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  • DCEmu Featured News Articles

    by Published on July 28th, 2006 22:44

    These new images reveal what EA's lacklustre gangster game, The Godfather, will look like when it arrives on PSP later this year. Titled The Godfather Mob Wars, it's a mix of card-based, territory map-fiddling tactics and third-person action that seems well suited to Sony's gleaming handheld.

    Take a look at these shots and you'll see two types of gameplay. All of the travelling, car-jacking and street-pounding has been sliced away and instead you'll be lining up your grunts on the territorial map, shuffling cash and triggering missions - like bank heists, intimidations and brawls - by selecting a single territory and leaping straight into the action.

    The card-based gameplay comes into play on the map screen. Each of the 250 cards gives a different bonus, so a bribe card sees the police ignoring your misbehaviour, while a favour card can give you an advantage during battles. Success in each mission earns you new cards and extra money, which you can use to buy weapons and all those other trinkets that gangsters splash their cash on.

    While it might sound like the illegitimate son of Metal Gear Acid and Liberty City Stories, at least it's not a tired, half-hearted PS2 port. If the tactical challenge is strong enough and the action short, snappy and satisfying, The Godfather Mob Wars could earn a place in anyone's family of games.

    Screenshots and News at Gamesradar ...
    by Published on July 28th, 2006 22:43

    With the tactical turn-based war wager, Field Commander, marching its way into shops today, we've joined forces with Ubisoft to successfully secure 10 copies of the game to give away to lucky GamesRadar readers.

    Field Commander is perfect handheld fodder and brings a much needed slice of strategical square-hopping warfare to PSP. Oversee a diverse selection of land, sea and air units and command them in the theatre of war as you test your military mind muscle against shady, threat-to-the-world organisations.

    In addition to battling against automaton armies, up to two players can trade some friendly (ish) fire by taking turns on one PSP or by hooking up using ad-hoc or online modes. Field Commander also provides a nifty mission creator that allows you to custom-make your own campaigns, maps and all.

    To be in with a shout of taking siege of your own copy of Field Commander, simply answer the following question correctly:

    Which of these historical figures was NOT a military commander?

    a) Erwin Rommel
    b) Genghis Khan
    c) Mahatma Gandhi

    To enter, click here to email us with your answer, name and full address. The closing date for entries is Friday 25 August 2006.

    Via Gamesradar ...
    by Published on July 28th, 2006 22:31

    Tony Montana, the antihero of Brian De Palma's Scarface, never settled for just a piece of the pie. He wanted the filling, the crust, the tin, and the whole bakery in his quest to dominate the Miami drug trade.

    Now it seems as though Montana's digital counterpart is also expanding his empire. Vivendi Games today announced that Scarface is headed to the PSP in early October. However, it will be an entirely different game from its console counterparts.

    Titled Scarface: Power. Money. Respect., the game will combine turn-based strategy with real-time combat. Would-be kingpins will try to take over the drug trade in 1983 Miami by eliminating rival cartels turf by turf. The game will have two main modes--a story-driven single-player mode and a wireless multiplayer mode that supports up to four crime lords.

    While Scarface has spread out onto the PSP, it appears that another crime family from the entertainment business has taken over the turf war on the Xbox 360. After a prolonged period of confusion surrounding Scarface: The World is Yours' appearance on next-gen systems (a 360 version of the game was confirmed in May 2005, but has since fallen off of online retailer lists), a Vivendi Games rep confirmed to GameSpot that the game is not headed to the Xbox 360.

    Via Gamespot ...
    by Published on July 28th, 2006 22:25

    Sony is expecting to post significant losses in the current quarter, which could have a major impact on numerous divisions within the group as production and launch costs for its next-generation console spiral.

    According to Reuters, Sony's senior vice president, Takao Yuhara, said that a possible increase in valuation loss on microchips used in the PS3 could have a massive impact on the group.

    "We might see valuation losses of a size that we cannot laugh away in the quarter," Yuhara stated.

    Sony posted a profit of 32.3 billion Yen (219 million Euro) for the quarter ended June 30th, attributed largely to growth in flat TV sales and a general surge in profitability for its consumer electronics and movie divisions.

    However, the games division saw a 30 per cent drop in revenues and a massive operating loss as a result of the PS3 development, which looks set to dive further into the red as the company prepares for its November launch.

    Analysts remains sceptical of an ongoing success, as it's more than just the games division at stake. Although Yuhara is confident that the company can recoup losses within a five year period, the company's huge movies division is also banking on the success of Blu-ray, and the PS3's Cell processor is set to be incorporated in a wide range of the company's consumer electronics devices.

    If sales of the PS3 meet or exceed expectations, the entire group will benefit, and Blu-ray could become the dominant optical storage format. However, that success is far from guaranteed, and the ramifications of the PS3's failure to dominate the market will affect the entire organisations financial stability. ...
    by Published on July 28th, 2006 22:19

    Much of the coverage of the next-gen skirmish so far has focused on Sony and Microsoft. The already-impressive Xbox Live vs. the PS3. Just the same, for the first time in many years Nintendo is definitely in the running for top spot. About.com has a piece looking at what the big N is bringing to the next-gen party this November. From the article:
    "While Nintendo is trend setting with controllers like the Wiimote and, to a lesser extent, the nunchaku dongle, other companies will be following along. Nintendo's game plan from the genesis of the Wii has been touch and gamer-friendly games. They see the future of gaming in the Wiimote. Everyone else, at this point, seems to be just catching up." ...
    by Published on July 28th, 2006 22:17

    A new console released in China has a ton of features but most interesting a built in Snes emulator, more info at Console News. ...
    by Published on July 28th, 2006 22:15

    A new console released in China has a ton of features but most interesting a built in Snes emulator, more info at Console News. ...
    by Published on July 28th, 2006 22:14

    A new console released in China has a ton of features but most interesting a built in Snes emulator, more info at Console News. ...
    by Published on July 28th, 2006 22:09



    China's Green Apple company recently released the latest addition to its APOD line, the AP3100. The device has a 3.6-inch color LCD, SD card slot, and 1.3MP camera, and supports MP3, WMA, and FLAC, JPG, GIF, BMP, AVI, DivX, and XviD. The AP3100 doubles as a Super Nintendo emulator that allows playback of games gleaned from the Internet!

    The 4.72" x 2.56" x 0.67" wonder seems to be packing 512MB of memory, but can be added with 4GB SD cards.

    No word on price or availability yet, but it shouldn't be too hard to find at an import shop once it hits the shelves.

    Product page ...
    by Published on July 28th, 2006 21:42

    News Via CVG

    With Nintendo's DS stealing the limelight recently, thanks to the launch of its Lite model, coupled with the machine's meteoric success over in Japan, Sony's PSP been somewhat stuck at the sidelines of late - despite a slew of quality games in recent months.

    Now, speaking to Joystiq.com, Sony's senior PSP product manager John Koller has addressed the issue of PSP's place in the market, commenting on how he feels the success of the DS has affected Sony's own handheld ambitions: "There has been no impact on sales", Koller assured, "We have had steady sales since before the DS Lite and to today. Looking at it objectively they've had a very successful launch, obviously, and I think they're seeing a lot of Nintendo loyalists jump back in the market and there's a lot of retail initiatives to trade in your old DS for a DS Lite."

    Koller continued, "If you look at the numbers, they did very well in June. But, if you look at our numbers since launch until now, we have outsold the DS by approximately 900,000 units in North America. Statistically speaking they had a holiday head start on the PSP, so in terms who have sold more overall has been a back and forth."

    Comparing the difference between Sony and Nintendo's approach to the handheld market, Koller suggested, "They live in the gaming part of our competition and they have made a sharp turn to sort of the shorter Brain Age-type of games, which I think has been really successful for their consumer. I think they cater to more of the younger consumer whereas we cater to more of the older one, 18-24 target. We've had the longer, deeper software titles whereas they have gone shorter and more kid friendly."

    Of course, Sony's PSP USP - if you will - has been the handheld's extensive multimedia capabilties, with Koller confirming the machine was always supposed to be about more than games: "It always was multifunctional. There was the appearance right at launch that it was going to be pigeonholed into just a gaming machine. We didn't necessarily want to go down that route. Gaming will always be at the heart of this. But, this has other benefits then just being a gaming system."

    However, Koller acknowledged this jack-of-all-trades approach could damage the PSP's image in the long-run, with success boiling down largely to the way the machine is marketed: "We've learned lot of things. The first thing was how we market the product. You don't want to be all things to everyone because then you're nothing to no one. So, we've really tried to make gaming the heart of what we do and added many multifunctional elements to differentiate ourselves from the DS or the Video iPods."

    As for the future, with UMD support from major Hollywood studios starting to dwindle, Koller explained the company is increasingly looking toward the internet for content distribution, "The UMD situation is an area we have been adapting to all along. How we operate in the download area is key. That's ultimately where we want to be as far as overall content like music, movies and games. We want to be in a place where a target consumer can easily access content to put on their Memory Stick. That's not to say we wouldn't want to continually utilize UMD, because we do. There's a tandem marketing push there."
    ...
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