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  • DCEmu Featured News Articles

    by Published on July 20th, 2006 13:35

    News from Lik Sang

    Company lines and press releases aside, very few games can truly be called a phenomenon. The Brain Training series on the DS however is exactly that, and in particular with the English releases this year and their fantastic price points, they've become the talk of the town. This is quite simply unheard of for 'educational games', but after decades of exercising players' thumbs, Nintendo has moved onto our minds. Here we'll look at what all the fuss is about, and right now we have both titles in stock and shipping free worldwide within 24 hours. Since the DS is completely region free too, purchasing them is a no-brainer as these will work no matter which corner of the globe you bought your handheld from.



    The series was inspired by the work of Professor Ryuta Kawashima, a prominent Japanese neuroscientist whose Brain Training books have sold over a million copies. His studies evaluated the effect of performing reading and mathematic exercises to help stimulate the brain, and the result is as Nintendo's main man Reggie Fils-Aime says, "a treadmill for the mind." Combined, the two titles sold over 5 million copies in Japan alone, and just for a fun comparison, that’s just more than The Legend of Zelda: The Wind Waker sold the entire world over!

    Regular readers of our Weekly Gaming Update may have also noticed the games haven't dropped off Japan's Top 10 Weekly Sales Charts for, well the entire of 2006. Likewise in the States they’ve been on the Top 10 lists of Amazon and Best Buy since their release, and over in Europe the first title came out just recently and sold 250,000 copies in just a single month. This is indeed a gaming phenomenon.

    Much more on this article at the link above. ...
    by Published on July 20th, 2006 13:33



    News from Lik Sang

    Datel passed word to us about a new Action Replay coming up for the Nintendo DS. Unlike the previous Action Replay Duo Max, which was more of a GBA device with an extra power-saves function for NDS titles, this new version is a pure Nintendo DS product. It comes as a NDS cart slotting in the top connector of your system. It offers a cheat-code feature, and tons of codes are preloaded for all the hot games, including the latest stuff like New Super Mario Bros and co. New codes can regularly be downloaded on Codejunkies in order to unleash new superpowers in new software titles. The adapter is expected to be in stock before the end of July and we are collecting preorders from this minute on for US$ 29.90 only. ...
    by Published on July 20th, 2006 13:28

    We're trying to overlook the glaring irony in "Phantom" Entertainment, especially since year after year this company has been the most prominent vaporware hit since Duke Nukem Forever, but we just can't ignore the latest bit in their Phantom's comedy of errors that now has our favorite gaming company officially changing name in hopes of "invigorating its marketing approach." The path forward as of a few months ago had Infinium getting ready and set to change their name, the Phantom Lapboard set for release in Q2 of this year (wait, that's right now), and their Phantom Game Service to follow suit, but in a recent blurb from CEO Greg Koler, he astoundingly couldn't provide announcement dates for either. Previously blaming the annoyance of lawsuits and an inability to come up with $11.5 million, we've yet to hear a more recent excuse as to why we should still put faith in the powers at Phantom, but they did accomplish one thing: changing that name, and issuing another six hundred million worthless shares of stock. Regardless of the never-ending delays, we're keeping our fingers crossed, because the new and (potentially) improved Phantom Entertainment could seriously rattle the gaming market, erm, someday. And in the mean time, let the pumping and dumping begin! ...
    by Published on July 20th, 2006 13:24

    It's been confirmed that Sony Computer Entertainment president Ken Kutaragi will deliver the pre-show keynote for this year's Tokyo Game Show when the event kicks off on September 22nd.

    Kutaragi's speech will be titled 'The next-generation as created by the PlayStation 3' and it's thought that he could make some important announcements regarding Sony's future plans - particularly since the launch of the new console will be less than two months away. Last year's pre-show keynote was delivered by Nintendo president Satoru Iwata - who took the opportunity to unveil the Wii's unique remote controller.

    Square-Enix president Yoichi Wada will also address visitors to the show with a speech that will focus on the problems and challenges facing the games industry. There will also be speeches on the MMO and mobile markets, and Epic Games' Jay Wilbur and Mike Capps will be on hand to discuss Unreal Engine 3.

    The Tokyo Game Show will take place at the Makuhari Messe in Chiba, Japan, from September 22nd - 24th. It's already being billed as the biggest TGS ever, with record consumer and industry attendance anticipated. ...
    by Published on July 20th, 2006 13:23

    A British government energy review due out this week will claim that videogames consoles are responsible for GBP 70 million of wasted energy each year, according to The Times newspaper.

    The report will highlight what has been widely known for some time - that consumer electronics devices are increasingly leaking energy at an alarming rate while in standby mode.

    Last month, a group of bloggers in the United States reported that while the original PlayStation leaked just 0.2W - accounting for some 1.752kWh wasted each year - the Xbox 360 and PlayStation 2 both leak a massive 2W, or 17.52kWh each year.

    The energy review proposes a number of measures to minimise energy waste, including working with electronics companies to phase out costly standby routines that drain energy while the device is not in use.

    The review document is emerging in a politically charged atmosphere, with the debate over Britain's future energy generation and usage intensifying greatly in recent weeks due to controversial plans to build new nuclear power stations.

    As a result, the findings of the review are likely to be taken very seriously - but at present, the review remains just that, and there has been no indication of which, if any, of its findings are likely to be incorporated into future legislation.

    Even if the suggestion on standby modes is eventually phased into law in the UK, it's unlikely that this would happen for several years - meaning that none of the new generation of consoles would be affected by the law, although the manufacturers may choose to voluntarily modify their hardware in order to bring it in line with the energy review's recommendations
    via GIBiz ...
    by Published on July 20th, 2006 06:03

    Edorul has ported Nehe tutorials 11 to 20. Here's what he had to say.

    Nehe11-Nehe are adaptations of cygwin versions of Nehe tutorials modified in order to run on a PSP.

    You will notice in each folder a working Makefile, "psp-setup.c" needed to compile pspgl programs and "copy.sh" that permits to copy directly your program to your PSP without living cygwin, just type "./copy.sh".
    All parts I've modified are maked by "@@@".
    IMPORTANT NOTE:
    To get those tutorials working you'll need the modified version of PSPGL I made (it handles display lists and resolve some bugs). You'll find it there:
    http://edorul.free.fr/psp/pspgl_modified.rar

    As you saw Nehe13, Nehe14, Nehe15, and Nehe18 are missing:
    - Nehe13, Nehe14, Nehe15 : because they need a buit'in font system.
    - Nehe18: because it needs too many functions that are not coded in pspgl (gluQuadricNormals, gluQuadricTexture, gluCylinder, gluDisk, gluSphere...)


    Known bugs:
    - in Nehe12: in this program default light have a strange result everything seems dark unless you rotate the cubes enough. In this case there is no color applied on various cubes (lighning bug ??? or color material bug ??? or both ???)

    Check out Edorul's official dev site here.



    Download and Give Feedback Via Comments ...
    by Published on July 20th, 2006 05:54

    uo_Ograniser is a homebrew that allows you to organise 1.5 homebrews (KXploited ones) and remove corrupted data icons on the XMB menu of your 1.5 PSP. Originally developed and released by modsyn (named Ogranise-w_SCE_**), this 'UnOfficial' version extends the core functionalities of the original program by allowing you to do more things like keeping your favourite homebrew on top of other titles without a USB connection. For the safety conscious, this program does not write to the flash memory so there is no risk in *BRICK'ing*
    your PSP.

    What's New In This Version?
    ---------------------------
    Although this homebrew-mod is only an initial release, it is packed with many
    features. To start off with, the user interface has a facelift! This new
    version sport a new graphical interface, menus and backgrounds to improve the
    end-user experience.

    You may now sort your homebrew titles automatically in alphabetical ascending
    or descending order! If you are still unsatisfied with the order arrangement,
    the manual sorting (positioning) tool will allow you to place your favourite
    homebrew to your favourite spot.

    Say goodbye to the corrupted data icons that may show up on the XMB menu! New
    feature to this version: uo_Ograniser allows you to repair (rename) the
    existing homebrew folders in your game folder automatically by removing those
    corrupted data icons. This one-time process is completely safe***, you may even
    reverse the process if you wish to restore the original folders name.

    And finally, before you could answer 'Yes!' to begin the organising
    (finalizing) process, safety checks will be kicked in to make sure your PSP
    have sufficient battery life or it is plugged into an AC-adaptor before you are
    allowed to perform read/write operations on your memory stick.

    Of course! A progress bar indicator will show the percentage of completion
    during those long organising process. Upon completion, a summary report will be
    generated to give you a brief report on the folders that were processed and
    each individual success failure result.

    Side Note: **Ever wondered why ORGanise is spelt OGRanise? Well, I must say I'm
    clueless too to begin with, maybe modsyn has the answer to this question?

    ***Dark_AleX and a few others have recently developed custom firmwares for 1.50
    PSP, and one of the features enable you to hide corrupted data icons from your
    XMB menu. The downside of it is you may risk *BRICK'ing* your PSP because these
    applications write directly to the flash memory. Another disadvantage is if you
    have a lot of homebrews in the game folder, it can cause a noticeable slowdown.

    via Hoshizora

    Download and Give Feedback via Comments ...
    by Published on July 19th, 2006 22:06

    my new metroid game w/ a bunch of new features such as

    new in v 0.5

    menu
    new sprite
    jumping
    animation
    credits
    new background

    shooting isnt in cause i want it perfect for the next release



    still to do
    bassicly a lot of things that arent east

    this alpha is for everyone



    hope u like it ...
    by Published on July 19th, 2006 20:00



    Wow Hears a really nice Mod that just landed on my doorstep this morning! Halo-Turrican Is quite simply the Best Mod i've played thus far! This mod is amazing, Quite possibly vettas best work yet!!,
    You guys have to try this one!! Here is what our friendly neighborhood supermodder had to say about this awesome release!!

    Heres Halo-turrican-mod JMV mod developments The best halo mod yet hands down done with psp3d's new arguru game turrican... I've done a lil GFX and SFX modding with a very nice halo theme!
    So have a look if you like halo,turrican or metroid fusion this mod is for you!!!... thanks to :
    arguru and team for the most promising homebrew since SMM!!!!... ranks up
    there with ...callisto,smw and smashbros gp!!! and there L.A.S.T sfx heavy metal theme !!

    There are 1.0-2.6 supported versions included in the zip along with a read me as always stay tuned to DCemu psp news to see what JMV has up there sleeves next?! ....enjoy!!


    About this file, The original file was to large to upload in one peace, So I had to split it up. Just download both parts into the same directory and highlight part one extract normally and winrar will do the rest!


    Download and Give feedback Via Comments ...
    by Published on July 19th, 2006 18:02

    News from IGN

    The latest issue of Famitsu is home to an announcement that's sure to please PSP owners who love Japanese games. The magazine has first details on Jeanne d' Arc, an original strategy RPG from Dragon Quest VIII and Rogue Galaxy developer Level 5. The game is set to be published in Japan by Sony Computer Entertainment.

    Jeanne d' Arc takes place in a fictitious world inspired by the real life history of Jeanne d' Arc, known more commonly in English as Joan of Arc. The game's background story begins far in the past, during a long war that came to be known as the "War Against the Gods of Death." During this time, dark gods attempted to use their demon armies to enter the human world. Five heroes who were chosen to face up against the gods created five bracelets to seal the demons away.

    The story jumps forward to the 15th century AD as France and England battle during the 100 Years' War. You play as Jeanne as a 17 year old girl. Just like the real life Jeanne, the in-game version was born in the village of Domremy in France's northern Lorraine region. Jeanne is taking part in a festival one day when she comes under attack by a demon, the likes of which she's never seen. She hears a voice from the heavens, ordering her to kill the demon. As Jeanne takes a sword in her hands and defeats the beast, a bracelet similar to the five created by the five ancient heroes appears on her right arm, and she finds herself unable to remove it.

    Jeanne is instructed by the voice to summon her childhood friend Lian and Roger, a former soldier, and make a trip to Chinon Castle (Chateau de Chinon) in order to lead France towards victory against attacking demons and the English army.

    Once you've gotten past all the story, Jeanne d' Arc looks like your typical turn-based strategy game. At a glance, the game resembles a Nippon Ichi title, except with full 3D visuals that appear to actually push the PSP hardware.

    You start off battle by selecting the units you'd like to use. You then take turns with your enemy as part of player and enemy phases. When your turn comes around, you're free to move your units around and can make use of a variety of attacks in order to meet the stage's winning conditions.

    Level 5 has added a few twists to the strategy formula. When you strike an enemy, it releases energy, which lands in a nearby square, turning it into what's called a "Burning Site." If a unit -- either an ally or enemy -- moves into that square, it receives a temporary shot of power.

    On defense, you make use of a system called "Connection Guard." Units that are within a certain distance of one another have blue lights surrounding them. This indicates that their defensive stats have risen, as friends are in the vicinity to protect against incoming attack.

    Jeanne d' Arc is being produced by Level 5 president himself Akihiro Hino and directed by Ken Honmura. The game is currently 70% complete and is being planned for Japanese release this winter. Stay tuned for more details to follow!
    ...
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