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  • DCEmu Featured News Articles

    by Published on March 2nd, 2006 16:48

    News from Lik Sang:

    Nintendo DS Lite was formally launched in Japan today. While Nintendo published an announcement on their Japanese web site overnight to apologize for the shortage, Japanese gamers were lining up already since midnight to grab what was made available in Japanese retail stores. Up to 500 souls have been counted waiting over night in front of major shops, and sales in the Tokyo area started as early as 7:30 - with some retailers already putting up SOLD OUT signs as early as 9:30 (with still more than 650 people waiting in front of their shop).



    In today's announcement, Nintendo of Japan finally confirms the number of units that is being produced for the launch month: 450,000 units Nintendo DS Lite and 200,000 standard Nintendo DS models are supposed to hit the Japanese shelves before end of March. However, Nintendo reckons that the demand for the Nintendo DS Lite is exceeding their expectations and points out that the current shipping schedule seems not enough for all customers, and apologizes for the shortage situation.

    Nintendo already published a statement last week, informing customers that the Enamel Navy and Ice Blue editions will not make it on time for March 2 due to production problems. Both colors were postponed in the last minute to March 11, making the supply even tighter than it already was before.

    According to our contacts on the ground, some of Japan's largest retailers (such as Yodobashi and BIC Camera) were unable to maintain reservation lists for their customers for the first time ever.

    Nintendo DS Price Correction US$ 199.90

    The now officially confirmed number of units shipping is even lower than what was reported earlier by various industry sources, especially considering that the Nintendo DS is constantly sold out in Japan since shortly after Christmas, with Nintendo being unable to produce enough units to satisfy the market.

    Supply is not even remotely meeting demand, which, as we all learnt in economics class, always lead to higher prices. Today is no exception, middlemen and suppliers with limited pockets of stock have all marked up their prices and no unit changes hands without paying the extra premium. There are already plenty of Nintendo DS Lite showing up on Japanese action web sites for a quadruple of the original price.

    Please rest assured that the complete team at Lik Sang will do its best to snatch as many units as possible to fulfill every single order, but unfortunately you will have to be patient. As you can imagine, our initial delivery is unfortunately not enough to cover everybody instantly and we are fighting around the clock to get units shipped. We expect small deliveries from Japan frequently.

    With Nintendo's forecast and the two new colors hitting the market by mid of this month, we hope the supply to become more stable within the next 3 to 4 weeks, but unfortunately not earlier. Should the situation develop otherwise, you can count on us that we will shoot you an email instantly and that we will also pass through any lower purchase costs. However, please note that a significant price drop is very unlikely to happen before the initial smoke clears in a matter of a couple of weeks.

    More info at Lik Sang ...
    by Published on March 2nd, 2006 16:48

    News from Lik Sang:

    Nintendo DS Lite was formally launched in Japan today. While Nintendo published an announcement on their Japanese web site overnight to apologize for the shortage, Japanese gamers were lining up already since midnight to grab what was made available in Japanese retail stores. Up to 500 souls have been counted waiting over night in front of major shops, and sales in the Tokyo area started as early as 7:30 - with some retailers already putting up SOLD OUT signs as early as 9:30 (with still more than 650 people waiting in front of their shop).



    In today's announcement, Nintendo of Japan finally confirms the number of units that is being produced for the launch month: 450,000 units Nintendo DS Lite and 200,000 standard Nintendo DS models are supposed to hit the Japanese shelves before end of March. However, Nintendo reckons that the demand for the Nintendo DS Lite is exceeding their expectations and points out that the current shipping schedule seems not enough for all customers, and apologizes for the shortage situation.

    Nintendo already published a statement last week, informing customers that the Enamel Navy and Ice Blue editions will not make it on time for March 2 due to production problems. Both colors were postponed in the last minute to March 11, making the supply even tighter than it already was before.

    According to our contacts on the ground, some of Japan's largest retailers (such as Yodobashi and BIC Camera) were unable to maintain reservation lists for their customers for the first time ever.

    Nintendo DS Price Correction US$ 199.90

    The now officially confirmed number of units shipping is even lower than what was reported earlier by various industry sources, especially considering that the Nintendo DS is constantly sold out in Japan since shortly after Christmas, with Nintendo being unable to produce enough units to satisfy the market.

    Supply is not even remotely meeting demand, which, as we all learnt in economics class, always lead to higher prices. Today is no exception, middlemen and suppliers with limited pockets of stock have all marked up their prices and no unit changes hands without paying the extra premium. There are already plenty of Nintendo DS Lite showing up on Japanese action web sites for a quadruple of the original price.

    Please rest assured that the complete team at Lik Sang will do its best to snatch as many units as possible to fulfill every single order, but unfortunately you will have to be patient. As you can imagine, our initial delivery is unfortunately not enough to cover everybody instantly and we are fighting around the clock to get units shipped. We expect small deliveries from Japan frequently.

    With Nintendo's forecast and the two new colors hitting the market by mid of this month, we hope the supply to become more stable within the next 3 to 4 weeks, but unfortunately not earlier. Should the situation develop otherwise, you can count on us that we will shoot you an email instantly and that we will also pass through any lower purchase costs. However, please note that a significant price drop is very unlikely to happen before the initial smoke clears in a matter of a couple of weeks.

    More info at Lik Sang ...
    by Published on March 2nd, 2006 16:48

    News from Lik Sang:

    Nintendo DS Lite was formally launched in Japan today. While Nintendo published an announcement on their Japanese web site overnight to apologize for the shortage, Japanese gamers were lining up already since midnight to grab what was made available in Japanese retail stores. Up to 500 souls have been counted waiting over night in front of major shops, and sales in the Tokyo area started as early as 7:30 - with some retailers already putting up SOLD OUT signs as early as 9:30 (with still more than 650 people waiting in front of their shop).



    In today's announcement, Nintendo of Japan finally confirms the number of units that is being produced for the launch month: 450,000 units Nintendo DS Lite and 200,000 standard Nintendo DS models are supposed to hit the Japanese shelves before end of March. However, Nintendo reckons that the demand for the Nintendo DS Lite is exceeding their expectations and points out that the current shipping schedule seems not enough for all customers, and apologizes for the shortage situation.

    Nintendo already published a statement last week, informing customers that the Enamel Navy and Ice Blue editions will not make it on time for March 2 due to production problems. Both colors were postponed in the last minute to March 11, making the supply even tighter than it already was before.

    According to our contacts on the ground, some of Japan's largest retailers (such as Yodobashi and BIC Camera) were unable to maintain reservation lists for their customers for the first time ever.

    Nintendo DS Price Correction US$ 199.90

    The now officially confirmed number of units shipping is even lower than what was reported earlier by various industry sources, especially considering that the Nintendo DS is constantly sold out in Japan since shortly after Christmas, with Nintendo being unable to produce enough units to satisfy the market.

    Supply is not even remotely meeting demand, which, as we all learnt in economics class, always lead to higher prices. Today is no exception, middlemen and suppliers with limited pockets of stock have all marked up their prices and no unit changes hands without paying the extra premium. There are already plenty of Nintendo DS Lite showing up on Japanese action web sites for a quadruple of the original price.

    Please rest assured that the complete team at Lik Sang will do its best to snatch as many units as possible to fulfill every single order, but unfortunately you will have to be patient. As you can imagine, our initial delivery is unfortunately not enough to cover everybody instantly and we are fighting around the clock to get units shipped. We expect small deliveries from Japan frequently.

    With Nintendo's forecast and the two new colors hitting the market by mid of this month, we hope the supply to become more stable within the next 3 to 4 weeks, but unfortunately not earlier. Should the situation develop otherwise, you can count on us that we will shoot you an email instantly and that we will also pass through any lower purchase costs. However, please note that a significant price drop is very unlikely to happen before the initial smoke clears in a matter of a couple of weeks.

    More info at Lik Sang ...
    by Published on March 2nd, 2006 16:44

    TEN Technology has just released a versatile new pair of Bluetooth headphones that both communicate with their naviPlay Bluetooth Adapter for iPod (included in the package) and also serve as a headset for Bluetooth-enabled cellphones. Furthermore, the naviPlay Bluetooth Stereo Headset can stream tunes from any A2DP-equipped handset or DAP as well as being a VoIP headset for PCs that sport Bluetooth. TEN went with an "old school high end design" for this model which go over the user's head, as opposed to behind the neck, include buttons for volume, track, and call control, and feature a rechargeable battery with a claimed 8-hour duration. These multi-functional 'phones are available online, immediately at Dr. Bott and at the Apple Store Online later this month, for $200.

    http://www.dmnnewswire.com/articles/...e.jsp?id=37834 ...
    by Published on March 2nd, 2006 16:42

    AppleInsider has the goods on a survey distributed this week by market research firm Coyote Insight, which digs for input related to a potential “iTunes movie service.” The fictional video download service described early in the survey would provide access to “1,000 movies on-demand” which can either be downloaded to your computer and then to your “video iPod” or played-back to your TeeVee if connected to your computer. The survey explains that this service would require a broadband connection and allow subscribers ($10/mth just like Vongo) to download films through iTunes and view ‘em as often as they like. And yeah, those commercial-free films would begin playing while download continues in the background. Otherwise, films can be purchased for about $13 each – but without the ability to burn to DVD. Of course, anyone could have commissioned the survey, and we think it's pretty likely that this was put together by some outfit that is just using the iTunes name in its research because it clicks with consumers. Regardless, the service described in the survey never mentions the potential resolution of the films for download. Hey Coyote, listen up. If your survey is real, we ain’t gonna drop $13 green for a 320x240 flick (current resolution of iTunes videos) for playback on our hi-def rig, dig? After all, this is the “year of HD” right? Oh wait, that was last year. ...
    by Published on March 2nd, 2006 11:42

    During MadriDC next Saturday 4th, Fox68K and me will present new releases for 4ALL emulators:


    · DCaSTaway RC4:
    - SH4 exceptions catched for stability.
    - Superthrottle mode for speed up intros and loading time.
    - Save disks changes to VMU.
    - 2 floopy drives emulated.
    - SDL ticks counter overrun (hour problem) fixed.
    - A lot of stupid minor bugs fixed.


    · UAE4ALL RC1:
    - New Interrupt micro-handler emulation (accurate).
    - SH4 exceptions catched for stability.
    - Superthrottle mode for speed up intros and loading time.
    - Save disks changes to VMU.
    - 2 floopy drives emulated.
    - ADZ support (ADF floppy image gzip compressed)
    - SDL ticks counter overrun (hour problem) fixed.
    - Awesome newest FAME Motorola 68000 core (final?).


    · NEO4ALL/CD RC1:
    - All new fixes of AES fork applied: 'Neo Drift Out' game works.
    - Audio problem with some games fixed.
    - SDL ticks counter overrun (hour problem) fixed.
    - Awesome newest FAME Motorola 68000 core.


    · NEO4ALL/AES Beta1:
    - MVS roms works as arcade mode (like mame or another).
    - Sorted loadings for speed up.
    - Audio problem with some games fixed.
    - SDL ticks counter overrun (hour problem) fixed.
    - Awesome newest FAME Motorola 68000 core.


    · ZX4ALL Alpha1:
    - ZX Spectrum 48K, plus and plus+ emulation.
    - Load .Z80 and .SNA snapshots.
    - Full speed with sound.
    - Virtual keyboard.


    At Sunday morning, i will update http://chui.dcemu.co.uk with new info and downloads.


    I SEE YOU AT MADRID ! ...
    by Published on March 2nd, 2006 09:58

    The multi-tasking iR Shell is updated to v1.1 with the following additional enhancements.

    1. A MP3 player plugin is added which allows MP3 to be played back along with your UMD game/homebrew music.
    - Support playback list. To construct playback list, use CIRCLE key to highlight music tracks. Maximum playlist size is 10 and the playlist entries should reside in the same directory.
    - Repeat single track or repeat the whole playlist.
    - Playback control including pause, resume, stop, next track, previous track, volume up and down. Pls note that the MP3 volume control is independent of your PSP's hardware volume button. This will be useful to adjust the MP3 volume without changing your game/homebrew's original music/sound volume. To change the volume of your UMD game/homebrew, use the hardware volume buttons.

    2. Data, time & battery info added.

    3. Allows CPU speed change. This will be essential for MP3 playback, as some games may experience slowdown if CPU running at stock speed (use Left Trigger + Start). Recommended setting speed to 333 for MP3 playback with game/homebrew running. Note: CPU clock speed selection should be made before launching game/homebrew.

    4. APP View (Application view) now supports hidden corruption icon naming.

    5. The Pronto Code remote database has been cleaned up. Visit my homepage (http://www.ahman.co.nr) to download an updated version.

    Button Config:
    1. iR Shell Control:
    Arrow Keys (Digital Pad): Menu navigation
    Triangle: Go to parent directory.
    Square: View toggle. Allow you to choose application view, RDF view or directory view.
    Cross: Item selection
    Analog pad left: Launch UMD
    Analog pad right: Launch homebrew from /PSP/GAME/HOMEBREW/EBOOT.PBP
    Analog pad up: USB On/Off toggle
    Analog pad down: Quit iR Shell
    Left Trigger + Right Trigger: Restart iR Shell
    Left Trigger + Select: Task switch between the launched app and iR Shell
    Left Trigger + Start: CPU speed toggle between 222, 266 & 333
    Note button: Take snapshot (photos are placed under /PSP/SNAPSHOT)
    Select button: Battery Information
    Start button: Help message

    2. MP3 Player
    Right Trigger + Triangle: Shortcut to browse /PSP/MUSIC directory
    Circle: Mark item for Playback List (max playback list size: 10)
    Right Trigger + Square: Stop playback
    Right Trigger + Cross: Playback Pause/Resume
    Right Trigger + Right Arrow: Next MP3 Track
    Right Trigger + Left Arrow: Previous MP3 Track
    Right Trigger + Up Arrow: Volume Up (volume control for MP3 player only)
    Right Trigger + Down Arrow: Volume Down

    If you enjoy using iR Shell, please consider donate a few bucks via Paypal to [email protected] to help future development.

    Download link:
    http://www.ahman.co.nr or via comments ...
    by Published on March 2nd, 2006 06:40

    source psphacks.net

    Just wanted to let everyone know that there is a new build of the PSP Flash Player out. Version 1.3 fixes some of the slow loading issues and has improved mouse support. Expect another update shortly. If you have the old version, you'll need to update:

    Download via comments ...
    by Published on March 2nd, 2006 06:31

    Laurins PSP Golf is an excellent Lua Mini Golf game for the PSP and on the forums over there theres some excellent maps being made, check out this forum topic for a look at the latest unique map --> http://lordlaurin.lo.funpic.de/devbo...topic.php?t=45 ...
    by Published on March 2nd, 2006 06:28

    LiquidBlood has released PSPRevolution Step Generator. PSPRevolution Step Generator is used for creating step scripts for PSPRevolution

    Download via comments ...
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