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    by Published on March 8th, 2006 19:03

    Honkeykong posted this news:

    Just like every other place where I post, I’m starting to get the feeling that I’m neglecting this place. So, in order to try and make up for that, I thought I would post about something that I’ve been working on these past couple of days.

    As an excuse to collaborate with Softdev, and also as a means of breathing new life into the somewhat stagnant Gamecube scene, we have started a porting and improvement project on the Genesis Plus emulator.

    “Hasn’t this already been ported to the Gamecube?” - Yes. Unfortunately, the current port is sorely lacking in areas that could make it much better on the platform, such as proper display and sound code.

    Sure, the author complied with the GPL, but only as far as he had to. Since he used a library that isn’t easily accessible to aspiring console developers, it’s pretty much useless.

    What we are doing, is bringing the emulator over to a set of tools and libraries that are accessible to anybody who wants to use them, DevkitPPC and libOGC. After all, what’s the point of working on an Open Source project if the community can’t contribute back to it? It goes against the whole Open Source philosophy.

    Yes, we are fully aware of the original porter’s laborous 18-month development cycle to get his emulator where it is today. Really though, I guess I can see where that would just be a damn shame. I mean, I’d be angry too if I spent 18 months developing a piece of software, only to have two people who co-operated in producing similar software surpass it in only two days of work. (Oops, did I just say that? Oh well, don’t take my word for it, I wouldn’t want to unnecessarily step on anybody’s toes. Give it a go for yourself and you can be the judge.)

    Of course, as we want to make this a true community project, we are handling it in a fashion that will probably be seen as unorthodox to the Gamecube community at large. Throughout the project, we will not be releasing binaries, or a ROM injector. What we will be doing, however, is releasing full source code for the emulator as it’s being worked on. If you would like to become part of the project, all you need to do is download the source and build it for yourself. The source code should compile fine with the latest DevkitPPC (Which you can find at the DevkitPro link on the right navigation bar of this page), and the latest CVS version of libOGC, which can be compiled and installed with the aforementioned DevkitPPC Gamecube Development Kit.

    If you’ve managed to get far enough to build the emulator and get it running on your Gamecube, then congratulations! You now have a fully capable Gamecube Development Kit set up, and ready to help us take on this project! Feel free to test it with some of your favorite games, and see if they are as accurate as you remember them being on your original Sega Genesis hardware. Of course, as you do that, it’s inevitable that you will probably find some inaccurate emulation. What to do, what to do? Well, you have the source code to the emulator sitting right there in front of you. Why not tinker with it and see if you can fix that little bugger? That’s what the community is all about, isn’t it? ...
    by Published on March 8th, 2006 18:49

    Hardhat has yet another release called Jumping Jack:

    Jumping Jack By HardHat

    version 0.1

    Life is all about getting home, at the end of a long shift as a construction worker. Unfortunately, the even though the bell has run, the crane elevator is busted. So poor Jack has to run all the way down to the ground floor.

    Watch out for the holes in the girders. They'll get you every time. Double jumps are timing. Triple jumps are skill. ;-)

    Based on a game idea "JumpingJack" by Anthony Godshall from the book "Compute!'s First Book of TI Games".

    Sound effects by www.meanrabbit.com.

    Installation
    ------------
    Included is the install folder for PSP (2.0+ or 1.0 -- if you use 1.5 you'll need to add a % folder, I'd guess)

    Also included is a Win32 folder for Windows users out there. You'll need to gather up all of the .WAV and .BMP files into the same directory to get it to work as well as SDL.dll and SDL_mixer.dll. It should compile cleanly for pretty well any SDL + SDL_mixer system.
    Enjoy.
    HardHat


    Download via comments ...
    by Published on March 8th, 2006 18:44

    Hardhat has another game on his site, heres the info:

    Welcome to Jafe's Hike where you become Jafe, and need to catch butterflies but avoid the bee sting and gopher bites. Well, for this version you only get to catch butterflies. I'll add the bee and the gopher later.

    Installation

    Just copy the psp folder onto your PSP. I've got a 2.6 PSP so I use the GTA Beta exploit by Fanjita to run it. I don't know if you have to do anything special to make it run on 1.5 PSP, but if you're running 1.5 I feel confident that you can figure it out.

    1. If you're using a recent PSP-OS (2.01 - 2.6), currently you need to buy Grand Theft Auto: Libery City Stories, make a game save with the end of the first section (I downloaded a 100% complete game save from one of the portals). Note that there are three versions of GTA: US, EU and German, so find or make a gamesave for the version that you run.

    2. Download the latest eloader --> http://www.dcemu.co.uk/vbulletin/sho...threadid=19318

    and follow the readme in it.

    3. Try Penguin Scramble -- at least it seems to be the easiest homebrew to get working. "Ready Go!" :-P

    4. Start GTA. Let it run for a few seconds of clock time (10 seconds is enough maybe). Load a saved game. Choose the Fanjita save game. Choose Jafes Hike from the eLoader menu. If all is well, the intro screen will display. I have about a 1 in 6 success rate getting to this point.

    Features

    This version does not include sound. Despite the fact that Penguin Scramble is full of sounds, I haven't manage to get any of the pspsdk examples to work and I haven't managed to get the mp3 player library to do anything but crash. It could just be the flakey ETA Beta. So for this version you can bounce (with "X"), catch butterflies (with square), turn on/off the targeting rectangle (with triangle) move left and right (with the arrows), and control the number of butterflies (with up and down arrows).

    Butterflies are attracted to Jafe's hair. But can get distracted when they come close. To get the lingering ones, run away, and they'll run straight to you.

    Credits:

    Programming: HardHat
    Sound efx: missing
    Music: the Super Mini Mario programmer (Arguru) says that with 2.6 you can't have multiple sound tracks mixed together yet.
    Photography: HardHat
    Model: Jafe

    Shot on location in various places.


    Screenshot and download via comments ...
    by Published on March 8th, 2006 18:17

    Hardhat who posted his great RPG game yesterday on our forums has a great site with many more releases for our beloved PSPs, heres the info from the first:

    Writing in C using SDL (Simple Direct Layer)


    You are skateboarding through along a path, minding your own business, when you suddenly find that you're being chased, by two mindless thugs from the other gang. Your only hope is to collect enough coins to take the bus home. Can you do it?

    The levels are cleared when you collect 25 treasures. Coming within arm's reach of the thugs means you have to start that level over from scratch. Sometimes you need to dig to get to a coin, so use X to make the path clear -- but be careful the thugs can use the open paths too.

    Based on a game idea "SuperChase" by Annthony Godshall from the book "Compute!'s First Book of TI Games".

    Sound effects by www.meanrabbit.com.

    Music is licensed under Creative Commons by Saga Musix (sagamusix.de.ms)

    Installation

    Included is the install folder for PSP (2.0+ or 1.0 -- if you use 1.5 you'll need to add a % folder, I'd guess)

    Also included is a Win32 folder for Windows users out there. You'll need to gather up all of the .WAV .IT and .BMP files into the same directory to get it to work.

    It should compile cleanly for pretty well any SDL + SDL_mixer system.


    Screenshots and Download via comments ...
    by Published on March 8th, 2006 18:17

    Hardhat who posted his great RPG game yesterday on our forums has a great site with many more releases for our beloved PSPs, heres the info from the first:

    Writing in C using SDL (Simple Direct Layer)


    You are skateboarding through along a path, minding your own business, when you suddenly find that you're being chased, by two mindless thugs from the other gang. Your only hope is to collect enough coins to take the bus home. Can you do it?

    The levels are cleared when you collect 25 treasures. Coming within arm's reach of the thugs means you have to start that level over from scratch. Sometimes you need to dig to get to a coin, so use X to make the path clear -- but be careful the thugs can use the open paths too.

    Based on a game idea "SuperChase" by Annthony Godshall from the book "Compute!'s First Book of TI Games".

    Sound effects by www.meanrabbit.com.

    Music is licensed under Creative Commons by Saga Musix (sagamusix.de.ms)

    Installation

    Included is the install folder for PSP (2.0+ or 1.0 -- if you use 1.5 you'll need to add a % folder, I'd guess)

    Also included is a Win32 folder for Windows users out there. You'll need to gather up all of the .WAV .IT and .BMP files into the same directory to get it to work.

    It should compile cleanly for pretty well any SDL + SDL_mixer system.


    Screenshots and Download via comments ...
    by Published on March 8th, 2006 18:09

    PSP Galaxy is proud to present a WORLD-FIRST EXCLUSIVE interview with Hoplite Research, the developers of Myst PSP. Get the first solid details on this adaptation of one of the best-selling games of all time! You can't afford to miss this!
    Also featured in Issue #6 of PSP Galaxy:

    -Reviews of Crash Tag Team Racing, Winning Eleven 9, Pac-Man World 3 and Midway Arcade Treasurs: Extended Play
    -Retro Review of Final Fantasy
    -Member Reviews from the Gamers Galaxy forums!
    -UMD Review of The Hitchhiker's Guide to the Galaxy
    -Video trailer for Pursuit Force
    -And all the regulars we know you love: Prime's Rant, Terranova's R&D, Cooking with Mof, Movie Watch and the latest installment of our Free Web Comic!

    Download Here --> http://www.gamersgalaxy.net/news/index.php?nid=1402 ...
    by Published on March 8th, 2006 18:07

    Ravine and Realn0whereman present: PSPNorris
    alright well this is an app.... or should i call it a utility i can never remember any good Chuck Norris jokes when the time is right so here is a generator for Chuck Norris jokes.... ALOT more will be added and will probably be expanded to include other insults hehehehe

    Download and screenshot via comments ...
    by Published on March 8th, 2006 17:59

    LordSturm and YoureSam have released a new version of their Lua Chat app, heres the info from the readme file:

    PSPChat v1.1!
    Created by YoureSam and LordSturm.
    GUI by Campbell_FF ( SlimShiny Skin by NEvolutionpsp. )
    Hosting space provided by Yeldarb
    www.psp-programming.com/youresam

    New Features:
    - Improved GUI Skin Support ( See config.txt )
    - Improved OSK, with L keyboard switch. ( Not whilst typing. )
    - PM Service Stabilized. ( Now no reason to turn off... )
    - Automatic Refresh ( 2 times a minute )
    - Optimized GUI loading.
    - Icon ( For LUA )
    - Other Fixes...

    Controls:
    Main:
    X to open keyboard
    L to switch keyboard not when keyboard is open.
    SQUARE to refresh screen
    UP/DOWN to scroll
    R to open users tab
    SELECT to log out
    Text Editor:
    X to insert letter
    O to cancel
    D-PAD to move
    L backspace, R space

    While recieving data...
    If the program gets stuck on "Recieving Data...", press
    START to cancel

    Commands:
    Private Message:
    /msg username message
    NOTE: You cannot send a PM to a user not logged in.

    This program runs on a heavily-modified version of netlib.
    You can find a non-specialized version of NetLib at: www.psp-programming.com/youresam


    Download via comments ...
    by Published on March 8th, 2006 17:54

    LostJared has released a new techdemo for the PSP, the demo isnt very useful (the coder posted that comment ) but it does show some weird effects.

    Download at Lostjareds download archive here --> http://www.lostsidedead.biz/software/ ...
    by Published on March 8th, 2006 17:50

    xodiac21 has released a new Maze game written in Lua for the PSP, its a simple maze as the name suggests but worth a looksy.

    Download via comments ...
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