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  • DCEmu Featured News Articles

    by Published on March 8th, 2006 17:12

    Source Spong

    Now, it’s not often that SPOnG gets overly excited by a game’s box art. And it’s even less often that we deem the release of box art to be worthy of a mention in news. However, when we see the new box art for New Super Mario Bros. DS and it’s this good we really have to draw your attention to it.

    Okay, so it’s in no way groundbreaking or revolutionary. But it completely captures the simplicity and classic feel of the original and is sure to appeal to both the Nintendo faithful as well as casual and new gamers.

    Prepare yourselves for a handheld Mario experience like you've never had before. Not only is it the first time that there has been a new 2D Mario adventure since the critically acclaimed Super Mario World, the bottom screen on the Nintendo DS will be reserved for storing items and using them quickly in game; Mario has a lot more moves and it’s possible to butt-stomp, triangle jump off walls and backflip. Plus there’s a load of new power-ups.

    Perhaps most excitingly, there is also a wireless multiplayer mode in which one player takes control of Mario and the other plays as Luigi, in a race to finish levels first, whilst disabling your opponent in various ways with hilarious power-ups.

    So it seems that Nintendo's much-vaunted New Ways To Play strategy is still - thankfully - being integrated with Nintendo's tried and tested Old Ways to Play.

    Speaking exclusively to SPOnG today, a Nintendo UK rep had the following to say: "It's been more than 20 years since Nintendo's highly acclaimed franchise, Super Mario Bros. first came to the world's attention. Fans from Mario's classic days must wait no longer to see him return in an all-new platformer. The title features stunning 3D models moving through lavish, cleverly designed 2D worlds, culminating in a final showdown for the freedom of Princess Peach. New Super Mario Bros. is loaded with features and characters that could only exist in the Mushroom Kingdom, including all-new power-ups like the Blue Shell, in which Mario can ride, and a massive Mushroom that makes him ultra-huge."

    In other DS news, Nintendo's groundbreaking online wireless DS gaming service has hit an all-time gaming record of 1 million unique users, despite being in operation for just short of four months. The forthcoming European releases of a number of Wi-Fi-enabled games including Animal Crossing: Wild World (March 31); Tetris DS (April 21) and Metroid Prime Hunters (May 5) only means the service is bound to continue to appeal to many many more gamers in the coming months.

    As SPOnG has said before, it really is hard to see what Sony has up its sleeve for PSP to compete with Nintendo’s winning DS online strategy. Of course, there is SEGA’s forthcoming Outrun, but we can actually count the number of other PSP titles we are excited about on one hand, not including the thumb.

    New Super Mario Bros. DS is out on May 7 in the US and sometime in Q2 in Europe – probably just in time for E3, cleverly enough. Check back right here for all up-to-date Nintendo news as we get it from the horse’s mouth.

    Check out the Yummy screens via comments ...
    by Published on March 8th, 2006 17:05

    Namco Bandai president Takeo Takasu has publicly described Sony's current target of a Spring launch for the PlayStation 3 as "impossible", revealing that the top Japanese publisher is still waiting for information on the launch date.

    "Without any announcements so far, the spring release is impossible," Takasu told Bloomberg in Tokyo this week. "We are developing titles for PlayStation 3, but the release of the games depends on the timing of the hardware."

    Takasu's comments are likely to be seen as a final nail in the coffin for Sony's ambitions of a spring launch, as they come from the man at the head of one of the largest game publishers in Japan.

    Namco Bandai has traditionally been a strong supporter of new hardware, as seen at the recent launch of the Xbox 360, for which the firm launched an update to the hugely successful Ridge Racer franchise, Ridge Racer 6.

    The company is also a close collaborator with Sony; titles such as Tekken and Ridge Racer helped to establish the PlayStation brand, the most recent Soul Calibur title was a PlayStation 2 exclusive, and the firm also publishes a range of RPG and anime-licensed titles which are particularly successful in the Far East.

    In other words, if Namco Bandai doesn't know when PlayStation 3 is going to be released right now, then it's safe to say that nobody does - and it also makes Sony's oft-repeated assertion that the PS3 will launch in spring look even less likely.

    Not that that has stopped the hardware firm from repeating its statement. "Nothing has changed with our plans," SCEI spokesperson Nanako Kato told Bloomberg, referring to the spring launch date which was originally floated at E3 last May.

    While the Japanese release date remains a complete unknown - with some publishers still aiming for early summer, while others don't expect to see the system until autumn - publishers in the west are mostly working towards a Q3/Q4 launch in North America, followed by a Q1 2007 launch in Europe - despite reassurances from Sony that the system will hit Europe before the end of the year.

    As for Takasu, he's not pinning Namco Bandai's colours to any mast regarding the release date of the system, telling Bloomberg that he simply " would like Sony to release the PS3 this year for the Christmas season." ...
    by Published on March 8th, 2006 17:02

    News from Lik Sang

    For once, Samus won't need to lift her helmet to reveal gorgeous blond locks in order to provide a Metroid title with a surprise. Metroid Prime: Hunters for Nintendo DS is so full of innovation and splendid gameplay neatness, first party developers NST could easily shift the focus from the expected main hero a bit to include a bunch of other deadly bounty hunters. Based on the successful GameCube line of Metroid Prime games storywise and visually, the most interesting part about this incredible game is that players will be able to hop online via Nintendo Wi-Fi connectivity and blast each other good, while using the VoIP and the DS' built-in microphone to chat in the pre- and post-game lobbies. Offline, you'll be treated to a full-fledged single player game, which is close to earlier GameCube versions in length! It's everything for everyone and more: awesome Sci-Fi Action Adventure and Online Deathmatch Arena with a myriad of stats (e.g. profile, wins/losses, suicides, head shots etc.) available. Plainly, if this short description does stir your gamer's adrenaline at all, then you definitely shouldn't miss Metroid Prime: Hunters for NDS, which is due for a release on March 20th.

    As the Nintendo DS is region free for games worldwide, this long awaited title will certainly play perfectly on any system, no matter its origin. Definitely everything gamers can wish for, due in just about two weeks from now, Metroid Prime: Hunters is also eligible for our Free Shipping Worldwide promotion (as are all import games on Lik Sang).

    Story Timeline and Basic Gameplay

    Basically, Metroid: Prime Hunters is an original First Person Shooter. Mission file 791019 takes place in the time period between Metroid Prime and its sequel, Metroid Prime 2: Echoes, which both appeared on GameCube before. Therefore, Samus sports the Varia Suit from Echoes, but she's piloting the ship from Prime 1 (a little trivia never hurt nobody!). Anyone who was lucky to get an early Nintendo DS may have played the title in its demo form, called Metroid Prime Hunters: First Hunt. Be aware of the fact, that the full game now bears only little resemblance to that brief sample. The touch screen is used to look around, as well as offering a radar display of enemies. Plus, there are several controls to be found on the touch panel as well: swap the active blaster to missiles here, or trigger morph ball form and scan visor usage. Much appreciated comes the option to choose from left and right handed touch screen play and being able to switch between stylus and D-pad maneuvering. You can even adjust the sensitivity of the touch controls, similar to tuning your mouse when playing a FPS on a computer.



    Spot on Single & Multi Player

    Deathmatch multiplayer action is only half of what this ambitious NDS title has to offer. The presentation was heavily influenced by Retro Studios, the team that brought us Metroid Prime for GameCube. Developers NST credit that at boot-up with a special thanks going their way. The enormous single player game features Samus in the lead role and offers lots of puzzles, platform navigating, shooting foes, scanning items and will require you to use morph ball appearance as well. What's new to Hunters is, that this time she starts with all special abilities and weapon arsenal right from the beginning. Players will need to focus more on finding certain artifacts to progress storywise and to be able to explore different locations, than on powering up your character constantly.

    The one-gigabit cartridge is chock full with impressive video cutscenes that are shown across both screen displays. The story profits immensely here due to the cool film presentation. In-game, the 3D engine provides realtime scenes that highlight particular items, areas or enemies in your view. Much like the GameCube titles, Metroid Prime: Hunters features a 3D map that can be rotated and zoomed via the touch screen. It's also the first game that supports full voice chat functionality, utilizing the NDS' micro, speakers and internet connection. A single cartridge sample mode got included, where players fight it out on a generic map using differently colored Samus characters. As soon as everyone gets a cart in their system, the network multiplayer really shines. There are several modes available: Survival, Bounty, Defender, Capture, Prime Hunter and Nodes. Apart from Samus, you are free to choose from six unique bounty hunter characters, each wielding their own weapons, abilities and an individual secondary form.

    Engage in four-player Deathmatches in over 20 exciting arenas, either through local network Wi-Fi or online! Aside from LAN network play, Metroid Prime: Hunters fully supports Nintendo's worldwide internet connection service. Play any of your friends anywhere in the world, just trade your mate's codes ahead of time or secure their Hunters License via the Rival Radar option. The license - sort of an unique profile ...
    by Published on March 8th, 2006 17:02

    News from Lik Sang

    For once, Samus won't need to lift her helmet to reveal gorgeous blond locks in order to provide a Metroid title with a surprise. Metroid Prime: Hunters for Nintendo DS is so full of innovation and splendid gameplay neatness, first party developers NST could easily shift the focus from the expected main hero a bit to include a bunch of other deadly bounty hunters. Based on the successful GameCube line of Metroid Prime games storywise and visually, the most interesting part about this incredible game is that players will be able to hop online via Nintendo Wi-Fi connectivity and blast each other good, while using the VoIP and the DS' built-in microphone to chat in the pre- and post-game lobbies. Offline, you'll be treated to a full-fledged single player game, which is close to earlier GameCube versions in length! It's everything for everyone and more: awesome Sci-Fi Action Adventure and Online Deathmatch Arena with a myriad of stats (e.g. profile, wins/losses, suicides, head shots etc.) available. Plainly, if this short description does stir your gamer's adrenaline at all, then you definitely shouldn't miss Metroid Prime: Hunters for NDS, which is due for a release on March 20th.

    As the Nintendo DS is region free for games worldwide, this long awaited title will certainly play perfectly on any system, no matter its origin. Definitely everything gamers can wish for, due in just about two weeks from now, Metroid Prime: Hunters is also eligible for our Free Shipping Worldwide promotion (as are all import games on Lik Sang).

    Story Timeline and Basic Gameplay

    Basically, Metroid: Prime Hunters is an original First Person Shooter. Mission file 791019 takes place in the time period between Metroid Prime and its sequel, Metroid Prime 2: Echoes, which both appeared on GameCube before. Therefore, Samus sports the Varia Suit from Echoes, but she's piloting the ship from Prime 1 (a little trivia never hurt nobody!). Anyone who was lucky to get an early Nintendo DS may have played the title in its demo form, called Metroid Prime Hunters: First Hunt. Be aware of the fact, that the full game now bears only little resemblance to that brief sample. The touch screen is used to look around, as well as offering a radar display of enemies. Plus, there are several controls to be found on the touch panel as well: swap the active blaster to missiles here, or trigger morph ball form and scan visor usage. Much appreciated comes the option to choose from left and right handed touch screen play and being able to switch between stylus and D-pad maneuvering. You can even adjust the sensitivity of the touch controls, similar to tuning your mouse when playing a FPS on a computer.



    Spot on Single & Multi Player

    Deathmatch multiplayer action is only half of what this ambitious NDS title has to offer. The presentation was heavily influenced by Retro Studios, the team that brought us Metroid Prime for GameCube. Developers NST credit that at boot-up with a special thanks going their way. The enormous single player game features Samus in the lead role and offers lots of puzzles, platform navigating, shooting foes, scanning items and will require you to use morph ball appearance as well. What's new to Hunters is, that this time she starts with all special abilities and weapon arsenal right from the beginning. Players will need to focus more on finding certain artifacts to progress storywise and to be able to explore different locations, than on powering up your character constantly.

    The one-gigabit cartridge is chock full with impressive video cutscenes that are shown across both screen displays. The story profits immensely here due to the cool film presentation. In-game, the 3D engine provides realtime scenes that highlight particular items, areas or enemies in your view. Much like the GameCube titles, Metroid Prime: Hunters features a 3D map that can be rotated and zoomed via the touch screen. It's also the first game that supports full voice chat functionality, utilizing the NDS' micro, speakers and internet connection. A single cartridge sample mode got included, where players fight it out on a generic map using differently colored Samus characters. As soon as everyone gets a cart in their system, the network multiplayer really shines. There are several modes available: Survival, Bounty, Defender, Capture, Prime Hunter and Nodes. Apart from Samus, you are free to choose from six unique bounty hunter characters, each wielding their own weapons, abilities and an individual secondary form.

    Engage in four-player Deathmatches in over 20 exciting arenas, either through local network Wi-Fi or online! Aside from LAN network play, Metroid Prime: Hunters fully supports Nintendo's worldwide internet connection service. Play any of your friends anywhere in the world, just trade your mate's codes ahead of time or secure their Hunters License via the Rival Radar option. The license - sort of an unique profile ...
    by Published on March 8th, 2006 17:02

    News from Lik Sang

    For once, Samus won't need to lift her helmet to reveal gorgeous blond locks in order to provide a Metroid title with a surprise. Metroid Prime: Hunters for Nintendo DS is so full of innovation and splendid gameplay neatness, first party developers NST could easily shift the focus from the expected main hero a bit to include a bunch of other deadly bounty hunters. Based on the successful GameCube line of Metroid Prime games storywise and visually, the most interesting part about this incredible game is that players will be able to hop online via Nintendo Wi-Fi connectivity and blast each other good, while using the VoIP and the DS' built-in microphone to chat in the pre- and post-game lobbies. Offline, you'll be treated to a full-fledged single player game, which is close to earlier GameCube versions in length! It's everything for everyone and more: awesome Sci-Fi Action Adventure and Online Deathmatch Arena with a myriad of stats (e.g. profile, wins/losses, suicides, head shots etc.) available. Plainly, if this short description does stir your gamer's adrenaline at all, then you definitely shouldn't miss Metroid Prime: Hunters for NDS, which is due for a release on March 20th.

    As the Nintendo DS is region free for games worldwide, this long awaited title will certainly play perfectly on any system, no matter its origin. Definitely everything gamers can wish for, due in just about two weeks from now, Metroid Prime: Hunters is also eligible for our Free Shipping Worldwide promotion (as are all import games on Lik Sang).

    Story Timeline and Basic Gameplay

    Basically, Metroid: Prime Hunters is an original First Person Shooter. Mission file 791019 takes place in the time period between Metroid Prime and its sequel, Metroid Prime 2: Echoes, which both appeared on GameCube before. Therefore, Samus sports the Varia Suit from Echoes, but she's piloting the ship from Prime 1 (a little trivia never hurt nobody!). Anyone who was lucky to get an early Nintendo DS may have played the title in its demo form, called Metroid Prime Hunters: First Hunt. Be aware of the fact, that the full game now bears only little resemblance to that brief sample. The touch screen is used to look around, as well as offering a radar display of enemies. Plus, there are several controls to be found on the touch panel as well: swap the active blaster to missiles here, or trigger morph ball form and scan visor usage. Much appreciated comes the option to choose from left and right handed touch screen play and being able to switch between stylus and D-pad maneuvering. You can even adjust the sensitivity of the touch controls, similar to tuning your mouse when playing a FPS on a computer.



    Spot on Single & Multi Player

    Deathmatch multiplayer action is only half of what this ambitious NDS title has to offer. The presentation was heavily influenced by Retro Studios, the team that brought us Metroid Prime for GameCube. Developers NST credit that at boot-up with a special thanks going their way. The enormous single player game features Samus in the lead role and offers lots of puzzles, platform navigating, shooting foes, scanning items and will require you to use morph ball appearance as well. What's new to Hunters is, that this time she starts with all special abilities and weapon arsenal right from the beginning. Players will need to focus more on finding certain artifacts to progress storywise and to be able to explore different locations, than on powering up your character constantly.

    The one-gigabit cartridge is chock full with impressive video cutscenes that are shown across both screen displays. The story profits immensely here due to the cool film presentation. In-game, the 3D engine provides realtime scenes that highlight particular items, areas or enemies in your view. Much like the GameCube titles, Metroid Prime: Hunters features a 3D map that can be rotated and zoomed via the touch screen. It's also the first game that supports full voice chat functionality, utilizing the NDS' micro, speakers and internet connection. A single cartridge sample mode got included, where players fight it out on a generic map using differently colored Samus characters. As soon as everyone gets a cart in their system, the network multiplayer really shines. There are several modes available: Survival, Bounty, Defender, Capture, Prime Hunter and Nodes. Apart from Samus, you are free to choose from six unique bounty hunter characters, each wielding their own weapons, abilities and an individual secondary form.

    Engage in four-player Deathmatches in over 20 exciting arenas, either through local network Wi-Fi or online! Aside from LAN network play, Metroid Prime: Hunters fully supports Nintendo's worldwide internet connection service. Play any of your friends anywhere in the world, just trade your mate's codes ahead of time or secure their Hunters License via the Rival Radar option. The license - sort of an unique profile ...
    by Published on March 8th, 2006 16:45

    New accessory for the DS:




    Product Features

    1.6 Magnification for your Nintendo DS
    Compact Size

    More info --> http://www.yesasia.com/?/info.php?cat...ucts_id=8858&# ...
    by Published on March 8th, 2006 16:45

    New accessory for the DS:




    Product Features

    1.6 Magnification for your Nintendo DS
    Compact Size

    More info --> http://www.yesasia.com/?/info.php?cat...ucts_id=8858&# ...
    by Published on March 8th, 2006 16:45

    New accessory for the DS:




    Product Features

    1.6 Magnification for your Nintendo DS
    Compact Size

    More info --> http://www.yesasia.com/?/info.php?cat...ucts_id=8858&# ...
    by Published on March 8th, 2006 16:43

    New accessory for the PSP:



    Product Features

    1.6 Magnification for your PSP
    Compact Size

    More info --> http://www.yesasia.com/?/info.php?pro...7&lsaid=219793 ...
    by Published on March 8th, 2006 06:42

    With all the change over the last couple of days i had missed 2 great releases posted here in our Submit News forum, first off was PSPX48: a HP48 Calculator emulator v1.0 a new emulator by zx-81 , make sure you check it out below on the news page here --> http://www.dcemu.co.uk/vbulletin/sho...threadid=20055

    and now onto this release , heres the info posted by the coder Hardhat:

    "Well, I think that there is some interest in RPGs on the PSP. But while we wait for a from-scratch RPG, I thought I'd surf around and find a finished one to port over. Well, here is my first release of the OpenGladiator RPG which was formerly a commercial game, and in the last four years has become a credible GPLed game for SDL.

    The PSP version is compatible with the PC game saves, and you can do almost anything in the PSP port except type in custom names for characters/game saves. Try it out and tell me what you think.

    I'm a 2.6 PSP user, so info on compatibility with 1.5 is always of interest."

    Check out the Screenshot and Downloads at the release thread here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=20013 ...
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