• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • DCEmu Featured News Articles

    by Published on May 11th, 2006 22:06

    Via GIBiz

    Following confusion over the technical specifications of the two versions of the PS3 Sony plans to launch, SCEA president Kaz Hirai has confirmed that the 20GB model will not feature HDMI output or data card inputs.

    In an interview with CNN Money, Hirai said: "We felt that if you want to save something on your Memory Stick, most people have those readers on their PC, which is easily adaptable to the PlayStation 3 with a USB cord."

    "The only difference is HDMI - and at this point, I don't think many people's TV's have that. The ultimate result, to my eyes anyway, is there's not a discernable difference between what you get between HDMI and other forms of high definition."

    There is still some confusion over whether the 20GB PS3 will feature wi-fi functionality - according to a spec sheet issued by Sony, it will only be incorporated into the 60GB model. Neither Hirai's comments nor those made earlier by Sony Worldwide Studios president Phil Harrison have cleared up the issue.

    Hirai went on to defend the price point for the PS3, which will retail for USD 599 / EURO 599 for the 60GB version and USD 599 / EURO 599 for the 20GB model. He dismissed suggestions that the price is too high, stating: "I think when you look at what we put into the box - Cell, Blu-Ray, backwards compatibility, the ability to go online - I think it's a very compelling package for consumers. The totality of what we bring to the table makes it a good value for consumers."

    "What we're presenting to consumers is future-proofed. It's not going to fall by the wayside," he added.

    Hirai went on to say that he is confident Sony will meet its targets of shipping four million PS3s around the globe by the end of the year, with a further two million to follow by April.

    "We have the advantage of manufacturing our own chips. Most of the PlayStation 3's core components are manufactured in-house. The decision to give the go order comes when we're getting good yields."

    "Obviously, the sooner the better, but we're not at the mercy of someone else." ...
    by Published on May 11th, 2006 22:05

    Via GIBiz

    Nintendo president Satoru Iwata has revealed that the company does not intend to produce any further iterations of the Game Boy Advance, despite the success of the GBA SP and GBA Micro.

    In an interview with Reuters, Iwata said: "I would have a second thought about using our resources on what would be the next generation of Game Boy Advance, considering the strong support DS is now enjoying."

    "The Japanese game market is now evolving around DS. We don't need to do something that will pour cold water on the situation."

    More than 74 million Game Boy Advance units have now been sold, a figure which includes sales of the original handheld, the more compact, backlit GBA SP, and the diminutive Game Boy Micro.

    At the company's pre-E3 press conference earlier this week, Nintendo said that consumers have snapped up more than 16 million DS units since the handheld launched in the US on November 21st last year.

    However, the company will not be focusing all of its attention on the DS over the coming months, since the Wii is due to launch this winter. Iwata promised that there will be a strong day one software line-up, stating: "I am aware that we cannot win user support by offering only a few titles at the launch like we did for Nintendo 64 and GameCube."

    "We want to make it a double digit and we are able to do that." Titles already confirmed for launch include The Legend of Zelda: Twilight Princess, the Wii Sports compilation and Ubisoft shooter Red Steel.

    Iwata said he believes Nintendo can be the market leader in the next-generation console cycle, despite the fact that poor sales of the GameCube have left the Japanese giant trailing in third place this time around.

    "We are fighting not with Sony or Microsoft, but with indifference among our potential customers," Iwata said.

    "We are the only one who has clearly made it a mission to lure those who don't play games and those who have quit playing games, and to break down a wall in a household between players and non-players. If that goal is achieved, there is a good chance that we can be number one." ...
    by Published on May 11th, 2006 22:03

    Via GIBiz

    Nintendo's Shigeru Miyamoto has defended the company's decision not to incorporate high definition technology into the Wii - but says the console's successor will be an HD system.

    Speaking at an E3 Q&A session to unveil Wii title Super Smash Bros., Miyamoto said: "If you look at the technology that's out there and the companies that Nintendo has partnerships with when creating the system, obviously if we had decided to create an HD system we could have very easily."

    "But a videogame isn't just graphics. A videogame is a combination of the interface you use to interact with the game, a combination of the graphics, the sound, perhaps the network... We thought at this time going in the HD direction was leaning too much to the graphics."

    Miyamoto went on to observe that the penetration rate of HDTVs is "really not that high yet," adding: "Of course I think five years down the road it would be pretty much a given that Nintendo would create an HD system, but right now the predominant television set in the world is a non-HD set."

    Nintendo has continually reiterated its intention to focus on offering a console which is accessible to a broad audience, rather than one which boasts cutting-edge specifications - despite the fact that both rival systems from Microsoft and Sony will feature HD technology.

    "We thought it would be better to create a system that allows you to interact with any TV set you have in your home in an entirely new, different way, and even kind of turn that into a toy for your TV that anyone can pick up, interact with and enjoy - rather than only the people who have a very high-tech, specific kind of TV set," Miyamoto said. ...
    by Published on May 11th, 2006 22:02

    Via GiBiz

    Following the announcement that Sony plans to launch two versions of the PS3, Phil Harrison has denied reports that the 20GB model will feature lower technical specs than the 60GB version.

    "What we should be clear about is that the functionality is identical in both machines. There is no difference in what the machine does," he told BBC News.

    Confusion arose after Sony Japan issued a spec sheet which appeared to indicate that the 20GB PS3 would not feature Wi-Fi, HDMI output or inputs for data storage cards. But according to Harrison, both versions will support high definition output: "It's just that the technical method of extracting audio and video from the devices is slightly different."

    He went on to defend Sony's decision to launch two versions of the console by highlighting the importance of consumer choice. "Some people might be interested in the PS3 primarily and exclusively as a games system, whereas other users might look at it as a multimedia hub in the home, which is games and music and movies and other digital content." Harrison said that he personally would purchase the 60GB model.

    The PS3 will launch worldwide this November - a year after the arrival of the Xbox 360. At Microsoft's pre-E3 press conference Bill Gates said the company expects to have sold 10 million consoles by then, giving it a healthy head start over Sony. But Harrison is not convinced, stating: "I doubt they will achieve that."

    He is also doubtful that Microsoft will be able secure a position as market leader once Sony's new console arrives: "I think the clear advantages of the PS3 will mean that this product is very well accepted in the marketplace. We have a great brand and fantastically loyal consumers."

    The PS3 will launch in Japan on November 11 and the US and Europe on November 17, priced at EURO 499 for the 20GB version and EURO 599 for the 60GB model. ...
    by Published on May 11th, 2006 21:24

    PROJECT STARFIGHTER PSP v1.1

    This is a PSP adoptation of Project Starfighter from Parallel Realities (http://www.parallelrealities.co.uk)
    - horizontal space shoter with RPG elements.


    FEATURES
    -------
    - 26 missions over 4 star systems
    - Primary and Secondary Weapons (including a laser cannon and a charge weapon)
    - A weapon powerup system
    - Wingmates
    - Missions with Primary and Secondary Objectives
    - A Variety of Missions (Protect, Destroy, etc)
    - 13 different music tracks
    - Boss battles

    NOTE: Some of game's graphics has been modified for better display on PSP's screen.

    INSTALLATION
    ----------
    1.5 users: copy contents of 1.5 folder to ms:/PSP/GAME
    1.0 use EBOOT.PBP from 1.0 folder with data files from 1.5 folder
    2.0 Please let me know if either version works with the latest eboot loader for 2.0 firmware

    CONTROLS
    ------
    [X] MENU SELECT; PRIMARY WEAPON
    [TRIANGLE] SECONDARY WEAPON
    [ARROWS] MENU NAVIGATION
    [ANALOG] SHIP NAVIGATION; CURSOR NAVIGATION
    [L-TRIGGER] PAUSE
    [R-TRIGGER] ENEMY DIRECTION DISPLAY TOGGLE
    [????] ACTIVATE CHEATS MENU & GAME CREDITS - I'll let you figure this one out :-)

    GAMEPLAY
    ------
    Please refer to documents in the docs folder for details.

    TODO
    ---

    Fix - ocasional slowness & crashes

    SOURCE
    -----
    PSPSDK compatible c++ source code & makefile are attached to this distribution.

    CREDITS
    ------
    +++ MAIN PROGRAMMING AND DESIGN +++
    Stephen Sweeney

    +++ ADDITIONAL PROGRAMMING +++
    Richard Sweeney

    +++ PSP ADOPTATION PROGRAMMING +++
    Denis Televnyy

    Enjoy,

    DENIS

    Download and Give Feedback Via Comments


    Update: Someone just reported a missing file:
    barrier.gif
    If you get far enough in to the game you'll get an error message. So just get the file below and drop it in to gfx folder in the strafighter directory.
    ...
    by Published on May 11th, 2006 16:41

    To all those who have supported me with my last PSMoz release, thankyou. I have compiled a new version of the sound file at the core of the PSMoz package.

    The sound is now clearer, if you turn up the PSP volume you won't hear the static as with the previous release. This should be much more effective against Mosquitos. I think that the sound is now loud enough to be effective.

    I have also added a document file explaining the theory behind the "Mosquito Noise".

    RAYDAR

    Download and Give Feedback Via Comments ...
    by Published on May 11th, 2006 14:23

    not sure how we missed this one! .. great app , supports all that good stuff now as well ..

    Well here is possibly the last version of Win2DS. Finally has the the new WiFi features (WEP and DHCP all that), so you won't need to have all your WFC data fully filled out, or manually connect each time, or turn off WEP to keep the government from stealing your packets. There was a bit of a delay because I tried to add TCP support, but it is a pain in my ass and slow anyway. I will give this release a little time for bug reports and such, then I will probably release the source, because I think I'm done with this project.

    Enjoy!

    Win2DS v0.5a

    Changelog:
    ---------

    v0.5a:
    -Fixed screen corruption on M3.
    -Tweaked the way the keyboard works for hopefully more compatibility.

    v0.5:
    -Complete overhaul of the GUI. Now makes full use of the touchscreen and has a Windows-like interface.
    -Uses the new WiFi 0.3 lib. WEP, DHCP, automatic settings, and all that fun stuff should work now.
    -Added GamePad Mode.
    -Maybe some other stuff I don't know it's been a while!

    Download and Give Feedback Via Comments ...
    by Published on May 11th, 2006 10:58

    As you may have guessed by now, Im not your news guy.
    I like to keep things busy around here during the slower hours of the night

    Tonights Is the dawn of somthing that may or may not ever been seen again, So what do you want
    This is a topic where you are encuraged to leave suggestions on what you would like to see here at Dcemu
    Its also a topic where your encuraged to leave feedback on your opinions on anything Dcemu, Whatever they may be

    Thats right, We care about what you think
    Were here to make your netting experience a happy one

    So Tonight is user feedback night, Feel free to post anything you wish from pic's to links of interesting sites you have ran across.
    Theres still rules of corse no flameing and no links to warez or porn
    But I encurage you to use this space creatively
    see if you can shock and amaze people or just get a laugh from somone
    Its your call.
    Ultimately how you make use of this opertunity is up to you. But be warned people are stearing at you lol ...
    by Published on May 11th, 2006 06:47

    A world of transformations awaits as Capcom today announced Mega Man® ZX for the Nintendo DSTM, an original new action game that joins the Mega Man universe. A dynamic Biometal system plays the central role, offering players the ability to transform into different Model types, each with their own unique abilities and advantages. Utilizing new Models presents a variety of gameplay experiences, allowing players access to different powers and the ability to expand the game field, opening new and hidden areas for exploration. In addition, there is an option to play as either a male character or, for the first time ever in the Mega Man series, a female main character. Capcom plans to release Mega Man ZX across North America in Q3 2006.

    In Mega Man ZX, hundreds of years have passed since the battles between humans and Reploids (robots). After fierce wars between the two sides, peace was finally restored and the two groups were able to establish various cooperative nations within the “Inner” area of the universe. However, danger zones remained in the undeveloped “Outer” section where independently evolved robots called “Mavericks” began wreaking havoc. A group called the Serpent Company scours the Outer universe to provide energy created from otherwise unattainable items to the Inner population and also serves to protect these peaceful nations from Maverick attacks over the years. On an excursion to the Outer region, they discover relics of ancient technologies in the ruins. These relics, called Biometals, are living, conscious materials, with records of information and weapon data from history housed within.

    Players assume the role of either a human male character named Vent or his female counterpart, Aile, who are employees of the Girouette Express, a courier service that takes jobs transporting anything to anywhere. On a job accompanying their boss, Girouette, to transport a package containing Model X and Model Z Biometals, they are attacked by a mysterious group of Mavericks who seeks to take the material for themselves. During the scuffle, the Model X Biometal is absorbed into the main character, causing a transformation into Model X form while the Model Z Biometal fuses with Girouette. Facing innumerable enemies, Girouette lends his newfound power to his employee and the two substances combine to form Model ZX. With powerful abilities at their disposal, they must discover who the menacing enemies are and what they are ultimately after.

    In Mega Man ZX, players traverse an open map structure as they face various foes in order to acquire Biometals. The crystallized Biometal data collects at the weak points of bosses, so only by defeating them will players acquire the necessary substances to transform into different Models. The specific powers of each type will help access previously inaccessible areas and progress through the game. Each Model type offers distinct abilities including the ability to break walls, burn enemies with fire, dash through water and more.

    Mega Man ZX includes the following features:

    Two playable characters – play as either a male character named Vent, or as a female named Aile

    This is the first time ever in the Mega Man series where a female is the main playable character

    Vent is bigger and more powerful while Aile is smaller and more agile

    Each character has their own specific cut scenes

    Biometal is the key – in order to gain the best transformation possible, strategically attack bosses without damaging its Biometals, otherwise its effects may become downgraded and must be repaired to regain its full potential

    Transformations offer a range of different abilities

    In human form, speak with townspeople and perform basic movements like walking and jumping

    Model X form, drawing upon the Biometal data of Mega Man X, features a long range buster shot, basic actions, dashing and wall kicks

    Model ZX form also includes the abilities of Model Z’s Z-Saber for short range attacks in addition to the Model X abilities

    Biometal allows transformation into additional Model X types with distinct abilities – Model HX, Model LX and more

    Expanding environment – unlock additional areas of the map by using different Model X forms’ powers

    Real time info system – engages both screens of the DS system

    Not only do different Model X types offer powerful abilities for players as they battle on the top screen’s “real world,” they can also trigger helpful Cyber Elves that display useful information on the bottom “Biometal screen” counterpart utilizing special abilities of Biometals

    While the main action happens on top, beneficial data ranging from an enemy’s weak point, locations of hidden items and more are displayed on the bottom

    The type of data displayed is different with each Model type

    Overdrive invoke system – utilizing the Biometal Gauge, power up for ...
    by Published on May 11th, 2006 06:45

    Heres another new press release:

    Konami Digital Entertainment GmbH has announced two new additions to the popular Coded ArmsTM series. Coded Arms Assault will see the gun-toting range blasting on to PLAYSTATION®3, while the franchise will also return to its PSPTM (PlayStation®Portable) roots in the form of Coded Arms Contagion (Working Title) with a wealth of innovative additions.

    Coded Arms Assault for the PLAYSTATION®3 casts players as a hacker entering a virtual world in an attempt to overthrow an evil corporation bent on world chaos. Set in cyberspace, players take on fearsome enemies, unleash deadly viruses and download new weapons as they fight to bring down this new threat. Powered by the Unreal Engine 3, Coded Arms Assault lets players unleash unprecedented destruction on the game's breathtaking environments, using explosions to send deadly debris flying towards their opponents and strategically using high-powered weaponry to shoot out enemy cover. The entire campaign mode of the game can be played online co-operatively with up to four players.

    Boasting support for large-scale online combat, Coded Arms Assault lets up to 16 players go head-to-head in the game's multi-player-specific environments. In several team or individual play modes, gamers will also be able to utilise land and air-based vehicles for extra speed and power, and unlock additional multi-player content by achieving different conditions of play.

    Coded Arms Contagion continues the series' tradition of outstanding handheld first person shooting action for the PSPTM. The game thrusts players into a new cybernetic crisis where they must use their hacking abilities and an arsenal of high-powered weaponry to survive. As a lone security agent, players will return to A.I.D.A. (a virtual reality military training program), to prevent cyber-terrorists from taking control of the program and gaining access to classified military information. Across a variety of enclosed and open-air levels, players will take on original enemies with an all-new selection of firearms and explosives that lets them counter the terrorist menace with more firepower than ever before.

    Expanding upon the acclaimed multiplayer modes of the series' debut on the PSP system, Coded Arms Contagion supports online and wireless local play for up to eight players. Across a selection of new environments, players will also be invited to go head-to-head or form teams in several different gameplay modes that highlight the game's fast paced action and customisable controls to create the ultimate portable online shooting experience. ...
  • Search DCEmu

  • Advert 3