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  • DCEmu Featured News Articles

    by Published on March 23rd, 2006 00:11

    After reading a few comments on my emulator releases, and trying some other emulators, I have decided that I need to dramatically increase the capabilities of my ports. Before I give a little progress report I want to respond to some of the comments I have received and read on the various psp news sites. Some argue that there are already decent enough emulators for the systems my ports emulate so why waste my time? I agree that there are decent ports already out but:

    a) I don't consider porting other emulators a waste of time, as different emulators are good for different things; especially when the existing emulators have quite obvious flaws or other short comings in the emulation.
    b) Its more fun for me to play games in my own ports.
    c) I need to get some more practice with pspsdk before I will attempt ports of emulators for more powerful systems, and even then I don't really have much interest as I prefer to play the games I played on or missed out on growing up, not ones I have had a chance to buy and get bored of as an adult.
    d) I like making random internet people angry, so if I get any apparently angry comments, I am even more motivated.

    Anyway, Here is a little progress report:

    I've spent a few hours getting to grips with the pspsdk sound API, and now PSPFCEUltra and PSPadrive have sound. Spurred on by this, I spent another hour or so working on PSPFCEUltra, and now it has an in-game menu where you can change options such as the screen rendering mode (stretched, correct ratio, bilinear filtered, etc), as well as save and load save states. I've started to rewrite the rendering code as well, as it seems a bit slow occasionally.

    I'll be spending a few more hours on PSPFCEUltra in the next few days, and hopefully I will be releasing another version on the weekend. PSPadrive will take a bit longer than that, as what I plan on adding will take a little while.

    PSP-gnuboy is probably dead at this point as I have ported a much better gameboy emulator over. Not only is it quicker, it seems to be a bit more polished.


    Finally, thanks to wraggster and the dc-emu staff for the hosting. It’s much appreciated. ...
    by Published on March 23rd, 2006 00:10

    Success HK posted these new controllers:

    Playstation 2 Formula Gear 2in1 Wheel Controller



    Step up to the Formula Gear 2in1 Wheel Controller and experience more realism, more intensity, and more fun than ever before on your PS2 / PC. With 270 degrees of wheel rotation and a rack and pinion steering system, the Formula Gear 2in1 Wheel Controller duplicates the true-to-life steering dynamics of race cars. The rubber wheel, gear-shirt paddles, and responsive gas and brake pedals all combine for an incredible level of performance. Add in today's best force feedback technology and you have the most advanced, most authentic driving experience in gaming.
    More Features:
    Compatible with PS2 and PC
    Digital, Analogue and Duo Shock modes
    High quality construction - robust and durable
    270 degrees wheel rotation
    State-of-the-art force feedback technology lets you feel all the action
    Responsive Gear Shifter, Gas and Brake pedals
    Built-in 13 buttons and direction pad
    LED indicator

    Cyclone Wireless Controller



    Taste the agile and freedom power of'Cyclone Wireless' The extremely unlimited movement control powered by wireless RF 2.4GHz technology, coming up with its slip-free rubber grip, independent power and vibration On/Off switch for longer batteries life on the compact size and ergonomic design handheld, make up the powerful 'Cyclone Wireless' Controller. ...
    by Published on March 23rd, 2006 00:03

    Source Engadget

    Looks like Griffin isn't the only manufacturer looking to expand their accessory line from the cramped and competitive land of iPod devices and into the wide open world of PSP add-ons. We're now hearing that Bluetake is releasing their iPhono mini Bluetooth adapter for the PSP with a whole new look but the same name. The device sits along the bottom of the gaming handheld and features one-button pairing with Bluetooth headphones. No word on price or availability, right now it's merely listed as coming soon.

    Screenshot via Comments ...
    by Published on March 22nd, 2006 22:25



    Ok so I made some dumb mistakes in the cop1 emulation.
    1) I did not check for cop1 unstability.
    2) I was storing a 2nd set of cop1 registers into the general cop1 registers (general reg stores float values, 2nd set is 32bit int that hold cop1 status).

    Anyways with this fixed I lost a bit in the framerate department on some stuff. Yet I now have more games running as a result. Doom64 runs to the title screen and posibly beyond but cant tell since i get a white screen when i start a new game. Bust a move 2 also runs now but looks to crash in game on a bus error (still hunting this one out).

    So that is about it. Sadly no calls for 3d instructions so I guess I am screwed. I will be starting up hle this week so we can start seeing some 3d (but I might spend more time on fixing texture stuff in the rdp).

    Enjoy the title screen from doom. ...
    by Published on March 22nd, 2006 20:40

    PS3 and PSP News article from Eurogamer:

    Sony Worldwide Studios head Phil Harrison is currently delivering his Game Developers Conference keynote, entitled "PlayStation 3: Beyond the Box", revealing more of Sony's plans for PlayStation 3, which is due to launch worldwide in November.

    We understand he began by making a reference to digital distribution, so there should be more on that soon. He started by, in the words of our correspondent, "banging on about PlayStation 2" - and David Jaffe joined him on stage to talk about God of War 2 (we've heard of it...) and show off a video. It's going to be playable at E3, and will be one of the games that ensures people play PS2 for ages after PS3 is out, says Harrison.

    Moving onto PSP, Harrison reiterates what company head Ken Kutaragi said in Japan last week - that the next update will include RSS feeds and Shockwave Flash support, and that video messaging and a camera adapter are due in October. Also this October, PSP network downloads - as in games, although UMD releases will continue. So that's PSone content, as promised by Big Ken, downloadable from the Internet, but also original content too.

    Harrison also talks about connecting PSP to PS3 wirelessly, and how the former will be able to view PS3 content - video being a safe bet (and something our finger-frenzied San Franciscan correspondent might've done well to clarify for us eh?). LocoRoco video shown, too.

    Now he's onto the PS3. And he's apologised for all that LOD/Loads of Ducks stuff from last year. To make up for it, he has a new demo from the team that did the ducks one - thousands of fish moving around underwater in shoals, with accurately modelled water, sunrays penetrating the surface, and so on. Moving on, he says PS3 production will ramp up faster than either PSone or PS2, and that the November launch includes Australia and Asia-outside-Japan, as expected. We've also heard that there'll be full 1080p resolutions for those who can handle them in both NTSC and PAL regions.

    Continuing to intersperse the info we all want with demos and things, Harrison's now introducing a video of soldiers getting blown up and ragdolled around. There's also a demo from the SCEE London team of a highly detailed car model, which then gets mercilessly shot to pieces with all the bits modelled accurately. Apparently the bullet holes have realistically flaking paint, windows shatter, parts fall off as their bolts are shot out - and all this is from an unannounced game, he says.

    And now he's onto Blu-ray, which many susp(wait a second! No time for commentary-commentary!)... for which he reckons the storage to system ratio is perfectly balanced. Presumably that's a dig at Microsoft's use of DVDs. Ducks! Ducks are funny! Blu-ray will allow publishers to launch games on a single disc for every global market, so one SKU for the whole world, Harrison adds.

    ZOMG, a PS3 game! WarHawk is being demoed in real-time, according to our correspondent, with shots of flying through clouds, over the ocean, as hundreds of ships and missiles cluster around capital ships in the sky (WarHawk was one of the games shown in pre-rendered sequences at last year's E3, obviously). Naturally the producer then gets up and says how easy it was to develop for PS3, and that WarHawk will be playable at E3.

    With WarHawk back on its perch, Harrison's moving on to "PlayStation Network Platform", which is an internal name. Starts by reiterating details announced in Tokyo last week, of how Sony is building a massive network and publishers can do their own thing if they really want to. Moving onto clarification of last week's info, he says that game applications can be launched direct from the hard disk - no disc required. Total digital distribution is possible.

    Then the crowd's shown work-in-progress pictures of the network system, with video chat windows overlaid on games - much like the stuff shown at E3, by the sound of it. Emails and so on can be sent without leaving a game, like on Xbox 360. Next up it's online shops within MotorStorm and F1, integrated with the graphical style of those games so that people can download new cars, tracks and so on. There's a lot of Xbox Live esque functionality being shown, including pop-up notification windows.

    This ought to be a good acid test for crowd reaction - apparently a real-time MotorStorm demo is on display. MotorStorm was one of the most controversial of the E3 videos last year, but early reports from our man (yes, it is a man) suggest that there's plenty of mud flying around and dust going everywhere, HDR effects and highly detailed visuals. Hmm, mud-slinging... Wheels leave wet mud trails which are persistent, says Harrison; as they dry out, they change the contours of the ground and mess with your suspension realistically. Vehicles get dirty from the mud, with wet spray that dries over time (it's all very hair-drier-fun-time, isn't it?), and, naturally, we're to expect more at E3.

    Then it's onto a new Insomniac Games FPS, Resistance: ...
    by Published on March 22nd, 2006 20:38

    PS3 and PSP News article from Eurogamer:

    Sony Worldwide Studios head Phil Harrison is currently delivering his Game Developers Conference keynote, entitled "PlayStation 3: Beyond the Box", revealing more of Sony's plans for PlayStation 3, which is due to launch worldwide in November.

    We understand he began by making a reference to digital distribution, so there should be more on that soon. He started by, in the words of our correspondent, "banging on about PlayStation 2" - and David Jaffe joined him on stage to talk about God of War 2 (we've heard of it...) and show off a video. It's going to be playable at E3, and will be one of the games that ensures people play PS2 for ages after PS3 is out, says Harrison.

    Moving onto PSP, Harrison reiterates what company head Ken Kutaragi said in Japan last week - that the next update will include RSS feeds and Shockwave Flash support, and that video messaging and a camera adapter are due in October. Also this October, PSP network downloads - as in games, although UMD releases will continue. So that's PSone content, as promised by Big Ken, downloadable from the Internet, but also original content too.

    Harrison also talks about connecting PSP to PS3 wirelessly, and how the former will be able to view PS3 content - video being a safe bet (and something our finger-frenzied San Franciscan correspondent might've done well to clarify for us eh?). LocoRoco video shown, too.

    Now he's onto the PS3. And he's apologised for all that LOD/Loads of Ducks stuff from last year. To make up for it, he has a new demo from the team that did the ducks one - thousands of fish moving around underwater in shoals, with accurately modelled water, sunrays penetrating the surface, and so on. Moving on, he says PS3 production will ramp up faster than either PSone or PS2, and that the November launch includes Australia and Asia-outside-Japan, as expected. We've also heard that there'll be full 1080p resolutions for those who can handle them in both NTSC and PAL regions.

    Continuing to intersperse the info we all want with demos and things, Harrison's now introducing a video of soldiers getting blown up and ragdolled around. There's also a demo from the SCEE London team of a highly detailed car model, which then gets mercilessly shot to pieces with all the bits modelled accurately. Apparently the bullet holes have realistically flaking paint, windows shatter, parts fall off as their bolts are shot out - and all this is from an unannounced game, he says.

    And now he's onto Blu-ray, which many susp(wait a second! No time for commentary-commentary!)... for which he reckons the storage to system ratio is perfectly balanced. Presumably that's a dig at Microsoft's use of DVDs. Ducks! Ducks are funny! Blu-ray will allow publishers to launch games on a single disc for every global market, so one SKU for the whole world, Harrison adds.

    ZOMG, a PS3 game! WarHawk is being demoed in real-time, according to our correspondent, with shots of flying through clouds, over the ocean, as hundreds of ships and missiles cluster around capital ships in the sky (WarHawk was one of the games shown in pre-rendered sequences at last year's E3, obviously). Naturally the producer then gets up and says how easy it was to develop for PS3, and that WarHawk will be playable at E3.

    With WarHawk back on its perch, Harrison's moving on to "PlayStation Network Platform", which is an internal name. Starts by reiterating details announced in Tokyo last week, of how Sony is building a massive network and publishers can do their own thing if they really want to. Moving onto clarification of last week's info, he says that game applications can be launched direct from the hard disk - no disc required. Total digital distribution is possible.

    Then the crowd's shown work-in-progress pictures of the network system, with video chat windows overlaid on games - much like the stuff shown at E3, by the sound of it. Emails and so on can be sent without leaving a game, like on Xbox 360. Next up it's online shops within MotorStorm and F1, integrated with the graphical style of those games so that people can download new cars, tracks and so on. There's a lot of Xbox Live esque functionality being shown, including pop-up notification windows.

    This ought to be a good acid test for crowd reaction - apparently a real-time MotorStorm demo is on display. MotorStorm was one of the most controversial of the E3 videos last year, but early reports from our man (yes, it is a man) suggest that there's plenty of mud flying around and dust going everywhere, HDR effects and highly detailed visuals. Hmm, mud-slinging... Wheels leave wet mud trails which are persistent, says Harrison; as they dry out, they change the contours of the ground and mess with your suspension realistically. Vehicles get dirty from the mud, with wet spray that dries over time (it's all very hair-drier-fun-time, isn't it?), and, naturally, we're to expect more at E3.

    Then it's onto a new Insomniac Games FPS, Resistance: ...
    by Published on March 22nd, 2006 20:14

    Today in my local news paper the PSP was selling for 149 Pounds a nice drop of 30 Pounds, Also in the USA you can pick up a PSP for as little as $199 dollars. On IRC we have had reports of PSPs selling at half the price.

    Is there a price drop in your country? Post your findings ...
    by Published on March 22nd, 2006 20:09

    Ruka has on his site released a new beta of his Nes emulator for the PSP, this release has been requested not to be hosted at any other PSP sites as it is not a stable release, if you are interested then download via Rukas Homepage here --> http://rukapsp.hp.infoseek.co.jp/PSP...re/NesterJ.htm ...
    by Published on March 22nd, 2006 19:59

    Today a New MP3 tag reader proggy has been released, heres the info from the readme:

    MP3-ID3 v0.01beta
    TheEmulatorGuy
    [email protected]

    Instructions

    For 1.5 users, place the two folders into the PSP/GAME/
    directory of your Memory Stick. Run it from the PSP game
    list.

    Features:
    - ID3v1 tag reading and editing.
    - ID3v2 tag reading.
    - File Browser.
    - Theme system.
    - Time and battery notification in menu.

    Bugs:
    - There is a 5000 character limit to the ID3v2 at whole.
    - There is a 255 character limit to each ID3v2 tag.
    - ID3v2 padding is not supported.
    - In a few very rare cases, ID3v1 tags will not show correctly.
    - There seems to be a problem with the pad. As long as you
    don't press "up, up, up" instead of holding up, you'll be
    fine.

    Todo in next release:
    - Support ID3v2 padding.
    - Fix the pad "problems".
    - Customizable themes.

    Todo in future releases:
    - Support ID3v2 tag editing

    Download and Give Feedback Via Comments
    via theemulatorguy ...
    by Published on March 22nd, 2006 19:55

    Greenskull has updated his Lua Stick Dance game which you will need Lua Player to use it. Heres whats new:

    Changes in Version 2

    8 new moves making 18!
    Menus with music
    3 different backgrounds
    4 different songs
    Unlimited screenshots

    Download Via Screenshots
    via greenskull ...
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