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    by Published on May 12th, 2006 06:28

    Via Gamespot

    In a post-earnings conference call last week, Activision chairman and CEO Bobby Kotick gave investors a few hints at the next Call of Duty game. He said it was set to arrive in the company's third quarter of the fiscal year (October 1, 2006 to December 31, 2006), and that it is "not a PC product, it's a console product, and it's all next-gen."

    Kotick neglected to mention that it's coming to the handheld market, as well. Activision's official release list has "Call of Duty 3 PSP" for the PlayStation Portable for fall 2006. Activision isn't showing the game at this year's E3, and the only other information on the spreadsheet is that it's a "first-person action game" (the same designation as the console Call of Duty games) and carries a $49.99 price tag.

    Activision representatives were cagey about what they could and couldn't say regarding the game, but one did confirm a few facts for GameSpot. The odd "Call of Duty 3 PSP" name is just a working title, it will not be a port of the console editions of Call of Duty 3, and Infinity Ward is not handling the game's development. ...
    by Published on May 12th, 2006 01:38

    Posted this a week or two ago that Success HK have this game for USD 39.74 (around 24Pounds) but not heard that its been released elsewhere, heres some screens and info of the killer title for the PSP:

    From Sony Online Entertainment, the makers of Untold Legends on PSP, Field Commander is a turn-based strategy game for the portable system. Use any of the game's 15 military units to conquer the opposing army, and deploy your field of 11 officers to lead the battle. Field Commander features 30 single-player battles, plus offers a level designer function and multiplayer head-to-head over ad-hoc and internet play.



    ...
    by Published on May 12th, 2006 01:12



    Heres a new release from Deniska for you Homebrew PSP Fans:

    This is a PSP adoptation of Project Starfighter from Parallel Realities (http://www.parallelrealities.co.uk)
    - horizontal space shoter with RPG elements.

    FEATURES
    -------
    - 26 missions over 4 star systems
    - Primary and Secondary Weapons (including a laser cannon and a charge weapon)
    - A weapon powerup system
    - Wingmates
    - Missions with Primary and Secondary Objectives
    - A Variety of Missions (Protect, Destroy, etc)
    - 13 different music tracks
    - Boss battles

    NOTE: Some of game's graphics has been modified for better display on PSP's screen.

    INSTALLATION
    ----------
    1.5 users: copy contents of 1.5 folder to ms:/PSP/GAME
    1.0 use EBOOT.PBP from 1.0 folder with data files from 1.5 folder
    2.0 Please let me know if either version works with the latest eboot loader for 2.0 firmware

    CONTROLS
    ------
    [X] MENU SELECT; PRIMARY WEAPON
    [TRIANGLE] SECONDARY WEAPON
    [ARROWS] MENU NAVIGATION
    [ANALOG] SHIP NAVIGATION; CURSOR NAVIGATION
    [L-TRIGGER] PAUSE
    [R-TRIGGER] ENEMY DIRECTION DISPLAY TOGGLE
    [????] ACTIVATE CHEATS MENU & GAME CREDITS - I'll let you figure this one out :-)

    GAMEPLAY
    ------
    Please refer to documents in the docs folder for details.

    TODO
    ---

    Fix - ocasional slowness & crashes

    SOURCE
    -----
    PSPSDK compatible c++ source code & makefile are attached to this distribution.

    CREDITS
    ------
    +++ MAIN PROGRAMMING AND DESIGN +++
    Stephen Sweeney

    +++ ADDITIONAL PROGRAMMING +++
    Richard Sweeney

    +++ PSP ADOPTATION PROGRAMMING +++
    Denis Televnyy

    Enjoy,

    DENIS


    Download at http://deniska.dcemu.co.uk
    ...
    by Published on May 12th, 2006 00:46

    shifty_bill has released a new game written in Lua for the PSP, heres the info:

    Its basically a green dwarf walking north, south, east, west, NW, NE, SW and SE.

    I will be adding more stuff to this soon.

    If anyone is interested in helping me on this drop me an email at

    william_keam at hotmail dot com

    Download and Give Feedback Via Comments
    ...
    by Published on May 12th, 2006 00:34

    News Via IGN

    At its first E3, the PSP came blazing with some huge accessories: a mic-and-headphones combo, a GPS device, a digital camera, a glass touchpad for text input, and even a number of incredibly desirable limited edition PSPs. The following year, a whole heck of a lot less, with almost everything previously shown not there and in their place just a few standard widgets and gadgets. This year, the pocket doodads are making a comeback, although still not in the kind of force that we'd like to see out of Sony.


    Amongst the accessories shown were a PSP Car Adapter (shown with the same full power brick of the PSP AC Adapter, although oddly, it's not break-away at the plug end), the PSP Stamina Pack battery (3.6v, 2200Mhz for extended battery life), the PSP Battery Charger (if you ever want to bother with the PSP's awkward cover to pop the battery out), and a 4GB and 8GB version of the Memory Stick Pro Duo.
    Most importantly, the PSP Camera was shown. The camera featured three demos: one standard and untouched video, one called Water Effect where the screen ripples when it sees movement, and one called Kira Kira "Motion Stars" where pink stars popped up all around wherever there was motion. In theory, it should have been cool, and the technology will make possible games like EyeToy: Play on PSP ... that is, if it gets better than what was here. Even in standard mode, the camera had a significant delay to it -- without synched motion, we can't imagine many games being driven by the camera. The PSP camera is also supposed to let players snap digital pictures or record short videos, but the video quality shown was not worth keeping, showing lots of blotchiness in the resolution and not-so-great color depth. Still screens should hopefully be of higher quality, but the tech overall really needs to step up if it's going to be useful.

    Meanwhile, missing in action was the GPS device, and we have no idea why. The accessory has been notoriously missing in action throughout the system's lifespan, with hopes brought back up for it after a Japanese press conference that re-announced it and mentioned support in games such as Hot Shots Golf. Where was it? And while we're at it, what about a PSP tilt controller? The PS3 is now all about the accessory, and it'd be incredibly easy to add tilt control features to PSP via USB (even the Game Boy Advance had tilt control, in one form or another.) Not only would it be a great accessory to have, but also a very necessary one -- gamers have been complaining about the lack of a second analog stick on the system since its inception (as well as the limited accuracy of the included analog nub), and an added control system could go a long way in helping the PSP get through some tricky games. That, and it could give the newly-announced Mercury Meltdown what the original at first intended to deliver -- designer Archer Maclean had been playing with tilt technology concepts on PSP before mitigating circumstances made it impossible to release the game with the feature included.

    Plus, we'd like to say this really quick: we hate the multi-corded PSP headset, and we'd love to see a redesign or a compact version of it. SCE, Logitech, Mad Catz, Pelican ... anybody who makes gaming accessories, please hear our call.

    This isn't the good news we were hoping for in the accessory department for PSP, but stuff is still brewing in the background. (Plus, the games are looking tasty this year, so who's complaining). We'll let you know if we catch any cool add-ons for the system here at the show elsewhere on the floor.
    ...
    by Published on May 12th, 2006 00:30

    Globoeil: has updated His Game Maker, heres whats new:

    Updates in v.0.28:
    ===================
    -Scrolling works!! (But with a graphical bug that I will fix in a next version)
    -Added a third BG; over the 2 first. You can now do beautiful maps!
    -All the BG elements have changed
    -Added water(just graphics, not animated)
    -Corrected bugs
    -Now you can choose width and height of your map (in elements) when creating new map
    -Corrected a display bug when adding element with the Stylus
    -increased compression of maps
    -Increased max size of maps by 33% (512*384>>>512*512 like in RM2K!)
    -increased saving/loading speed of maps
    -Added security in VGMDS for disk access
    -Now all element are configured "blockers" by default.

    Download and Give Feedback Via Comments ...
    by Published on May 12th, 2006 00:21

    Liranuna posted this news:

    I was more then bored. This started as a fun “Competiton” between me and laZmike (#dsdev) And ended with a fun game! Poke the Bunny. Danger! It bites!

    Download and Give Feedback Via Comments ...
    by Published on May 12th, 2006 00:17

    lazmike posted this news:

    The Second tutorial is up and features 2 scripts: the first is to export multiple selected meshes with the same texture map applied and the second will export a separate function for each selected mesh.

    Some people were asking about exporting custom models, so here's a starting point. The next one will include exporting the ST texture coordinates.

    More Info --> http://lazmike.nintendev.com/ ...
    by Published on May 12th, 2006 00:15

    Bronto posted this news:

    Newsfeed (RSS/ATOM)support

    You can set up the feeds you want to read in the settings / feed settings menu. NDSMail also looks for a file called ndsmail.fed in the flash card's root directory. ndsmail.fed is a text file, each line contains the URL (full URL with http://) to a RSS or ATOM feed.
    To download the feeds, press on the button in the main screen to switch to mode, then press Receive.
    Please note that I did not disable the New/Reply buttons in feed mode yet, pressing them will give unpredictable results.
    I added 2 feeds as defaults so you can test it right away.

    Bug where settings file got corrupted should be fixed (can't test it)

    Shows status while connecting to access point

    Some mail display bugs fixed

    Many more things I can't remember

    Note that most bugs with incomplete/corrupted messages are because of a bug in dswifi which will be fixed soon.

    Download and Give Feedback Via Comments ...
    by Published on May 12th, 2006 00:12

    With iPod2PC you can easily copy/restore your songs and playlists from your iPod back to your iTunes music library or to any folder on your PC. It supports automatic import in iTunes, including your "My Rating", "Play Count" and "Last Played" information from the iPod songs. iPod2PC offers very fast searching and a browse mode which makes finding songs on the iPod easy. With the sophisticated song selection method (via context menu), choosing desired groups of songs for copying is also very fast and easy. Just do a right click on any song in the song list to invoke the special context menu, which enables you to check/uncheck all or specific groups of songs for copying. The list of shown songs can be sorted ascending/descending by songname, artist, album and other properties by clicking on the header of a column.

    New in Version 3.2
    + Fixed: Install on iPod not working
    + Fixed: Issue when reading playlist data
    + Fixed: Wrong message when scanning and iPod is empty
    + Improved: Messages in logfile

    Download Here ...
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