• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • DCEmu Featured News Articles

    by Published on August 1st, 2006 19:12

    Via Gamesindustry

    Disney/Pixar movie tie-in Cars has raced into the top of the charts this week, knocking GTA: Liberty City Stories into second place to give THQ its first all-formats No. 1 of the year.

    The film opened in European cinemas last Friday, and sales of the game were up by 88 per cent as a result. Fellow movie-tie in Over the Hedge remains at No. 10 in the chart, with Ubisoft's Pirates of the Caribbean titles, The Legend of Jack Sparrow and Dead Man's Chest, at No. 4 and No. 6 respectively.

    New Super Mario Bros. is still in third place, while Dr Kawashima's Brain Training is at No. 5. The seventh spot goes to Konami's Pro Evolution Soccer Five, followed by a re-entry for The Sims 2 at eight as the hit PC title gets a platinum release.

    Titles slipping out of the top ten include Take-Two's Prey, which falls from No. 7 to No. 17. Lord of the Rings: The Battle for Middle-Earth II is down from 11 to 20.

    There several new entries in the top 40 - such as PSP and PS2 title Formula One '06, in at No. 14, and expansion pack Civilization IV: Warlords, which has taken the top spot in the full-price PC chart but resides at No. 36 in the all-formats countdown.

    PSP movie tie-in Miami Vice enters the chart at No. 25, and a series of retailer promotions have boosted EA's The Godfather into No. 34.
    ...
    by Published on August 1st, 2006 19:10

    Via Gamesindustry

    Entertainment Software Association president Doug Lowenstein has revealed the first details of what visitors can expect from next year's E3 - including a new name, a new venue and a new date.

    Speaking to the Wall Street Journal, Lowenstein said that the event will be known as the E3 Media Festival from now on. He did not discuss whether this means other types of media will also be on show.

    Around 5000 people are expected to attend, a dramatic drop from the 60,000 visitors who were at this year's E3. According to Lowenstein, this is in a bid to meet the needs of exhibitors who felt the event had become too big: "Some companies were frustrated because E3 was such a huge, sweeping event it became increasingly difficult to get their messages out."

    Next year's show will be held in July, rather than May as is traditional. It appears that the date change is designed to give publishers more time to work on products slated for a Christmas release.

    And finally, E3 will no longer take place in the Los Angeles Convention Center - instead, the ESA plans to use two hotels, holding press events and meetings in suites and conference rooms.
    ...
    by Published on August 1st, 2006 19:08

    Next-Gen.Biz has ranked the top 100 games of the PlayStation 2 / Xbox / GameCube generation based wholly on unit sales. Analysis includes revenues, average review scores, commentary, spin-offs and more.

    More Info ...
    by Published on August 1st, 2006 19:05

    If you've spent the last few years playing old King's Quest VGA updates and longing for Space Quest and Day of the Tentacle, you'll be interested to know that the Adventure genre might be facing a resurgence - at Nintendo's hand. The adventure game was killed off by the console (poor controls and too much competition), and so it's ironic that Nintendo might be able to pull it from the grave. An article at About.com looks at how Nintendo could use its virtual console to make adventure games profitable again."

    From the article:
    "The reason that adventure games are disappearing is because they don't compete well with other genres. Trying to create an adventure game that meets the graphical standards of an audience taught to expect Elder Scrolls IV makes the whole endeavor far less appealing. However, building a product to compete with Geometry Wars might be more doable. Adventure games are not disappearing because no one is buying them; they're disappearing because people are buying other types of games far more often. ...
    by Published on August 1st, 2006 18:59

    We havent heard publically from our resident coder PSmonkey for a while but today he posted some great news for his PSP Scene followers, heres the news from his site:

    Nothing to write home about but you guys kept saying you would like to see larger roms like zelda run.

    So see attached images.

    Again this is not a big deal since daedalus already suports large rom and runs faster. I more just did this after playing dk64 and caving in to see if it or zelda would actualy run on m64. Well the results is that both zelda's run (but have a scale bug, probably from cop1 rounding ops), Ridge racer 64 runs, DK64 hangs (I though it was 64k eeprom but its not), Resident Evil 2 hangs (same as DK64, it just keeps looping), Rayman 2 crashes (shows ubi logo then hard psp crash). Also games over all run like shit if they read all over the rom in a single frame since my rom cache is too large and I only keep 1 block (thinking doing 4 1MB blocks or 8 512KB blocks, currently 1 4MB block).

    Anyways enjoy the shots. This does not mean a new m64 build is comming soon. I am really busy with my compo entries (Actualy behind somewhat). I just was more currious and thats about it for now.

    Seee... M64 is still not dead!

    Its great to see some new progress from one of DCEmus Finest, show your encouragement and check out the new screens at his site here --> http://nemo.dcemu.co.uk ...
    by Published on August 1st, 2006 18:55

    New game for DS released:



    This falling blocks game is produced by Hideo Yoshizawa of Pac Pix, Mr. Driller and Klonoa fame. In Trion Cube, five block types fall from the top of the screen. Your goal is to rotate the blocks, assembling them into 3x3 clumps, which then turn into coins. The game lets you hold off on removing the 3x3 formations that you've already created. By doing this, you can fill the screen with blocks and delete everything as part of a combo. You play as the captain of a penguin-shaped space ship. By performing combos, you make the ship speed towards a goal. Bandai Namco has created a cast of personable characters, each with her own space ship. The game includes a wireless battle mode. In this mode, the person to first make his ship reach the goal wins. You'll be able to play via download play, meaning only one copy of the game is required.



    More info / buy here --> http://www.yesasia.com/?/info.php?pro...0&lsaid=219793 ...
    by Published on August 1st, 2006 18:51

    New for DS Lite/DS from Datel:



    Product Features

    Action Replay for Nintendo DS & NDS Lite

    Preloaded with loads of codes for the latest and greatest games
    New codes downloaded seemlessly via USB cable (included)
    Full 'touch-screen" control
    Colorful high-resolution graphics

    Description

    Even the odds by arming yourself with infinite health, bullets and time. Unlock secret levels, characters and vehicles. Now YOU can become all-powerful and beat ANY game!

    Action Replay is already loaded with totally unauthorized cheats for all the latest and greatest games, and you can easily update it with new codes using the included USB cable.

    More info / buy here --> http://www.yesasia.com/?/info.php?pro...6&lsaid=219793 ...
    by Published on August 1st, 2006 18:48

    News from Lik Sang



    When the classic hero-saves-princess tale Ghosts'n Goblins (Makaimura in Japan) originally hit the Arcades in the mid-1980s, gamers were first introduced to Capcom's notion of a demon-populated underworld that at the time felt like a dark, interactive cartoon. Soon the side-scrolling platformer got released on the NES and versions for other systems appeared. Ah, sweet retro memories of pushing the stick fast in the direction of where Arthur the Knight was facing to increase weapon speed (worked like a charm on the Commodore 64 version with the then unrivaled Competition Pro Joystick!)... Due to the ingeniously straightforward, but challenging gameplay the series produced one smash hit after the other with the sequels that followed later: 1988 saw the release of Ghouls'n Ghosts and finally Super Ghouls'n Ghosts aka. Cho Makaimura (designed for the SNES) hit the videogames market in 1991. Over the years, our main hero was blessed with many upgrades, like new moves, weapons, armor and magic power ups.

    A brief history of one of the most beloved Jump'n Shoot franchises behind us, the future of Arthur (while still running around in underwear when suffering a blow) is here, with Goku Makaimura (Extreme Ghosts 'n' Goblins) representing an exclusive PSP edition of a true Capcom legend. None other than Tokurou Fujiwara - the original's creator - holds responsible for directing this maxed-out masterpiece. Now making use of a 3D graphics engine, being true to the glorious past with a side-scrolling layout, Goku Makaimura includes more spells and weapons than ever before and offers non-linear gameplay. An authentic example of revisiting a retro gem and reshapening it to be rewarded with a current classic in its own right.

    As the US version is still a longer while off, we recommend getting the Asian copy of Goku Makaimura (Extreme Ghouls'n Ghosts) now, which is in stock today. All pre-orders have already been taken care of and new orders are leaving our warehouse within 24 hours for only US$ 49.90 (shipped!). While import gamers appreciate our Free World Shipping promotion, it's also reassuring that you can play this game (like all PSP titles) on any PSP system bought wherever globally. Couldn't be easier, you just gotta love this handheld's true region-free capability.

    Much More info and screens at the link above ...
    by Published on August 1st, 2006 18:43

    News from Lik Sang

    Nintendo's Star Fox returned to its roots this week with an all new DS title. Developed by Q-Games, a company founded by Dylan Cuthbert who worked on the first Star Fox team, this new shooter is perfect if you didn't like the FPS gameplay of the two GameCube sequels. Locked onto aerial dog fights, the Japanese edition arrived early and is in stock now. The US port comes later on August 28th, but don't forget like all handhelds, the DS is region free so this game will work on every unit worldwide.

    The first Star Fox (a.k.a Star Wing in Europe) was released in 1993 and brought 3D graphics to the SNES through a "Super FX Chip" and an extra math co-processor. Four years later Star Fox 64 (Lylat Wars in Europe) unleashed rumble packs on the videogames industry, then it was followed up by two GameCube sequels. Now the series has made its first appearance on a portable, and true to form, it works with the DS Rumble Pack.

    Set after last year's Star Fox: Assault on the Cube, the planet Venom was revealed not to be as barren as first thought. Hiding in acidic oceans are a race known as Anglors, the leader of which intends to destroy the Lylat System. After previously splitting up, the Star Fox team re-unites here to fight over 30 missions, battling it out across vast oceans, flaming caves, deep space, dry deserts and more.

    There's 15 characters to choose from including Fox, Falco, Krystal, Slippy, Wolf, Leon, Panther, Lucy, Amanda, Peppy and more. Each have their own ship and unique attributes like the type of Laser they have, how many enemies they can lock on to at once, the number of bombs they can carry, how powerful their shields are and how much boost they possess to pull off special moves. In a nice touch, each ship also features different graphics down on the touch screen.

    Supporting up to four players online with the Nintendo Wi-Fi Connection, or up to six players if you're all together locally, there's both co-op and competitive multi-player modes. Through single player and co-op choices, it's your mission to prevent any enemies slipping by you and attacking the mother ship. Adding some strategy to the mix, the map to each mission in shown on the touch screen, along with each of your team mates. Using your stylus you plot the route for each of them to follow, then let them fly. When a pilot encounters an enemy the game switches into combat mode.

    Inside of a set space you'll need to shoot down a number of enemies before the timer runs out. Here the touch screen becomes a radar, and bombs for example benefit from letting you drag the icon onto the position it'll explode on. Your stylus also controls your ship, while the face buttons, or d-pad depending on whether you're left or right handed, fires weapons. Only one of you can take the same ships on at a time, so if there's two or more of you in the same area, you must decide who goes in for the battle. With each ship having unique abilities it's up to you to think about which person is best suited to handle the situation. Each pilot can also only go so far, but with power-ups you can increase this, or likewise in battle mode it'll lengthen the time you have to take out all the ships.

    So once again Lylat needs you, but for the first time in almost 10 years you can save the day with old school air to air combat.

    Screens and Movies at Link Above ...
    by Published on August 1st, 2006 18:32

    Apple may think that future of iPod control lies in a virtual, on-screen scroll wheel, but we know better. As it turns out, the best way to change tracks, adjust the volume, etc. is by attaching your DAP to an...umbrella? Well, it may not actually be the perfect input method (or even in the top 10), but the homemade iBrella (in white, of course) certainly takes Apple's suggestion to "think different" to a whole new level. The makers of this strange device crammed a two-axis accelerometer, Hall-effect sensors, and a gyroscope into the handle of a standard umbrella, and using a PIC microcontroller programmed with the so-called iPod Mini Protocol, were able to translate the sensors' motions into commands that the 'Pod can understand. So, opening and closing the iBrella will play / pause the current track, while rotating the handle could either tweak the volume or change songs, depending on what mode it's in (mode changes are achieved by stabbing the umbrella skyward). There are obviously a thousand reasons why this device is completely impractical -- especially if you happen to be using it in the rain -- but we prefer to concentrate on the innovative design rather than the lack of real-world applications; after all, it's the seemingly useless projects that often inspire folks to go out and build stuff that really will make a difference.

    More Info ...
  • Search DCEmu

  • Advert 3