped, praying for yet another rash of new God of War II screens, even though we gave you a few new ones earlier this month. You greedy little perishers...

    Well, it looks like your prayers have been answered, because Sony has unleashed a couple more scenes of the forthcoming Greek mythical adventure, plus a few earlier ones that we missed before. One of the PS2's most anticipated games, it looks set to build on star Kratos' gruesome, blood-spattered journeys through worlds we'd really rather not tread. (In person, that is).

    God of War II is expected to release early next year, with persistent talk of a trilogy and a (surely inevitable?) jaunt onto PS3 making us even more lip-dribbingly excited.

    Screens Here ...
    by Published on August 17th, 2006 16:04

    Online gaming hardware heads to the grave, with software-only service in its place

    If prizes were awarded for living up to a name to almost disastrous effect, then the rarely-seen Phantom Games Service from Phantom Entertainment would almost certainly be basking in a big, pot of gold right now. As it stands, it's currently contemplating another troublesome episode in the longest-running tragi-comedy since Shakespeare last waved a quilted pen.

    According to its official site (formerly Infinium Labs), original plans to release the Phantom service as a PC console unit that would sit sweetly under your telly and download gaming content directly have now been scrapped. In its place will now be an online games service that will "run as client software on personal computers operating Windows XP and Windows XP Media center operating systems".

    The sceptics will already be raising their eyebrows over this one. After all, isn't this service vaguely similar to other online gaming services already available on home computers, and not the revolutionary set-up originally proposed?

    It will be interesting to see whether the Phantom will ever see the light of day in its new state, and if it does, whether its reported original support from publishers such as Eidos and Codemasters will still be in full force. One thing's for certain though - you can apparently still pre-order its smart, wireless Phantom Lapboard peripheral from the website... ...
    by Published on August 17th, 2006 16:00

    Twilight Princess Wii denied traditional controller support. Plus: original games tipped for Virtual Console

    Bad news for Zelda fans looking to play Twilight Princess Wii with a traditional GameCube pad - according to Nintendo VP of marketing George Harrison, Wii users are going to have to get used to waving Nintendo's remote for the Link's next adventure, when it launches on both consoles later this year.

    Speaking in a web chat on Nintendo's own Camp Hyrule, Harrison commented that the Wii version of Twilight Princess will not feature support for the GameCube controller as previously believed. "The GCN controller will be able to play the GCN version on the Wii console, but will not be able to play the Wii version," Harrison said. This comes after comments made by Nintendo's Perrin Kaplan, suggesting that the Wii version of Zelda would feature GameCube controller support via the Wii's legacy controller ports.

    Many had hoped Nintendo would include support for both Wii and GameCube control schemes in the vein of many other upcoming Wii releases. But it looks like you're going to have to shell out for both versions of Twilight Princess, if you want to choose between the Wii's controller-waving antics and the GameCube's more vanilla control scheme.

    Harrison also dropped some new info on the Wii's Virtual Console, the service which allows users to download and play retro titles from previous Nintendo consoles, along with Sega's Mega Drive and others. "Remember, there are other secrets of the virtual console that we won't reveal until we get closer to launch," Harrison said. "Virtual console offers the possibility for us to create new games, but our focus right now is in getting the Wii hardware launched and new games from Nintendo on the virtual console will be coming sometime after the launch." Should Live Arcade be worried? We'll be watching with interest. ...
    by Published on August 17th, 2006 15:59

    We can officially confirm that Sonic Wii has been scrapped. Fortunately, we only mean the name, the game still exists! It's just been given a whole new moniker - Sonic and the Secret Rings, rather than Sonic Wild Fire. Wow, what a massive and purposeful, um, improvement. Well, at least it sort of hints at a plot...

    Sonic and the Secret Rings, the hedgehog's debut Wii adventure, is just one of many titles that Sega has announced for showcase at this year's Leipzig games convention. Standing tall alongside it are some potentially exciting outings - Medieval II: Total War on PC, the third instalment of the almighty Virtua Tennis (Xbox 360 and PS3) and perennial primate-infused madness Super Monkey Ball Banana Blitz (Wii).

    Oh, and not to mention, the much-touted Yakuza for PS2, which will be hitting stores as soon as 15 September. You can peruse the full list here:

    Medieval II: Total War (PC)
    Sonic The Hedgehog (Xbox 360, PS3)
    Sonic and the Secret Rings (Wii)
    Super Monkey Ball Banana Blitz (Wii)
    Virtua Tennis 3 (Xbox 360, PS3)
    SEGA Rally (Xbox 360, PS3, PC)
    Yakuza (PS2)
    Phantasy Star Universe (PS2, PC, Xbox 360)
    Full Auto 2: Battlelines (PS3)
    Charlotte's Web (PC, GBA, Nintendo DS)
    Sonic Rivals (PSP) ...
    by Published on August 17th, 2006 15:46

    Ubisoft's announced that its WWII flight combat game, Blazing Angels: Squadrons of WWII, is winging its way to PS3 - and will be a launch title for Sony's next-gen console.

    According to the publisher, the PS3 version features brand new missions, takes advantage of the machine's "unique and powerful capabilities" and additionally includes "innovative use of the PlayStation 3 controller". Oh, and there's a "heart-pounding 16-player multiplayer mode", too.

    In Blazing Angels, players take to the WWII skies over Western Europe and the Pacific and dogfight it out in numerous famous air battles from the conflict. Hopefully we'll have screenshots from the PS3 version soon. ...
    by Published on August 17th, 2006 00:14

    bjoerngiesler posted this news/release:

    I'm announcing DSFTP 1.8. It's getting its own thread because from now on, DSFTP is two things: A stand-alone server (as before), and a software component you can link to your code to run an FTP server from your own program. This component is called libDSFTP.

    This means that during development, you can run and test your program, then build a new version of it and upload it to the DS and run it without touching another button, and most important of all, without removing the flash card.

    I'm including the source code of the stand-alone server as an example. Also, the documentation contains instructions on how to use libDSFTP. The simple gist is (wrapped into a mainloop() function for simplicity):

    Download and Give Feedback Via Comments ...
    by Published on August 17th, 2006 00:08

    DragonMinded posted this news and release of his DS Organiser App:

    Ok, so I worked pretty hard due to some requests to get it out as fast as possible, and DSO 2.2 Final is now out! The list of fixes on this one is longer than any other set of updates, I really tried to polish this verison for you guys! Please note that even though the G6 team released a fat lib, I will not be adding support until they release the source for their adapter. It's not just that I don't want to have a second compile just for G6, but also I have added functions to my modified version of the fat lib that are needed for DSOrganize to run, so it is physically impossible.

    Maybe someone can reverse the code and provide it as a standard interface to chishm's fat lib?

    Anyhow, you can find the update on my site at http://www.dragonminded.com/. Happy homebrewing! Please give me feedback on SuperCard/M3 compatibility.

    and also this

    I have compiled a newer test library with the code that used to work for SuperCard CF/SD, and would like you guys to test and report back to me on it. Get the file here and try. Also, Max Media CF users, please give this one a spin too, let me know.

    Tested working on: GBAMP, NINJASD, MK2, MK3.

    Heres the Release Info

    Fixed a few more screen inconsistencies with the keyboard.
    Fixed launch alternate in browser being labeled as record.
    Fixed pageup/pagedown not working via touchscreen on text editor.
    Fixed the freeze bug and graphic corruption in the text editor with page up and down.
    Fixed a bug with the default download directory in the homebrew database.
    Updated fat library to reflect newest fixes by chishm.

    Supports slower SD cards that wouldn't init before.
    Supports Max Media CF (unverified) and Ninja SD (tested working)
    Touchscreen and keys are now responsive again in the audio playback modes.
    Added in touch code for next/previous functions on audio playback screen.
    Renaming is now instant and allows you to change capitalization, and works on directories.
    Delete works on directories, and will recursively delete if the directory is not empty.
    Added mkdir command to browser.
    Added cut/paste command for people who want to move instead of copy.
    Worked on sound code some more, it isn't going to be possible to add volume in, my code is apparently too slow.
    Added primitive support for ogg vorbis info.
    Added some settings to the configuration page.
    Changed a couple icons in the program.
    Added second click option to Address, Todo, Scribble, and Homebrew Database screens.
    Fixed a bug where the last icon on the second page of the home screen didn't have a caption in other languages.
    Fixed the sorting bug with DD/MM/YY display under Homebrew Database.
    Added sanity checks to all commands in IRC.
    Fixed a join bug with bad server replies in IRC.
    Added TIME and PING CTCP replies in IRC.
    Added missing KICK command to parser.
    Added autoperform to IRC. Put any commands you want to perform on connect in autoperform.txt in the DSOrganize root data directory. Separate each command on a different line.
    Fixed color scheme for server versus client error messages.
    Fixed a bug in changing nicks that could cause DSO IRC to crash.
    Updated wifi lib again.
    Fixed crash from pressing Y on browser with an NDS highlighted when running from non GBAMP/SC.
    Added ninjaSD as a possible card type on the homebrew database.
    Added custom HBDB package files to browser. Simply place the script for your custom download into a text file and save as a ".pkg"
    Added custom HBDB connect url files to browser. Place the base url into a text file and save as a ".hbdb" Note that custom HBDB databases do not recieve the card that DSOrganize runs on.
    Fixed calculator freeze bug with e^x and other things. This was due to the m_apm library not having a return function to tell how long the string would be, so I had to modify it myself.
    Fixed a calculator bug when pressing two binary operators after another performed the first instead of changing to the second.
    Changed equals key to repeat the last binary operation, like a real calculator.

    Download and Give Feedback Via Comments ...
    by Published on August 16th, 2006 23:47

    Winnydows has released a new version of his video converter for the PSP.

    Heres whats new:

    4.022 changes:
    Fixed - subtitles sync lost if trim used.
    Fixed brightnes values.
    VSFilter (subtitles) updated to 1.0.1.2.
    Rewriten logic for jobs delete and multi task encoding.
    Now multi task encoding endode from up to down.
    MediaInfo updated to 0.7.3.1.
    Added context menu for jobs.
    Added Edit button. Now possible edit already added jobs.
    VirtualDub updated to 1.6.16.
    Added new highest quality filters for denoise and sharpen - FFT3DFilter and FFT3DGPU. Very slow, but very HQ filters. FFT3DFilter use CPU. FFT3DGPU GraphicCard and DirectX 9.0c.
    Fixed pressing Edit AVS button before pressing Preview button.
    Fixed sharpen value AviSynth 1.0.
    Added warnings for missed dlls.
    Now program compiled on stable system. It must fix possible bugs of old bad system.

    Download Here ...
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