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  • DCEmu Featured News Articles

    by Published on June 7th, 2006 22:44

    Youresam a member of our forums has released a non module version of Lua Player, heres the details:

    Hey everyone, I was trying to get someone compile .16 of luaplayer, but I couldnt find anyone. So, I spent some time and got .16 to compile. But then I thought..hey, why not version .20?
    As many of you know, version .18 added module loading making it impossible for 2.00+ users to use LuaPlayer. The version I have made includes all of the .17-.20 features.
    So, here it is!

    NOTES:
    -I havent tested out very many features. If you find a bug, tell me.
    -Since .20 requires lua 5.1, you need to update it from the svn. See the luaplayer wiki for help.

    Download and Give Feedback Via Comments
    via youresam ...
    by Published on June 7th, 2006 22:43

    Hi folks,

    here is a new update

    first some screenshots from 3 new skins:





    **********************************
    version 0.3 third release
    **********************************

    ------------
    added
    ------------

    - Change block other way around (using circle.)
    - new skin (Curvature)
    - new skin (TicTacToe)
    - new skin (summer vibes)
    - Gameover screen with grafix
    - options and settings added
    - Exit the game using select (also in text present)
    - MP3 playback (plays the song in your mp3 music directory) (not optional yet)

    ------------
    Fixes
    ------------

    - left right control more sensitive (better playability)
    - real random game (randomizer changed)
    - random theme crash bug fixed
    - transparency bug for theme blocks
    - line problem fixed (not the error frmariam mentioned.)
    - fixed all spellingerrors in the ingame messages
    - fixed the strange block change (tnx frmariam for noticing)
    - graphical glitch outside the playing field fixed (tnx frmariam for noticing)
    - fixed that special block are not seen as normal blocks
    - gameover fix when highscore.txt is not found
    - FIXED THE LEFT RIGHT BUG (bug where you press left and then the line goes on and time but the block hangs.)

    ------------
    Still to come
    ------------

    - Chaos game mode (still busy with it, a few specials are in place)
    - Trigame game mode (not sure if it will be implemented)
    - Highscores for each game mode
    - Animated backgrounds (don't know sure yet)
    - wave support for ingame sounds


    ------------
    Known bugs
    ------------

    - sometimes there is a rare black line in the upperscreen
    - game crashes sometimes when you are just playing with nothing special (still searching for this fix)


    Also RJ McCormack has made an alternative pack for the menu of boxyII if you don't like the one i made and he has also made 4 nice themes that can be installed along with them

    if you want to install those themes along with the ones already present then you have to make the directories in sequential numbering so they will be 8, 9, 10 and 11 as directory in the themes directory. The pack is available as attachment

    greets Ghoti


    EDIT :: forgot to tell how the mp3 works press R to go to the next mp3, no other controls work as of now yet but there will be changes in the next version as well as an option to disable sound and sounds effects of playing

    again greets Ghoti ...
    by Published on June 7th, 2006 22:37

    News from PSP Vault

    Sony Computer Entertainment has announced new UMD-Video authoring software called "UMD Composer." It creates UMD disc images, and consists of the following components:

    Stream Composer: Audio/video/subtitle encoding, multiplexing, Clip Info creation (Multipass encoding support)

    Stream Viewer: A viewer for stream files

    Playlist Composer: For creating Playlist files

    Script Compiler: For compiling UMD Video Script

    Resource Compiler: Create resource files from source XML, compiled scripts, PNG still images, etc.

    Interactive System Viewer: Emulation of interactive menus and such in a PC environment

    PSMF Composer/AT3 Tool: Creation of video and sound displayed in the PSP's Cross Media Bar (XMB)

    Image Generator: Creates UMD disc image

    Image Checker: Verification of created UMD disc image


    UMD Composer can also create interactive members using a script language based on JavaScript.

    Using this tool, authors can author, encode, and even create disc images for UMD-Video. Images can be recorded to a DVD-R, and playback can be verified using an emulator. The DVD-R can be sent to a press factory, where a UMD-Video will be created. Sony Computer Entertainment estimates UMD Composer to be around 200,000 yen, and the emulator software to be around 15,000 yen.

    At the "Movie TV Technology 2006" convention, Sony held a demonstration of the new software. Impress Watch was on hand at the event, and took pictures. At the demonstration, Sony played a H.264 video with a resolution of 720 x 480 that was created with Stream Composer. Sony also stated that most UMD-Video titles currently on the market are recorded in H.264/MPEG-4 AVC with a resolution of 720 x 480.

    The official website for UMD Composer is here:
    https://www.universalmediadisc.com/umdcomposer/
    ...
    by Published on June 7th, 2006 22:32

    News Via IGN

    Bandai announced today that The Legend of Heroes II: Prophecy of the Moonlight Witch for the PSP has gone gold.

    With accessible gameplay and enhanced enemy A.I., the title weaves a coming of age tale of two heroes who must combine equal parts courage and strength to create a Save the Earth concoction. Part of the Gagharv Trilogy in Japan, The Legend of Heroes II: Prophecy of the Moonlight Witch promises carefully crafted character art, an epic storyline, and the always endearing pet system that make this RPG series unique.

    As part of their initiation into adulthood, Jurio and Chris embark on a pilgrimage to five shrines surrounding their village. The duo happens upon a sinister threat set to destroy their home and surrounding areas. Can Jurio and Chris stop the Raual Wave emanating from Queen Isabella's castle? Will they discover the identity of the mysterious Moonlight Witch who predicted it all? If a tree falls in the forest, does it make a sound?

    Players can find the answers to these and other serious life-changing questions when The Legend of Heroes II: Prophecy of the Moonlight Witch arrives June 20. ...
    by Published on June 7th, 2006 22:23

    C2Doom is a Doom port for Nokia S60 and S80 phones. The C2Doom is based on SDL Doom by Sam Lantiga and a version developed from Doom for Nokia 9210, also called CDoom. SDL, Simple DirectMedia Layer is a cross-platform multimedia library that is also ported to S60 and S80 platforms.

    The C2Doom for Nokia S60 and Nokia S80 phones offers same game playing elements as the original PC Doom. There are same episodes, maps, graphics and music than in PC version. As orginal version of Doom, also this version has has a multiplayer game - however this time implemented to be played over bluetooth. The Doom games has two separate elements: a game engine and a game data. The C2Doom is the engine and you need game data prior to play Doom.

    The Doom game data, episodes, maps, graphics, music, SFXs and such are stored in the the WAD files, which are still property of Id Software. This Doom engine supports many different WAD files, very same files that you have with your PC version of Doom. The most accessible WAD is a shareware Doom 1 episode 1, that you may found from Id Software site.

    WAD files should be places in a wads directory on the memory card, i.e. e:\wads\doom1.wad

    More info --> http://koti.mbnet.fi/~mertama/index.html ...
    by Published on June 7th, 2006 22:17

    Heres the press release:

    Ever had your PSP run out of power just as you reached the end-of-level boss? Ever had your blockbuster movie cut out on you as the plot reached its climax? Ever wished you had a spare to fall back on as your PSP’s Rechargeable Battery faded and died? With Essential Power Duo Pack, you get not one, but two spare batteries for your Sony PSP!

    Essential Power Duo Pack gives you two MAX Power batteries, each a direct Replacement for the PSP’s own rechargeable cell. Each battery boasts Lithium-Ion rechargeable technology, offering up to ten hours of power per charge, depending on what you’re using it for. You need never be short of a charged battery again!

    Features

    • Same performance as the battery supplied with the PSP.
    • Up to ten hours of use per charge.
    • Always have a spare battery handy.
    • 3.6 volts.
    • 1800 MAH

    Essential Power Duo Pack is out now, and costs £29.99 UK. ...
    by Published on June 7th, 2006 22:15

    PC Watch, a japanese software/ hardware news site have sat down with Ken Kutaragi of Sony Japan ("The Father of Playstation") for an interview about Playstation 3 video entertainment system.

    A very kind spirit called Viano at E-mpire forums has translated the most interesting parts of the article:

    - games on PS3 are running on the PS3 with "basic configuration"
    - software will have different relationship with hardware (including non-gaming applications) in the future
    - software module will be made inside the PS3 (such as OS?) so PS3 will have no problem adopting new hardware parts (this doesn't mean you can upgrade but just different versions of PS3)
    - thus two models of PS3 are actually two different configurations, there might be other configurations in future, such as: enhanced version of CELL, more memory etc. The higher-end model of PS3 might be released in future.

    Via Evil Avatar ...
    by Published on June 7th, 2006 22:13

    Gold Miner Joe is the official port of Arcade Lab's game ( http://www.arcadelab.com/ ), ported on PalmOs and Pocket PC by Viex Games ! (Xavier Martin, the creator of MicroQuad, Table Tennis 3d etc)

    http://www.viex.org/index.php?page=goldminerjoe

    Help Gold Miner Joe explore the legendary four-shafted gold mine in this cartoon-style jump and run game. Collect the gold and be sure and avoid the sneaky Kentucky brothers who won't hesitate to fire your rump full of salt. Yeehaa!

    Via mrpropre ...
    by Published on June 7th, 2006 22:05

    IGN carries a good op-ed piece this week on the importance of the Virtual Console to the overall success of the Nintendo Wii.

    Whilst it was clearly the innovative Wii controller that wowed the E3 crowds, some of whom were patient enough to wait in line for four hours to get their mitts on the thing, there is still much, much more to the Wii, which Nintendo will be shouting loudly about over the coming months.

    The WiiConnect24 service which enables your Wii to effectively be "always on", just like your DS in sleep mode, will also enable Nintendo to deliver demos and content to your living room (and to your DS via the Wii) whilst you are sound asleep.

    Thus in one fell swoop eliminating the need for overpriced 'Official' print magazines with their 'Official' demo discs (ie only thing of value) stuck to the cover. That era is well and truly over. Which can only be a good thing, for both the forests of the earth and for the young and impressionable gamers of the earth. Today's announcement that Future Publishing's long-serving chief executive, Greg Ingham has handed in his notice, is surely testament to this.

    We digress. As well as the Wii's amazing control method and WiiConnect24, it's the Virtual Console that SPOnG is truly excited about and the IGN piece hits the nail on the head: "Of the added functionality embedded in the Wii, however, nothing provides more curiosity or true potential... as the Virtual Console. The possibility of downloading nearly every classic game from our younger years spanning every major system is awesome, and the added interest Nintendo has shown in ushering smaller developers into the next generation through smaller-budget downloadable games holds limitless potential."

    There are clear similarities between the Virtual Console concept and Xbox Live Arcade, the main difference being the fact that Microsoft's backlog of classic arcade games relies purely on third-parties, rather than white-hot first party content in Nintendo's case. The amazing number of high-quality titles from the last twenty years of Nintendo's history should also ensure that the Wii has a bolstered launch line-up, with Virtual Console titles on offer as well as sixteen (so far) superb new titles we've already seen.

    The Virtual Console should also help Nintendo (and it's many vociferous fans) ride out those inevitable 'drought' periods, especially in the first year following the autumn/fall and Xmas/holiday seasons after launch. As IGN outlines: "the backlog is so immense.... Even if Nintendo released a new game every week (four-five games a month ), it'd still only need 52 games a year; an order that could be filled with NES titles alone. That's marketing power that only comes with years of consistent product."

    As the IGN piece concludes: "Xbox may have a few strong titles in the mix right now, but all Nintendo has to do is launch a marketing campaign that showcases as small as the top five titles on every previous system and the backlog already blows away the Live Arcade list as it stands. How do you compete with two decades of the biggest names in gaming? The answer is, you simply can't."

    We can't wait for that marketing campaign to roll-out, and we'll be sure to bring you news on how Nintendo are going to play it as soon as we get it. ...
    by Published on June 7th, 2006 21:59

    Heres the all formats charts:

    1. Hitman: Blood Money
    2. FIFA World Cup Germany 2006
    3. Tomb Raider: Legend
    4. Pro Evolution Soccer 5
    5. X-Men: The Official Game
    6. Animal Crossing: Wild World
    7. The Sims 2
    8. Half-Life 2: Episode One
    9. Rockstar Games Presents Table Tennis
    10. Championship Manager 2006

    Hitmans doing very well esp with the world cup so close. ...
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