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  • DCEmu Featured News Articles

    by Published on March 2nd, 2006 17:30

    ShizZy posted this news:

    Gekko (Not to be confused with the Gamecube's Cpu) is a "proof-of-concept" Gamecube Emulator that we have been working on for the past few months. What this means, is at this time it doesn't offer anything the other emulators don't, it is relatively slow and no commercial games boot. On a different note, currently Gekko is probably the most actively worked on Gamecube Emulator, and considering the great leaps and bounds we've made in the past few weeks, new updates are expected in the very near future. Gekko is currently being developed by myself (ShizZy), aprentice, and thakis, with some assistance from ZeZu. Stay tuned..

    ...
    by Published on March 2nd, 2006 17:25

    Focal is going to release a new iPOD Nano compatible car charger (powered by the cigarette lighter) on the Japanese market. It also allows you to hook up your iTrip 3, the FM transmitter for iPOD.
    http://www.akihabaranews.com/news-11...your+Nano.html ...
    by Published on March 2nd, 2006 17:23

    Source Eurogamer

    There's some great news for all those fantasy farmers eagerly awaiting the arrival of Harvest Moon on the DS, as new details emerge about a rack of additional features and functions to be included in the dual-screen debut.

    Rather than resting on their laurels and churning out another GBA title with minimal improvements, the return to Forget-Me-Not Valley is going to be celebrated by a wealth of new additions to everyone's favourite rural RPG.

    According to a recent article in Nintendo Power magazine, the dual screen technology is going to be put to good effect in Harvest Moon, allowing players to search for items in town on the bottom screen, while still undertaking those all-important daily chores in the top screen. A bit like having a clone to help you out with menial labour, we imagine - something we've all dreamed about.

    You'll also be able to show your animals that extra bit of love and attention, making use of the touch screen to shear sheep, milk cows, and give all your furry friends a little petting to let them know you care. Aww, bless!

    New tasks include saving 101 Harvest Sprites and the Harvest Goddess from their other-worldly banishment at the hands of the evil Witch Princess, and if you fancy a dabble in the dark arts yourself, why not forget about the local ladies and try wooing a witch while you weed? They're perfectly amenable to marriage, apparently.

    There's also the option to hire Harvest Sprites to work for you, a new casino offering Blackjack and Poker in place of the horse racing, and a few little tricks to make your life easier, such as being able to save anywhere, purchase a teleport stone early on from the casino, and order shop goods by phone without trekking around from store to store.

    And while there's plenty of home grown goodness to chew on there, unfortunately, there's still no firmer release date than summer, so you're just going to have to wait. Sorry. ...
    by Published on March 2nd, 2006 17:23

    Source Eurogamer

    There's some great news for all those fantasy farmers eagerly awaiting the arrival of Harvest Moon on the DS, as new details emerge about a rack of additional features and functions to be included in the dual-screen debut.

    Rather than resting on their laurels and churning out another GBA title with minimal improvements, the return to Forget-Me-Not Valley is going to be celebrated by a wealth of new additions to everyone's favourite rural RPG.

    According to a recent article in Nintendo Power magazine, the dual screen technology is going to be put to good effect in Harvest Moon, allowing players to search for items in town on the bottom screen, while still undertaking those all-important daily chores in the top screen. A bit like having a clone to help you out with menial labour, we imagine - something we've all dreamed about.

    You'll also be able to show your animals that extra bit of love and attention, making use of the touch screen to shear sheep, milk cows, and give all your furry friends a little petting to let them know you care. Aww, bless!

    New tasks include saving 101 Harvest Sprites and the Harvest Goddess from their other-worldly banishment at the hands of the evil Witch Princess, and if you fancy a dabble in the dark arts yourself, why not forget about the local ladies and try wooing a witch while you weed? They're perfectly amenable to marriage, apparently.

    There's also the option to hire Harvest Sprites to work for you, a new casino offering Blackjack and Poker in place of the horse racing, and a few little tricks to make your life easier, such as being able to save anywhere, purchase a teleport stone early on from the casino, and order shop goods by phone without trekking around from store to store.

    And while there's plenty of home grown goodness to chew on there, unfortunately, there's still no firmer release date than summer, so you're just going to have to wait. Sorry. ...
    by Published on March 2nd, 2006 17:23

    Source Eurogamer

    There's some great news for all those fantasy farmers eagerly awaiting the arrival of Harvest Moon on the DS, as new details emerge about a rack of additional features and functions to be included in the dual-screen debut.

    Rather than resting on their laurels and churning out another GBA title with minimal improvements, the return to Forget-Me-Not Valley is going to be celebrated by a wealth of new additions to everyone's favourite rural RPG.

    According to a recent article in Nintendo Power magazine, the dual screen technology is going to be put to good effect in Harvest Moon, allowing players to search for items in town on the bottom screen, while still undertaking those all-important daily chores in the top screen. A bit like having a clone to help you out with menial labour, we imagine - something we've all dreamed about.

    You'll also be able to show your animals that extra bit of love and attention, making use of the touch screen to shear sheep, milk cows, and give all your furry friends a little petting to let them know you care. Aww, bless!

    New tasks include saving 101 Harvest Sprites and the Harvest Goddess from their other-worldly banishment at the hands of the evil Witch Princess, and if you fancy a dabble in the dark arts yourself, why not forget about the local ladies and try wooing a witch while you weed? They're perfectly amenable to marriage, apparently.

    There's also the option to hire Harvest Sprites to work for you, a new casino offering Blackjack and Poker in place of the horse racing, and a few little tricks to make your life easier, such as being able to save anywhere, purchase a teleport stone early on from the casino, and order shop goods by phone without trekking around from store to store.

    And while there's plenty of home grown goodness to chew on there, unfortunately, there's still no firmer release date than summer, so you're just going to have to wait. Sorry. ...
    by Published on March 2nd, 2006 17:21

    Source CVG

    It's been over ten years since Mario last strutted his stuff in a 2D platformer - the genre that he pioneered and evolved in the early 90s. Thankfully, after a long break, Nintendo has decided to take the plumber back to his routes in New Super Mario Bros., which veteran Mario director and project head Takashi Tezuka recently discussed.
    Speaking to official US Nintendo mag Nintendo Power, Tezuka explained his approach to recapturing the spirit of the original NES classic. "When developing this game, I really had the original Super Mario Bros. in mind," he said. "After that game, Mario evolved, but it eventually became more difficult and suited more toward hard-core gamers. I didn't want to continue in that direction. Tezuka continued, "That's not to say this game isn't for hard-core players, but I want to recapture the spirit of the original Super Mario Bros."

    As well as living up to the original Mario Bros. game, the masterminds at Nintendo have also packed the new DS version with a wealth of new abilities it seems. According to Tezuka, "In addition to the standard Super Mushroom, Fire Flower and those kinds of things, there are quite a few new items. There's a mushroom that turns Mario tiny. Another kind of mushroom turns Mario into a giant if you collect three of them. There's also a Koopa Mario; he wears a shell and can slide back and forth like a Koopa to hit enemies." Tezuka also noted that there were other super-secret power-ups that Nintendo is keeping under its hat for the time being.
    "The gameplay itself has a lot of replay value," Tezuka revealed. "Remember how in Super Mario 64 you needed to collect a certain number of stars to reach the next course? We're doing something similar to that. There are also similarities to Super Mario World in that different branches exist to different levels. By completing some task, you'll open a different branch."

    New Super Mario Bros. is currently penned for US release in May. We can't wait. ...
    by Published on March 2nd, 2006 17:21

    Source CVG

    It's been over ten years since Mario last strutted his stuff in a 2D platformer - the genre that he pioneered and evolved in the early 90s. Thankfully, after a long break, Nintendo has decided to take the plumber back to his routes in New Super Mario Bros., which veteran Mario director and project head Takashi Tezuka recently discussed.
    Speaking to official US Nintendo mag Nintendo Power, Tezuka explained his approach to recapturing the spirit of the original NES classic. "When developing this game, I really had the original Super Mario Bros. in mind," he said. "After that game, Mario evolved, but it eventually became more difficult and suited more toward hard-core gamers. I didn't want to continue in that direction. Tezuka continued, "That's not to say this game isn't for hard-core players, but I want to recapture the spirit of the original Super Mario Bros."

    As well as living up to the original Mario Bros. game, the masterminds at Nintendo have also packed the new DS version with a wealth of new abilities it seems. According to Tezuka, "In addition to the standard Super Mushroom, Fire Flower and those kinds of things, there are quite a few new items. There's a mushroom that turns Mario tiny. Another kind of mushroom turns Mario into a giant if you collect three of them. There's also a Koopa Mario; he wears a shell and can slide back and forth like a Koopa to hit enemies." Tezuka also noted that there were other super-secret power-ups that Nintendo is keeping under its hat for the time being.
    "The gameplay itself has a lot of replay value," Tezuka revealed. "Remember how in Super Mario 64 you needed to collect a certain number of stars to reach the next course? We're doing something similar to that. There are also similarities to Super Mario World in that different branches exist to different levels. By completing some task, you'll open a different branch."

    New Super Mario Bros. is currently penned for US release in May. We can't wait. ...
    by Published on March 2nd, 2006 17:21

    Source CVG

    It's been over ten years since Mario last strutted his stuff in a 2D platformer - the genre that he pioneered and evolved in the early 90s. Thankfully, after a long break, Nintendo has decided to take the plumber back to his routes in New Super Mario Bros., which veteran Mario director and project head Takashi Tezuka recently discussed.
    Speaking to official US Nintendo mag Nintendo Power, Tezuka explained his approach to recapturing the spirit of the original NES classic. "When developing this game, I really had the original Super Mario Bros. in mind," he said. "After that game, Mario evolved, but it eventually became more difficult and suited more toward hard-core gamers. I didn't want to continue in that direction. Tezuka continued, "That's not to say this game isn't for hard-core players, but I want to recapture the spirit of the original Super Mario Bros."

    As well as living up to the original Mario Bros. game, the masterminds at Nintendo have also packed the new DS version with a wealth of new abilities it seems. According to Tezuka, "In addition to the standard Super Mushroom, Fire Flower and those kinds of things, there are quite a few new items. There's a mushroom that turns Mario tiny. Another kind of mushroom turns Mario into a giant if you collect three of them. There's also a Koopa Mario; he wears a shell and can slide back and forth like a Koopa to hit enemies." Tezuka also noted that there were other super-secret power-ups that Nintendo is keeping under its hat for the time being.
    "The gameplay itself has a lot of replay value," Tezuka revealed. "Remember how in Super Mario 64 you needed to collect a certain number of stars to reach the next course? We're doing something similar to that. There are also similarities to Super Mario World in that different branches exist to different levels. By completing some task, you'll open a different branch."

    New Super Mario Bros. is currently penned for US release in May. We can't wait. ...
    by Published on March 2nd, 2006 17:15

    News from Play Asia:

    In these classic gaming news updates you will find a frequent summary of all classical titles which were added to our site. Availability is subject to frequent changes and fast decisions are recommended as we usually have only very few copies of those titles that are listed below. As always we are trying to expand our catalouge regularly.

    In case a title is already listed as sold out, we recommend you to subscribe to our Personal Agent on the item's product page. We are monitoring your subscription and try to restock the title as far as possible. Once the game is back in stock, you will automatically receive an e-mail notification from us.

    Further, if you are looking for any title that is not listed on our website yet, you are always welcome to contact our customer service with your request. We will try our best to track down the requested title and add them to our website with one of our next major updates.

    If you are interested in Classic Games, and you wouldn't read this otherwise, we know you are interested in The Encyclopedia of Game.Machines. Covering 33 years of video games history on 224 full colour pages. Ships within 24hrs as well and makes a good addon to an order of any classic game.

    Product additions from March 2nd, 2006

    Around 50 games have been added the last couple of days to all major classic categories. Lots of very rare and interesting stuff.

    PlayStation™:
    DoDonPachi [pre-owned] JPN N/A
    DonPachi [pre-owned] JPN N/A
    Einhander / Einhänder [pre-owned] JPN US$ 49.90
    Harmful Park [pre-owned] JPN N/A
    Raiden Project [pre-owned] JPN N/A
    Rubbish Blazon (Pandora Max Series Vol. 3) JPN US$ 29.90
    Rurouni Kenshin: Meiji Kenyaku Romantan: Juuyuushi Inbou Hen [pre-owned] JPN US$ 29.90
    Super Robot Shooting [pre-owned] JPN US$ 49.90
    TearRing Saga JPN US$ 49.90
    The Airs [pre-owned] JPN US$ 29.90
    Yakata: Nightmare Project [pre-owned] JPN US$ 29.90
    Yuukyuu no Eden JPN US$ 39.90

    Sega Saturn™:
    Astal: Kagayo Suishou Densetsu JPN N/A
    Sega Saturn Console - Christmas Campaign Box HST-0017 [pre-owned] JPN US$ 84.90
    Dreamcast™:
    Dreamcast Broadband Adapter [pre-owned] JPN N/A
    Dreamcast Visual Memory Card (D-Direct Marble Design) N/A
    Dreamcast Visual Memory Card 4x (Phantasy Star Online Design) [pre-owned] N/A
    Shenmue Chapter 1: Yokosuka [Limited Edition] [pre-owned] JPN N/A
    Shenmue II [Limited Edition] [pre-owned] JPN US$ 29.90
    US Shenmue [pre-owned] JPN US$ 49.90
    What's Shenmue JPN US$ 44.90
    What's Shenmue [pre-owned] JPN US$ 39.90
    Mega Drive™:
    Alisia Dragoon [pre-owned] JPN US$ 59.90
    El Viento [pre-owned] JPN US$ 59.90
    Panorama Cotton [pre-owned] JPN US$ 139.90
    Shadow Dancer: The Secret of Shinobi [pre-owned] JPN US$ 29.90
    The Super Shinobi II [pre-owned] JPN US$ 49.90
    The Super Shinobi [pre-owned] JPN N/A
    Mega CD™:
    Final Fight CD [pre-owned] JPN US$ 39.90
    Game Gear™:
    G-Sonic [pre-owned] JPN US$ 79.90
    Sonic Labyrinth [pre-owned] JPN US$ 34.90

    Super Famicom
    Disney's Goof Troop [pre-owned] JPN US$ 39.90
    Final Fight Tough [pre-owned] JPN US$ 119.90
    Hagane: The Final Conflict [pre-owned] JPN US$ 39.90
    Wild Trax [pre-owned] JPN US$ 29.90
    GameBoy Color™:
    Dragon Ball Z: Legendary Super Warriors [pre-owned] JPN US$ 44.90
    Game Boy Color Console - ANA Special Edition [pre-owned] N/A
    Ganbare Goemon: Tengu-to no Gyuakushu! [pre-owned] JPN US$ 39.90
    Street Fighter Alpha [pre-owned] JPN US$ 29.90
    GameBoy™:
    Burai Fighter Deluxe [pre-owned] JPN US$ 34.90
    Cyborg Kuro-Chan 2: White Woods no Gyakushuu [pre-owned] JPN US$ 34.90
    Dragon's Lair: The Legend [pre-owned] JPN US$ 34.90
    Game Boy Gallery 2 [pre-owned] JPN US$ 29.90
    Mortal Kombat & Mortal Kombat II [pre-owned] JPN US$ 29.90
    Mortal Kombat [pre-owned] JPN US$ 29.90
    GameBoy Advance™:
    Game Boy Advance Console - RockMan EXE 2 Special Edition [pre-owned] US$ 109.90
    Gamecube™:
    Game Cube Controller - Club Nintendo Luigi Design US$ 49.90

    PC-Engine™:
    Bomberman '93 Special Version (HuCard) [pre-owned] JPN US$ 99.90
    Bomberman '94 Special Version (Super CD-ROM²) [pre-owned] JPN US$ 129.90
    Chou Eiyuu Densetsu: Dynastic Hero (Super CD-ROM²) JPN US$ 29.90
    Fiend Hunter (Super CD-ROM²) [pre-owned] JPN US$ 44.90
    Final Soldier Special Version (HuCard) [pre-owned] JPN US$ 199.90
    R-Type Complete CD (Super CD-ROM²) [pre-owned] JPN US$ 44.90
    Shadow of the Beast (Super CD-ROM²) JPN US$ 24.90
    Shapeshifter: Makai Eiyuuden (Super CD-ROM²) JPN US$ 24.90
    Slime World (Super CD-ROM²) JPN US$ 24.90
    Soldier Blade Special Version (HuCard) [pre-owned] JPN US$ 149.90
    Super Darius (CD-ROM²) [pre-owned] JPN US$ 24.90

    NeoGeo Pocket Color™:
    NeoGeo Pocket Color - Hanshin Tigers Special Edition [pre-owned] JPN US$ 99.90
    The King of Fighters: ...
    by Published on March 2nd, 2006 17:08

    With just one day remaining before the end of Sony's invite-only "Destination PlayStation" event in Miami, video game industry insiders at the event remain "very much in the dark" about Sony's launch plans for the PlayStation 3 console, reported Consumer Electronics Daily.

    This could be interpreted as another data point supporting the theory that the PS3's launch schedule has slipped. Or it could just be all part of a master plan to catch the world by surprise with a surprise unveiling. Either way, our impatience grows. ...
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