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    by Published on July 29th, 2006 09:54

    Source: Nintendo fan site Nintendo Now and game blog Kotaku, both using sources.

    The official story: See below.

    What we heard: Could it really be two whole months since the last worthwhile Wii rumor? The drought is apparently over, as two rumor-licious Wii tidbits are out and about.

    The first comes by way of Nintendo Now, a Web site dedicated to Nintendo...now. Some of the site's authors milled about Nintendo's booth at the recent San Diego Comic-Con, and spoke to several people at the company's setup. One unnamed source dropped the bomb that there was "a strong possibility" that Nintendo would drop its own bombs at the Leipzig Game Convention, which takes place in Germany in late August.

    With the Wii still fairly well veiled and launching sometime in Q4 this year, it's obvious that there are still plenty of details to be unleashed upon Nintendo's Wii-thirsty fans. The Leipzig Game Convention and September's Tokyo Game Show appear to be the obvious choices to pull back the curtain, so the likelihood of some news coming out of both shows isn't exactly a revelation, and is all but certain.

    As far as a firm release date and pricing go, that will likely be held off until after Leipzig, as Nintendo brass have said that those bits of info will be disclosed in September.

    The source also told Nintendo Now "definitively" that the company will hold its own show to demo the Wii, an idea that game blog Kotaku also picked up on. Kotaku's sources say the Wii will be the centerpiece of a cross-country tour to show off the console to the masses, with the idea being that hands-on time with the Wii will convince potential buyers to part with their cash and pick up the system.

    As far as cross-country tours go, Nintendo has announced the Fusion Tour, which will "include a sneak peek at the Wii console" and feature some musical acts. However, the extent of the sneaking and peeking at the system (hands-on? Tech demos?) haven't been disclosed. A Nintendo rep would only say, "We haven't announced specific details yet but hope to in the weeks ahead."

    Nintendo's marketing strategy with its new products has been "playing is believing,"--that is, give it a shot and you'll like it. At this year's Game Developers Conference, Nintendo president Satoru Iwata told a tale about how the company, as an assignment, gave copies of Brain Age: Train Your Brain in Minutes a Day to employees and had them show the game to friends and family members in order to drum up interest. The idea worked, and Iwata attempted to replicate that by giving attendees of the Nintendo GDC press conference their own copies of the game, with instructions to let others try it out.

    Hands-on time with the Wii at E3 was particularly successful, and personal demos of the console seem to fit into Nintendo's strategy. Expect the Wii to be shaking hands and kissing babies all across the country later this year--however, it's unlikely it will be the musically focused Fusion Tour.

    Bogus or not bogus?: Though nothing is official, this appears to be two scoops of not bogus. ...
    by Published on July 29th, 2006 07:51

    This Super Nintendo emulator is a SEGA Saturn port of snes9x. The fast assembler cpu core of DreamSNES for Dreamcast has been ported from SH4 to SH2, too, and it is the first released app to use the SGL replacement library. These two things are the reason that, though snes9x pushes the SEGA Saturn to it's limits, the emu runs faster than any of my previous released Emulators.

    The emu comes in two versions: a fast but less compatible one using ASM cpu core (recommended) and a slow but compatible one using C cpu core.

    Download: snes9x-on-saturn-060729.7z (requires 4MB RAM cart, or use Saturn emus yabause or SSF)



    The download archive (extract with WinRAR or www.7-zip.org) contains a couple of homebrew SNES ROMs and everything needed to build custom CD images with your own ROMs on Windows. Just click on MakeFast.bat or MakeSlow.bat. To have a quick start, the ready-to-burn CD images snes9x_fast.iso and snes9x_slow.iso are included, too.

    Almost forgot to say that the emu is still slow (although I could apply massive speedups), some demos run quite fast. By using the slave cpu and hardware rendering (like in VBT's SMS Plus port), I expect it could reach playable speeds for some games.

    Enjoy it,
    Rockin'-B

    Download and Give Feedback Via Comments ...
    by Published on July 29th, 2006 06:16

    Hello all,

    Just figured Id pop by and let you all know about a game that Ive been working on,

    Its a remake of Shadowgate, for the PSP written in both C and Lua. Attached is a screenshot, of the first room that you go to.

    The game is going to try to be a faithful remake of the original Shadowgate, but is being designed for PSP from the ground up, the game is also going to have some differences when it comes to how the gameplay is. Eitherway, enjoy the screen and give feedback if you want! ...
    by Published on July 29th, 2006 01:19

    I put this in the news section because it tells of future PSP hardware, gives info on hacking and hints that sony may allow homebrew in future.

    I was searching the net and found an interveiw with Japanese technology Web site ITmedia, Kawanishi that revealed possible plans for the PSP. Read it and then come back here.

    http://www.gamespot.com/news/2005/08...s_6131739.html

    Firstly,it says:
    "Kawanishi explained that security issues prompted the team to leave out some Javascript support, such as allowing scripts to access the UMD"

    This shows that If Javascript is expanded,then the Flash memory would be accesable and a downgrader could be made.


    Then it says:
    "He commented that a keyboard and mouse are possibilities"

    We have yet to see these and they where not on any PSP plans.But lets hope they are released

    THE MAIN PART!:

    "When asked whether the PSP will support downloadable games, Kawanishi simply stated that the idea is under consideration. He also added that it would be interesting if users could develop their own simple games and distribute them online."

    USERS COULD DEVELOP THEIR OWN GAMES AND PUT THEM UP FOR DOWNLOAD BUT $ONY BLOCKED IT!

    Does this mean $ony will allow homebrew in the future?
    Is he talking about some kind of software $ony will release to make games?
    Is he trying to make it sound like $ony is in favour of homebrew and trying to get its reputation back?
    Or does this guy just not know what he's talking about? ...
    by Published on July 28th, 2006 23:03

    Flubba has released a NEW Wonderswan emulator for the PSP, heres the release info:

    Surprise! A WonderSwan Color emulator for the GBA, it's actually not that much to cheer about as it's dead slow, but it works as far as playing Final Fantasy. To speed it up I need to rewrite the cpu core and even that will probably just make it slightly faster, so it looks like it's a dead end but I did give it a try

    Download and Give Feedback Via Comments ...
    by Published on July 28th, 2006 22:55

    Much like the recent Activision release schedule that featured three probable Wii launch titles, Ubisoft UK has confirmed a general release month for its high profile, day one shooter Red Steel. A press email sent out today clearly states: "Red Steel is set for release on the Nintendo Wii in November 2006."

    So, following the logic: if a = b and b = c, then a = c, Wii will launch in November. There. We solved it! And whadaya know, that crabby ninth grade algebra teacher was actually right, math is applicable in the 'real world' -- even for video game blogging. Imagine that. ...
    by Published on July 28th, 2006 22:54

    Give Nintendo props: Between the 'New Super Mario Bros.' big launch, reams of positive Wii press and killer sales on its iPod-inspired DS Lite, all's currently rosy in the Mushroom Kingdom. But as the DS Lite's ($129.99) June 11 launch -- two-thirds the original brick-sized handheld's dimensions, 20 percent less heavy and only half as likely to incite public ridicule -- illustrates, not every Nintendo launch has ranked so high in the public opinion.

    Don't get us wrong. The same visionaries who delivered 'Metroid,' 'Star Fox' and Captain Lou Albano as a certain portly plumber know a hit when they see it. Still, for every innovation the legendary manufacturer has rocked our world with, there's an equally dirty skeleton in its closet that Nintendo's Reggie "Kick A$$ and Take Names" Fils-Aime and co. wish you’d forget.

    In the spirit of love and remembrance, we recap the Big N’s rollercoaster of a resume. Here, you'll find Nintendo's finest (and not so fine) contributions to the interactive entertainment biz.

    Full Article at AOL ...
    by Published on July 28th, 2006 22:52

    The December 1991 issue of Nintendo Power was recently unearthed, revealing eerie similarities between lil' Jimmy Peterford's "ultimate game system" fantasy and Nintendo's forthcoming Wii. As it turns out, Peterford nailed the Super Mario Galaxy name and likely came within a few dollars of the actual Wii launch price with the $259.95 figure he offered up. But the connection between Peterford's seemingly innocent wish and Wii doesn't end there...

    Digg commenter, EvolvedAnt, draws these additional parallels:

    Peterford's prediction: "My fantasy game system would be a complex 512-bit system."
    Wii: "...comes with 512 MB built-in flash memory."

    Peterford: "It could display 27,876,992 colors at one time..."
    Wii: "...can display 16.7 million colors."

    Peterford: "...could play any game from any video game system that ever was..."
    Wii: "Virtual Console."

    Peterford: "There would be a miniature band inside that knew how to play any song!"
    Wii: "Nintendo E3 2006 press conference started with a [virtual] band playing music that plays based off of the Wiimote." ['Wii Orchestra' tech demo]

    Peterford: "You could even buy your own special chip that would allow you to make your own games for it!"
    Wii: "Quote from http://wii.nintendo.com/hardware.html: 'It also will be home to new games conceived by indie developers whose creativity is larger than their budgets.'"

    Peterford: "The system would come with six 27-button controllers..."
    Wii: "If you count every button on the Wiimote, as well as Nunchuk, and include each axis of sensitivity for rotation, x, y, z as well as lateral movement sensitivity, as a separate method of input, you get a number very close to 27 if not on the dot."

    Okay, so some of those parallels are a stretch, but heck, Nostradamus wasn't all that accurate either. Of course, the other explanation is that Nintendo stole the Wii concept from some kid out of Glen Cove, New York nearly 15 years ago. Alas, we'll never know... ...
    by Published on July 28th, 2006 22:49

    Over at Business Week Online, there's a fairly good breakdown of the impending launch showdown between Nintendo's Wii and Sony's PlayStation 3. Based purely on stats and current trends, Business Week predicts the Wii may possibly outshine the PS3 at launch in ways that maybe weren't foreseen when both consoles were originally announced. As they say, "With sales and profits rising and its share price at a four-and-a-half-year high, few would disagree that these are heady days for Nintendo."

    To back up this rainbow road set up for Nintendo, BW points to the success of the DS vs. the PSP and also the development community's response to both companies. Some of those key factors noted in the article include:

    Key to the DS's popularity has been Nintendo's knack of persuading people who wouldn't normally look at games to splurge on a DS.
    Analysts add that the DS is also more popular with game designers. That's because the DS, with its dual screens, touch-screen technology, and voice recognition, offers something different from the PSP, which in many respects is a portable version of the PS2 with games to match.
    And as with the DS, the Wii seems to appeal to gamemakers. In a recent survey, Famitsu, a Japanese game-industry publisher, asked software creators which platforms they would most like to create games for in the future. More respondents plumped for the Wii than any other platform. DS ranked second.
    This is not to say Sony won't outsell the Wii as years pass, but all indications are that the Wii will come out with a bang. Anyone actually think the PS3 launch will be more successful at this point? ...
    by Published on July 28th, 2006 22:48

    Is the DS still tops, has the Xbox360 sold more than GBA Micro, well heres the charts for Japan:

    - DS Lite: 262,453
    - PSP: 35,938
    - PS2: 22,288
    - DS Phat: 6,344
    - GBA SP: 2,953
    - Xbox 360: 1,472
    - Game Boy Micro: 1,410
    - Gamecube: 1,076
    - GBA: 20
    - Xbox: 0

    The DS Still do amazingly well, just how many people live in japan ? ...
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