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    by Published on May 14th, 2006 02:12

    Source: Gamesradar
    20GB PS3 to require wired controllers

    [PS3] Lower-end model also lacks HDMI, memory card slot and, erm, chrome lettering

    Sony has today cleared up the confusion over the differences in specification between the two models of PlayStation 3 - and the cheaper version won't support wireless controllers.

    As announced by the company on Monday, two versions of PS3 will be available at launch - one with a 60GB hard drive, and a less pricy model that features a 20GB hard drive. However, what the company didn't mention at the time is that the 20GB machine also lacks a number of key features that are included as standard in the more expensive model.

    The 20GB console won't include an HDMI output, which means that it won't be able to deliver high definition pictures. But perhaps more disappointing is that wireless bluetooth controllers won't be supported; instead, gamers will have to make do with retro-style wired-up versions of the increasingly controversial PS3 pad.

    The 60GB version of PlayStation 3 is identifiable by its chrome lettering

    In addition, the lower-end model also lacks WiFi and the slot for Memory Stick Duo cards included in the full-spec PS3.

    A Sony representative on the show floor at E3 also emphasized that gamers won't be able to upgrade the memory of the 20GB version; if that's the PS3 incarnation you opt for, you're permanently stuck with a 20GB memory limit.

    Amazingly, Sony big boss man Phil Harrison, in a BBC interview earlier this week, insisted, "What we should be clear about is that the functionality is identical in both machines. There is no difference in what the machine does."

    Unfortunately, the actual facts seem to suggest otherwise. ...
    by Published on May 13th, 2006 19:49

    Jsharrad has released an updated version of Miner PSP, heres the info:

    MinerPSP v1.0
    -------------

    MinerPSP is based on the game Miner VGA released into the public domain by Harrel W. Stiles in 1989.

    You control a miner who's objective is to go underground, collect, and sell valuable materials to win the love of Miss Mimi. She likes rich men but
    money is not the only thing that will win her heart....

    Controls
    --------
    Start ---------------------- Main menu
    Cross --------------------- Select menu item while menu open
    D-Pad --------------------- Move miner
    D-Pad Up ----------------- Enter building
    Hold R + Up/Down ----- Elevator up/down 100ft
    Hold Circle --------------- Inventory window
    Hold Triangle + -- Drill granite at
    Hold Square + --- Bail water at
    Hold R + press L -------- Use dynamite (requires a torch)
    Select --------------------- Take a screenshot

    TIPS:
    -----

    Buy a drill as soon as economically possible, you could get trapped by caveins with no way out otherwise.

    Buy a bucket as soon as economically possible, you could get trapped by water springs with no way out otherwise.

    You will always try to run back toward the elevator when setting off dynamite, a clear path helps you get out of the blast radius.

    You can walk faster in town by holding down the d-pad than in the dangerous mine.

    Light sources allow you to see minerals & hazards easier.

    Digging tools reduce your mining costs.

    Woody's surgical blade is known to give miners a temporary boost in hitpoints at a cost.

    Many rumors are to be heard in the saloon.

    Grey stones that pop up when you walk by dirt means there's something there, not necessarily good.

    Extract the folders to your /PSP/GAME folder and Enjoy!

    Things to do still:
    Add sound
    Refine instructions


    Download and Give Feedback ...
    by Published on May 13th, 2006 18:34



    Hi All,

    BeebEm is a famous emulator of the BBC Micro computer series running on both windows and unix. (see beebem )

    Originally developed for UNIX systems in 1994 by David Alan Gilbert, it was then ported to windows by Richard Gellman and Mike Wyatt in 1997. At the start of October 2005, David Eggleston started porting the current Windows version of BeebEm (version 2.3) to FreeBSD.

    I've sucessfully modified, and port the source code of the 0.0.4 version from Dave Eggleston using PSPSDK environment. It's now working fine on PSP !

    It has been developped on linux for Firmware 2.5 using the great GTA eloader (0.97), but it should work properly on other firmwares.I've integrated a 1.5FW binary version (kxploit).

    How to use it ? Everything is in the README.txt file.

    It's a first beta release and work still remain ...

    Sources are included, and this package is under "Beebem" licence, read COPYING.txt file for more information about it.

    PS: Special thanks to Danzel and Jeff Chen for their virtual keyboard, and to all PSPSDK developpers.

    Enjoy,

    Zx.

    Download and Give Feedback Via Comments ...
    by Published on May 13th, 2006 16:23

    Syn-z has updated his great emu for the psp Dgen to v.1.50, This update has two versions, A eloader version for 2.0+ psps, and an firmware 1.50 version

    Heres whats New:

    - Shadow/Highlight mode support
    - Added 6-button mode ON/OFF in Key Config
    - Added "Palette Mode" in [CONFIG]
    - Added "Fix Checksum" in [CONFIG]
    - Press Analog Up + X to reset the current game
    - Fixed some issues in some games

    Download and Give Feedback Via Comments
    Thanks to Jeff Chen for the Translation. ...
    by Published on May 13th, 2006 11:30

    IRShell is a multi tasking Shell for the PSP.

    Here is a summary of the new features. Pls refer to the readme.txt file for details.

    1. You can now play an unlimited number of mp3 song by using directory playback.
    2. Support PSP Headphone Remote Control for mp3 playback.
    3. A new photo viewer is added. You can now preview APP/SAV icons & backpics.
    4. File/directory Copy & Paste functions added under File Manipulation.
    5. Added support on User Supplied PBP Plugins.
    6. Added a list of other customisable options under iR Configurator.

    Visit my site or
    Download and Give Feedback Via Comments
    ...
    by Published on May 13th, 2006 10:40

    What a bloody busy week of newsposting, what with E3 etc but anyway heres a question that will surely get some response.

    Does Piracy Hinder Consoles ?

    Apart from the Dreamcast which piracy really did a number on that console, does piracy destroy a console or help it.

    If you look at the big consoles of the last 10 years or so, im talking GBA, Xbox, PSone and PS2 all of them had modchips and flash carts etc and they dominated over the consoles that didnt at that time.

    Yes piracy kills software sales and we do not condone it in anyway at all but for hardware sales does it actually help sales.

    Thoughts on this? - (No Flaming just good discussion wanted) ...
    by Published on May 13th, 2006 10:32

    Blah has released a third and first person camera example.. written in lua for the PSP.

    Check out the Screens and Download and Give Feedback Via Comments
    via blah ...
    by Published on May 13th, 2006 10:24

    Hedzx has released and updated a Lua Game called Chao Rush, heres the details:

    This is Chao Rush version 0.2, which is an update to chao maze, based on a tutorial at luaplayer.org. Why the name change? because i have implemented a new feature, a timer in the game, and alsofor a better name than "chao Maze"

    *added dark chao
    *added hero chao
    *added practice mode so you dont have to mess with the tiles anymore
    *added an oppening under extras to see a stoory of why the chaos are
    running areound gathering things (its just for laughs if ou want)
    *fixed a bug of a level not recetting.
    - new bug- only levels 1-4 are in practise >.< it wont work with 5..
    *made the extras menu go so if you go all the way to the bottom it brings up the
    rest of the list


    Download and Give Feedback Via Comments
    via hedzx ...
    by Published on May 13th, 2006 10:13

    Via IGN

    The debate between who will be the leader in the shake-em-up controller war between Wii and PS3 will continue on for the ages, but for our money, Sony has already been the rebel leading the revolution for years now. EyeToy has been a meager hit in America, but it's mondo across the pond where it was invented, and SCE Europe is continuing its phenomenon with several games premiered here at E3 2006. Most are not America, but import fans and our Euro-carrying readers should definitely take a look out for a series of games that take EyeToy to the next level.

    We weren't able to get any word on the conceptual idea of an infrared EyeToy for the nex-gen version (mentioned by EyeToy creator Richard Marx), but we did get to shoot the talk with lead producer Tom Holmes at SCE Europe about the PSP camera. While we didn't really like the performance level displayed on the SCE show floor, the producer stated that he had seen it himself back at the lab and had no problems, estimating that perhaps the framerate delay was due to the low-level lighting conditions on the floor that required it to kick into another processor mode. As far as gameplay concepts, he hinted that we should think beyond the idea, as many have jumped to the conclusion of, for playing standard EyeToy: Play with your face. That may be a feature for fun, but that's not really the main concept in development. When we asked if maybe the PSP could be used as a portable EyeToy, with perhaps a stand that you could simply set up at parties and rock out to, Tom responded, "Well, you could do that ... but then it would just be EyeToy: Play on PSP." We couldn't get specifics at this early junction about what they will be doing with EyeToy PSP, but the ideas they are playing with at the moment are more about filming the world around you and somehow interacting with that in gameplay.
    ...
    by Published on May 13th, 2006 10:10

    Via IGN

    Metal Gear Solid Portable Ops instantly jumped to the top of portable gamers' most wanted lists, but there's another MGS in the works for the PSP. The latest issue of Famitsu has the full scoop on Konami's previously announced PSP digital comic, fully titled Metal Gear Solid Bande Dessinee.

    Directed and produced by Hideo Kojima himself, and featuring graphics by Ashley Wood, Bande Dessinee uses the North American Metal Gear Solid comic as a base and adds visual and aural effects to make a multimedia experience. All 12 chapters of the comic are included in the PSP adaptation.

    The title makes the comic viewing experience interactive, even beyond convenient navigation features. Wood's artwork has been converted into 3D models for two modes of play designed to give further insight into the world of the comics. As you view the comic, you can press the square button to enter a "memory search" mode. In this mode, you can freely search for people and items by navigating the screen in three dimensions . Anything you find is added to a database whose contents can be traded with friends via WiFi.

    Also included is a mission mode of sorts. Info that you've collected from the digital comic is added to a library that can be viewed by pressing the triangle button. In this mode, you're assigned missions requiring that you properly connect together the information that you've gathered. We're not sure if there's much in the way of gameplay here, although the magazine suggests that the missions have a puzzle-like feel to them.

    Based on the images in the magazine, Metal Gear Solid Bande Dessinee is completely in English, right down to the mission briefings. Perhaps Metal Gear Solid fans will be able to look forward to a release outside of Japan. ...
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