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  • DCEmu Featured News Articles

    by Published on April 24th, 2006 19:29

    Thanks to Elation for this news, heres whats new in the Saturn Emulator SSF for Windows:

    Clipping check processing of the VDP1 was corrected.
    Windowing of the VDP2 was corrected.

    Color RAM address formation processing at the time of the bit map of the VDP2 was corrected.

    Sprite priority number formation processing of the VDP2 was corrected.

    Computing in rotary parameter coordinate of the VDP2 was corrected.

    Hook processing of the system program was corrected.

    The Warring States blade and the like moves there is no BIOS with.

    It tried to replace the ABC button and the XYZ button with 9 keys of keyboard side.

    It modified ahead job backup file retaining of the STV below the Backup folder.

    It tried to retain the contents of the EEPROM in each every game.

    The bug where speed deviates the dual core CPU use time was corrected.

    Because environment of the Windows98 was gone, the Windows98 is deleted from the corresponding OS.

    Download and Give Feedback Via Comments ...
    by Published on April 24th, 2006 19:23

    Mic has released a new version of the best Nintendo DS Emulator for windows, heres whats new:

    GPU: Fixed some texture transparency problems
    GPU: Fixed some bugs when rendering 16-color rotoscale OBJs
    GPU: Fixed some bugs when rendering extended palette rotoscale BGs
    MMU: Added experimental SPI touchscreen handling
    MMU: Fixed some bugs in the handling of long filenames in the FAT
    GUI: Improved timer event handling a bit
    GUI: Fixed .zip loading
    GUI: Added support for .7z loading

    The SPI touchscreen handling is not perfect yet and only works somewhat, so the old faked method is still used as a fallback for homebrew ROMs using libnds.

    Download and Give feedback Via Comments ...
    by Published on April 24th, 2006 19:23

    Mic has released a new version of the best Nintendo DS Emulator for windows, heres whats new:

    GPU: Fixed some texture transparency problems
    GPU: Fixed some bugs when rendering 16-color rotoscale OBJs
    GPU: Fixed some bugs when rendering extended palette rotoscale BGs
    MMU: Added experimental SPI touchscreen handling
    MMU: Fixed some bugs in the handling of long filenames in the FAT
    GUI: Improved timer event handling a bit
    GUI: Fixed .zip loading
    GUI: Added support for .7z loading

    The SPI touchscreen handling is not perfect yet and only works somewhat, so the old faked method is still used as a fallback for homebrew ROMs using libnds.

    Download and Give feedback Via Comments ...
    by Published on April 24th, 2006 19:19

    A new release of the best Gamecube Emulator for Windows Called Dolphin, heres whats new:

    This is the Latest build of Dolphin released per F1res. Download and try it out. Has alot of MMU emulation.

    Download and Give Feedback Via Comments ...
    by Published on April 24th, 2006 19:11

    Here’s some news for fans of massive fighting robots. If you are gagging for some metal-on-metal online action exclusively on your Xbox 360, then perhaps Namco Bandai’s just-announced mech-fighter Mobile Ops: The One Year War is going to be all of your dirtiest, over-sized robotic dreams all rolled into one.

    Check out the first screens, which SPOnG has just received: they make us want to clamber right up into the head of a big robot and smash the living daylights out of other Metal Mickies the world over.

    The game is described as "...a next-generation mechanized shooter exclusively for the Xbox 360 …. [featuring] beautifully detailed graphics, a wide array of giant mobile suits, and intense multi-player combat to deliver an exhilarating experience in mechanized warfare."

    The story – always kind of incidental to the main action in Mech-bashing - opens with the space colonists' brutal battle for independence from The Earth Federation: “Advanced ECM (Electronic Countermeasures) has rendered range sensors and communications useless, resulting in the rise of new war machines called mobile suits. These ultimate instruments of destruction, capable of metal-clashing hand-to-hand combat, completely redefine modern warfare.”

    Oh, here we go! Modern warfare has been re-defined AGAIN! By huge robotic machines. Yoshi Niki, business director at Namco Bandai Games America Inc., had the following to say about the title: "With dramatic cockpit views and exquisitely detailed mobile suits, we fully expect 'Mobile Ops' to immerse gamers into a futuristic world where giant mechas loom against a war-torn horizon…. players can choose to engage enemies on foot, in vehicles or in mobile suits."

    Storyline aside, Mobile Ops Team played over Xbox Live is sure to be a winner. The game also promises loads of customisation options, including beam sabres, heat hawks, and other melee weapons. From the looks of these first screens, the highly detailed HD graphics - right down to the brown rust on metal and stress damage from combat – promise to deliver a Mech-fighting, steel-on-steel orgy of pretend violence, the likes of which has never been seen before.

    http://news.spong.com/article/9927 ...
    by Published on April 24th, 2006 19:08

    OnNintendo.com has posted two images — snagged from NintendoGlobal.net — of an unidentified Mario title. Of course, since these images are unidentified, they are likely fake, concocted by an overactive Photoshop buff.

    It's worth noting that copyright tags have been pasted on the images, accompanied by resolution values. The tag on the image to the left reads: 2006 Nintendo 480i; to the right: 2006 Nintendo 480p.

    http://www.joystiq.com/2006/04/24/su...ighting-maybe/

    Check out the Screens via Comments ...
    by Published on April 24th, 2006 19:05

    News from Gamespot

    Sony is bringing the world's game back to American PlayStation Portables, as the company today announced that World Tour Soccer '06 would be dribbling into stores later this year.

    This year's installment includes an emphasis on speedy game sessions and a variety of play modes that put twists on the basic soccer game formula. There are 10 new challenges that players can attempt to fulfill in four-minute matches, each requiring a condition ranging from making sure every player on the team touches the ball before a goal can be scored to playing the game with a basketball-style shot clock in place.

    The game's new medal and world tour modes build on these challenges, requiring players to set their own matches and conditions as they take on the world or to play through preset scenarios in order to unlock more challenges, respectively.

    Soccer purists who balk at the idea of tinkering with the beautiful game will still be able to play a traditional soccer sim in the game's exhibition mode. World Tour Soccer '06 will also support ad hoc wireless play for up to four players, as well as game sharing, so only one copy of the game is needed for multiplayer action.

    The game is being developed by Sony Computer Entertainment Europe and is planned for a June release in the US. No price or rating information has been announced. ...
    by Published on April 24th, 2006 19:04

    Key elements of the technology for PlayStation 3 - including the PlayStation Network Platform and the software to enable back-compatibility with PS and PS2 games - are being worked on at Sony's UK studios, GamesIndustry.biz has learned.

    Sources at Sony Computer Entertainment Europe have revealed that technology for the PlayStation Network Platform is being developed at Sony's London studio, under the internal name of "PlayStation HUB".

    This tallies in with our earlier report about the progress in developing a billing system for the platform with the Royal Bank of Scotland, with testing on that aspect of the network system due to begin next month.

    However, as yet it's not clear whether PlayStation HUB is the final name for the system which will be used in the company's marketing, or if a more consumer-friendly name will be chosen before the PS3 launches in November.

    Elsewhere in Sony's UK division, other teams are working on the backwards compatibility for the PlayStation 3 - which, one programmer on this project has revealed to GamesIndustry.biz, will be accomplished in software rather than by building the PS2 hardware into the PS3 console, as was the case with the PS2's emulation of the PSone.

    Sony has already pledged that all PS2 games which adhered to the company's TRC (technical requirements checklist) will be playable on the PS3 - and according to our source, the software emulation system is progressing well and may indeed meet that lofty goal.

    He claimed that a surprising number of PS2 titles are already working on PS3 prototype hardware, and revealed that the emulation tricks being used to mimic the behaviour of the notoriously complex PS2 processors are getting whole swathes of game titles up and running on an ongoing basis.

    While our source was positive about the progress being made on backwards compatibility, the team is undoubtedly working under fierce deadline pressures - as if the vast, vast majority of the PS2's software library is not up and running by November, it will be hugely embarrassing for Sony in the wake of the company's frequent touting of compatibility with an existing software library as one of the key features of PS3, and one of its key advantages over the Xbox 360.

    http://www.gamesindustry.biz/content_page.php?aid=16310 ...
    by Published on April 24th, 2006 19:00

    News from Divineo China

    We have received a brand new (now even BETTER quality) batch of Xeno GC chip. And the good news is price is now lower (although quality is higher)!
    A great low price GC chip and alternative to Viper GC.

    Heres some info about the Gamecube Modchip:



    The Xeno GC is a low cost Gamecube modchips with the all the basic features you need!

    - Supports multi-disc and AR
    - compatible with all regions & all versions
    - region free loading
    - super easy wireless install
    - no need to remove mainboard
    - PAL/NTSC region force
    - installation control LEDs
    - switchable read setting adjustment / error retry (left joystick toggles upon booting)
    - switchable audiofix (right joystick toggles upon booting)
    - anti-static packaging
    - THIS PRODUCT IS NOT UPGRADABLE

    Buy at Divineo China ...
    by Published on April 24th, 2006 18:44

    Critical of GP2X Fame has released the worlds first Emulator for the Gizmondo Console, heres the release details:



    GizNester 0.2.0
    ---------------

    Gizmondo port by critical of PocketNester 0.7, which in turn is based on nester.

    It emulates a Nintendo Entertainment System console, complete with sound.

    PocketNester is licensed under GNU Generic Public License(GPL), as is GizNester.
    The original licence files and documentation may be found in the doc directory of
    the zip file that this readme file came in.

    Contact: [email protected]

    Installation
    ------------

    Put GizNester.exe in the root of your SD card, along with the included gx.dll
    if you don't already have it.


    Usage
    -----

    Multiple NES ROMs are now supported. They must be in a directory called:

    GizNester

    in the root of your SD Card.


    Buttons
    -------

    The joypad does what you'd expect. The other buttons are:

    << SELECT
    [] START
    |> B
    >> A

    During emulation, the home key toggles main menu on and off, which will also
    pause/resume the emulator.

    Whilst in the main menu, the [] key exits back to the Gizmondo system.

    Up and Down on the joypad in the main menu select the ROM, |> starts

    Tests
    -----

    I've tried it with Super Mario Bros. 2 and 3, and they seem to work fine.


    Awesome Release Critical and Download and Give Feedback Via Comments ...
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