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  • DCEmu Featured News Articles

    by Published on March 28th, 2006 01:14

    Source Spong

    As of today, Sony is putting £3 million towards securing blanket coverage for the PSP across the UK, extending their recent campaign which has caused some controversy in metropolitan areas.

    For those of you who live in Scotland or on the moon, you can see the ads which have been stirring up the storm of shit right here.

    The campaign is designed to promote the PSP’s functionality as a gadget which is much more than just a games console, with equal billing for the media icons representing the PSP’s movies, photo storage, MP3 music storage and wireless Internet connectivity capabilities.

    It seems that Sony is positioning the PSP as an all-round mobile entertainment device, as opposed to Nintendo, which is concentrating on the gaming capabilities of the DS. SPOnG can count the number of PSP titles we are looking forward to on the one hand (not including thumb). Whereas we can only just about count the number of DS titles we are looking forward to our 21 fingers, toes and extra leg.

    We’ve been pestering Sony all day to send us info on any new creatives they might have planned for this extension of the PSP campaign, so watch this space. Whatever your thoughts on Sony, it cannot be denied that it is usually bang on the money when it comes to designing cutting edge and genuinely innovative advertising. ...
    by Published on March 28th, 2006 01:12

    Way back in 1990, Satoshi Tajiri presented a virtually complete concept for a game inspired by his love of collecting insects as a child. After a further six years of intensive development, Nintendo launched two versions of a new game, Pokémon Red and Pokémon Green. At the time, the company had little idea what it was about to unleash.

    Initial sales of these two titles were pretty slow at first, until Corocoro magazine – who published the Pokémon comic strip – revealed details of a mysterious Pokémon which seemed to appear at random in the game. The interest and publicity surrounding the Pokémon known as Mew – whose random appearances were due to a software glitch - gave a serious shot in the arm to game sales and by September 1996, Pokémons Red and Green had sold a million copies.

    The first Pokémon cartoon was broadcast in Japan on April 1, 1997. In July 1998, the first Pokémon movie, 'Mewtwo Strikes Back' was released, and worldwide sales topped $36 million. This prompted the opening of a store solely dedicated to Pokémon in the heart of Tokyo.

    In September 1998, Pokémon was introduced to America along with the cartoon series. Seven years down the line and a Pokémon theme park was opened for the first time in Nagoya, Japan, as part of the Expo 2005 in Aichi prefecture. Between March and September last year, there had been over 4.1 million visitors to the park. POKéPARK returns from June 2006 in Taipei, Taiwan.

    By the end of 1999, Pokémon had officially become a cultural phenomenon in the west, the like of which the western media had never seen before. This funny little Japanese toy captured the hearts and minds of children and 'kidults' worldwide, with the games being developed into films, TV cartoons, toy ranges, pasta shapes and even a Pokémon branded jumbo jet.

    Pokémon Ruby and Pokémon Sapphire on GBA have sold 15 million copies worldwide to date. Sales of Pokémon Fire Red and Pokémon Leaf Green on GBA, topped over nine million by the end of 2005. Pokémon Emerald, launched in October 2005 on the Game Boy Advance SP, reached sales of nearly five million worldwide by the end of 2005.

    It is a clichéd and much-overused phrase in the world of videogame licensing, but Pokémon had really become a license to print money, with the worldwide Pokémon franchise estimated to be worth approximately $25 billion.

    The Pokémon Trading Card Game has been one of the most popular non-videogame products, now distributed in 22 countries in Europe with local leagues and national championships. The Pokémon Company will also be launching its first Trading Figure Game this year, making its European debut in summer 2006, before any other territory.

    The new Pokémon block puzzle game, Pokémon Link! launches across Europe on May 5, 2006. ...
    by Published on March 28th, 2006 01:12

    Way back in 1990, Satoshi Tajiri presented a virtually complete concept for a game inspired by his love of collecting insects as a child. After a further six years of intensive development, Nintendo launched two versions of a new game, Pokémon Red and Pokémon Green. At the time, the company had little idea what it was about to unleash.

    Initial sales of these two titles were pretty slow at first, until Corocoro magazine – who published the Pokémon comic strip – revealed details of a mysterious Pokémon which seemed to appear at random in the game. The interest and publicity surrounding the Pokémon known as Mew – whose random appearances were due to a software glitch - gave a serious shot in the arm to game sales and by September 1996, Pokémons Red and Green had sold a million copies.

    The first Pokémon cartoon was broadcast in Japan on April 1, 1997. In July 1998, the first Pokémon movie, 'Mewtwo Strikes Back' was released, and worldwide sales topped $36 million. This prompted the opening of a store solely dedicated to Pokémon in the heart of Tokyo.

    In September 1998, Pokémon was introduced to America along with the cartoon series. Seven years down the line and a Pokémon theme park was opened for the first time in Nagoya, Japan, as part of the Expo 2005 in Aichi prefecture. Between March and September last year, there had been over 4.1 million visitors to the park. POKéPARK returns from June 2006 in Taipei, Taiwan.

    By the end of 1999, Pokémon had officially become a cultural phenomenon in the west, the like of which the western media had never seen before. This funny little Japanese toy captured the hearts and minds of children and 'kidults' worldwide, with the games being developed into films, TV cartoons, toy ranges, pasta shapes and even a Pokémon branded jumbo jet.

    Pokémon Ruby and Pokémon Sapphire on GBA have sold 15 million copies worldwide to date. Sales of Pokémon Fire Red and Pokémon Leaf Green on GBA, topped over nine million by the end of 2005. Pokémon Emerald, launched in October 2005 on the Game Boy Advance SP, reached sales of nearly five million worldwide by the end of 2005.

    It is a clichéd and much-overused phrase in the world of videogame licensing, but Pokémon had really become a license to print money, with the worldwide Pokémon franchise estimated to be worth approximately $25 billion.

    The Pokémon Trading Card Game has been one of the most popular non-videogame products, now distributed in 22 countries in Europe with local leagues and national championships. The Pokémon Company will also be launching its first Trading Figure Game this year, making its European debut in summer 2006, before any other territory.

    The new Pokémon block puzzle game, Pokémon Link! launches across Europe on May 5, 2006. ...
    by Published on March 28th, 2006 01:08

    Source Joystiq

    Future is gearing up to launch its newest gaming publication, Official PSP Guidebook, which will feature cover-mounted UMD demo discs. Guidebook (available in the UK) will be the first PSP magazine to offer playable demos.

    While we would certainly welcome similar offerings accompanying other major PSP publications, we'd be even more excited if Sony would start providing downloadable game demos that could be saved directly to the Memory Stick. In general, downloadable game material has been glaringly absent from the PSP's repertoire. ...
    by Published on March 28th, 2006 01:06

    This image, reportedly of Factor 5's upcoming PS3 title Lair, recently surfaced on the Internet. Aside from a short trailer on display at TGS last year, little has been seen of Lair, which focuses on dragon combat. If this is an in-game shot, which the visible HUD-like information (action icon, life bar) seems to indicate, than Lair is shaping up to be a visual masterpiece. But given the current track record of pre-release PS3 media, we're not gonna jump on the bandwagon — just yet.

    Screen via Comments ...
    by Published on March 27th, 2006 21:25

    Califrag posted this new release:

    Well I've been seeing all these pixel-fixer-flipper-flasher type programs coming out lately but the only problem I've noticed is they are so very limited.. you usually only get three or four colors, black, and white.. oo big woop..

    Well I created a program (in lua) which basically loops through all 16 million + possible colors. In addition you can have it loop through them forward, backward, or random. You can also adjust the values manually in increments of 1 and pause the application in case you need to grab a certain color code.

    Pressing "X" will bring up the information screen which displays the
    RGB values of the current color on the screen, controls, time, and battery percent left.

    Screenshot and Download Via Comments
    via califrag ...
    by Published on March 27th, 2006 21:15

    pMEnc has been updated again.
    This release adds URL encoding and more audio selection options.

    I noticed quite a few requests for volume boost, so that has been
    officially added with this release. Please note, that although you
    can go all the way up to 100% increase, going above 20 will generally
    produce unacceptable results.

    More changes:
    - Installer provided. (to uninstall, just delete the folder you install to)
    - pMEnc is no longer packaged with a Java Runtime Environment, so
    you'll need to have one installed (1.5_01 or higher).
    - Aspect ratio calculating functions rewritten, improved.

    visit pMEnc home for releases. ...
    by Published on March 27th, 2006 19:43

    Source - PSPFanboy

    Lots of Metal Gear Solid fans freaked out when they found out that the PSP-exclusive rendition of their favorite series was turned into a strategic, card-based game more similar to Pokemon than Splinter Cell. Fortunately, the game was received somewhat well by the general gaming population, and undoubtedly led to the creation of a sequel, Metal Gear Acid 2, less than a year later. But is the follow-up still worth looking into? Most everyone says, "Uh, I guess so."

    Metal Gear Acid 2 features a gaggle of new cards as well as smoother, more refined game play. Although if you never took a shine to Metal Gear Acid's style of play, it's safe to say that its sequel won't impress you much either. The addition of the gimmicky but workable Solid Eye peripheral may sway a few skeptics out there, however we really can't imagine anyone would feel particularly enthused about the game based solely on the add-on's inclusion. But hey, if you love Snake's mullet enough, half a day staring at a screen smooshed a few inches from your face may be an endeavor not too difficult to manage.

    1UP (9.0 / 10) - "It still won't be everyone's cup of tea, but if strategy, gambling, comic books, and espionage are high on your gaming wish list, this might be the perfect portable title for your needs."
    GamePro (4.0 / 5) - "With all the improvements and tweaks to the gameplay system, it's hard to really find anything really drastically wrong with the game other than personal taste. If you have the patients [sic] to play a methodical strategy game wrapped around an action game facade then Acid 2 is for you."
    GameSpy (4.0 / 5) - "Metal Gear Acid 2 shows that the switch to turn-based play was a sound one, after ironing out the wrinkles in the first game. This time around, you'll play MGA 2 not for the name on the box, but for the content inside -- and you'll leave much happier." ...
    by Published on March 27th, 2006 19:41

    Want to do your part to help us at DCEmu? Want to see your name on the front page of psp-news? Can't code? Not fast enough to submit news? WRITE A REVIEW!
    Your reviews help us to save our money on quality titles and to help determine whats crap, and whats cool.

    So once again! Go to our Reviews and Cheats section and start typing away! ...
    by Published on March 27th, 2006 19:35

    Over at the Magic Box they have posted 2 pages full of screenshots for the game Digimon Story, check em out here --> http://www.the-magicbox.com/0603/game060326d2.shtml ...
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