Jumping Jack By HardHat
version 0.1
Life is all about getting home, at the end of a long shift as a construction worker. Unfortunately, the even though the bell has run, the crane elevator is busted. So poor Jack has to run all the way down to the ground floor.
Watch out for the holes in the girders. They'll get you every time. Double jumps are timing. Triple jumps are skill. ;-)
Based on a game idea "JumpingJack" by Anthony Godshall from the book "Compute!'s First Book of TI Games".
Sound effects by www.meanrabbit.com.
Installation
------------
Included is the install folder for PSP (2.0+ or 1.0 -- if you use 1.5 you'll need to add a % folder, I'd guess)
Also included is a Win32 folder for Windows users out there. You'll need to gather up all of the .WAV and .BMP files into the same directory to get it to work as well as SDL.dll and SDL_mixer.dll. It should compile cleanly for pretty well any SDL + SDL_mixer system.
Enjoy.
HardHat
Welcome to Jafe's Hike where you become Jafe, and need to catch butterflies but avoid the bee sting and gopher bites. Well, for this version you only get to catch butterflies. I'll add the bee and the gopher later.
Installation
Just copy the psp folder onto your PSP. I've got a 2.6 PSP so I use the GTA Beta exploit by Fanjita to run it. I don't know if you have to do anything special to make it run on 1.5 PSP, but if you're running 1.5 I feel confident that you can figure it out.
1. If you're using a recent PSP-OS (2.01 - 2.6), currently you need to buy Grand Theft Auto: Libery City Stories, make a game save with the end of the first section (I downloaded a 100% complete game save from one of the portals). Note that there are three versions of GTA: US, EU and German, so find or make a gamesave for the version that you run.
2. Download the latest eloader --> http://www.dcemu.co.uk/vbulletin/sho...threadid=19318
and follow the readme in it.
3. Try Penguin Scramble -- at least it seems to be the easiest homebrew to get working. "Ready Go!" :-P
4. Start GTA. Let it run for a few seconds of clock time (10 seconds is enough maybe). Load a saved game. Choose the Fanjita save game. Choose Jafes Hike from the eLoader menu. If all is well, the intro screen will display. I have about a 1 in 6 success rate getting to this point.
Features
This version does not include sound. Despite the fact that Penguin Scramble is full of sounds, I haven't manage to get any of the pspsdk examples to work and I haven't managed to get the mp3 player library to do anything but crash. It could just be the flakey ETA Beta. So for this version you can bounce (with "X"), catch butterflies (with square), turn on/off the targeting rectangle (with triangle) move left and right (with the arrows), and control the number of butterflies (with up and down arrows).
Butterflies are attracted to Jafe's hair. But can get distracted when they come close. To get the lingering ones, run away, and they'll run straight to you.
Credits:
Programming: HardHat
Sound efx: missing
Music: the Super Mini Mario programmer (Arguru) says that with 2.6 you can't have multiple sound tracks mixed together yet.
Photography: HardHat
Model: Jafe
Shot on location in various places.
Writing in C using SDL (Simple Direct Layer)
You are skateboarding through along a path, minding your own business, when you suddenly find that you're being chased, by two mindless thugs from the other gang. Your only hope is to collect enough coins to take the bus home. Can you do it?
The levels are cleared when you collect 25 treasures. Coming within arm's reach of the thugs means you have to start that level over from scratch. Sometimes you need to dig to get to a coin, so use X to make the path clear -- but be careful the thugs can use the open paths too.
Based on a game idea "SuperChase" by Annthony Godshall from the book "Compute!'s First Book of TI Games".
Sound effects by www.meanrabbit.com.
Music is licensed under Creative Commons by Saga Musix (sagamusix.de.ms)
Installation
Included is the install folder for PSP (2.0+ or 1.0 -- if you use 1.5 you'll need to add a % folder, I'd guess)
Also included is a Win32 folder for Windows users out there. You'll need to gather up all of the .WAV .IT and .BMP files into the same directory to get it to work.
It should compile cleanly for pretty well any SDL + SDL_mixer system.
Writing in C using SDL (Simple Direct Layer)
You are skateboarding through along a path, minding your own business, when you suddenly find that you're being chased, by two mindless thugs from the other gang. Your only hope is to collect enough coins to take the bus home. Can you do it?
The levels are cleared when you collect 25 treasures. Coming within arm's reach of the thugs means you have to start that level over from scratch. Sometimes you need to dig to get to a coin, so use X to make the path clear -- but be careful the thugs can use the open paths too.
Based on a game idea "SuperChase" by Annthony Godshall from the book "Compute!'s First Book of TI Games".
Sound effects by www.meanrabbit.com.
Music is licensed under Creative Commons by Saga Musix (sagamusix.de.ms)
Installation
Included is the install folder for PSP (2.0+ or 1.0 -- if you use 1.5 you'll need to add a % folder, I'd guess)
Also included is a Win32 folder for Windows users out there. You'll need to gather up all of the .WAV .IT and .BMP files into the same directory to get it to work.
It should compile cleanly for pretty well any SDL + SDL_mixer system.
PSPChat v1.1!
Created by YoureSam and LordSturm.
GUI by Campbell_FF ( SlimShiny Skin by NEvolutionpsp. )
Hosting space provided by Yeldarb
www.psp-programming.com/youresam
New Features:
- Improved GUI Skin Support ( See config.txt )
- Improved OSK, with L keyboard switch. ( Not whilst typing. )
- PM Service Stabilized. ( Now no reason to turn off... )
- Automatic Refresh ( 2 times a minute )
- Optimized GUI loading.
- Icon ( For LUA )
- Other Fixes...
Controls:
Main:
X to open keyboard
L to switch keyboard not when keyboard is open.
SQUARE to refresh screen
UP/DOWN to scroll
R to open users tab
SELECT to log out
Text Editor:
X to insert letter
O to cancel
D-PAD to move
L backspace, R space
While recieving data...
If the program gets stuck on "Recieving Data...", press
START to cancel
Commands:
Private Message:
/msg username message
NOTE: You cannot send a PM to a user not logged in.
This program runs on a heavily-modified version of netlib.
You can find a non-specialized version of NetLib at: www.psp-programming.com/youresam
Check out the casinos not on gamstop UK guide 2021 at Justuk.club
Find recommended online casinos in Japan at onlinecasinoosusume.jp
May 2025 | ||||||
---|---|---|---|---|---|---|
Su | Mo | Tu | We | Th | Fr | Sa |
1 | 2 | 3 | ||||
4 | 5 | 6 | 7 | 8 | 9 | 10 |
11 | 12 | 13 | 14 | 15 | 16 | 17 |
18 | 19 | 20 | 21 | 22 | 23 | 24 |
25 | 26 | 27 | 28 | 29 | 30 | 31 |
DCEmu Portal
DCEmu Current Affairs
DCEmu Forums
DCEmu Console Sites
Apple & Android News
Sega News
Nintendo News
Open Source Handhelds
PC Gaming
Sony Console News
Xbox News
DCEmu Misc Sites
Retro Homebrew & Console News
DCEmu Reviews
Wraggys Beers Wines & Spirits Reviews
DCEmu Theme Park News
Gamer Wraggy 210
DCEmu Homebrew Coder Sites
Chui Dreamcast Developer
Number of Members: 484,080 Total Threads: 212,871 Total Posts: 764,223 Currently Online: 15244 Newest Member: HanoraSakura99 |
Catherine: Full Body’s English translation for the Vita