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  • DCEmu Featured News Articles

    by Published on May 11th, 2006 22:59

    SuccessHK posted this new Commercial Game:



    To become an expert in monkey business, you first have to go to monkey school, so enrol now at the craziest college the world has ever seen. You can work your way up through the school years by winning wacky mini-games, but keep an eye on your classmates - students they may be, but when it comes to trouble and tomfoolery, these goofy monkeys are pros! This minigame spin-off for the PlayStation Portable of the quirky action series featuress more than 45 minigames, as well as share-the-system challenges for two players and WiFi play that brings the total number of multiplayer availability to four with two systems shared.

    ...
    by Published on May 11th, 2006 22:56

    SuccessHK posted this new Commercial Game:



    X-Men: The Official Game lets you become a part of the action in the X-Men universe. Become five of the X-Men and obliterate enemies using a combination of stealth and melee fighting, in action and time-based missions. ...
    by Published on May 11th, 2006 22:54

    SuccessHK posted this new Commercial Game:



    An official bridge between the events of the two films, X2: X-Men United and X3: The Last Stand, X-Men: The Official Game follows main characters Wolverine, Nightcrawler, and Iceman as they embark on a 28-mission journey to defeat Hydra, the Brotherhood, and a collection of other surprise villains. Features include character-specific level geometry and super-powers, voice-overs from select members of the motion picture cast, and an original narrative written by Chris Claremont and Zak Penn.

    ...
    by Published on May 11th, 2006 22:49

    Via Joystiq

    After sitting down with Zelda: Phantom Hourglass for a few minutes, we feel the verdict is still out. Granted, we didn't get to sail Wind Waker style with the stylus, and were kicked off early, so take criticism with a grain of salt. The game feels like a traditional top-down Zelda title only you direct Link with a stylus rather than a directional pad. We cruised around a mini dungeon for a bit and could see right away that the game has potential with touch controls.

    1-on-1 Battle Mode versus another E3 attendee was a good time. One player guides Link to collect and safely return Triforces to base, while the other controls three "baddies" that try to stop Link from doing so. Though it felt like a rehash from gaming's past, it was fun to play. More to come. ...
    by Published on May 11th, 2006 22:42

    Via Gamesradar

    No visit to the immense Sony stand in E3's cavernous West Hall, and the accompanying PSP peninsular, would be complete without a quick pause for a spot of LocoRoco. And to bring a big beaming smile to your face and the warm touch of a little sunshine into your day, we've nabbed a bit of footage of the gelatinous platformer in tilting action.

    And talking of tilting, we wonder if there will be any chance of a PS3 conversion of the game to take advance of the new pad's wobble-detection ability? Well, we can always ask next time Phil Harrison crosses our path.

    But back to LocoRoco. If you want to read many wise words on the subject then take a quick click over here, but to please your eyes and nourish your very soul, right-click on the link above. And once you feel soothed and sated, return to the front pages of GamesRadar for even more breaking E3 news.

    Heres the Movie Link ...
    by Published on May 11th, 2006 22:38

    Via Gamespot

    Gamers have been waiting a long time for some interaction with Sony's PlayStation 3. Up until this morning, most looks at the PlayStation 3 have been hands off, with gamers attempting to get a bead on the system's capabilities based on hype and scraps from trailers. Today, however, all that changed.

    As many had hoped, PS3 games were playable in force on the floor of the show. Two giant video screens showing video versions of Sony's recent "Play Beyond" ad campaign welcome visitors to the booth. Sony's booth workers passed out PS3-branded lanyards to attendees as they were funneled into the heart of Sony's booth and the much-hoped for playable versions of PS3 games.

    The crowd quickly grew thick around each embankment of PS3 games, with two monitors and playable demos on either side of a glass case housing a number of PS3 development kits. But those waiting for their turn at the system's motion-sensitive controller had their attention drawn to a mammoth screen showing a Metal Gear Solid 4 trailer as much as to the games they were about to play.

    As for which games those were, the lineup consisted of a number of first- and third-party titles. Incognito's long-awaited sequel to Warhawk (called simply Warhawk) drew plenty of attention on its eight kiosks, as did the title formerly known as I-8, Resistance: Fall of Man. Heavenly Blade, Formula One 06, Namco Bandai's Gundam, Madden 07, Sonic the Hedgehog, Virtua Tennis 3, and Genji 2.

    There were also a couple of unexpected playable demos on the booth's elevated walkway. One was for WarDevil: Enigma, which appears to be the same game as the Xbox 360 WarDevil. The other was for a demo called Heavy Rain: The Casting from Quantic Dream, makers of last year's acclaimed adventure title Indigo Prophecy. Though initial reports pegged Heavy Rain as a prequel to Indigo Prophecy, it is unclear if is a full-fledged game or merely an intricate tech demo.

    While the walkway was completely open when the show started, Sony has since set up a line for it not unlike the one across the aisle at Nintendo's booth, complete with signs advising people of how long it would take to get up there. A number of other PS3 titles including Eye of Judgment and Singstar were on display in windowed enclosures along the edge of the PS3 section.

    While the focus was on the PS3, Sony turned heads with its PlayStation 2 and PSP lineups as well. The PSP area featured a number of approximations of everyday locations, including a setup of first-class airplane seats, a park bench, a bsketball court, and a subway car. There was also a content download station, and a playable version of the system's PSone emulator featuring Ridge Racer.

    The PS2 may be getting long in the tooth, but Sony's convinced there's life in the machine yet, and the array of PS2 games lining the outskirts of the company's booth is one argument why. Guitar Hero II, God of War II, and Final Fantasy: Dirge of Cerberus drew particularly close attention from show-goers, but Yakuza, Final Fantasy XII, and a number of other PS2 games rounded out the system's current-gen offerings. ...
    by Published on May 11th, 2006 22:36

    Via Gamespot

    Microsoft may not have a brand-spanking-new console to show off at this year's Electronic Entertainment Expo, but that doesn't mean E3 attendees didn't flock to see what the M-machine had to show off. The Xbox 360 is almost six months old, and many of the console's "second-generation" games are gearing up for a holiday season showdown with the launches of Nintendo's Wii and Sony's PlayStation 3.

    Microsoft was once again stationed in the rear of the South Hall, near third-party companies like Ubisoft and Blizzard. The front portion of its space was wide open, with meeting rooms and private screening rooms located in a makeshift building in the rear.

    Microsoft has been fond of making untraditional gaming kiosks for its events, and this year's E3 hosted some of the most bizarre yet. The Xbox 360 was obviously the main attraction of the booth, but Microsoft's new line of PC games also took up a surprisingly sizable chunk of space. The Xbox was very scarce--THQ's Destroy All Humans! 2 and Stacked with Daniel Negreanu were among the few current-gen titles.

    As for next-gen games, several were on hand to play. Lost Planet: Extreme Condition, Prey, F.E.A.R., Chromehounds, Ninety-Nine Nights, Madden NFL 07, Too Human, Splinter Cell: Double Agent, and Crackdown all made appearances.

    The side of the booth showcased some of the 360's hardware, including several limited-edition faceplates. Some were skinned with Microsoft's Zero Hour launch party event, while others had French house duo Daft Punk's logos all over it.

    Gamers also got their first glimpse at some of the new Xbox 360 peripherals. The external HD-DVD player, which debuted at Tuesday's Microsoft pre-E3 conference, shared a display case with the deluxe remote control for the system. In a neighboring case, the wireless, force-feedback steering wheel was held aloft by wires, and next to that were an Xbox 360 controller, the wireless Ethernet adapter, the Bluetooth headset, and a wireless receiver, which makes Xbox 360 gear compatible with PCs. ...
    by Published on May 11th, 2006 22:35

    Via Gamespot

    Nintendo is showing dozens of Wii games to attendees of the Electronic Entertainment Expo this year, but they're not making it easy on them.

    Much like last year, the front end of Nintendo's E3 booth this year is dominated by the redesigned Nintendo DS Lite. The Game Boy Advance and GameCube are nowhere to be found, with a slew of first- and third-party DS games, including the new DS Pokemon, taking up all the kiosk spaces in the openly accessible front portion of the booth.


    Red Steel The Wii controls a sword! The Wii controls a gun!
    Watch | Download
    All of the Wii games are walled off in the back half of the booth, and anyone who wants to see the Wii needs to wait in a line that will be very familiar to anyone who lost half a day of the Expo just to check out Zelda: Twilight Princess last year.

    Before the show even opened this morning, the line of people with exhibitor badges waiting to see the Wii was snaking around the perimeter of the booth. There's a sign warning attendees that the wait in line is an hour from that point, but it serves as little deterrence. The Nintendo faithful are lined up to that sign, out of the booth entirely, down the aisle, and then around the back of the publisher's exhibit space.

    Helping them to pass the time are a number of monitors along the wall of the booth that show people who talk to and interact with the attendees, waving to them, explaining the uses of the Wii controller and the like.

    GameSpot News got a peek behind the Wii wall, where dozens of Wii systems were set up. Visitors were steered toward an elevated platform, where four Nintendo employees were using the Wii. Two were playing tennis against each other, one was playing Metroid Prime 3: Corruption, and another was playing Wii Music Maestro.

    After passing by a display case that showed off the hardware, several games were set up in well-equipped alcoves. Further along, the more accessible stations were lined up along the circumference of the inner chamber in Nintendo's booth.

    Watching gamers side by side playing with Nintendo's next-gen console is quite unlike it would be on any other system. People are swinging the controller back and forth, holding it sideways, shaking it around, mocking football tosses, and swinging it side to side like a maestro's baton. Because of these active movements, Nintendo is slowly letting people in to avoid crowds that could hinder the free movements.

    Want to see just what it was like to enter the Wii portion of Nintendo's booth? Watch GameSpot News' journey into the center of Nintendo's booth to get some hands-on time with the system.

    The playable Wii games at E3 are listed below:


    Red Steel
    Metroid Prime 3: Corruption
    The Legend of Zelda: Twilight Princess
    Super Mario Galaxy
    WarioWare: Smooth Moves
    Wii Sports (including Golf, Tennis, and Baseball)
    Project H.A.M.M.E.R.
    Madden
    Excite Truck
    Wii Music Orchestra
    Dragon Ball Z: Budokai Tenkaichi 2
    Tony Hawk's Downhill Jam
    Sonic Wild Fire (working title)
    Sonic the Hedgehog (on the Virtual Console)
    Elebits
    SD Gundam
    Necro Nesia
    Final Furlong
    Bomberman Land
    SpongeBob SquarePants: Creature from the Krusty Krab
    Super Monkeyball Banana Blitz
    Several Wii controller demos ...
    by Published on May 11th, 2006 22:33

    Via Gamespot

    One of the many Wii features touted by Nintendo has been the Virtual Console that allows Wii owners to download and play games from the company's extensive NES, SNES, and N64 game library using system emulation software. The library isn't limited to legacy Nintendo platform games, either. Nintendo has signed deals to bring Sega and Hudson Soft TurboGrafix 16 games over the Wii Virtual Console as well.

    Nintendo's Wii Virtual Console demo station featured five signature games from the system's past: Super Mario Bros. from the NES, Super Mario World from the SNES, Super Mario 64 from the Nintendo 64, Sonic the Hedgehog from the Sega Genesis, and Bonk's Adventure from the TurboGrafix 16. The navigation menu only allowed us to scroll through the five title selection pages, so we didn't get a chance to select and download games to run.

    The Wii Virtual Console stations used the gamepad Wii classic controller instead of the motion-sensing Wii-mote used with modern Wii games like Metroid Prime 3: Corruption or Super Mario Galaxy. We spent time playing all five games and didn't notice any differences between the Virtual Console versions and the originals, although we must admit that it's been about decade since we last played these games on their native systems. Games played in a letterbox on the widescreen booth display, but screens still looked sharp and vibrant.

    The button settings were fairly intuitive for most games since the layout of the Wii classic controller can safely mimic the controllers of past consoles. Super Mario 64 had the least familiar mapping with player movement bound to the left analog stick, camera angle bound to the right analog stick, and the Z button bound to a tiny button stuck on top of the controller, just to the left of the right shoulder button. Hopefully, Nintendo will allow players to set their own button bindings in shipping Wii systems. The select and pause buttons function as expected, and players can press the home button in the center of the controller to open a quit game prompt to go back to the game-selection menu.

    After seeing the Wii handle five flagship console games without a problem, it appears that the Virtual Console emulator is poised for a successful launch. ...
    by Published on May 11th, 2006 22:32

    Via Slashdot

    In a surprise news conference this evening, Nintendo unexpectedly revealed Super Smash Bros. Brawl for the Nintendo Wii, and released a promo video of the title. Smash Bros. Brawl will feature online play; a Nintendog item that blocks your view of the playfield by jumping up on the screen and demanding to be petted; bizarre Dragonball Z style superattacks; your choice of traditional Gamecube or motion-sensing Revmote control; and new characters in the form of Samus (without the suit), Meta Knight, Kid Icarus (!), and... Konami's Solid Snake, complete with a cardboard box he hides in. The only bad news is despite earlier reports it would be a launch title, Smash Bros. Brawl will not be out until 2007." ...
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